Loggy's Hall of Fame reverse engineering notes

I'm sleepy and it's late but might as well get some of this out.

95% chance to:

Otherwise:

If you got ability 7, update your current hitpoints to match your maximum. You gain abilities with a base value of 100.

Ability ID Name Effect
1 Enormous Strength strength 1 per 40 val
2 Battle Prowess att skill (val/50)
3 Lightning Reflexes def skill (val/50)
4 Iron Will mr (val/50)
5 Valor morale (val/25), leadership (val/4), inspirational ((val-75)/80)
6 Tough Skin natural protection (1 per 33 val)
7 Toughness HP, each point of value adds 0.5%
8 Quickness Action time improves to (200/(200+val)) of original, each point of value adds 0.5% to combat speed
9 Precision prec +1 per 50 val
10 Endurance Reinvigoration (val/50)
11 Obesity HP (each point of value adds 0.4%), Str (1 per 60 val), enc
12 Agility att (val/100), def (val/100), ambidex (val/50)
100 Awesome presence Awe ((val-75)/25), leadership (val/2)
101 Battle Bellow Fear (val/20)
102 Legendary Command of the Undead undead leadership (val/2)
103 Adept Research + val/10 research
104 Third Eye prec (1 per 75 val), mr (1 per 100 val)
105 Daftness +mor (val/25), mr (val/50), att (val/100); -ldr
106 Cruelty affliction rate +2% per value, fear + 5
107 Soul Butcher strength (1 per 60 val), fear + 5, death gem production (val/100)
108 Fast Casting + val/10 %
109 Troll Blood Regen (+ val/20)

Hall of fame ability values start at 100. They progress at different rates per turn (all dice nonexploding)

Amount Die size
100-199 d20
200-299 d10
300+ d5

Actually getting into the HoF

The executable is quite slippery on this oneā€¦

It calculates scores for each commander:

Affliction score is: