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abysia-ea [2022/02/02 13:40]
joste
abysia-ea [2023/02/05 18:38] (current)
dast Links to EA versions of units that are different in later eras.
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 FIXME FIXME
  
-^  Special Race Attributes                                                                                                                                                                                                                                             Military                                                                                        Magic Access                                                                              ^  Priests                                                                                                                  Buildings                                                       ^+^  Race                                                                                                                                                                                                                                            ^  Military                                                                                        Magic Access                                                                              ^  Priests                                                                                                                  Buildings                                                       ^
 | Prefer {{heat}} +3\\ **Abysians**\\ {{:abilities:Darkvision.png?15&nolink}}Darkvision\\ {{:abilities:resist_fire.png?20&nolink}}Resist Fire \\ {{:abilities:heat_aura.png?20&nolink}}Heat Aura\\ {{:abilities:wasteland_survival.png?20&nolink}}wasteland survival  | Fire Immune, very-Heavy Infantry\\ Salamanders\\ Abyssal Crossbreeds \\ No Shields or Missiles  | {{path>F4}} (rare 5)\\ {{path>B2}} (rare 3)\\ {{path>E1}} (rare 2)\\ {{path>S1}} (rare 2)  | Powerful but costly ({{path>H3}}) \\ +2 {{:misc:magic:fire.png?20&nolink}} Fire Bless points.\\ Perform Blood Sacrifice  | {{:misc:gui:Fortress.png?30&nolink}} Standard  Forts (Fortress)  | | Prefer {{heat}} +3\\ **Abysians**\\ {{:abilities:Darkvision.png?15&nolink}}Darkvision\\ {{:abilities:resist_fire.png?20&nolink}}Resist Fire \\ {{:abilities:heat_aura.png?20&nolink}}Heat Aura\\ {{:abilities:wasteland_survival.png?20&nolink}}wasteland survival  | Fire Immune, very-Heavy Infantry\\ Salamanders\\ Abyssal Crossbreeds \\ No Shields or Missiles  | {{path>F4}} (rare 5)\\ {{path>B2}} (rare 3)\\ {{path>E1}} (rare 2)\\ {{path>S1}} (rare 2)  | Powerful but costly ({{path>H3}}) \\ +2 {{:misc:magic:fire.png?20&nolink}} Fire Bless points.\\ Perform Blood Sacrifice  | {{:misc:gui:Fortress.png?30&nolink}} Standard  Forts (Fortress)  |
  
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   *Mercenaries are 25% more expensive.   *Mercenaries are 25% more expensive.
 ==== Capital Special Sites ==== ==== Capital Special Sites ====
-FIXME + 
- The Smouldercone                                                                                                                                                                                                                                                                                                                                         ^ Temple of the All-Consuming Flame                                                                                                                                                 ^ +^ The Smouldercone                                                                                                                                                                                                                                                                                                                                         ^ Temple of the All-Consuming Flame                                                                                                                                                 ^ 
-|  {{:sites:sites_0000.png?nolink}} \\ Increases {{heat}}\\ Recruit: ??Warlock Apprentice?? {{:nations:ea:abysia:warlock_apprentice.png?nolink}}\\ Recruit: ??Warlock?? {{:nations:ea:abysia:warlock.png?nolink}}\\ Recruit: ??Demonbred?? {{:nations:ea:abysia:demonbred.png?nolink}}\\ Recruit: ??Misbred?? {{:nations:ea:abysia:Misbred.png?nolink}}\\ Produces 5 {{:misc:magic:firegem.png?nolink}} per turn  |  {{:sites:sites_0005.png?nolink}} \\ Recruit: ??Anointed of Rhuax??{{:nations:ea:abysia:anointed_of_rhuax.png?nolink}}\\ Recruit: ??Burning One?? {{:nations:ea:abysia:Burning_One.png?nolink}}\\ Produces 1 {{:misc:magic:firegem.png?nolink}} per turn  |+|  {{:sites:sites_0000.png?nolink}} \\ Increases {{heat}}\\ Recruit: ??Warlock Apprentice#1542?? {{:nations:ea:abysia:warlock_apprentice.png?nolink}}\\ Recruit: ??Warlock#1538?? {{:nations:ea:abysia:warlock.png?nolink}}\\ Recruit: ??Demonbred#1537?? {{:nations:ea:abysia:demonbred.png?nolink}}\\ Recruit: ??Misbred?? {{:nations:ea:abysia:Misbred.png?nolink}}\\ Produces 5 {{:misc:magic:firegem.png?nolink}} per turn  |  {{:sites:sites_0005.png?nolink}} \\ Recruit: ??Anointed of Rhuax??{{:nations:ea:abysia:anointed_of_rhuax.png?nolink}}\\ Recruit: ??Burning One?? {{:nations:ea:abysia:Burning_One.png?nolink}}\\ Produces 1 {{:misc:magic:firegem.png?nolink}} per turn  |
  
 ===== National Units ===== ===== National Units =====
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 **Warning:** the funny thing about blood is that their gems are an actual unit. ??Blood Slave??s Are humans with no protection, so your Warlock's heat Aura will Ignite them. Any mage can use slaves if they are a few squares away, so get an indie to hold them and learn how to space units. **Warning:** the funny thing about blood is that their gems are an actual unit. ??Blood Slave??s Are humans with no protection, so your Warlock's heat Aura will Ignite them. Any mage can use slaves if they are a few squares away, so get an indie to hold them and learn how to space units.
  
- Img                                                     ^ Unit Name                                                                                                                                                                                                              ^ ----SpecialAttributes----                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         ^ Comments                                                                                                                                                                                                                                                                                                                                +Sprite                                                   ^ Unit Name                                                                                                                                                                                                              ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                ^ Comments                                                                                                                                                                                                                                                                                                                               
-| {{:nations:ea:abysia:slayer.png?nolink}}                 | **??Slayer??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                      | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 50%\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (60) \\ {{:abilities:assassin.png?20&nolink}} [[Assassin]] (1)\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (25)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (3)\\ {{:abilities:ambidextrous.png?20&nolink}} [[Ambidextrous]] (3)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]                                                                                                               | Assassin with two Poison daggers to kill problematic Commanders.                                                                                                                                                                                                                                                                        +| {{:nations:ea:abysia:slayer.png?nolink}}                 | **??Slayer??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                      | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 50%\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (60) \\ {{:abilities:assassin.png?20&nolink}} [[Assassin]] (1)\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (25)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (3)\\ {{:abilities:ambidextrous.png?20&nolink}} [[Ambidextrous]] (3)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]                                                                                                               | Assassin with two Poison daggers to kill problematic Commanders.                                                                                                                                                                                                                                                                       
-| {{:nations:ea:abysia:demonbred.png?nolink}}              | **??Demonbred#1537??**\\ {{:misc:gui:gold.png?15&nolink}} 80\\ {{:misc:gui:resources.png?15&nolink}} 14\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only          | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (60) \\ {{:abilities:assassin.png?20&nolink}} [[Assassin]] (1)\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (25)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (3)\\ {{:abilities:ambidextrous.png?20&nolink}} [[Ambidextrous]] (3)\\ {{:abilities:flying.png?20&nolink}} [[Flying]]\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]\\ {{:abilities:scale_walls.png?20&nolink}} [[Scale-Walls]]  | Has higher mobility than the Slayer to surprise opponents and stop spell casting. Can also kill commanders when you besiege them.\\ hard to find time to recruit them as your capital is crammed with important mages.                                                                                                                  +| {{:nations:ea:abysia:demonbred.png?nolink}}              | **??Demonbred#1537??**\\ {{:misc:gui:gold.png?15&nolink}} 80\\ {{:misc:gui:resources.png?15&nolink}} 14\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only          | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (60) \\ {{:abilities:assassin.png?20&nolink}} [[Assassin]] (1)\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (25)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (3)\\ {{:abilities:ambidextrous.png?20&nolink}} [[Ambidextrous]] (3)\\ {{:abilities:flying.png?20&nolink}} [[Flying]]\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]\\ {{:abilities:scale_walls.png?20&nolink}} [[Scale-Walls]]  | Has higher mobility than the Slayer to surprise opponents and stop spell casting. Can also kill commanders when you besiege them.\\ hard to find time to recruit them as your capital is crammed with important mages.                                                                                                                 
-| {{:nations:ea:abysia:beast_trainer.png?nolink}}          | **??Beast Trainer??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 41\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                               | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (25)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (3)\\ {{:abilities:animal_awe.png?20&nolink}} [[Animal Awe]] (4)\\ {{:abilities:beastmaster.png?20&nolink}} [[Beastmaster]] (3)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]                                                                                                                                                                      | Best commander to lead Salamanders, other animals, and some magic creatures if you don't have a mage available. \\ A cheaper thug Chassis then the warlord and has high Animal Awe for rare circumstances.                                                                                                                              +| {{:nations:ea:abysia:beast_trainer.png?nolink}}          | **??Beast Trainer??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 41\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                               | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (25)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (3)\\ {{:abilities:animal_awe.png?20&nolink}} [[Animal Awe]] (4)\\ {{:abilities:beastmaster.png?20&nolink}} [[Beastmaster]] (3)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]                                                                                                                                                                      | Best commander to lead Salamanders, other animals, and some magic creatures if you don't have a mage available. \\ A cheaper thug Chassis then the warlord and has high Animal Awe for rare circumstances.                                                                                                                             
-| {{:nations:ea:abysia:warlord.png?nolink}}                | **??Warlord#119??**\\ {{:misc:gui:gold.png?15&nolink}} 80\\ {{:misc:gui:resources.png?15&nolink}} 38\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                 | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (25)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (3)\\ {{:abilities:ambidextrous.png?20&nolink}} [[Ambidextrous]] (2)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]\\ [[Prophet Shape]] (??War Master??                                                                                                                                                                                           | National Leader with 80 Ld.\\ Also a decent thug chassis with most of the tools already given to him.\\ Prioritizing him also makes him a better leader and thug. (Badass duel-wields two two-handed battleaxes)                                                                                                                      +| {{:nations:ea:abysia:warlord.png?nolink}}                | **??Warlord#119??**\\ {{:misc:gui:gold.png?15&nolink}} 80\\ {{:misc:gui:resources.png?15&nolink}} 38\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                 | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (25)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (3)\\ {{:abilities:ambidextrous.png?20&nolink}} [[Ambidextrous]] (2)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]\\ [[Prophet Shape]] (??War Master??                                                                                                                                                                                           | National Leader with 80 Ld.\\ Also a decent thug chassis with most of the tools already given to him.\\ Prophetizing him also makes him a better leader and thug. (His badass prophet shape duel-wields two two-handed battleaxes.)                                                                                                    
-| {{:nations:ea:abysia:warlock_apprentice.png?nolink}}     | **??Warlock Apprentice#1542??**\\ {{:misc:gui:gold.png?15&nolink}} 55\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>B1}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (25)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (3)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]                                                                                                                                                                                                                                             | Meant to be the cheap blood hunters and research monkeys.\\ Their intended purpose is held back by being forced to share a capital with the better Warlocks.\\ May get a few over the game when gold is tight and keep your capital active.                                                                                             +| {{:nations:ea:abysia:warlock_apprentice.png?nolink}}     | **??Warlock Apprentice#1542??**\\ {{:misc:gui:gold.png?15&nolink}} 55\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>B1}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (25)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (3)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]                                                                                                                                                                                                                                             | Meant to be the cheap blood hunters and research monkeys.\\ Their intended purpose is held back by being forced to share a capital with the better Warlocks.\\ May get a few over the game when gold is tight and keep your capital active.                                                                                            
-| {{:nations:ea:abysia:warlock.png?nolink}}                | **??Warlock#1538??**\\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only            | {{path>S1B2,10%FESB}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]] (25)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (3)\\ {{:abilities:adept_crossbreeder.png?20&nolink}} [[Adept Crossbreeder]] (2)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]] (35/35)                                                                                           | The mage your capital should be mass-producing.\\ The combo of Astral and blood, + a few Fire or Earth randoms makes them decent at creating a communion during the middle game.                                                                                                                                                        +| {{:nations:ea:abysia:warlock.png?nolink}}                | **??Warlock#1538??**\\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only            | {{path>S1B2,10%FESB}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]] (25)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (3)\\ {{:abilities:adept_crossbreeder.png?20&nolink}} [[Adept Cross Breeder]] (2)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]] (35/35)                                                                                           | The mage your capital should be mass-producing.\\ The combo of Astral and blood, + a few Fire or Earth randoms makes them decent at creating a communion during the middle game.                                                                                                                                                       
-| {{:nations:ea:abysia:anathemant_salamander.png?nolink}}  | **??Anathemant Salamander#1698??**\\ {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                  | {{path>F2H1}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (25)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (5)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]                                                                                                                                                                                          | Expensive Fire 2 mage-priest.\\ Not the best mage but is the "cheapest" one to recruit off cap.\\ They can bring to bear a lot of fire spells like ??Summon Fire Elemental??, ??Fire Cloud??, ??Cold Resistance??, ??Inner Furnace??, and ??Heat from Hell??, Especially when you're rolling in Fire gems.                              +| {{:nations:ea:abysia:anathemant_salamander.png?nolink}}  | **??Anathemant Salamander#1698??**\\ {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                  | {{path>F2H1}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (25)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (5)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]                                                                                                                                                                                          | Expensive Fire 2 mage-priest.\\ Not the best mage but is the "cheapest" one to recruit off cap.\\ They can bring to bear a lot of fire spells like ??Summon Fire Elemental??, ??Fire Cloud??, ??Cold Resistance??, ??Inner Furnace??, and ??Heat from Hell??, Especially when you're rolling in Fire gems.                             
-| {{:nations:ea:abysia:anathemant_dragon.png?nolink}}      | **??Anathemant Dragon#1699??**\\ {{:misc:gui:gold.png?15&nolink}} 260\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                                                      | {{path>F3E1H2}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (30)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (6)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]] (40/32)                                                                                                                            | The next level above Anathemant Salamander with a path in earth.\\ They are meant to be spammers of the ??Liquid Flame of Rhuax??.\\ They are also ??Fire Storm?? Casters.\\ If you can stitch them into Warlock communions they can also cast earth buffs and ??Magma Eruption??                                                     +| {{:nations:ea:abysia:anathemant_dragon.png?nolink}}      | **??Anathemant Dragon#1699??**\\ {{:misc:gui:gold.png?15&nolink}} 260\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                                                      | {{path>F3E1H2}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (30)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (6)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]] (40/32)                                                                                                                            | The next level above Anathemant Salamander with a path in earth.\\ They are meant to be spammers of the ??Liquid Flame of Rhuax??.\\ They are also ??Fire Storm?? Casters.\\ If you can stitch them into Warlock communions they can also cast earth buffs and ??Magma Eruption??                                                    
-| {{:nations:ea:abysia:anointed_of_rhuax.png?nolink}}      | **??Anointed of Rhuax??**\\ {{:misc:gui:gold.png?15&nolink}} 435\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only       | {{path>F4E1H3,10%FESB}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]] (32)\\ {{:abilities:heat_aura.png?20&nolink}}[[Heat Aura]] (7)\\ {{:abilities:fire_shield.png?20&nolink}}[[Fire Shield]] (12)\\ {{:abilities:fire_power.png?20&nolink}}[[Fire Power]] (2)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]                                                      | The next step above an Anathemant Dragon.\\ Their main purpose is to throne claim thrones or perform a Fire Ritual.\\ Outside of that, spamming Warlocks is a higher priority.\\ Do cherish the 0.25% chance Earth, Astral, or Blood Randoms.\\ For what they are, they can be expensive thug chassis, Especially when in {{heat}} +3.  |+| {{:nations:ea:abysia:anointed_of_rhuax.png?nolink}}      | **??Anointed of Rhuax??**\\ {{:misc:gui:gold.png?15&nolink}} 435\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only       | {{path>F4E1H3,10%FESB}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]] (32)\\ {{:abilities:heat_aura.png?20&nolink}}[[Heat Aura]] (7)\\ {{:abilities:fire_shield.png?20&nolink}}[[Fire Shield]] (12)\\ {{:abilities:fire_power.png?20&nolink}}[[Fire Power]] (2)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]                                                      | The next step above an Anathemant Dragon.\\ Their main purpose is to throne claim thrones or perform a Fire Ritual.\\ Outside of that, spamming Warlocks is a higher priority.\\ Do cherish the 2.5% chance Earth, Astral, or Blood Randoms.\\ For what they are, they can be expensive thug chassis, Especially when in {{heat}} +3.  |
 ==== Troops ==== ==== Troops ====
  
-Abyssinians are Gold and Resource intensive.  Despite having low DefenceThey also have decent HP, Strength, and bost a very high prot for the Early age. Abyssinians don't need too much in number to out grind indies, especially with their heat aura inflicting [[damage|fire fatigue Damage]] and might couse them to Ignite.   +Abyssians are Gold and Resource intensive.  Despite having low Defensethey have decent HP, Strength, and boast a very high Prot for the Early age. Abyssinians don't need too much in number to out grind indies, especially with their heat aura inflicting [[damage|fire fatigue Damage]] and might cause them to Ignite.   
  
- Img                                                   ^ Unit Name                                                                                                                                                                                                    ^ ----SpecialAttributes----                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ^ Comments                                                                                                                                                                                                                                                                                                                                                                     ^+Sprite                                                   ^ Unit Name                                                                                                                                                                                                    ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ^ Comments                                                                                                                                                                                                                                                                                                                                                                     ^
 |  {{:nations:ea:abysia:abysian_infantry.png?nolink}}    | **??Abysian Infantry#81??** With Battleaxe\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 26\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (25)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (3)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]                                                                                                                                                                                                                                                                                                                                             | Wields a big, high damage axe.\\ Works as a counter to units that are hard to kill by hacking at its HP pool with a few hits and likely causing afflictions.                                                                                                                                                                                                                 | |  {{:nations:ea:abysia:abysian_infantry.png?nolink}}    | **??Abysian Infantry#81??** With Battleaxe\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 26\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (25)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (3)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]                                                                                                                                                                                                                                                                                                                                             | Wields a big, high damage axe.\\ Works as a counter to units that are hard to kill by hacking at its HP pool with a few hits and likely causing afflictions.                                                                                                                                                                                                                 |
 |  {{:nations:ea:abysia:abysian_infantry_2.png?nolink}}  | **??Abysian Infantry#82??** With Flail\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 26\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                    | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (25)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (3)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]                                                                                                                                                                                                                                                                                                                                             | Your primary non-sacred expander and front-line fighter. Makes two attacks that gain bonus Atk Skill against a unit with a shield (a very common unit). This is a very viable way to mulch through infantry.                                                                                                                                                                 | |  {{:nations:ea:abysia:abysian_infantry_2.png?nolink}}  | **??Abysian Infantry#82??** With Flail\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 26\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                    | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (25)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (3)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]                                                                                                                                                                                                                                                                                                                                             | Your primary non-sacred expander and front-line fighter. Makes two attacks that gain bonus Atk Skill against a unit with a shield (a very common unit). This is a very viable way to mulch through infantry.                                                                                                                                                                 |
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 ==== Heroes ==== ==== Heroes ====
  
- Img                                               ^ Unit Name                  ^ ----SpecialAttributes----                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          ^ Comments                                                                                                                                                                            ^ +Sprite                                               ^ Unit Name                  ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          ^ Comments                                                                                                                                                                            ^ 
-|  {{:nations:ea:abysia:malphaswarlock.png?nolink}}  | **??Malphas - Warlock??**  | {{path>F3S2B4}} {{:misc:gui:research.png?15&nolink}} 23\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (30)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (6)\\ {{:abilities:adept_crossbreeder.png?20&nolink}} [[Adept Crossbreeder]] (8)\\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]]\\ {{:abilities:demon.png?20&nolink}} [[Demon]]\\ {{:abilities:shapechanger.png?20&nolink}} [[Shapechanger]] (??Corruptor??)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]  | A multi-use hero. Can do high-level magic in the lab, very good at creating Hybrids, and Summon Arch Demons. \\ If you're in trouble he is also a decent battle mage and assassin.  |+|  {{:nations:ea:abysia:malphaswarlock.png?nolink}}  | **??Malphas - Warlock??**  | {{path>F3S2B4}} {{:misc:gui:research.png?15&nolink}} 23\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (30)\\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (6)\\ {{:abilities:adept_crossbreeder.png?20&nolink}} [[Adept Cross Breeder]] (8)\\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]]\\ {{:abilities:demon.png?20&nolink}} [[Demon]]\\ {{:abilities:shapechanger.png?20&nolink}} [[Shapechanger]] (??Corruptor??)\\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]  | A multi-use hero. Can do high-level magic in the lab, very good at creating Hybrids, and Summon Arch Demons. \\ If you're in trouble he is also a decent battle mage and assassin.  |
 ===== Magic ===== ===== Magic =====
-===Research Priorities=== +==== Magic Access ==== 
-Conj 3: ??Summon Lesser Fire Elemental??, ??Phoenix Power??, ??Power of the Spheres??, ??Light of the Northern Star??, ??Acashic Record?? +Doesn't look good when the only path you can recruit off cap is Fire and an expensive slow to recruit extra fire mage with an {{path>E1}}
- +Your cap does softens the blow by having {{path>S1B2}} Warlocks that can make communions with their 10%s doing additional things for the nation
-Alteration: ??Incinerate??, ??Body Ethereal??, ??Transmute Fire??, ??Battle Fortune??, ??Solar Eclipse??, ??Hellscape??, ??Warriors of Mulsphelheim?? +
- +
-Evocation: ??Liquid Flames of Rhuax??, ??Astral Geyser??, ??Magma Eruption??, ??Fire Storm?? +
- +
-Entchantment 4: ??Flaming Arrows??, ??Terracotta Army??,  ??Inner Furnace????Heat from Hell?? +
- +
-Thaumaturgy 5: ??Communion Slave??, ??Communion Master??, ??Raging Hearts??, ??Soul Slay?? +
- +
-Blood: Late game strategy??Call Horror??, ??Curse of Blood??+
  
 +EA Abysia is among the more desperate nations to need Indie mages. Helpful that Earth random Warlocks can forge ??Crystal Matrix??es. Unsupported infantry sucks when you don't buff them in the mid-game (even if they are super armored and can tear up indies, most mid-game battle Mages can still prey on any of their weakness, just flat out disintegrating them or create infantry that is about as hard to kill as you but their cheaper to mass-produce. (I can counter that by out-buffing them, it doesn't matter too much if the enemy has 3 guys with 20 prot when you have one guy with 30).
  
 +It's essential to have a pretender to break them into new paths and forge boosters.
 ==== National Spells & Summons ==== ==== National Spells & Summons ====
  
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   ***??Contact Scorpion Man??** {{path>E1F1}} Conj 8 for {{gems>12E}} (summon a  {{:nations:ea:abysia:scorpion_man.png?nolink}} ??Scorpion Man??). Contact Scorpion Man is always in an awkward spot for any nation as it comes too late in-game to be most effective. If your failing to get a mage with an lv in earth higher than 1, this is an ok way to spend your surplus. \\   ***??Contact Scorpion Man??** {{path>E1F1}} Conj 8 for {{gems>12E}} (summon a  {{:nations:ea:abysia:scorpion_man.png?nolink}} ??Scorpion Man??). Contact Scorpion Man is always in an awkward spot for any nation as it comes too late in-game to be most effective. If your failing to get a mage with an lv in earth higher than 1, this is an ok way to spend your surplus. \\
   ***??Hellscape??** {{path>F4}} Alt 6 for {{gems>10F}}. An Abysian exclusive enemy set back ritual. Giving {{death}}+1, -10% Pop, +20 unrest, and a big shift in temperature scales can greatly reduce what a province could give a player. Despite it being notified as a really bad anonymous event, players can recognize when they are being messed with. Also, a way to support troops before going into combat(Bonus to [[Fire Power]] and heat auras, Extra Fagua to enemies, and catch cold nations like [[Niefelheim(EA)|Niefelheim]] with their pants down)\\   ***??Hellscape??** {{path>F4}} Alt 6 for {{gems>10F}}. An Abysian exclusive enemy set back ritual. Giving {{death}}+1, -10% Pop, +20 unrest, and a big shift in temperature scales can greatly reduce what a province could give a player. Despite it being notified as a really bad anonymous event, players can recognize when they are being messed with. Also, a way to support troops before going into combat(Bonus to [[Fire Power]] and heat auras, Extra Fagua to enemies, and catch cold nations like [[Niefelheim(EA)|Niefelheim]] with their pants down)\\
-  ***[[Infernal Breeding]]** {{path>B2}} Blood 3 for {{gems>25B}}. grants decent units that will likely replace most of your infantry, Eslacaly, since your the most likely incarnation of Abysia to get ??Hellbred Giant??s \\+  ***[[Infernal Breeding]]** {{path>B2}} Blood 3 for {{gems>25B}}. grants decent units that will likely replace most of your infantry, especially since EA is the most likely incarnation of Abysia to get ??Hellbred Giant??s \\
  
 ===Combat=== ===Combat===
Line 99: Line 92:
   ***??Liquid Flames of Rhuax??** {{path>F3E1}} Evocation 5. Ment to be the signature spell for Anathemant Dragon and anointed. Throws an AOE 1 High damage AP fire that deals lingering heat fatigue damage to the square. Decent low fatigue way to eliminate groups of high prot units \\   ***??Liquid Flames of Rhuax??** {{path>F3E1}} Evocation 5. Ment to be the signature spell for Anathemant Dragon and anointed. Throws an AOE 1 High damage AP fire that deals lingering heat fatigue damage to the square. Decent low fatigue way to eliminate groups of high prot units \\
   ***??Inner Furnace??** {{path>F3}} Enchant 5 for {{gems>1F}}. A battlefield wide spell that causes your infantry Heat aura to increase by 3. The main downside is that your infantry has to fail an easy MR, and they have decent MR. I need a few Cast of this to ensure most of your Infantry benefits and Fire gems flow like water(Lava) back home. If your in an infantry stalemate, fatiguing the enemy more(as long they don't put up fire resistance) is a way to win the grinding game. \\   ***??Inner Furnace??** {{path>F3}} Enchant 5 for {{gems>1F}}. A battlefield wide spell that causes your infantry Heat aura to increase by 3. The main downside is that your infantry has to fail an easy MR, and they have decent MR. I need a few Cast of this to ensure most of your Infantry benefits and Fire gems flow like water(Lava) back home. If your in an infantry stalemate, fatiguing the enemy more(as long they don't put up fire resistance) is a way to win the grinding game. \\
-   
-==== Magic Access ==== 
-Don't look good when the only path you can recruit off cap is only Fire and an expensive slow to recruit Extra fire mage with an {{path>E1}}. 
-Your cap dose' softens the blow by having {{path>S1B2}} Warlocks that can make communions with their 10%s doing additional things for the nation.  
- 
-EA Abysia is among the more desperate nations to need Indie mages. Helpful that Earth random Warlocks can forge ??Crystal Matrix??es. Unsupported infantry sucks when you don't buff them in the mid-game (even if they are super armored and can tear up indies, most mid-game battle Mages can still prey on any of their weakness, just flat out disintegrating them or create infantry that is about as hard to kill as you but their cheaper to mass-produce. (I can counter that by out-buffing them, it doesn't matter too much if the enemy has 3 guys with 20 prot when you have one guy with 30). 
- 
-It's essential to have a pretender to break them into new paths and forge boosters. 
  
 ====Combat Magic==== ====Combat Magic====
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 //This is probably the most difficult section to get consensus for. Describe how strong the nation is during expansion, the early, mid and late game, and what makes it strong/weak at each of those points. This should give readers an idea of where the weaknesses of a nation lie (if they have not been shown already) and when to take advantage of a nation's strengths.// //This is probably the most difficult section to get consensus for. Describe how strong the nation is during expansion, the early, mid and late game, and what makes it strong/weak at each of those points. This should give readers an idea of where the weaknesses of a nation lie (if they have not been shown already) and when to take advantage of a nation's strengths.//
  
 +Mid game is when enemy magic starts to catch up with your infantry.
 +
 +Fire magic stops being as effective when ??Rain?? is cast, and Earth mages would decimate infantry with ??Earth Meld?? and ??Destruction??.
 +
 +At this point, you should be shifting to a blood economy, hunting for slaves, and using [[Infernal Breeding]] Create better troops. We may want to recruit indies for cheaper chaff. 
 +
 +Battle magic comes from Blood Astral communion with some 10% warlocks leading with the Dragon, Anointed, or indie mages with a Matrix.
 +
 +Late game is a standard affair for a blood nation, climbing blood until you can summon [[Demon Lords]].
 +
 +Can Also summon The Fire [[Elemental Royalty]].
 ====Expansion Strategies==== ====Expansion Strategies====
-//List some example expansion strategies here. If a strong bless or pretender is required then leave the specifics for the pretender section.//+Expanding is easy with your infantry and spamming ??Fire Elemental??s when things get tough.
  
 +Abysia likes to be an aggressive early game, taking many territories and possibly even completely devouring a weaker neighbor (You appreciate having a land lead).
 +
 +Try to produce Warlocks from your cap each turn (you can only get so many of them).
 +
 +Indie mages are a high priority, and you should be producing them when you get the chance.
 ====Example Pretender Builds==== ====Example Pretender Builds====
 //List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.// //List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.//
  
  
-====Pretender==== 
  
 <WRAP box centeralign> <WRAP box centeralign>
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 </WRAP></WRAP> </WRAP></WRAP>
-====Early Game==== 
  
-Expanding is easy with your infantry and spamming ??Fire Elemental??s when things get tough. +===== See More =====
- +
-Abysia likes to be an aggressive early game, taking many territories and even Devowering a weaker neighbor (You appreciate having a land lead). +
- +
-Try to produce Warlocks from your cap each turn (you can only get so many of them). +
- +
-Indie mages are a high priority, and you should be producing them when you get the chance. +
-====Mid Game==== +
- +
-Mid game is when enemy magic starts to catch up with your infantry. +
- +
-Fire magic stops being as effective when ??Rain?? is cast, and Earth mages would decimate infantry with ??Earth Meld?? and ??Destruction??+
- +
-At this point, you should be shifting to a blood economy, hunting for slaves, and using [[Infernal Breeding]] Create better troops. We may want to recruit indies for cheaper chaff.  +
- +
-Battle magic comes from Blood Astral communion with some 10% warlocks leading with the Dragon, Anointed, or indie mages with a Matrix. +
-====Late Game==== +
- +
-Late game is a standard affair for a blood nation, climbing blood until you can summon [[Demon Lords]]. +
- +
-Can Also summon The Fire [[Elemental Royalty]]. +
-===== Strategy Guides =====+
 Youtuber GeneralConfusion [[https://www.youtube.com/watch?v=yyCaai-3TRo|Basic Nation Analysis ]] Youtuber GeneralConfusion [[https://www.youtube.com/watch?v=yyCaai-3TRo|Basic Nation Analysis ]]
  
abysia-ea.1643809253.txt.gz · Last modified: 2022/02/02 13:40 by joste