-  Roll random number 0-49, if this is less than (xp - 50)… - 
-  Pick a random magic path. 
-  If [nation/team's pretender's level in this path] - 1 + closed d3 < the reincarnation candidate's level in this path, the pretender gets +1 to this path 
-  Your success value is set to 9, even if you didn't get a path 
 
-  If you didn't succeed at the above roll [but NOT if no path was boosted], instead try 0-29 < (xp - 10). If you fail this roll, you don't reincarnate (success value 0). - 
-  There is a 25% chance that you get to roll a random number 0-3. If this is less than your kill stat, set success value to 1 
-  If you failed or weren't allowed the above roll, set success value to 2, or 3 if a random number 0-3 < your kill stat 
 
-  Roll your reincarnation success rate (the listed value as a percentage). If you fail, the success value is set to 0 and you die normally. 
-  If your success value was 9, spread 1 point of dominion. (I'm not entirely sure on the mechanics of this, but it looks like a temple check. I'm just not entirely sure where it originates) 
-  Otherwise: - 
-  If you don't own your cap fort, or it is UW and the candidate will drown, fail. 
-  Perform god recall affliction healing 
-  If this was not a commander: - 
-  If the reincarnation result was 1, you come back as something selected at random from units 1116-1118 [vanara and two little markata types] 
-  If the reincarnation result was 2, you come back as something at random from 1130-1133 [various bandar troops] 
-  If the reincarnation result was 3, you come back as whatever you died as. 
 
-  If this was a commander: