Loggy's Indie Generation notes
NOTE that "IS" = INDIE STRENGTH, as in the game setting, modified by all of the below that apply
15000+ pop, +1
20000+ pop, +1
3500- pop, -1
1500- pop, -1
throne: add 3 * 2^(throne level - 1)
IS 0 does not generate indies.
As with most things, round down after every division unless stated otherwise. So (IS/2) at indie strength 5 is 2.
XdY+ denotes exploding dice.
XdY denotes non-exploding dice.
Give items and Gems
This is what (quality) for commanders refers to.
For each magic path:
Roll (pathlevel)d(quality + 1), add this to gems
If this is blood, get an extra d4+ - 1
Then:
(quality*10)% to get a random, non nation-restricted construction 0 item
(quality*5)% to get a random, non nation-restricted construction 2 item
(20*(quality-2))% to get a random, non nation-restricted construction 2 item
(50*(quality-3))% to get a random, non nation-restricted construction 2 item
((quality*10) - 20)% to get a random, non nation-restricted construction 4 item
LA
Sea AND Deep Sea both set
90% chance for one of the following at equal odds [30% each] (all are poptype 57):
ISd4+ Shambler#206 under command of Shambler Chief#207 (given items with quality 1)
1 Hydromancer with 2x Sea Troll Guards (given items with quality 3) and d(IS)+ Sea Trolls under command, 1 Kraken and ISd6+ Triton#174 under commmand of Triton Commander
Shambler Chief#207 (quality 1) with dIS+ Shambler#206 bodyguards, (IS/2)d6+ Shambler#206 under command, ISd6+ Atlantian Militia under command
If not, 2% chance [so 0.2% total] for Wyrm named Tiamat with d(IS*2)+ Sea Serpents
Otherwise, equal odds for the following [final odds are 1/60 for each]
ISd6+ Triton#176 under Triton Commander, poptype 31
ISd4+ Triton Guard under Triton Commander, ISd4+ Triton#174 under Triton Commander, poptype 63
ISd4+ Triton Guard under Triton Commander, ISd4+ Triton Trooper under Triton Commander, poptype 64
dIS+ Shark Knights under Triton Commander (quality 1), ISd4+ Triton Trooper under Triton Commander (quality 1), poptype 45
Amber clan, poptype 46:
(10 * (IS - 4))% chance for Amber Clan Mage#575 (quality 2) with d3 Amber Clan Guard#573 bodyguards
Always Amber Clan Priest#576 (quality 2) with ISd5+ Amber Clan Guard#573
Always Amber Clan Guard [commander, quality 1] with ISd4+ Amber Clan Tritons
(IS*5)% for Amber Clan Priest#576 (quality 1) with ISd4+ Amber Clan Guard
Triton Knight#1060 (quality 1) commander with dIS+ Triton Knight#1060 units, Triton Commander (quality 1) with (IS/2)d6+ Triton Troopers, poptype 73
Sea
90% chance for one of the following at equal chance [9/50 each]:
ISd4+ Triton Guard under Triton Commander, ISd4+ Triton#174 under Triton Commander, poptype 63
ISd4+ Triton Guard under Triton Commander, ISd4+ Triton Trooper under Triton Commander, poptype 64
Ichtyid Lord with ISd4+ Ichtyid, Ichtyid Lord with ISd4+ Ichtyid Warrior, poptype 65
Merman Captain#1067 with ISd4+ Merman#1065, poptype 72
Triton Commander with ISd6+ Triton#176
2% for one of the following [2/3000 each]:
Rare indies Andromea, poptype 31:
Wailing Lady named Queen Andromea, 50% for Cat Charm, 50% for Champion's Skull, 50% for Astral Serpent, 1 Ghost bodyguard, leading 2d4+ Ghosts
Add The Queen's Galley site to the province
Rare indies Ogul Voidmaster, poptype 45:
Hydromancer named Ogul Voidmaster (quality 2), Spell Focus, S3; d(IS*5)+ Amber Clan Tritons, d(IS*5)+ Triton Troopers, dIS+ Shark Knights
Sea Father (quality 2)
Initiate of the Deep
Initiate of the Deep
Rare indies Shark Bane, poptype 31
Sea King named Shark Bane (quality 2), Wave Breaker, IS Sea Troll bodyguards; Two sets of d(IS*4)+ Sea Trolls, one set of d(IS*2)+ Kraken
Equal odds for any of the following [49/6000 each]:
dIS+ Shark Knights under Triton Commander (quality 1), ISd4+ Triton Trooper under Triton Commander (quality 1), poptype 45
Amber clan, poptype 46:
(10 * (IS - 4))% chance for Amber Clan Mage#575 (quality 2) with d3 Amber Clan Guard#573 bodyguards
Always Amber Clan Priest#576 (quality 2) with ISd5+ Amber Clan Guard#573
Always Amber Clan Guard [commander, quality 1] with ISd4+ Amber Clan Tritons
(IS*5)% for Amber Clan Priest#576 (quality 1) with ISd4+ Amber Clan Guard
Poptype 63:
Poptype 57
Poptype 63:
1 Hydromancer with 2x Sea Troll Guards (given items with quality 3) and d(IS)+ Sea Trolls under command, 1 Kraken and ISd6+ Triton#174 under commmand of Triton Commander, poptype 57
Shambler Chief#207 (quality 1) with dIS+ Shambler#206 bodyguards, (IS/2)d6+ Shambler#206 under command, ISd6+ Atlantian Militia under command, poptype 57
Triton Knight#1060 (quality 1) commander with dIS+ Triton Knight#1060 units, Triton Commander (quality 1) with (IS/2)d6+ Triton Troopers, poptype 73
Poptype 90
Poptype 91
Poptype 95
Ichtyid Shaman (quality 1) with ISd4+ Ichtyid
50% for Ichtyid Lord (quality 1) with ISd4+ Ichtyid Warrior
If above Ichtyid Lord not spawned, Ichtyid Lord with ISd4+ Ichtyid
Poptype 97
Cave
Coastal (or a 2% chance for non-sea non-cave provinces)
891/1000 for poptype 57, Shambler Chief#207 (quality 1) with dIS+ Shambler#206 bodyguards, (IS/2)d6+ Shambler#206 under command, ISd6+ Atlantian Militia under command
9/1000 for rare indies Yiaia, poptype 45:
Starspawn#322 named Yiaia (quality 2) with Ring of Sorcery, Astral Serpent, Robe of Shadows, +1N; has dIS Ichtyid bodyguards, leads IS Ether Warriors, ISd6+ Ichtyid, ISd6+ Ichtyid Warrior
Ichtyid Lord (quality 2)
1/40 for:
Ichtyid Shaman (quality 1) with ISd4+ Ichtyid
50% for Ichtyid Lord (quality 1) with ISd4+ Ichtyid Warrior
If above Ichtyid Lord not spawned, Ichtyid Lord with ISd4+ Ichtyid
3/40 for:
Farm
Forest
Highland
Swamp
Waste
None of the above [plains]
90% for one of the following at equal odds [9/80 each]:
Poptype 50
25% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
Commander#36 with (IS-1)d5+ Militia#31
Commander#36 with (IS-1)d5+ Light Infantry#29
Commander#36 with (IS-1)d5+ Heavy Infantry#40
Poptype 58
25% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
Commander#36 with (IS-1)d5+ Light Infantry#29
Commander#36 with (IS/2)d5+ Crossbowman#49
Commander#36 with (IS/2)d5+ Heavy Infantry#40
Poptype 29
50% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
Commander#36 with (IS-1)d5+ Militia#31
Commander#36 with (IS/2)d5+ Archer#32
Commander#36 with (IS/2)d5+ Heavy Infantry#40
Poptype 47
75% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
50% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
Commander#36 with (IS-1)d5+ Crossbowman#49
Mounted Commander#44 with (IS/2)d5+ Heavy Cavalry#21
Poptype 53
75% for Priest (quality 1) with d2 Militia#31 bodyguards
Mounted Commander#44 with (IS-1)d5+ Militia#31
Mounted Commander#44 with (IS/2)d5+ Light Cavalry
Mounted Commander#44 with (IS/2)d5+ Heavy Cavalry#21
Poptype 56
75% for Priest (quality 1) with d2 Militia#31 bodyguards
Mounted Commander#44 with (IS-1)d5+ Heavy Infantry#40
Mounted Commander#44 with (IS/2)d5+ Heavy Cavalry#21
Poptype 32
25% for Priest (quality 1) with d2 Heavy Infantry#39 bodyguards
Commander#35 with (IS-1)d5+ Light Infantry#29
Commander#35 with (IS/2)d5+ Heavy Infantry#40
Commander#35 with (IS/2)d5+ Crossbowman#47
Poptype 33
25% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
Commander#36 with (IS-1)d5+ Light Infantry#29
Commander#36 with (IS/2)d5+ Heavy Infantry#40
Commander#36 with (IS-1)d5+ Crossbowman#48
If not, 98% for one of these [49/6000 each]:
Otherwise, equal chances [1/2000 each] for…
Rare indies Lucidor, poptype 39
Adept of Pyriphlegeton (quality 3) with Fire Brand named Lucidor, with 2 Abysian Infantry#82 bodyguards
Priest (quality 1) with d4+ Light Infantry#28 bodyguards
Warlord (quality 2) with 2d6+ Abysian Infantry#82 and 1 Salamander
Commander#35 (quailty 1) with Ring of Fire and 4d6+ Light Infantry#29
Rare indies Antatus, poptype 25
Golem (quality 2) named Antatus with S4, Marble Armor, Crown of Command, Herald Lance, Scutata Volturnus; 3 Living Statue bodyguards, ISd4+ Living Statue Units, ISd4+ Living Statue Units, 2 Stone Monstra [amusingly the code calls for 2 watchers that fail to spawn]
Rare indies crypt of Anre
Eternal Knight (quality 2) named Anre with Flambeau, Crown of Command, Girdle of Might; IS Eternal Knights, ISd4+ Knight, (IS*2)d6+ Heavy Infantry#38
Add Holy Crypt of Anre to the province
Rare indies Bolivar, poptype 51
Illusionist (quality 3) named Bolivar Wise with A6, Amulet of Missile Protection, Weightless Scale Mail, Dancing Trident; 2 Maceman bodyguards, d(IS*3)+ Phantasmal Warriors
Illusionist (quality 3) named Grisman, Amulet of Missile Protection; 1 Maceman bodyguard, d(IS*3)+ Swordsman#287
Add Bolivar's Tower of Reflections to the province
Thrones
Thrones first go through the normal process, and then can get extra stuff layered on top.
Level 1s have a 50% chance to generate without anything extra (ignore the rest of this section).
If underwater, do underwater throne things.
If level 3 land throne, ignore all the flags and do level 3 land throne things.
If level 2 land throne, there is a 15% chance that you pretend you're a level 3 throne instead.
Otherwise, level 2 thrones generate according to the defender type flag, listed here in order of priority:
Generic level 2 options (equal odds):
Option 1
Wizard#312, F path set to 4, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
Wizard#312, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
Option 2
Sorcerer#339, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
Circle Master, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
Option 3
Sorceress#343, D path set to 3, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
Sorceress#344, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
Option 4
Lore Master, S path set to 3, quality 2, with (dIS+)-1 Light Infantry#29 bodyguards
Five Sages, each quality 1 with with (dIS+)-2 Light Infantry#29 bodyguards
Option 5
Sorcerer#339, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
Wizard#312, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
Evil level 2 options:
Option 1
Sorcerer#339, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
Circle Master, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
Option 2
Wight Mage#299, D path set to 3, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
Necromancer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
Option 3
Option 4
Option 5
Wild level 2 options:
Underwater options:
Level 3 options: