Table of Contents

Reanimation



Reanimation is not a proper term used by the game, this page merely groups together vaguely similar traits and units that can be then described as "reanimation".

A number of spells and abilities can reanimate the undead. This page lists these spells and abilities, as well as the special national undead that can be summoned by certain nations.

A basic rule of thumb is that most reanimated undead are mindless troops; usually with 15 Cold Resistance, 25 Poison Resistance, and with at least the traits Need not Eat, Never Heals, and Inanimate.

Generally, most reanimated undead can be grouped into 2 categories: Longdead and Soulless.



Sources of Reanimation


Damage Types




Abilities




Spells


Combat Summons:
Spell Card School, Research Level Paths Needed Fatigue Cost Effect
Animate Dead Enchantment, 1 death 11 20 1 Soulless troop
Animate Skeleton Enchantment, 1 death 11 30 1 Longdead troop
Raise Skeletons Enchantment, 3 death 22 40 3 Longdead troops
Raise Dead Enchantment, 4 death 22 40 10 (+2 per extra level, e.g. 10 at D2, 12 at D3, 26 at D10) Soulless troops
Horde of Skeletons Enchantment, 5 death 22 40 5 (+1 per 2 extra levels, e.g. 6 at D4, 7 at D6, 9 at D10) Longdead troops
Ritual Summons:
Spell Card School, Research Level Paths Needed Gem Cost Effect
Reanimation Enchantment, 1 death 11 3 10 Longdead troops
Carrion Reanimation Enchantment, 7 death 33 10 1 Soulless Commander and up to 99 Soulless troops
Army of the Dead Enchantment, 9 death 55 10 1 Soulless Commander, 1 Longdead Commander, 14 (+5 per level), so 39 at the minimum of D5, Longdead troops, and up to 19 Soulless troops



Priestly Reanimation


How the Order Works



National Reanimation Orders


Default Reanimation Orders
Priest Level Ghouls Soulless Longdead Warriors
holy 11 6+ 8+ 3+
holy 22 7+ 16+ 5+
holy 33 8+ 24+ 7+
holy 44 9+ 32+ 9+
holy 55 10+ 40+ 11+
holy 66 11+ 48+ 13+
holy 77 12+ 56+ 15+

EA Theredos Reanimation Orders
Priest Level Call Spectres
holy 11 ???
holy 22 ???
holy 33 ???
holy 44 ???
holy 55 ???
holy 66 ???
holy 77 ???

MA Sceleria Reanimation Orders
Priest Level Ghouls Soulless Longdead Warriors Longdead Horsemen
holy 11 6+ 8+ 3+ N/A
holy 22 7+ 16+ 5+ 1+
holy 33 8+ 24+ 7+ 2+
holy 44 9+ 32+ 9+ 3+
holy 55 10+ 40+ 11+ 4+
holy 66 11+ 48+ 13+ 5+
holy 77 12+ 56+ 15+ 6+

MA Ermor Reanimation Orders
Priest Level Ghouls Soulless Longdead Warriors Longdead Horsemen Lictors
holy 11 6+ 8+ 3+ N/A N/A
holy 22 7+ 16+ 5+ 1+ N/A
holy 33 8+ 24+ 7+ 2+ 1
holy 44 9+ 32+ 9+ 3+ 2
holy 55 10+ 40+ 11+ 4+ 3
holy 66 11+ 48+ 13+ 5+ 4
holy 77 12+ 56+ 15+ 6+ 5

MA Nazca Reanimation Orders
Priest Level Ghouls Soulless Longdead Warriors Supayas
holy 11 6+ 8+ 3+ N/A
holy 22 7+ 16+ 5+ N/A
holy 33 8+ 24+ 7+ 2
holy 44 9+ 32+ 9+ 3
holy 55 10+ 40+ 11+ 4
holy 66 11+ 48+ 13+ 5
holy 77 12+ 56+ 15+ 6

MA Asphodel Reanimation Orders
Priest Level Awaken Manikins
holy 11 ???
holy 22 ???
holy 33 ???
holy 44 ???
holy 55 ???
holy 66 ???
holy 77 ???

LA C'tis Reanimation Orders
Priest Level Ghouls Soulless Longdead Warriors Tomb Wyrms Tomb Chariots
holy 11 6+ 8+ 3+ N/A N/A
holy 22 7+ 16+ 5+ 1 N/A
holy 33 8+ 24+ 7+ 2 2+
holy 44 9+ 32+ 9+ 3 3+
holy 55 10+ 40+ 11+ 4 4+
holy 66 11+ 48+ 13+ 5 5+
holy 77 12+ 56+ 15+ 6 6+

LA Lemuria Reanimation Orders
Priest Level Dispossessed Spirits Shadows Shade Beasts Apparitions
holy 11 10 2 N/A N/A
holy 22 12 3 1 1
holy 33 14 4 2 2
holy 44 16 5 3 3
holy 55 18 6 4 4
holy 66 20 7 5 5
holy 77 22 8 6 6

FIXME The tables shown here are based off of testing. However, what was tested was only what the nations listed as special when it comes to undead reanimation in the modding manual. Said modding manual is the very same that just flat out states the wrong priest level for what is needed to summon Longdead Horsemen and Lictors.
FIXME Seperate from the nation tables, add the ingame description of each of the options and hopefully figure out a way to see what they actually do.



Longdead Generation Formula


Spawning Process


If you don't have nationals, just use the fallback output.
The chances to pull from the "national pool" varies depending on the creation method:


Process for National Longdead


Fallback (or if national roll failed)

EA Niefelheim

MA Jotunheim, LA Utgard

EA Ermor, MA Ermor, MA Sceleria

MA Arcoscephale, MA Machaka, LA Arcoscephale

EA Ulm

MA Ulm, MA Marignon, LA Marignon, LA Abysia

LA Ulm

EA Vanheim, MA Vanheim, LA Midgard

EA, MA, LA C'tis

EA, MA, LA Caelum

MA Nazca

EA Hinnom, MA Ashdod

EA Lanka, EA Kailasa, MA Bandar Log, LA Patala

MA Man

EA Berytos



Soulless Generation Formula


Basic Information

Each soulless request looks at a few things:


Sources and values for national and arming rates for the above:


Spawning Process


Process for National Soulless

EA Niefelheim, MA Jotunheim, LA Utgard

EA, MA, LA Caelum

EA Ur, MA Uruk

MA Nazca

EA, MA, LA Atlantis

EA, MA, LA R'lyeh

EA, MA, LA C'tis

EA Kailasa, EA Lanka, MA Bandar Log, LA Patala



Longdead

Image Name Nations Chances Description
Longdead
EA Ulm
EA Vanheim,
MA Vanheim,
LA Midgard
EA Ulm
EA Ulm,
MA Ulm, MA Marignon, LA Marignon, LA Abysia
LA Ulm
MA Man
MA Ulm, MA Marignon, LA Marignon, LA Abysia
C'tis
C'tis
C'tis
C'tis
C'tis
Longdead EA Berytos
MA Arcoscephale, MA Machaka, LA Arcoscephale
Berytos: 25%
else: 33.33%
Full longdead armor with a spear, slightly more defense from repell.
Longdead EA Berytos 50% Full armored longdead with a longer spear, Better at repelling.
Longdead EA Berytos
MA Arcoscephale, MA Machaka, LA Arcoscephale
Berytos: 25%
else: 33.33%"
the default nacked-spear with shield, still chaff
Longdead Hoplite MA Arcoscephale, MA Machaka, LA Arcoscephale 33.33%" longdead with a longer spear and Heavy armor, and Formation Fighter. Moves at a crawl on the battlefield but will grind through small damage while inflicting harassing getting a bigger harassment bonues.

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