Loggy's Gembait RE notes

(v5.54 beta, which is identical to v5.54 release)

I don't normally withhold mechanical stuff, but in this case I did. The reason I didn't post this before, is because in 5.53 and earlier versions 16 gems spread across any number of commanders would trigger gem usage, even if they were set to retreat and had no magic paths to use the gems. Gemburning every turn with scouts set to hold as many turns as is safe vs the enemy scripting then retreat did not sound like it was going to be terribly fun to play around. Even if you got some of the gembearing commanders killed, you could almost certainly trigger more gem loss of pointless spells than you lost when burning in this way.

Even if gem usage is not triggered by the above, once the round counter (ctrl-c) hits 8 or higher, gems will be spent normally. Also, once the opponent's army is routed, further gems won't be used.

TL;DR or "My head hurts!"

"Retreating" is defined by:

If a given commander is considered to have a means of retreating:

The number of gems carried by a commander is considered to be at most (non-holy magic paths * 5). Blood slaves count half, before the cap.

Considering these things, gem usage is triggered if any of the following are true:

At round 8, enemies will start spending gems normally.