Looks like there is a defined (and unintuitive) order to healing afflictions.
There's some other stuff that seems to prevent units being healed but I don't know what that is about.
Practically, this means that regen reduces affliction chance to (500/regen %) percent.
(v5.53) God recall and a few other processes use a different procedure.
| Candidate | Affliction Name | Effect |
|---|---|---|
| Gorgon | Lost a few snakes | Converts Snake Hair#358 to #38, going from 5 attacks to 3 |
| Kraken | Lost a tentacle | Loses one Tentacle#85 attack |
| Removed unit #462 | Lost his stinger | Lose stinger#144 |
| Abomination | Lost some tentacles | Seemingly removes weapon 63, which the abomination doesn't even have |
| Phoenix | Beak chopped off | Replace beak with useless kick |
| Treelords | Lost some good attacking branches | Lose one branch attack |
| Void Lord | Lost his life draining tentacle | Loses life drain tentacle |
| Scorpion King | Lost his pincers | Loses pincers |
| Units whose first two weapons include Barbed Tail#68 | Tail chopped off | Lose barbed tail attack |
| Units whose third weapon is sleep vines | Lost some sleep vines | Lose sleep vine attack |