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agartha-ea [2023/09/27 05:48]
fenrir [National Spells & Summons] the Legion of Gods is scary
agartha-ea [2023/09/27 05:49] (current)
fenrir [National Spells & Summons]
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   ***??Unleash Imprisoned Ones??** Alteration 9, {{path>E6D4}}, {{gems>100E}}. ({{:nations:ea:agartha:god_vessel.png?nolink}}??God Vessel#2498??x1 & {{:nations:ea:agartha:god_vessel_2.png?nolink}}??God Vessel#2499??x1 & {{:nations:ea:agartha:god_vessel_3.png?nolink}}??God Vessel#2500??x1). You nuke your own capital, replacing your capital's Magic Sites with the **Chamber of the Broken Seal**, which provides {{gems>5D}} but increases {{:misc:scales:death.png?14&nolink}}Death [[Scales]]. In exchange, you get three super-powerful [[Undead]] chassis styled after Tartarians, who kill a **LOT** of your taxpayers each turn and passively turn a lot of [[Corpses]] into ??Soulless??. Your control over the three varies, with the Cyclopean one always making its own moves and the Cronus-like one listening to you a quarter of the time, but all have the same 25% chance to flip **independent** on you. On death they irreversibly turn into the ({{:nations:ea:agartha:legion_of_gods.png?nolink}}??Legion of Gods??), a [[True Ethereal]] [[Soul-Slay|Soul-Eater]] which also generates [[Unrest]] but actually has a lower chance to turn against you -- provided that it hasn't flipped already. This breaks you into [[Astral]], by the way, and may give you powerful [[Air]].   ***??Unleash Imprisoned Ones??** Alteration 9, {{path>E6D4}}, {{gems>100E}}. ({{:nations:ea:agartha:god_vessel.png?nolink}}??God Vessel#2498??x1 & {{:nations:ea:agartha:god_vessel_2.png?nolink}}??God Vessel#2499??x1 & {{:nations:ea:agartha:god_vessel_3.png?nolink}}??God Vessel#2500??x1). You nuke your own capital, replacing your capital's Magic Sites with the **Chamber of the Broken Seal**, which provides {{gems>5D}} but increases {{:misc:scales:death.png?14&nolink}}Death [[Scales]]. In exchange, you get three super-powerful [[Undead]] chassis styled after Tartarians, who kill a **LOT** of your taxpayers each turn and passively turn a lot of [[Corpses]] into ??Soulless??. Your control over the three varies, with the Cyclopean one always making its own moves and the Cronus-like one listening to you a quarter of the time, but all have the same 25% chance to flip **independent** on you. On death they irreversibly turn into the ({{:nations:ea:agartha:legion_of_gods.png?nolink}}??Legion of Gods??), a [[True Ethereal]] [[Soul-Slay|Soul-Eater]] which also generates [[Unrest]] but actually has a lower chance to turn against you -- provided that it hasn't flipped already. This breaks you into [[Astral]], by the way, and may give you powerful [[Air]].
-       * Should your Legion of Gods flip on you, do **NOT** try [[thugs-and-supercombatants|thugging]] it; its two attacks are an AOE-1 [[cursed-luck|Luck-Cursing]], an AOE-1 [[life-drain|Life-Draining]], and a single-target attack that steals the target's ENTIRE HP **AND** [[Soul-Slay|Soul-Slays]] them. All three attacks can be negated by Magic Resistance, but the high magic paths on the bastard make these tougher-than-normal to resist. The Legion also has multiple tricks to handle traditional armies, such as [[true-ethereal|a 50% chance to dodge magic spells]], [[Unsurroundable|a massive bonus +10 against harassment]], and a Fear Aura that's thick enough to sometimes reach two squares out. On the other hand, the only tricks the Legion has against the [[Mindless]] are standard [[Ethereal|Etherealness]], [[Damage Reversal]], and the chance it might teleport right on top of your mind-possessing commanders.+       * Should your Legion of Gods flip on you, do **NOT** try [[thugs-and-supercombatants|thugging]] it; its three attacks are an AOE-1 [[cursed-luck|Luck-Cursing]], an AOE-1 [[life-drain|Life-Draining]], and a single-target suck that steals the target's ENTIRE HP **AND** [[Soul-Slay|Soul-Slays]] them. All three attacks can be negated by Magic Resistance, but the high magic paths on the bastard make these tougher-than-normal to resist. The Legion also has multiple tricks to handle traditional armies, such as [[true-ethereal|a 50% chance to dodge magic spells]], [[Unsurroundable|a massive bonus +10 against harassment]], and a Fear Aura that's thick enough to sometimes reach two squares out. On the other hand, the only tricks the Legion has against the [[Mindless]] are standard [[Ethereal|Etherealness]], [[Damage Reversal]], and the chance it might teleport right on top of your mind-possessing commanders.
  
 ==== Notable Generic Magic ==== ==== Notable Generic Magic ====
agartha-ea.txt · Last modified: 2023/09/27 05:49 by fenrir