Table of Contents

Gembaiting

Gembaiting is a tactics sometimes used in the Dominions late game. It implies using a small force to trigger gem use from an enemy army. This is done to drain your opponent of gems. Over time this can impact your opponent's ability to fight.

Gembaiting has long been the subject of heated debate and strong opinions. For the sake of transparency this page will provide the exact mechanics for gembaiting. As you will discover the mechanics behind triggering gem use, aka. gembaiting, are not straightforward.

Gembaiting - the short version

Since gems are a valuable and finite resource in Dominions the game will do a calculation at the beginning of every battle to determine whether gems should be used. This is to prevent your army from expending all its resources fighting a much smaller force, ideally only using gems when they are needed to beat your opponent's forces.

To trigger gem use from an opposing army you need to engage them with the following:

Gembaiting

A single mage with 4 or more non-holy magic paths carrying 3 or more gems…
or
A single commander carrying five or more magic items…
or
At least 10 non-holy magic paths across any number of mages and at least one gem….
or
Total magic items x 3 + gems + non-holy magic paths is 16 or more and at least one non-holy path…


always triggers gem use.
Note that blood slaves count for half when calculating total gems

Gem Usage Calculation

Loggy on gembaiting in earlier versions
I don't normally withhold mechanical stuff, but in this case I did. The reason I didn't post this before, is because in 5.53 and earlier versions 16 gems spread across any number of commanders would trigger gem usage, even if they were set to retreat and had no magic paths to use the gems. Gemburning every turn with scouts set to hold as many turns as is safe vs the enemy scripting then retreat did not sound like it was going to be terribly fun to play around. Even if you got some of the gembearing commanders killed, you could almost certainly trigger more gem loss of pointless spells than you lost when burning in this way.

Loggy has uncovered the exact calculations the game makes to determine whether gems should be used. The game goes through the following steps;

TL;DR or "My head hurts!"

"Retreating" is defined by:

If a given commander is considered to have a means of retreating:

The number of gems carried by a commander is considered to be at most (non-holy magic paths * 5). Blood slaves count half, before the cap.

Considering these things, gem usage is triggered if any of the following are true:

At round 8, enemies will start spending gems normally.