====== Loggy's Experience reverse engineering notes ====== {{:abilities:experience.png?nolink}} **Experience** separates old units from new units, and provides incremental increases to certain combat stats. * Any non-mindless unit will gain 1xp each turn that they're alive. * Entering appropriate sites (commander **and** troops under command) will give extra xp per turn, but the amount depends on site in question. * Experience granting items give the appropriate amount each turn (on top of survival and being in certain sites), but NOT to {{:abilities:animal.png?15&nolink}}Animals. * Wishing for experience grants some amount I haven't determined (apparently 500). * Winning the arena gives 100 xp. * Adventure sites grant 20 xp per turn that you're in them. * Mummification may add together the experience values of the two parts of the mummy bundle, I don't yet understand this properly. * Attacking in melee grants 1 xp. Your melee kills are kept track of separately from your total kills, both of which can be seen by clicking on the stat. * Each square that you {{:abilities:trample.png?15&nolink}}[[Trample]] grants 1 xp. Squashing a unit underfoot counts as a melee kill, by the way. * Events can alter experience. * Certain shapechanging will remove xp when changing shape, such as mounts losing their riders. * Units that retreated in battle gain 1 xp. * Units that didn't retreat instead get 4 xp.