======= Loggy's Indie Generation notes ======== **NOTE that "IS" = INDIE STRENGTH, as in the game setting, modified by all of the below that apply** 15000+ pop, +1 20000+ pop, +1 3500- pop, -1 1500- pop, -1 throne: add 3 * 2^(throne level - 1) IS 0 does not generate indies. As with most things, round down after every division unless stated otherwise. So (IS/2) at indie strength 5 is 2. XdY+ denotes exploding dice. XdY denotes non-exploding dice. === Give items and Gems === This is what (quality) for commanders refers to. For each magic path: * Roll (pathlevel)d(quality + 1), add this to gems * If this is blood, get an extra d4+ - 1 Then: * (quality*10)% to get a random, non nation-restricted construction 0 item * (quality*5)% to get a random, non nation-restricted construction 2 item * (20*(quality-2))% to get a random, non nation-restricted construction 2 item * (50*(quality-3))% to get a random, non nation-restricted construction 2 item * %%((quality*10) - 20)% to get a random, non nation-restricted construction 4 item%% === LA === == Sea AND Deep Sea both set === 90% chance for one of the following at equal odds [30% each] (all are poptype 57): * ISd4+ Shambler#206 under command of Shambler Chief#207 (given items with quality 1) * 1 Hydromancer with 2x Sea Troll Guards (given items with quality 3) and d(IS)+ Sea Trolls under command, 1 Kraken and ISd6+ Triton#174 under commmand of Triton Commander * Shambler Chief#207 (quality 1) with dIS+ Shambler#206 bodyguards, (IS/2)d6+ Shambler#206 under command, ISd6+ Atlantian Militia under command If not, 2% chance [so 0.2% total] for Wyrm named Tiamat with d(IS*2)+ Sea Serpents Otherwise, equal odds for the following [final odds are 1/60 for each] * ISd6+ Triton#176 under Triton Commander, poptype 31 * ISd4+ Triton Guard under Triton Commander, ISd4+ Triton#174 under Triton Commander, poptype 63 * ISd4+ Triton Guard under Triton Commander, ISd4+ Triton Trooper under Triton Commander, poptype 64 * dIS+ Shark Knights under Triton Commander (quality 1), ISd4+ Triton Trooper under Triton Commander (quality 1), poptype 45 * Amber clan, poptype 46: * (10 * (IS - 4))% chance for Amber Clan Mage#575 (quality 2) with d3 Amber Clan Guard#573 bodyguards * Always Amber Clan Priest#576 (quality 2) with ISd5+ Amber Clan Guard#573 * Always Amber Clan Guard [commander, quality 1] with ISd4+ Amber Clan Tritons * (IS*5)% for Amber Clan Priest#576 (quality 1) with ISd4+ Amber Clan Guard * Triton Knight#1060 (quality 1) commander with dIS+ Triton Knight#1060 units, Triton Commander (quality 1) with (IS/2)d6+ Triton Troopers, poptype 73 == Sea == 90% chance for one of the following at equal chance [9/50 each]: * ISd4+ Triton Guard under Triton Commander, ISd4+ Triton#174 under Triton Commander, poptype 63 * ISd4+ Triton Guard under Triton Commander, ISd4+ Triton Trooper under Triton Commander, poptype 64 * Ichtyid Lord with ISd4+ Ichtyid, Ichtyid Lord with ISd4+ Ichtyid Warrior, poptype 65 * Merman Captain#1067 with ISd4+ Merman#1065, poptype 72 * Triton Commander with ISd6+ Triton#176 2% for one of the following [2/3000 each]: * Rare indies Andromea, poptype 31: * Wailing Lady named Queen Andromea, 50% for Cat Charm, 50% for Champion's Skull, 50% for Astral Serpent, 1 Ghost bodyguard, leading 2d4+ Ghosts * Add The Queen's Galley site to the province * Rare indies Ogul Voidmaster, poptype 45: * Hydromancer named Ogul Voidmaster (quality 2), Spell Focus, S3; d(IS*5)+ Amber Clan Tritons, d(IS*5)+ Triton Troopers, dIS+ Shark Knights * Sea Father (quality 2) * Initiate of the Deep * Initiate of the Deep * Rare indies Shark Bane, poptype 31 * Sea King named Shark Bane (quality 2), Wave Breaker, IS Sea Troll bodyguards; Two sets of d(IS*4)+ Sea Trolls, one set of d(IS*2)+ Kraken Equal odds for any of the following [49/6000 each]: * dIS+ Shark Knights under Triton Commander (quality 1), ISd4+ Triton Trooper under Triton Commander (quality 1), poptype 45 * Amber clan, poptype 46: * (10 * (IS - 4))% chance for Amber Clan Mage#575 (quality 2) with d3 Amber Clan Guard#573 bodyguards * Always Amber Clan Priest#576 (quality 2) with ISd5+ Amber Clan Guard#573 * Always Amber Clan Guard [commander, quality 1] with ISd4+ Amber Clan Tritons * (IS*5)% for Amber Clan Priest#576 (quality 1) with ISd4+ Amber Clan Guard * Poptype 63: * Initiate of the Deep (quality 2) with dIS+ Shambler#206 bodyguards; Leading (IS/2)d4+ Shambler#206 and dIS+ Shambler#206 * Poptype 57 * ISd4+ Shambler#206 under command of Shambler Chief#207 (given items with quality 1) * Poptype 63: * Initiate of the Deep (quality 2) with 2 Sea Troll bodyguards, leading 1 Kraken and dIS+ Sea Trolls * 1 Hydromancer with 2x Sea Troll Guards (given items with quality 3) and d(IS)+ Sea Trolls under command, 1 Kraken and ISd6+ Triton#174 under commmand of Triton Commander, poptype 57 * Shambler Chief#207 (quality 1) with dIS+ Shambler#206 bodyguards, (IS/2)d6+ Shambler#206 under command, ISd6+ Atlantian Militia under command, poptype 57 * Triton Knight#1060 (quality 1) commander with dIS+ Triton Knight#1060 units, Triton Commander (quality 1) with (IS/2)d6+ Triton Troopers, poptype 73 * Poptype 90 * Triton Commander with ISd4+ Turtle Tribe Triton * Triton Commander (quality 1) with ISd4+ Turtle Tribe Triton * Poptype 91 * Triton Commander with ISd4+ Shark Tribe Triton * Triton Commander (quality 1) with ISd4+ Shark Tribe Triton * Poptype 95 * Ichtyid Shaman (quality 1) with ISd4+ Ichtyid * 50% for Ichtyid Lord (quality 1) with ISd4+ Ichtyid Warrior * If above Ichtyid Lord not spawned, Ichtyid Lord with ISd4+ Ichtyid * Poptype 97 * Merrow Chieftain with ISd4+ Merrow#2903 * Merrow Chieftain with ISd4+ Merror#2094 == Cave == == Coastal (or a 2% chance for non-sea non-cave provinces) == 891/1000 for poptype 57, Shambler Chief#207 (quality 1) with dIS+ Shambler#206 bodyguards, (IS/2)d6+ Shambler#206 under command, ISd6+ Atlantian Militia under command 9/1000 for rare indies Yiaia, poptype 45: * Starspawn#322 named Yiaia (quality 2) with Ring of Sorcery, Astral Serpent, Robe of Shadows, +1N; has dIS Ichtyid bodyguards, leads IS Ether Warriors, ISd6+ Ichtyid, ISd6+ Ichtyid Warrior * Ichtyid Lord (quality 2) 1/40 for: * Ichtyid Shaman (quality 1) with ISd4+ Ichtyid * 50% for Ichtyid Lord (quality 1) with ISd4+ Ichtyid Warrior * If above Ichtyid Lord not spawned, Ichtyid Lord with ISd4+ Ichtyid 3/40 for: * Ichtyid Lord with ISd4+ Ichtyid * Ichtyid Lord with ISd4+ Ichtyid Warrior == Farm == == Forest == == Highland == == Swamp == == Waste == == None of the above [plains] == 90% for one of the following at equal odds [9/80 each]: * Poptype 50 * 25% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards * Commander#36 with (IS-1)d5+ Militia#31 * Commander#36 with (IS-1)d5+ Light Infantry#29 * Commander#36 with (IS-1)d5+ Heavy Infantry#40 * Poptype 58 * 25% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards * Commander#36 with (IS-1)d5+ Light Infantry#29 * Commander#36 with (IS/2)d5+ Crossbowman#49 * Commander#36 with (IS/2)d5+ Heavy Infantry#40 * Poptype 29 * 50% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards * Commander#36 with (IS-1)d5+ Militia#31 * Commander#36 with (IS/2)d5+ Archer#32 * Commander#36 with (IS/2)d5+ Heavy Infantry#40 * Poptype 47 * 75% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards * 50% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards * Commander#36 with (IS-1)d5+ Crossbowman#49 * Mounted Commander#44 with (IS/2)d5+ Heavy Cavalry#21 * Poptype 53 * 75% for Priest (quality 1) with d2 Militia#31 bodyguards * Mounted Commander#44 with (IS-1)d5+ Militia#31 * Mounted Commander#44 with (IS/2)d5+ Light Cavalry * Mounted Commander#44 with (IS/2)d5+ Heavy Cavalry#21 * Poptype 56 * 75% for Priest (quality 1) with d2 Militia#31 bodyguards * Mounted Commander#44 with (IS-1)d5+ Heavy Infantry#40 * Mounted Commander#44 with (IS/2)d5+ Heavy Cavalry#21 * Poptype 32 * 25% for Priest (quality 1) with d2 Heavy Infantry#39 bodyguards * Commander#35 with (IS-1)d5+ Light Infantry#29 * Commander#35 with (IS/2)d5+ Heavy Infantry#40 * Commander#35 with (IS/2)d5+ Crossbowman#47 * Poptype 33 * 25% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards * Commander#36 with (IS-1)d5+ Light Infantry#29 * Commander#36 with (IS/2)d5+ Heavy Infantry#40 * Commander#36 with (IS-1)d5+ Crossbowman#48 If not, 98% for one of these [49/6000 each]: * Poptype 25 * (10*(IS-5))% for nastier barbs: * Barbarian Lord with ISd6+ Barbarian#140 * Barbarian Chief with ISd4+ Barbarian#139 * Barbarian Chief with ISd4+ Barbarian#139 * 50% for Barbarian Chief with ISd4+ Barbarian#140 * 50% for Barbarian Chief with ISd4+ Barbarian#140 * Otherwise, less barbs: * Barbarian Chief with ISd4+ Barbarian#140 * Barbarian Chief with ISd6+ Barbarian#139 * 25% chance for Barbarian Chief with ISd4+ Barbarian#140 * Poptype 26 * Horse Tribe Chief with ISd4+ Horse Tribe Cavalry * Horse Tribe Chief with ISd4+ Horse Tribe Cavalry * (IS*5)% chance for Horse Tribe Chief with ISd4+ Horse Tribe Cavalry * Poptype 62 * Barbarian Chief with ISd6+ Deer Tribe Warrior * Deer Tribe Shaman with ISd6+ Deer Tribe Archer * (IS*5)% chance for Barbarian Chief with ISd4+ Deer Tribe Warrior * ((IS-5)*5)% chance for Deer Tribe Shaman with ISd4+ Deer Tribe Warrior * Poptype 41 * 50% for Priest (quality 1) with d2 Heavy Infantry#39 bodyguards * Commander#35 with (IS-1)d5+ Militia#18 * Commander#35 with (IS/2)d5+ Light Infantry#28 * Commander#35 with (IS/2)d5+ Heavy Infantry#39 * Poptype 60 * 50% for Priest (quality 1) with d2 Heavy Infantry#39 bodyguards * Commander#35 with (IS-1)d5+ Militia#18 * Commander#35 with (IS/2)d5+ Archer#33 * Commander#35 with (IS/2)d5+ Heavy Infantry#39 * Poptype 52 * 75% for Priest (quality 1) with d2 Militia#18 bodyguards * 50% for Priest (quality 1) with d2 Militia#18 bodyguards * Mounted Commander#45 with (IS-1)d5+ Militia#18 * Mounted Commander#45 with (IS/2)d5+ Light Cavalry#25 * Mounted Commander#45 with (IS/2)d5+ Heavy Cavalry#19 * Poptype 55 * 50% for Priest (quality 1) with d2 Militia#18 bodyguards * Mounted Commander#45 with (IS/2)d5+ Heavy Infantry#39 * Mounted Commander#45 with (IS/2)d5+ Heavy Cavalry#19 * Poptype 35, province population divided by 4 * Various undead... * 2/8 for... * Mound King#190 (quality 2) with three separate sets of d10+ random longdead (191-196) * Ghoul (quality 1) with 3d6+ Ghouls * 1/8 for Mound King#188 (quality 1) with ISd8+ Longdead Horseman * 1/8 for... * Wight Mage#299 (quality 3) with d6+ Mound King#190 bodyguards * Mound King#190 (quality 1) with (IS*2)d6+ Soulless#197 * Mound King#188 (quality 1) with ISd6+ Longdead Horseman * 1/8 for... * Possessed Corpse (quality 3) and d6+ Gana bodyguards * Pisacha (quality 1) leading (IS*2)d4+ Pisacha * Gana (quality 1) leading ISd4+ Gana * 3/8 for... * Ghoul (quality 1) leading ISd6+ Soulless#197 * Ghoul (quality 1) leading ISd6+ Ghouls * Ghoul (quality 1) leading (IS/2)d6 Ghouls * Poptype 39 * Equal odds for either: * Cloud Mage (quality 2) with d4+ Heavy Infantry#40 bodyguards, and (IS/2)d6+ Archer#33 * Commander#35 (quality 1) with (IS/2)d6+ Light Infantry#29 * Or... * Wind Master (quality 3) with d4+ Heavy Infantry#40 bodyguards * Cloud Mage (quality 1) with d2+ Heavy Infantry#40 bodyguards and ISd4+ Archer#33 * Cloud Mage (quality 1) with d2+ Heavy Infantry#40 bodyguards and ISd4+ Light Infantry#29 * Poptype 40 * Crystal Sorceress (quality 2) with a 50% chance of a Crystal Heart and with d(IS/2)+ Amazon#348 bodyguards, leading ISd6+ Amazon#348 units * Crystal Priestess (quality 2) with a 50% chance of a Crystal Heart, with (IS/2)d6+ Pegasus Riders * Poptype 78 * Barbarian Chief with ISd6+ Wolf Tribe Archers * Wolf Tribe Shaman with ISd6+ Wolf Tribe Warriors * (IS*5)% for Barbarian Chief with ISd4+ Wolf Tribe Archers * ((IS-5)*5)% for Wolf Tribe Shaman with ISd4+ Wolf Tribe Archers * Poptype 80 * Lion Tribe Warrior commander with ISd6+ Lion Tribe Warriors * Lion Tribe Witch Doctor with ISd6+ Lion Tribe Archers * (IS*5)% for Lion Tribe Warrior commander with ISd4+ Lion Tribe Warriors * ((IS-5)*5)% Lion Tribe Witch Doctor with ISd4+ Lion Tribe Archers Otherwise, equal chances [1/2000 each] for... * Rare indies Lucidor, poptype 39 * Adept of Pyriphlegeton (quality 3) with Fire Brand named Lucidor, with 2 Abysian Infantry#82 bodyguards * Priest (quality 1) with d4+ Light Infantry#28 bodyguards * Warlord (quality 2) with 2d6+ Abysian Infantry#82 and 1 Salamander * Commander#35 (quailty 1) with Ring of Fire and 4d6+ Light Infantry#29 * Rare indies Antatus, poptype 25 * Golem (quality 2) named Antatus with S4, Marble Armor, Crown of Command, Herald Lance, Scutata Volturnus; 3 Living Statue bodyguards, ISd4+ Living Statue Units, ISd4+ Living Statue Units, 2 Stone Monstra [amusingly the code calls for 2 watchers that fail to spawn] * Rare indies crypt of Anre * Eternal Knight (quality 2) named Anre with Flambeau, Crown of Command, Girdle of Might; IS Eternal Knights, ISd4+ Knight, (IS*2)d6+ Heavy Infantry#38 * Add Holy Crypt of Anre to the province * Rare indies Bolivar, poptype 51 * Illusionist (quality 3) named Bolivar Wise with A6, Amulet of Missile Protection, Weightless Scale Mail, Dancing Trident; 2 Maceman bodyguards, d(IS*3)+ Phantasmal Warriors * Illusionist (quality 3) named Grisman, Amulet of Missile Protection; 1 Maceman bodyguard, d(IS*3)+ Swordsman#287 * Add Bolivar's Tower of Reflections to the province === Thrones === Thrones first go through the normal process, and then can get extra stuff layered on top. Level 1s have a 50% chance to generate without anything extra (ignore the rest of this section). If underwater, do underwater throne things. If level 3 land throne, ignore all the flags and do level 3 land throne things. If level 2 land throne, there is a 15% chance that you pretend you're a level 3 throne instead. Otherwise, level 2 thrones generate according to the defender type flag, listed here in order of priority: * Evil * Wild * Generic Generic level 2 options (equal odds): * Option 1 * Wizard#312, F path set to 4, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards * Wizard#312, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards * Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards * Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards * Option 2 * Sorcerer#339, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards * Circle Master, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards * Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards * Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards * Option 3 * Sorceress#343, D path set to 3, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards * leading ISd6+ Phantasmal Warriors * Sorceress#344, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards * Option 4 * Lore Master, S path set to 3, quality 2, with (dIS+)-1 Light Infantry#29 bodyguards * leading ISd6+ Light Infantry#29, ISd6+ Archer#33 * Five Sages, each quality 1 with with (dIS+)-2 Light Infantry#29 bodyguards * Option 5 * Sorcerer#339, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards * Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards * Wizard#312, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards Evil level 2 options: * Option 1 * Sorcerer#339, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards * Circle Master, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards * Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards * Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards * Option 2 * Wight Mage#299, D path set to 3, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards * Leading 6d(IS*2)+ Longdead#191 * Necromancer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards * Leading 6d(IS*2)+ Soulless#197 * Option 3 * Vampire Lord#404, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards * Leading 6dIS+ Vampires * and 6d(IS*2)+ Thralls * Option 4 * Lich, D path set to 5, quality 2, with (dIS+)-1 Longdead#191 bodyguards * Leading 6d(IS*3)+ Soulless#197 * Mound King#190 * Leading 6d(IS*2)+ Longdead#191 * and 6dIS+ Longdead Horsemen * Option 5 * Mound Fiend, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards * Leading 6d(IS*2)+ Longdead#191 * and 6d(IS*2)+ Ghouls Wild level 2 options: * FIXME Underwater options: * FIXME Level 3 options: * FIXME