Table of Contents

Loggy's Independent Spells reverse engineering notes

Pretender chassis and things with effect 0x1e0 (I theorise this is #indepspells the mod command) use their own logic that gets spells up to a given research level. For pretender chassis, this is 7. Everything else seems to be hardcoded to chassis.

I'm not sure what lets other throne defenders cast things like Horde of Skeletons or make big elementals.

Fixed Spell Lists

Sorceress#344 (grey robe version)

Wind Master#93

Cloud Mage#92

Circle Master#95

Conjurer#94

Azure Initiate#96 and Azure Mage#97

Adept of Pyriphlegeton#99

Pyromancer#98

Hydromancer#103

Woodhenge Druid#105

Shadow Seer#106

Bloodhenge Druid#122

Cyclops#156

Shaman#170 [lizard]

Lich#178, Master Lich#179

Harab Seraph#252

Wight Mage#299

Wizards (both #302 and #312, blue and red robes)

Ice Druid#309

Necromancer#310

Shaman (prophet shape lizard)#321

Spectral Mage#329

Starspawn#332

Illusionist#341

"Generics": Everything not mentioned elsewhere

This list is manual and may miss some possible things included above. Technically it will apply to ANYTHING with ID 1-343.

Fire
Air
Water
Earth
Astral
Death
Nature
Blood

Great Mother#606, Lord of Fertility#965

All Amazon sorceresses and priests

Thalassa, Queen of the Sea#359

Fire Lord#389

Vampire Lord#404, Mound Fiend#439

Harvester of Sorrows#491

Troll King#519, Sea King#580

Divine Mummy#778

Lamia Queen#609

Treelord#621

Intor Vadul, Ancient Mandragora#641

Other units between 641 and 779

Likely

Lord of the Hunt#780

Kappa Mage#1530