====== Loggy's Void reverse engineering notes ====== - Each turn you have a 100/voidsanity% chance to gain 1d6 (exploding) insanity - There is a 20% chance that: - If you are not a commander, you just die - There is a 25% chance for: - There is a further 5% chance (another independent d100) for something else to happen, maybe more on this later - Else something else happens to you (more on this later) - Otherwise, you get attacked. Roll a non exploding d25. (The number of creatures may just be an upper limit) - If 1-5: 6x lesser otherness - If 6: 4x vile thing - If 7: 3x thing of many eyes - If 8: 3x thing from the void - If 9: 5x elder thing - If 10: 4x formless spawn - If 11: 4x otherness - If 12: 3x thing from the beyond - If 13: 2x dweller in the deep - If 14: 4x: greater otherness - If 15: 5x thing that should not be - If 16: 1x vastness - If 17+: 2x greater otherness - I'm assuming that this somehow leads to you getting attacked by the above thing - If random (0-99) < 5 + [magnitude of unknown effect 435] + [magnitude of unknown effect 333]: - If random (0-99) < astral level * 20 + 10, you come back to a province you own, otherwise it's random - If we have a valid commander ID: - Pick a random province? - Return to that province - 30% chance if (I think) you have less than s4 to get +1 astral and an extra 2d50 (exploding) insanity - Do a drowning check - Resolve battles where we end up