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afflictions [2020/10/03 20:53] fenrir [Table] |
afflictions [2022/08/31 04:48] fenrir [Table] added body area column, and some specific things that were missing |
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- | ======Afflictions and Disease====== | + | ====== Afflictions and Disease ====== |
- | {{abilities: | + | {{abilities: |
- | {{abilities: | + | {{abilities: |
- | The afflictions and their effects are listed in the table below. The healing chances are listed as well, for when one of the circumstances that can heal afflictions is present. Afflictions in **bold** are major and are exactly half as likely | + | The chance is simply |
- | ^ Name ^ Effect | + | Note that afflictions are different from [[Curse|Curses]] or [[Horror Mark|Horror Marks]], which are very difficult to remove. |
- | | battle fright | + | |
- | | **feeblemind** | + | |
- | | **diseased** | + | |
- | | **crippled** | + | |
- | | **blindness** | + | |
- | | lost eyes | Att -2, Def -2, Pre -3 (for one lost eye) | 50% chance (only possible if blindness is cured first) | + | |
- | | weakened | + | |
- | | mute | Ldr -75%, levels in all Magic paths are reduced by 50% (rounded up) until cured | 25% | | + | |
- | | lost weapon | + | |
- | | //**lost an arm**// | + | |
- | | //lost head// | + | |
- | | chest wound | Enc +5, Str -1 | 50% | | + | |
- | | limp | CS -50%, Att -1, Def -1, MM -4. Troops with a limp don't impede their squad' | + | |
- | | never healing wound | Hp -20% | 10% | | + | |
- | | **dementia** | + | |
- | FIXME Healing chances copied from the old Dom3 wiki -- may no longer be accurate in Dominions 5? does it even work with healing chances, | + | The afflictions and their effects are listed in the table below. The healing chances |
- | FIXME how about slayed soul? | + | FIXME We really need to add a column for areas (limps come from leg wounds, etc.). |
- | + | ||
- | FIXME does anyone know the dementia healing chance? | + | |
+ | ^ Name ^ Body Area ^ Effect | ||
+ | | Battle Fright | ||
+ | | Profuse Bleeding | ||
+ | | Lost an Eye | Head | Att -2, Def -2, Pre -3 (per lost eye) | | ||
+ | | Lost the Other Eye too | Head | Replaces cumulative "lost eye" effects with that of Blindness. \\ *Description for "Lost an Eye" if it leaves you with zero eyes (i.e. ??Grey One?? | ||
+ | | __Blindness__ | ||
+ | | Mute | Head | Ldr -75%, levels in all Magic paths are reduced by 50% (rounded up) until cured | | ||
+ | | __Dementia__ | ||
+ | | __Feeblemind__ | ||
+ | | Chest Wound | Chest | Enc +5, Str -1 | | ||
+ | | Never Healing Wound | Chest | Max HP -20% | | ||
+ | | __Diseased__ | ||
+ | | Limp | Legs | CS -50%, Att -1, Def -1, MM -4. Troops with a limp don't impede their squad' | ||
+ | | __Crippled__ | ||
+ | | Weakened | ||
+ | | __Lost an Arm__ | Arms | Str -1, loses their shield or two-handed weapons if down to under two arms, loses an [[Items|Item]] slot.\\ Also applied by Slashing weapons if a blow would take half the target' | ||
+ | | Lost Head | Head | Instant death unless the target doesn' | ||
+ | | Lost Weapon/ | ||
+ | | Soul Slayed | ||
=====Ways to heal afflictions===== | =====Ways to heal afflictions===== | ||
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These are ways to cure afflictions: | These are ways to cure afflictions: | ||
- | - A unit with the [[Healer]] ability. A unit with [[Disease Healer]] can heal disease, but not other afflictions. | + | - A unit with the [[Healer]] ability, or conferred through a magic item such as ??The Chalice??. A unit with [[Disease Healer]] can heal disease, but not other afflictions. This does not heal [[Undead]] units. |
- Some [[magic sites]] can heal afflictions like a healer. | - Some [[magic sites]] can heal afflictions like a healer. | ||
- | - The artifact ??The Chalice?? | ||
- The global enchantment ??Gift of Health?? | - The global enchantment ??Gift of Health?? | ||
- The afflicted unit having the [[recuperation]] effect, unless they are [[old]]. Recuperation can be natural, or granted through bless, including through the ??Shroud of the Battle Saint??. | - The afflicted unit having the [[recuperation]] effect, unless they are [[old]]. Recuperation can be natural, or granted through bless, including through the ??Shroud of the Battle Saint??. | ||
- | - The spell ??Pyre of Catharsis?? can heal Diseased | + | - The spell ??Pyre of Catharsis?? can heal Disease |
- The spell ??Blood Feast?? | - The spell ??Blood Feast?? | ||
- [[Immortal]]s may heal afflictions when reforming. | - [[Immortal]]s may heal afflictions when reforming. | ||
- | - Units with an involuntary shapechange mechanic (such as Jaguar Warriors of [[Mictlan]]) can sometimes heal afflictions when they change back to their normal shape. | + | - Units with an involuntary |
- [[Pretender gods]] may heal afflictions when getting [[recall]]ed | - [[Pretender gods]] may heal afflictions when getting [[recall]]ed | ||
- | - [[Transformation]] (possibly gaining | + | - [[Transformation]] (possibly gaining |
+ | |||
+ | Afflictions caused by cursed items such as ??Eye of Aiming?? and ??The Black Heart?? cannot be healed unless the item is removed first. Additionally, | ||
+ | |||
+ | === Healing Afflictions on Living Creatures === | ||
+ | |||
+ | This section describes healing afflictions on units that are still alive. This includes abilities such as [[Healer]], [[Recuperation]], | ||
+ | |||
+ | The order in which afflictions are attempted to be healed is predefined. The process starts at the top and finishes once one affliction is successfully removed. | ||
+ | |||
+ | * Battle fright, 50% | ||
+ | * Feeblemind, 25% | ||
+ | * Dementia, 50%, only healed if unit is not feebleminded as well | ||
+ | * Disease, 50% | ||
+ | * Crippled, 25% | ||
+ | * Blind, 25%, only if lost head not also suffered | ||
+ | * One lost eye, 50%, only if lost head not also suffered | ||
+ | * Weakness, 50% | ||
+ | * Mute, 25%, only if lost head not also suffered | ||
+ | * Lost head, 20% | ||
+ | * Lost weapon/ | ||
+ | * One lost arm, 25% | ||
+ | * One lost eye, 50%, another chance | ||
+ | * Chest wound, 50% | ||
+ | * Limp, 50% | ||
+ | * Never healing wound, 10% | ||
+ | |||
+ | === Healing Afflictions on Body Reformation === | ||
+ | |||
+ | The process described here is applied in cases such as [[immortal]] units reforming their body, or upon recalling a fallen [[Pretender]]. Unlike the above, all of the below chances are rolled and the process does **not** end upon healing one affliction. | ||
+ | |||
+ | * Soul slayed is always removed | ||
+ | * Battle fright is always removed | ||
+ | * Feeblemind is always removed | ||
+ | * Dementia has a 75% chance to be removed | ||
+ | * Disease is always removed | ||
+ | * 75% to downgrade cripple to limp | ||
+ | * If cripple wasn't downgraded this time, 25% to cure limp | ||
+ | * 50% to cure a lost eye if not blind | ||
+ | * 90% to heal blind | ||
+ | * 50% to cure weakness | ||
+ | * 75% to cure mute | ||
+ | * 50% to cure chest wound | ||
+ | * 75% to cure one lost arm | ||
+ | * 75% to cure lost weapon/ | ||
+ | * Lost head always removed | ||
+ | * 10% to cure never healing wound | ||
+ | |||
+ | ===== Lost Weapon/ | ||
- | [[Undead]] beings cannot heal afflictions unless they have Recuperation | + | This affliction is special in that only certain creatures |
- | ??Gift of Health??. Afflictions caused by cursed items such as ??Eye of Aiming?? | + | |
- | Note that afflictions are different | + | ^ Candidate ^ Affliction Name ^ Effect ^ |
+ | | ?? | ||
+ | | ?? | ||
+ | | ?? | ||
+ | | ?? | ||
+ | | Treelords | Lost some good attacking branches | Loses one branch attack | | ||
+ | | ??Void Lord?? | Lost his life draining tentacle | Loses life drain tentacle | | ||
+ | | ??Scorpion King#655?? | Lost his pincers | Loses pincers | | ||
+ | | Units whose first two weapons include Barbed Tail#68 | Tail chopped off | Loses barbed tail attack | | ||
+ | | Units whose third weapon is sleep vines | Lost some sleep vines | Loses a sleep vine attack | |