Table of Contents

Loggy's Indie Generation notes, for thrones

Game version: 6.29

I'm looking specifically at throne defenders. Going through the whole lot would take quite a while but maybe I'll do it eventually, but this gets tedious very quickly.

Preamble that's common to other indie generation as well

(Side note: some numbers in this section were changed in dom 6)

NOTE that "IS" = INDIE STRENGTH, as in the game setting, modified by all of the below that apply to this province

(Any later modifications to population like those caused by generating certain undead poptypes won't be taken into account)

10000+ pop, +1
15000+ pop, +1
20000+ pop, +1
3500- pop, -1
1500- pop, -1
throne: add 3 * throne level

As with most things, round down after every division unless stated otherwise. So (IS/2) at indie strength 5 is 2.

XdY+ denotes exploding dice. XdY denotes non-exploding dice.

Each unit entry noted here tries to spawn in a new squad. Due to the commander squad limit, some of these might never actually show up in game.

Give items and Gems

Every time there is a mention of "quality number" for commanders, it is referring to this.

For each magic path the commander has:

Then, do each of the following rolls independently, and each which succeeds gives the commander one non-nation restricted item of the listed construction levels.

Any line that ends up with a chance of over 100% will never give more than one item. Any random item the commander can't hold (due to lacking the slot type or they are all full of other items) gets discarded and the roll is wasted.

Thrones

Throne defenders spawn in addition to the "natural" indies of a province.

Land

The process:

This means:

Standard

Evil

Wild

Level 3

Underwater