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abysia-la [2022/06/12 04:32]
fenrir [Magic Access]
abysia-la [2022/12/05 15:35] (current)
saiden adept crossbreeder => Adept Cross Breeder
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 FIXME FIXME
 ^  The Smouldercone                                                                                                                                                                                                                              ^ Temple of the Everburning Pyre                                                                                                                                                                                                                                                           ^ Temple Sanguine                                                                    | ^  The Smouldercone                                                                                                                                                                                                                              ^ Temple of the Everburning Pyre                                                                                                                                                                                                                                                           ^ Temple Sanguine                                                                    |
-Increse {{heat}}\\ Recruit: \\ ??Warlock Apprentice#923?? {{:nations:Ma:abysia:warlock_apprentice.png?nolink}}\\ ??Warlock#89?? {{:nations:ma:abysia:warlock.png?nolink}}\\ Produce {{gems>3F}} per turn  | Recruit: \\ ??Anathemant Dragon#1970?? {{:nations:la:abysia:anathemant_dragon.png?nolink}}\\ ??Slayer Anathemant?? {{:nations:la:abysia:slayer_anathemant.png?nolink}}\\ ??Guardian of the Pyre?? {{:nations:la:abysia:Guardian_of_the_Pyre.png?nolink}}\\ Produce {{gems>1F}} per turn  | Recruit: \\ ??Slayer Sanguine?? {{:nations:la:abysia:slayer_Sanguine.png?nolink}}  |+Increases {{heat}}\\ Recruit: \\ ??Warlock Apprentice#923?? {{:nations:Ma:abysia:warlock_apprentice.png?nolink}}\\ ??Warlock#89?? {{:nations:ma:abysia:warlock.png?nolink}}\\ Produce {{gems>3F}} per turn  | Recruit: \\ ??Anathemant Dragon#1970?? {{:nations:la:abysia:anathemant_dragon.png?nolink}}\\ ??Slayer Anathemant?? {{:nations:la:abysia:slayer_anathemant.png?nolink}}\\ ??Guardian of the Pyre?? {{:nations:la:abysia:Guardian_of_the_Pyre.png?nolink}}\\ Produce {{gems>1F}} per turn  | Recruit: \\ ??Slayer Sanguine?? {{:nations:la:abysia:slayer_Sanguine.png?nolink}}  |
  
 ===== National Units ===== ===== National Units =====
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 **Warning:** An important thing to note about blood magic is that their gems are an actual unit. ??Blood Slave??s are humans with no heat protection, so your abysian's heat aura will ignite them. Slaves can be used by any mage even if they are a few squares away, so using humanbred and indy commanders to hold them between 2 to 4 squares away from your pureblooded abysians is good practice. **Warning:** An important thing to note about blood magic is that their gems are an actual unit. ??Blood Slave??s are humans with no heat protection, so your abysian's heat aura will ignite them. Slaves can be used by any mage even if they are a few squares away, so using humanbred and indy commanders to hold them between 2 to 4 squares away from your pureblooded abysians is good practice.
  
-^  Img                                                     ^ Unit Name                                                                                                                                                                                                              ^ ----SpecialAttributes----                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          ^ Comments                                                                                                                                                                                                                                                                                                                                +^  Img                                                     ^ Unit Name                                                                                                                                                                                                              ^ ----SpecialAttributes----                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
-|  {{:nations:la:abysia:slayer_newt.png?nolink}}           | **??Slayer Newt??**\\ {{:misc:gui:gold.png?15&nolink}} 80\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                 | {{:abilities:sacred.png?20&nolink}}[[sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 50%\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](65) \\ {{:abilities:assassin.png?20&nolink}}[[Assassin]](2)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](15)\\  {{:abilities:ambidextrous.png?20&nolink}}[[ambidextrous]](2)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                  | Sacred Assassins with two poison daggers.\\ The slayer worm at just 10 extra gold compared to the slayer newt has better stats all-round and can self bless, which makes it usually the go-to choice.                                                                                                                                                                  +|  {{:nations:la:abysia:slayer_newt.png?nolink}}           | **??Slayer Newt??**\\ {{:misc:gui:gold.png?15&nolink}} 80\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                 | {{:abilities:sacred.png?20&nolink}}[[sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 50%\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](65) \\ {{:abilities:assassin.png?20&nolink}}[[Assassin]](2)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](15)\\  {{:abilities:ambidextrous.png?20&nolink}}[[ambidextrous]](2)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                  | Sacred Assassins with two poison daggers.\\ The slayer worm at just 10 extra gold compared to the slayer newt has better stats all-round and can self bless, which makes it usually the go-to choice.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 
-|  {{:nations:la:abysia:slayer_worm.png?nolink}}           | **??Slayer Worm??**\\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                 | {{path>H1}}\\ {{:abilities:sacred.png?20&nolink}}[[sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 50%\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](60) \\ {{:abilities:assassin.png?20&nolink}}[[Assassin]](2)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[Heat Aura]](3)\\ {{:abilities:ambidextrous.png?20&nolink}}[[ambidextrous]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]            | :::                                                                                                                                                                                                                                                                                                                                     +|  {{:nations:la:abysia:slayer_worm.png?nolink}}           | **??Slayer Worm??**\\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                 | {{path>H1}}\\ {{:abilities:sacred.png?20&nolink}}[[sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 50%\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](60) \\ {{:abilities:assassin.png?20&nolink}}[[Assassin]](2)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[Heat Aura]](3)\\ {{:abilities:ambidextrous.png?20&nolink}}[[ambidextrous]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]            | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   
-|  {{:nations:la:abysia:slayer_anathemant.png?nolink}}     | **??Slayer Anathemant??**\\ {{:misc:gui:gold.png?15&nolink}} 195\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only      | {{path>F1H2,100%FD}}\\ {{:abilities:sacred.png?20&nolink}}[[sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](60) \\ {{:abilities:assassin.png?20&nolink}}[[Assassin]](3)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[Heat Aura]](4)\\ {{:abilities:ambidextrous.png?20&nolink}}[[ambidextrous]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]  | A mage Priest assassin that can be used to kill harder targets in the midgame.\\ Either get {{path>F1D1}}(Skelli-spam and Bane Fire Darts) or  {{path>F2}} (??Phoenix Pyre?? and fire elementals).\\ Both the Slayer Anathemant and the Slayer Sanguine are cap only and so compete with Warlock and Anathemant Dragon recruitment.                                                                                                                                                                                                        +|  {{:nations:la:abysia:slayer_anathemant.png?nolink}}     | **??Slayer Anathemant??**\\ {{:misc:gui:gold.png?15&nolink}} 195\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only      | {{path>F1H2,100%FD}}\\ {{:abilities:sacred.png?20&nolink}}[[sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](60) \\ {{:abilities:assassin.png?20&nolink}}[[Assassin]](3)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[Heat Aura]](4)\\ {{:abilities:ambidextrous.png?20&nolink}}[[ambidextrous]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]  | A mage Priest assassin that can be used to kill harder targets in the midgame.\\ Either get {{path>F1D1}}(Skelli-spam and ??Bane Fire Dart??s) or  {{path>F2}} (??Phoenix Pyre?? and fire elementals).\\ Both the Slayer Anathemant and the Slayer Sanguine are cap only and so compete with Warlock and Anathemant Dragon recruitment.                                                                                                                                                                                                                                                                                                                                                                                                                               
-|  {{:nations:la:abysia:slayer_sanguine.png?nolink}}       | **??Slayer Sanguine??**\\ {{:misc:gui:gold.png?15&nolink}} 205\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only        | {{path>B2H2}}\\ {{:abilities:sacred.png?20&nolink}}[[sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](60) \\ {{:abilities:assassin.png?20&nolink}}[[Assassin]](3)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[Heat Aura]](3)\\ {{:abilities:ambidextrous.png?20&nolink}}[[ambidextrous]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]         | Blood priest assassins. Has two built-in life-stealing daggers.\\ Note: Blood slaves are rarely brought into assassinations. While there is a better chance of bringing some blood slaves into an assassination if you carry a large number of them, it should probably not be counted upon.                                                                                                                                                             +|  {{:nations:la:abysia:slayer_sanguine.png?nolink}}       | **??Slayer Sanguine??**\\ {{:misc:gui:gold.png?15&nolink}} 205\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only        | {{path>B2H2}}\\ {{:abilities:sacred.png?20&nolink}}[[sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](60) \\ {{:abilities:assassin.png?20&nolink}}[[Assassin]](3)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[Heat Aura]](3)\\ {{:abilities:ambidextrous.png?20&nolink}}[[ambidextrous]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]         | Blood priest assassins. Has two built-in life-stealing daggers.\\ Note: Slayer can still sneak with Blood slaves but they are rarely brought into assassinations. While there is a better chance of bringing some blood slaves into an assassination if you carry a large number of them, it should probably not be counted upon.\\ better use is as a stealth raider with ??Summon Imps?? and supris blood mages.                                                                                                                                                                                                                                                                                                                                                    
-| {{:nations:la:abysia:abysian_commander.png?nolink}}      | **??Abysian Commander??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 26\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                           | {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](15)\\  {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\                                                                                                                                                                                                                                                                                                                                                                             | Well armored 80 leadership Commander and your only recruitable commander that can use line formations.                                                                                                                                                                                                                                                                                                                +| {{:nations:la:abysia:abysian_commander.png?nolink}}      | **??Abysian Commander??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 26\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                           | {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](15)\\  {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\                                                                                                                                                                                                                                                                                                                                                                             | Well armored 80 leadership Commander and your only recruitable commander that can use line formations.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
-| {{:nations:la:abysia:newt.png?nolink}}                   | **??Newt??**\\ {{:misc:gui:gold.png?15&nolink}} 85\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                         | {{path>F1H1}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?20&nolink}}[[sacred]]\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](15)\\  {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                                                                                                                        | Relatively expensive for a fire 1 mage.\\ They can lead expansion parties and use fire gems to spam ??Summon Lesser Fire Elemental?? to clear out indies. They are also your most cost efficient ??Lightless Lantern?? forger.                                                                                                                                                                       +| {{:nations:la:abysia:newt.png?nolink}}                   | **??Newt??**\\ {{:misc:gui:gold.png?15&nolink}} 85\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                         | {{path>F1H1}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?20&nolink}}[[sacred]]\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](15)\\  {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                                                                                                                        | Relatively expensive for a fire 1 mage.\\ They can lead expansion parties and use fire gems to spam ??Summon Lesser Fire Elemental?? to clear out indies. They are also your most cost efficient ??Lightless Lantern?? forger.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        
-| {{:nations:la:abysia:sanguine_acolyte.png?nolink}}       | **??Sanguine Acolyte??**\\ {{:misc:gui:gold.png?15&nolink}} 85\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                             | {{path>B1H1}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?20&nolink}}[[sacred]]\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](15)\\  {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\                                                                                                                                                                                                                                                                      | Similar to the Newt, a relatively expensive blood mage that can lead troops.\\  They are your most Gold efficient blood hunters and can be used as additional Sabbath slaves.                                                                                                                                 +| {{:nations:la:abysia:sanguine_acolyte.png?nolink}}       | **??Sanguine Acolyte??**\\ {{:misc:gui:gold.png?15&nolink}} 85\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                             | {{path>B1H1}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?20&nolink}}[[sacred]]\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](15)\\  {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\                                                                                                                                                                                                                                                                      | Similar to the Newt, a relatively expensive blood mage that can lead troops.\\  They are your most Gold efficient blood hunters and can be used as additional Sabbath slaves.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         
-| {{:nations:ma:abysia:warlock_apprentice.png?nolink}}     | **??Warlock Apprentice#923??**\\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>S1B2}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[Heat Aura]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:adept_crossbreeder.png?20&nolink}}[[adept crossbreeder]](2)\\ {{:abilities:old_age.png?20&nolink}}[[Old Age]](34/35) In one year.                                                | Cap only astral and blood mage.\\ The combo of Astral and blood could make them decent for creating communions during the mid to late game, but their cap only status makes them compete with the recruitment of the much more powerful Warlocks and Anathemant Dragons.                                                                                                                                                                        +| {{:nations:ma:abysia:warlock_apprentice.png?nolink}}     | **??Warlock Apprentice#923??**\\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>S1B2}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[Heat Aura]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:adept_crossbreeder.png?20&nolink}}[[Adept Cross Breeder]](2)\\ {{:abilities:old_age.png?20&nolink}}[[Old Age]](34/35) In one year.                                                | Cap only astral and blood mage.\\ The combo of Astral and blood could make them decent for creating communions during the mid to late game, but their cap only status makes them compete with the recruitment of the much more powerful Warlocks and Anathemant Dragons.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
-| {{:nations:la:abysia:sanguine_anathemant.png?nolink}}    | **??Sanguine Anathemant??**\\ {{:misc:gui:gold.png?15&nolink}} 210\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                         | {{path>F1B2H2}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[Heat Aura]](4)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:old_age.png?20&nolink}}[[Old Age]](34/34)                                                                                     | The strongest blood mages you can recruit outside of the capital.\\ They are good for serving in sabbaths both as slaves and for getting high levels of {{:magicpath:path_h.png?20&nolink}} on the battlefield for ??Fanaticism?? and ??Divine Channeling??                                                                                                                                                                                                                                                                     +| {{:nations:la:abysia:sanguine_anathemant.png?nolink}}    | **??Sanguine Anathemant??**\\ {{:misc:gui:gold.png?15&nolink}} 210\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                         | {{path>F1B2H2}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[Heat Aura]](4)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:old_age.png?20&nolink}}[[Old Age]](34/34)                                                                                     | The strongest blood mages you can recruit outside of the capital.\\ They are good for serving in sabbaths both as slaves and for getting high levels of {{:magicpath:path_h.png?20&nolink}} on the battlefield for ??Fanaticism?? and ??Divine Channeling??                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         
-| {{:nations:la:abysia:anathemant_salamander.png?nolink}}  | **??Anathemant Salamander#1969??**\\ {{:misc:gui:gold.png?15&nolink}} 210\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                  | {{path>F2D1H2}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[Heat Aura]](5)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:old_age.png?20&nolink}}[[Old Age]](34/33)                                                                                     | One of your primary combat mages. Are also your most gold efficient ??Smoulderghost#1971?? summoners, and can summon ??Mound King??s and longdead.\\ Can lead a decent number and mix of Living, magical, and undead/demon units.                                                                                                                    +| {{:nations:la:abysia:anathemant_salamander.png?nolink}}  | **??Anathemant Salamander#1969??**\\ {{:misc:gui:gold.png?15&nolink}} 210\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                  | {{path>F2D1H2}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[Heat Aura]](5)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:old_age.png?20&nolink}}[[Old Age]](34/33)                                                                                     | One of your primary combat mages. Are also your most gold efficient ??Smoulderghost#1971?? summoners, and can summon ??Mound King??s and longdead.\\ Can lead a decent number and mix of Living, magical, and undead/demon units.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     
-| {{:nations:ma:abysia:warlock.png?nolink}}                | **??Warlock#89??**\\ {{:misc:gui:gold.png?15&nolink}} 285\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only              | {{path>S2B3,100%FESB,10%FESB}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[Heat Aura]](3)\\ {{:abilities:adept_crossbreeder.png?20&nolink}}[[adept crossbreeder]](6)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:old_age.png?20&nolink}}[[Old Age]](46/35) \\ [[Prophet Shape]](??Anathemant??      | Your strongest Blood mage (surprisingly not slow to recruit). Masters of communions, efficient crossbreeders, and generally your best ritual casters. \\ Astral randoms ({{path>S3B3}}) can cast ??Send Lesser Horror?? without boosters, blood randoms ({{path>S2B4}}) can with a ??Blood Thorn?? cast ??Infernal Disease??, and earth randoms ({{path>E1S2B3}}) are good for buffing troops with communions. \\ They do //not// last long, especially if you've taken {{:misc:scales:death.png?14&nolink}}Death [[Scales]] (due to the higher chance of catching [[Disease]] in the Winter), and they're a bit too old on average to quickly forestall that. You can still preserve your decent-random Warlocks with Blood's numerous tools, but the cost is high.                                                                                                                     +| {{:nations:ma:abysia:warlock.png?nolink}}                | **??Warlock#89??**\\ {{:misc:gui:gold.png?15&nolink}} 285\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only              | {{path>S2B3,100%FESB,10%FESB}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[Heat Aura]](3)\\ {{:abilities:adept_crossbreeder.png?20&nolink}}[[Adept Cross Breeder]](6)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:old_age.png?20&nolink}}[[Old Age]](46/35) \\ [[Prophet Shape]](??Anathemant??      | Your strongest Blood mage (surprisingly not slow to recruit). Masters of communions, efficient crossbreeders, and generally your best ritual casters. \\ Astral randoms ({{path>S3B3}}) can cast ??Send Lesser Horror?? without boosters, blood randoms ({{path>S2B4}}) can with a ??Blood Thorn?? cast ??Infernal Disease??, and earth randoms ({{path>E1S2B3}}) are good for buffing troops with communions. \\ They do //not// last long, especially if you've taken {{:misc:scales:death.png?14&nolink}}Death [[Scales]] (due to the higher chance of catching [[Disease]] in the Winter), and they're a bit too old on average to quickly forestall that. You can still preserve your decent-random Warlocks with Blood's numerous tools, but the cost is high.  
-| {{:nations:la:abysia:anathemant_dragon.png?nolink}}      | **??Anathemant Dragon#1970??**\\ {{:misc:gui:gold.png?15&nolink}} 280\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2D1H3,100%FD}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[Heat Aura]](5)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:old_age.png?20&nolink}}[[Old Age]](42/33)                                                                              | powerful priests and throne claimers.\\ Fire randoms ({{path>F3D1}}) let you cast big army-wide spells and summon [[Elemental Royalty|Fire Kings]]. \\ Death randoms ({{path>F2D2}}) let you forge important death items like ??Skull Staff??s, and with all three relevant boosters they can summon the ??King of Banefires??. \\ The same issues with Warlocks apply to the Dragons, but clearing Disease from the Dragons costs {{gems>4F}} instead of countless lives.  |+| {{:nations:la:abysia:anathemant_dragon.png?nolink}}      | **??Anathemant Dragon#1970??**\\ {{:misc:gui:gold.png?15&nolink}} 280\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2D1H3,100%FD}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[Resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[Heat Aura]](5)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:old_age.png?20&nolink}}[[Old Age]](42/33)                                                                              | powerful priests and throne claimers.\\ Fire randoms ({{path>F3D1}}) let you cast big army-wide spells and summon [[Elemental Royalty|Fire Kings]]. \\ Death randoms ({{path>F2D2}}) let you forge important death items like ??Skull Staff??s, and with all three relevant boosters they can summon the ??King of Banefires??. \\ The same issues with Warlocks apply to the Dragons, but clearing Disease from the Dragons costs {{gems>4F}} instead of countless lives.                                                                                                                                                                                                                                                                                            |
  
  
Line 60: Line 60:
 Stat wise Humanbred have +2 HP, +1 MR and Str, and -2 Precision compared regular humans.  Stat wise Humanbred have +2 HP, +1 MR and Str, and -2 Precision compared regular humans. 
  
-^  Img                                                        ^ Unit Name                                                                                                                                                                                                             ^ ----SpecialAttributes----                                                                                                                                                                                                                                                                                    ^ Comments                                                                                                                                                                                                                                                                                                                                               +^  Img                                                        ^ Unit Name                                                                                                                                                                                                             ^ ----SpecialAttributes----                                                                                                                                                                                                                                                                                    ^ Comments                                                                                                                                                                                                                                                                                                                                                                                         
-| {{:nations:la:abysia:abysian_axe_thrower.png?nolink}}       | **??Abysian Axe Thrower??** \\ {{gold}} 13\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 10                                                                              | {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](15)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                          | A mix of light and ranged infantry. Has high damage short-range throwing axes.\\ With only two ammunition, casting ??Flaming Arrows?? for them is probably not worth it unless you are massing them or also using indy crossbows with them.                                                                                                            +| {{:nations:la:abysia:abysian_axe_thrower.png?nolink}}       | **??Abysian Axe Thrower??** \\ {{gold}} 13\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 10                                                                              | {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](15)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                          | A mix of light and ranged infantry. Has high damage short-range throwing axes.\\ With only two ammunition, casting ??Flaming Arrows?? for them is probably not worth it unless you are massing them or also using indy crossbows with them.\\ As thown axes fully scail stangth, ??stength of giants?? and ??Blood rush?? cause them to deal 24 Damage if they survive to be in throwing range.  
-| {{:nations:la:abysia:abysian_light_infantry.png?nolink}}    | **??Abysian Light Infantry#984??** With Spear\\ {{gold}} 12\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                              | {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](15)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                          | Spammable line chaff with a tower shield that will help to absorb arrows.\\ Spears let them be more defensive with repelling against shorter weapons.\\ Axes have a point less defense skill but inflict more damage to units with low prot.                                                                                                           +| {{:nations:la:abysia:abysian_light_infantry.png?nolink}}    | **??Abysian Light Infantry#984??** With Spear\\ {{gold}} 12\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                              | {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](15)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                          | Spammable line chaff with a tower shield that will help to absorb arrows.\\ Spears let them be more defensive with repelling against shorter weapons.\\ Axes have a point less defense skill but inflict more damage to units with low prot.                                                                                                                                                     
-| {{:nations:la:abysia:abysian_light_infantry_2.png?nolink}}  | **??Abysian Light Infantry#985??** With Axe\\ {{gold}} 12\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                | {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](15)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                          | :::                                                                                                                                                                                                                                                                                                                                                    +| {{:nations:la:abysia:abysian_light_infantry_2.png?nolink}}  | **??Abysian Light Infantry#985??** With Axe\\ {{gold}} 12\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                | {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](15)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                          | :::                                                                                                                                                                                                                                                                                                                                                                                              
-| {{:nations:la:abysia:abysian_heavy_infantry.png?nolink}}    | **??Abysian Heavy Infantry#986??** With Axe\\ {{gold}} 12\\ {{:misc:gui:resources.png?15&nolink}} 27\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                | {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](15)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                          | Higher encumbrance and lower defense for higher body protection.\\ Axes work well against low prot targets.\\ While morningstars are allrounders with a high chance to hit(against the common shielded targets of LA) with half the hits being piercing damage that circumvents 20% of enemy prot.                                                     +| {{:nations:la:abysia:abysian_heavy_infantry.png?nolink}}    | **??Abysian Heavy Infantry#986??** With Axe\\ {{gold}} 12\\ {{:misc:gui:resources.png?15&nolink}} 27\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                | {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](15)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                          | Higher encumbrance and lower defense for higher body protection.\\ Axes work well against low prot targets.\\ While morningstars are allrounders with a high chance to hit(against the common shielded targets of LA) with half the hits being piercing damage that circumvents 20% of enemy prot.                                                                                               
-| {{:nations:la:abysia:abysian_heavy_infantry_2.png?nolink}}  | **??Abysian Heavy Infantry#987??** With Moningstar\\ {{gold}} 12\\ {{:misc:gui:resources.png?15&nolink}} 28\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                         | {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](15)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                          | :::                                                                                                                                                                                                                                                                                                                                                    +| {{:nations:la:abysia:abysian_heavy_infantry_2.png?nolink}}  | **??Abysian Heavy Infantry#987??** With Moningstar\\ {{gold}} 12\\ {{:misc:gui:resources.png?15&nolink}} 28\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                         | {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](15)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                          | :::                                                                                                                                                                                                                                                                                                                                                                                              
-| {{:nations:la:abysia:abysian_heavy_infantry_3.png?nolink}}  | **??Abysian Heavy Infantry#988??** With Battleaxe\\ {{gold}} 12\\ {{:misc:gui:resources.png?15&nolink}} 26\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                          | {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](15)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                          | These trade the tower shield for either a two-hand a battleaxe or a two-handed flail.\\ The battleaxes are decent at hacking through large HP pools, while the flails have 2 attacks for up to 6 attacks per square and an attack bonus against shields.\\ Without shields both are vulnerable to massed crossbow fire.                                +| {{:nations:la:abysia:abysian_heavy_infantry_3.png?nolink}}  | **??Abysian Heavy Infantry#988??** With Battleaxe\\ {{gold}} 12\\ {{:misc:gui:resources.png?15&nolink}} 26\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                          | {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](15)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                          | These trade the tower shield for either a two-hand a battleaxe or a two-handed flail.\\ The battleaxes are decent at hacking through large HP pools, while the flails have 2 attacks for up to 6 attacks per square and an attack bonus against shields.\\ Without shields both are vulnerable to massed crossbow fire.                                                                          
-| {{:nations:la:abysia:abysian_heavy_infantry_4.png?nolink}}  | **??Abysian Heavy Infantry#989??** With Flail\\ {{gold}} 12\\ {{:misc:gui:resources.png?15&nolink}} 26\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                              | {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](15)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                          | :::                                                                                                                                                                                                                                                                                                                                                    +| {{:nations:la:abysia:abysian_heavy_infantry_4.png?nolink}}  | **??Abysian Heavy Infantry#989??** With Flail\\ {{gold}} 12\\ {{:misc:gui:resources.png?15&nolink}} 26\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                              | {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](15)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                          | :::                                                                                                                                                                                                                                                                                                                                                                                              
-| {{:nations:la:abysia:guardian_of_the_pyre.png?nolink}}      | **??Guardian of the Pyre??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 28\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]  | Your cap only sacreds. Heavy Infantry With morningstars, they are pureblooded Abysians and have more HP and Strength.\\ They can make for solid expanders with a bless, and are good at holding a line while the enemy gets fatigued.                                                                                                                  +| {{:nations:la:abysia:guardian_of_the_pyre.png?nolink}}      | **??Guardian of the Pyre??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 28\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]  | Your cap only sacreds. Heavy Infantry With morningstars, they are pureblooded Abysians and have more HP and Strength.\\ They can make for solid expanders with a bless, and are good at holding a line while the enemy gets fatigued.                                                                                                                                                            
-| {{:nations:la:abysia:warbred.png?nolink}}                   | **??Warbred??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 40\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 28                                                                   | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](5)\\ {{:abilities:berserker.png?20&nolink}}[[berserker]](2)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                    | a size 3 berserker with a hard hitting battleaxe attack.\\  Warbreds are much more expesive than your humanbred heavy infantry but can be useful in taking down high prot and/or high HP targets.\\  Note that warbred are only {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](5) and so can be vulnerable to friendly-fire from your mages.  |+| {{:nations:la:abysia:warbred.png?nolink}}                   | **??Warbred??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 40\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 28                                                                   | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](5)\\ {{:abilities:berserker.png?20&nolink}}[[berserker]](2)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                    | a size 3 berserker with a hard hitting battleaxe attack.\\  Warbreds are much more expesive than your humanbred heavy infantry but can be useful in taking down high prot and/or high HP targets.\\  Note that warbred are only {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](5) and so can be vulnerable to friendly-fire from your mages.                                            |
  
  
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 ^ Image                                                   ^ Unit Name                                                               ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           ^ Comments                                                                                                                                                                                                                                                                                                                          ^ ^ Image                                                   ^ Unit Name                                                               ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           ^ Comments                                                                                                                                                                                                                                                                                                                          ^
-|  {{:nations:ma:abysia:anathemant_warlock.png?nolink}}  | **??Ba'al Chozron - Anathemant Warlock??**\\ Hero turn arrival Limit: | {{path>F3B3H3}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](30)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](6)\\ {{:abilities:adept_crossbreeder.png?20&nolink}}[[adept crossbreeder]](8)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                        | A high blood and Fire mage that can claim thrones.\\ A very effective Crossbreader and can be useful for casting ??Bind Arch Devil??                                                                                                                                                                                        |+|  {{:nations:ma:abysia:anathemant_warlock.png?nolink}}  | **??Ba'al Chozron - Anathemant Warlock??**\\ Hero turn arrival Limit: | {{path>F3B3H3}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](30)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](6)\\ {{:abilities:adept_crossbreeder.png?20&nolink}}[[Adept Cross Breeder]](8)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                        | A high blood and Fire mage that can claim thrones.\\ A very effective Crossbreader and can be useful for casting ??Bind Arch Devil??                                                                                                                                                                                        |
 | {{:nations:Ma:abysia:slayer_2.png?nolink}}             | **??Chuzrael - Slayer??**                                               | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](65) \\ {{:abilities:assassin.png?20&nolink}}[[Assassin]](1)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:ambidextrous.png?20&nolink}}[[ambidextrous]](3)\\ {{:abilities:flying.png?20&nolink}}[[flying]]\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:scale_walls.png?20&nolink}}[[scale-walls]]   | A flying assassin. Use him carefully as you only get the one.                                                                                                                                                                                                                                                                     | | {{:nations:Ma:abysia:slayer_2.png?nolink}}             | **??Chuzrael - Slayer??**                                               | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](65) \\ {{:abilities:assassin.png?20&nolink}}[[Assassin]](1)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:ambidextrous.png?20&nolink}}[[ambidextrous]](3)\\ {{:abilities:flying.png?20&nolink}}[[flying]]\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:scale_walls.png?20&nolink}}[[scale-walls]]   | A flying assassin. Use him carefully as you only get the one.                                                                                                                                                                                                                                                                     |
 | {{:nations:la:abysia:slayer_dragon.png?nolink}}        | **??Ba'an Rachis - Slayer Dragon??**                                    | {{path>F3D2H3}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](500%)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](60) \\ {{:abilities:assassin.png?20&nolink}}[[Assassin]](4)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](30)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](6)\\ {{:abilities:ambidextrous.png?20&nolink}}[[ambidextrous]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]  | A strong Assassin mage priest with {{path>D2}}. He is your best national death access, and by empowering to {{path>D3B3}} and giving him a ??Skull Staff??, he can cast ??Curse of Blood?? for ??Vampire Lord?? before you get high death access via ??Bind Heliophagus?? at Blood 8.  | | {{:nations:la:abysia:slayer_dragon.png?nolink}}        | **??Ba'an Rachis - Slayer Dragon??**                                    | {{path>F3D2H3}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](500%)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](60) \\ {{:abilities:assassin.png?20&nolink}}[[Assassin]](4)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](30)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](6)\\ {{:abilities:ambidextrous.png?20&nolink}}[[ambidextrous]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]  | A strong Assassin mage priest with {{path>D2}}. He is your best national death access, and by empowering to {{path>D3B3}} and giving him a ??Skull Staff??, he can cast ??Curse of Blood?? for ??Vampire Lord?? before you get high death access via ??Bind Heliophagus?? at Blood 8.  |
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   * [[Astral|{{:misc:magic:astral.png?nolink|Astral}}]]**4** -> {{path>S3}}, plus the ??Starshine Skullcap??.   * [[Astral|{{:misc:magic:astral.png?nolink|Astral}}]]**4** -> {{path>S3}}, plus the ??Starshine Skullcap??.
   * {{:misc:magic:death.png?nolink|Death}}**3** -> {{path>D2}}, plus the ??Skull Staff??.   * {{:misc:magic:death.png?nolink|Death}}**3** -> {{path>D2}}, plus the ??Skull Staff??.
-  * {{:misc:magic:earth.png?nolink|Blood}}**1** -> :-\+  * [[Earth|{{:misc:magic:earth.png?nolink|Earth}}]]**1** -> :-\
  
 It should be noted that your [[Communion]] paths - Blood and Astral - **don't** line up with your Death. Your Fire doesn't line up very well with the Communion paths, either, though it's at least more reliable than before. It should be noted that your [[Communion]] paths - Blood and Astral - **don't** line up with your Death. Your Fire doesn't line up very well with the Communion paths, either, though it's at least more reliable than before.
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 ===Ritual=== ===Ritual===
-  ***??Summon Abysian Ancestors??** {{path>D1F1}} Conj 2 for {{gems>5D}} (summon 5 {{:nations:La:abysia:smoulderghost.png?nolink}} ??Smoulderghost#1971??). A very decent summon. Basically Old Abysian infantry that are sacred with a magical Greataxe that deals additional Fire damage. A decent Front line unit.\\+  ***??Summon Abysian Ancestors??** {{path>D1F1}} Conj 2 for {{gems>5D}} (summon 5 {{:nations:La:abysia:smoulderghost.png?nolink}} ??Smoulderghost#1971??). A very decent summon. Basically the ghosts of old Abysian infantry that are [[sacred]] with a magical Greataxe that deals additional Fire damage. A decent Front line unit but will still die on mass to anti-ghost statagies (except ??Enchanted Salt??).\\
   ***??Pride of Lions??** {{path>N2}} Conj 3 for {{gems>10N}}. (summon 10{{:nations:ea:abysia:great_lion.png?nolink}} ??Great Lion??) + overcast. Can't Be cast natively and if you have nature gems their are better things to spend on then chaff.\\   ***??Pride of Lions??** {{path>N2}} Conj 3 for {{gems>10N}}. (summon 10{{:nations:ea:abysia:great_lion.png?nolink}} ??Great Lion??) + overcast. Can't Be cast natively and if you have nature gems their are better things to spend on then chaff.\\
   ***??Contact Scorpion Man??** {{path>E1F1}} Conj 8 for {{gems>12E}} (summon a  {{:nations:ea:abysia:scorpion_man.png?nolink}} ??Scorpion Man??). Contact Scorpion Man is always in an awkward spot for any nation as it comes too late in-game to be most effective. If your failing to get a mage with an lv in earth higher then 1, this is an ok way to spend your surplus.\\   ***??Contact Scorpion Man??** {{path>E1F1}} Conj 8 for {{gems>12E}} (summon a  {{:nations:ea:abysia:scorpion_man.png?nolink}} ??Scorpion Man??). Contact Scorpion Man is always in an awkward spot for any nation as it comes too late in-game to be most effective. If your failing to get a mage with an lv in earth higher then 1, this is an ok way to spend your surplus.\\
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 +==== Notable Generic Magic ====
  
  
- +===Combat Magic===
-====Combat Magic====+
  
 Fire magic is a decent unit clearer path early game as the nation begs you to spam ??Fire Elemental??s. Feel free to spam Fire as much as you want.  Fire magic is a decent unit clearer path early game as the nation begs you to spam ??Fire Elemental??s. Feel free to spam Fire as much as you want. 
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 Abysia does has ranged unit in anti-light infantry Axe throwers, but you should find indie crossbows and cast ??Flaming Arrows?? on them. Don't mind shooting your own forces as they have a high prot shield and resist most of the fire damage. Abysia does has ranged unit in anti-light infantry Axe throwers, but you should find indie crossbows and cast ??Flaming Arrows?? on them. Don't mind shooting your own forces as they have a high prot shield and resist most of the fire damage.
-====Ritual Magic====+===Ritual Magic===
  
 Fire magic doesn't have limited good rituals like [[Alchemy]] to turn their plentiful Fire gem to gold, summon the Fire Kings. Fire magic doesn't have limited good rituals like [[Alchemy]] to turn their plentiful Fire gem to gold, summon the Fire Kings.
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 Fire, Astral, Death, Blood, and their crosspaths grants you many decent thug items (like ??Lantern Shield??). Fire, Astral, Death, Blood, and their crosspaths grants you many decent thug items (like ??Lantern Shield??).
 The fact you have a Fire/Death means you can boost your Fire magic by two. The fact you have a Fire/Death means you can boost your Fire magic by two.
- 
  
 ===National Discount=== ===National Discount===
   ***??Blood Thorn??**: Construction 6, {{gems>12B}}, {{path>B3}}: an Iconic thug item, a blood Magic booster, and a dagger that let thugs Drain HP from enemies. Even better as you have to pay less for it.   ***??Blood Thorn??**: Construction 6, {{gems>12B}}, {{path>B3}}: an Iconic thug item, a blood Magic booster, and a dagger that let thugs Drain HP from enemies. Even better as you have to pay less for it.
 =====Strategy===== =====Strategy=====
-====Early Game====+====Power Curve==== 
 +//This is probably the most difficult section to get consensus for. Describe how strong the nation is during expansion, the early, mid and late game, and what makes it strong/weak at each of those points. This should give readers an idea of where the weaknesses of a nation lie (if they have not been shown already) and when to take advantage of a nation's strengths.//
  
-Expanding is easy with your infantry and spamming ??Fire Elemental??s when things get tough.+FIXME needs a rewrite.
  
-Abysia likes to be aggressive in theearly game, taking many territories and even Devowering a weaker neighbor (You appreciate having a land lead).+Mid-game is when enemy magic starts to catch up with your infantry.
  
-Try to produce Warlocks from your cap each turn (you can only get so many of them).+Fire magic stops being as effective when ??Rain?? is cast, and Earth mages would decimate infantry with ??Earth Meld?? and ??Destruction??.
  
-Obtaining good indpendant mages is priority.+At this point, you should be shifting to blood economy, hunting for slaves, and using [[Infernal Breeding]] to Create better troops. May want to recruit indies for cheaper chaff
  
-FIXME add LA Details +Battle magic comes from Blood Astral communion with some warlocks leading with the Dragon, or indie mages with a Matrix.
-====Mid Game====+
  
-Mid game is when enemy magic starts to catch up with your infantry.+Late game is a standard affair for a blood nation, climbing blood until you can summon [[Demon Lords]].
  
-Fire magic stops being as effective when ??Rain?? is cast, and Earth mages would decimate infantry with ??Earth Meld?? and ??Destruction??.+Can Also summon The Fire [[Elemental Royalty]].
  
-This point, you should be shifting to blood economy, hunting for slaves, and using [[Infernal Breeding]] Create better troops. May want to recruit indies for cheaper chaff+====Expansion Strategies==== 
 +//List some example expansion strategies here. If strong bless or pretender is required then leave the specifics for the pretender section.//
  
-Battle magic comes from Blood Astral communion with some warlocks leading with the Dragon, or indie mages with a Matrix.+Expanding is easy with your infantry and spamming ??Fire Elemental??s when things get tough.
  
-FIXME add LA Details +Abysia likes to be aggressive in the early game, taking many territories and even Devowering a weaker neighbor (You appreciate having a land lead).
-====Late Game====+
  
-Late game is a standard affair for a blood nation, climbing blood until you can summon [[Demon Lords]].+Try to produce Warlocks from your cap each turn (you can only get so many of them). 
 + 
 +Obtaining good independent mages is a priority. 
 + 
 +====Example Pretender Builds==== 
 +//List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.//
  
-Can Also summon The Fire [[Elemental Royalty]]. 
  
 FIXME add LA Details FIXME add LA Details
abysia-la.1655008334.txt.gz · Last modified: 2022/06/12 04:32 by fenrir