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agartha-ea [2022/07/01 11:08]
wigglefig
agartha-ea [2023/09/27 05:49] (current)
fenrir [National Spells & Summons]
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 ^ Sprite                                                                                                           ^ Unit Name                                                                                                                                                                                                                                               ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                   ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                   ^ ^ Sprite                                                                                                           ^ Unit Name                                                                                                                                                                                                                                               ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                   ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                   ^
 | {{:nations:ea:agartha:troglodyte.png?nolink}}                                                                 | **??Troglodyte??**\\ {{gold}} 50\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}}50                                                                                                                            | {{:abilities:animal.png?15&nolink}} [[Animal]]\\ {{:abilities:trample.png?15&nolink}} [[Trample]]                                                                                                                                                                                                                                                                                                                   | Like elephants but flimsier and less cowardly. Circumstantially useful.                                                                                                                                                                                                                                                                                                                                                                    | | {{:nations:ea:agartha:troglodyte.png?nolink}}                                                                 | **??Troglodyte??**\\ {{gold}} 50\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}}50                                                                                                                            | {{:abilities:animal.png?15&nolink}} [[Animal]]\\ {{:abilities:trample.png?15&nolink}} [[Trample]]                                                                                                                                                                                                                                                                                                                   | Like elephants but flimsier and less cowardly. Circumstantially useful.                                                                                                                                                                                                                                                                                                                                                                    |
-| {{:nations:ea:agartha:pale_one_militia.png?nolink}}                                                           | **??Pale One Militia??**\\ {{gold}} 6\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 12\\ + {{:misc:gui:cave.png?15&nolink}} Cave Rec                                                                        | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](2)\\ [[eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[cold-blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]                                                                                         | Incredibly weak in combat, but some of the most efficient siege chaff in the game. Useful for tearing down walls quickly at a low price.                                                                                                                                                                                                                                                                                                   | +| {{:nations:ea:agartha:pale_one_militia.png?nolink}}                                                           | **??Pale One Militia??**\\ {{gold}} 6\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 12\\ + {{:misc:gui:cave.png?15&nolink}} Cave Rec                                                                        | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](2)\\ [[eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                         | Incredibly weak in combat, but some of the most efficient siege chaff in the game. Useful for tearing down walls quickly at a low price.                                                                                                                                                                                                                                                                                                   | 
-| {{:nations:ea:agartha:pale_one.png?nolink}}                                                                   | **??Pale One??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18\\ + {{:misc:gui:cave.png?15&nolink}}  Cave Rec                                                                               | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](2)\\ [[eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[cold-blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]                                                                                         | No armor and a weak shield means that they will be cut to pieces by arrows. Recruit the armored ones if at all possible.                                                                                                                                                                                                                                                                                                                   | +| {{:nations:ea:agartha:pale_one.png?nolink}}                                                                   | **??Pale One??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18\\ + {{:misc:gui:cave.png?15&nolink}}  Cave Rec                                                                               | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](2)\\ [[Eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                         | No armor and a weak shield means that they will be cut to pieces by arrows. Recruit the armored ones if at all possible.                                                                                                                                                                                                                                                                                                                   | 
-| {{:nations:ea:agartha:wet_one.png?nolink}}\\ {{:nations:ea:agartha:wet_one_2.png?nolink}}                  | **??Wet One#1489??**\\ **??Wet One#1491??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18\\ + {{:misc:gui:cave.png?15&nolink}} cave Rec\\ + {{:misc:gui:sea.png?15&nolink}} Underwater Rec  | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] 2\\ [[eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[cold-blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]                                                                                          | Weak, cheap and quickly massable source of HP and siege strength that comes out of underwater forts. Suffers from the same problem as the land-based unarmored Pale Ones. Faster underwater.                                                                                                                                                                                                                                                                  | +| {{:nations:ea:agartha:wet_one.png?nolink}}\\ {{:nations:ea:agartha:wet_one_2.png?nolink}}                  | **??Wet One#1489??**\\ **??Wet One#1491??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18\\ + {{:misc:gui:cave.png?15&nolink}} cave Rec\\ + {{:misc:gui:sea.png?15&nolink}} Underwater Rec  | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] 2\\ [[Eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                          | Weak, cheap and quickly massable source of HP and siege strength that comes out of underwater forts. Suffers from the same problem as the land-based unarmored Pale Ones. Faster underwater.                                                                                                                                                                                                                                                                  | 
-| {{:nations:ea:agartha:wetone2.png?&nolink}} \\ {{:nations:ea:agartha:wet_one_3.png?nolink}}                | **??Wet One#1635??**\\ **??Wet One#1636??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 5\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18\\ {{:misc:gui:sea.png?15&nolink}} Underwater Rec Only                                             | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](2)\\ [[eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[cold-blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]                                                                                        | :::                                                                                                                                                                                                                                                                                                                                                                                                                                        | +| {{:nations:ea:agartha:wetone2.png?&nolink}} \\ {{:nations:ea:agartha:wet_one_3.png?nolink}}                | **??Wet One#1635??**\\ **??Wet One#1636??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 5\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18\\ {{:misc:gui:sea.png?15&nolink}} Underwater Rec Only                                             | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](2)\\ [[Eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                        | :::                                                                                                                                                                                                                                                                                                                                                                                                                                        | 
-| {{:nations:ea:agartha:pale_one_warrior_2.png?nolink}}                                                         | **??Pale One Warrior#1464??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18\\ + {{:misc:gui:cave.png?15&nolink}} cave Rec                                                                  | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](2)\\ [[eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}}[[cold-blooded]] \\ {{:abilities:amphibious.png?15&nolink}}[[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]                                                                                          | Reasonably well armored and gold cheap making them good chaff. They are bad at hitting things, but that's what ??Earth Meld?? and Olm mindblasts are for.                                                                                                                                                                                                                                                                                  | +| {{:nations:ea:agartha:pale_one_warrior_2.png?nolink}}                                                         | **??Pale One Warrior#1464??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18\\ + {{:misc:gui:cave.png?15&nolink}} cave Rec                                                                  | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](2)\\ [[Eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}}[[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}}[[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                          | Reasonably well armored and gold cheap making them good chaff. They are bad at hitting things, but that's what ??Earth Meld?? and Olm mindblasts are for.                                                                                                                                                                                                                                                                                  | 
-| {{:nations:ea:agartha:pale_one_warrior.png?nolink}}                                                           | **??Pale One Warrior??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 19\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18\\ + {{:misc:gui:cave.png?15&nolink}} cave Rec                                                                       | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](2)\\ [[eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}}[[cold-blooded]] \\ {{:abilities:amphibious.png?15&nolink}}[[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]                                                                                          | :::                                                                                                                                                                                                                                                                                                                                                                                                                                        | +| {{:nations:ea:agartha:pale_one_warrior.png?nolink}}                                                           | **??Pale One Warrior??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 19\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18\\ + {{:misc:gui:cave.png?15&nolink}} cave Rec                                                                       | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](2)\\ [[Eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}}[[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}}[[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                          | :::                                                                                                                                                                                                                                                                                                                                                                                                                                        | 
-| {{:nations:ea:agartha:cavern_guard.png?nolink}}                                                               | **??Cavern Guard??**\\ {{gold}} 12\\ {{:misc:gui:resources.png?15&nolink}} 23\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24\\ + {{:misc:gui:cave.png?15&nolink}} cave Rec                                                                          | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](2)\\ {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence Bonus]](1)\\  [[eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[cold-blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]       | The more respectable of the size 3  Pale Ones with better stats and  respectable body prot for the EA.\\ Have a high damage glave that will kill most units if they manage to hit them with their very low attack skill. \\ Useful as siege attacker and defenders. Suffer from missing and being hit back a lot, but become more effective if you can use magic for better stats.                                                                | +| {{:nations:ea:agartha:cavern_guard.png?nolink}}                                                               | **??Cavern Guard??**\\ {{gold}} 12\\ {{:misc:gui:resources.png?15&nolink}} 23\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24\\ + {{:misc:gui:cave.png?15&nolink}} cave Rec                                                                          | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](2)\\ {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence Bonus]](1)\\  [[Eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]       | The more respectable of the size 3  Pale Ones with better stats and  respectable body prot for the EA.\\ Have a high damage glave that will kill most units if they manage to hit them with their very low attack skill. \\ Useful as siege attacker and defenders. Suffer from missing and being hit back a lot, but become more effective if you can use magic for better stats.                                                                | 
-| {{:nations:ea:agartha:ancient_one.png?nolink}}                                                                | **??Ancient One#1469??**\\  {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 19\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 32                                                                                                                   | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] 5\\ [[eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[cold-blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]                                        | Big, sacred, decently geared, and reasonably skilled for Pale Ones. They are not exceptional but are not bad either. They are Recruit anywhere Sacreds and bigger stats for being giants, but size 4(the worst size) and still have bad attack and defence.\\ Thay are still good to mass if you use a bless or spell to fix or compliment them.                                                                                           | +| {{:nations:ea:agartha:ancient_one.png?nolink}}                                                                | **??Ancient One#1469??**\\  {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 19\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 32                                                                                                                   | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] 5\\ [[Eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                        | Big, sacred, decently geared, and reasonably skilled for Pale Ones. They are not exceptional but are not bad either. They are Recruit anywhere Sacreds and bigger stats for being giants, but size 4(the worst size) and still have bad attack and defence.\\ They are still good to mass if you use a bless or spell to fix or compliment them.                                                                                           | 
-| {{:nations:ea:agartha:ancient_wet_one.png?nolink}}\\ {{:nations:ea:agartha:ancient_wet_one_2.png?nolink}}  | **??Ancient Wet One#2490??**\\ **??Ancient Wet One#2489??**\\  {{gold}} 35\\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 32\\ + {{:misc:gui:sea.png?15&nolink}} Underwater only                            | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ [[eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[cold-blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]                                      | Inferiorly geared ancient one from underwater where they are faster.\\ Could consider if you need all the few provinces you have to be pumping out sacreds.                                                                                                                                                                                                                                                                                                    | +| {{:nations:ea:agartha:ancient_wet_one.png?nolink}}\\ {{:nations:ea:agartha:ancient_wet_one_2.png?nolink}}  | **??Ancient Wet One#2490??**\\ **??Ancient Wet One#2489??**\\  {{gold}} 35\\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 32\\ + {{:misc:gui:sea.png?15&nolink}} Underwater only                            | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ [[Eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                      | Inferiorly geared Ancient One from underwater where they are faster.\\ Could consider if you need all the few provinces you have to be pumping out sacreds.                                                                                                                                                                                                                                                                                                    | 
-| {{:nations:ea:agartha:ancient_stone_hurler.png?nolink}}                                                       | **??Ancient Stone Hurler#1488??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 32                                                                                                            | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](10)\\ [[eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[cold-blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]                                     | Stone Hurlers somehow have higher HP than their Melee equivalents. Boulders are high damage but extremely short range. Their best use is as very cost-effective siege strength.\\ This does require very high finesse in scripting skills but if you line it up right you can devastate elves with thrown rocks that ignore their glamour and protection. \\ You usually whant to invest in armour as  resources are rarely a limiting factor. +| {{:nations:ea:agartha:ancient_stone_hurler.png?nolink}}                                                       | **??Ancient Stone Hurler#1488??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 32                                                                                                            | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](10)\\ [[Eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                     | Stone Hurlers somehow have higher HP than their Melee equivalents. Boulders are high damage but extremely short range. Their best use is as very cost-effective siege strength.\\ This does require very high finesse in scripting skills but if you line it up right you can devastate elves with thrown rocks that ignore their glamour and protection. \\ You usually want to invest in armour as  resources are rarely a limiting factor. 
-| {{:nations:ea:agartha:ancient_stone_hurler_2.png?nolink}}                                                     | **??Ancient Stone Hurler#1495??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 32                                                                                                           | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](10)\\ [[eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[cold-blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]                                     | :::                                                                                                                                                                                                                                                                                                                                                                                                                                        | +| {{:nations:ea:agartha:ancient_stone_hurler_2.png?nolink}}                                                     | **??Ancient Stone Hurler#1495??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 32                                                                                                           | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](10)\\ [[Eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                     | :::                                                                                                                                                                                                                                                                                                                                                                                                                                        | 
-| {{:nations:ea:agartha:seal_guard.png?nolink}}                                                                 | **??Seal Guard??**\\  {{gold}} 45\\ {{:misc:gui:resources.png?15&nolink}} 37\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 39\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                                                                     | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ [[eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[cold-blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]                                      | The most elite of the ancient, geared in the best armour and weapon but only has average human attack and defence.\\ Not that expensive for a giant and the magic glave will obliterate health through prot and several other damage protection abilities if you can get the attack to land.\\                                                                                                                                           | +| {{:nations:ea:agartha:seal_guard.png?nolink}}                                                                 | **??Seal Guard??**\\  {{gold}} 45\\ {{:misc:gui:resources.png?15&nolink}} 37\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 39\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                                                                     | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ [[Eyes]](1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                      | The most elite of the ancient, geared in the best armour and weapon but only has average human attack and defence.\\ Not that expensive for a giant and the magic glave will obliterate health through prot and several other damage protection abilities if you can get the attack to land.\\                                                                                                                                           | 
-| {{:nations:ea:agartha:great_olm.png?nolink}}                                                                  | **??Great Olm??**\\ {{gold}} 50\\  {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21\\ {{:misc:gui:fortress.png?20&nolink}} Capital and {{:misc:gui:cave.png?15&nolink}} cave Rec Only                         | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:blind.png?15&nolink}} [[blind]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]\\ {{:abilities:resist_cold.png?15&nolink}} [[Resist Cold]](5)\\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]](15)\\ {{:abilities:spirit_sight.png?15&nolink}} [[spirit sight]]  | One of your better expansion options.\\ Has good HP, MR and Morale for a mindblaster unit. Despite Pale Ones having horrible reaction times, it only a matter of walking up and impaling the foes one by one when a large stack of Olms paralyzes them in place. \\ Olms are an early game enabler, so Fortify all caves and protect your early Olm Stacks.                                                                                |+| {{:nations:ea:agartha:great_olm.png?nolink}}                                                                  | **??Great Olm??**\\ {{gold}} 50\\  {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21\\ {{:misc:gui:fortress.png?20&nolink}} Capital and {{:misc:gui:cave.png?15&nolink}} cave Rec Only                         | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:blind.png?15&nolink}} [[Blind]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]\\ {{:abilities:resist_cold.png?15&nolink}} [[Resist Cold]](5)\\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]](15)\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | One of your better expansion options.\\ Has good HP, MR and Morale for a mindblaster unit. Despite Pale Ones having horrible reaction times, it only a matter of walking up and impaling the foes one by one when a large stack of Olms paralyzes them in place. \\ Olms are an early game enabler, so Fortify all caves and protect your early Olm Stacks.                                                                                |
  
  
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 ^ Sprite                                                              ^ Unit Name                                                                          ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ^ ^ Sprite                                                              ^ Unit Name                                                                          ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ^
-| {{:nations:ea:agartha:Earth-blooded.png?nolink}}                 | **??Ogon - Earth-Blooded??**\\ Hero Arival turn Limiet(20)                         | {{path>F2E5H3}} {{:misc:gui:research.png?15&nolink}}19\\ {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](20%)\\ {{:abilities:reinvigoration.png?15&nolink}} [[Reinvigoration]](4)\\ [[eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[cold-blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]              | Your biggest earth mage, if for some reason you didn't take earth on your pretender for the free bless points this guy will be your big earth caster, dropping things like ??Earth Blood Deep Well??, ??Riches from Beneath??, and ??King of Elemental Earth??. If you did take an earth pretender then Ogon lets you spam ??Earth Attack?? or get off big earth spells early in fights when it is absolutely crucial.                                                                                                                    | +| {{:nations:ea:agartha:Earth-blooded.png?nolink}}                 | **??Ogon - Earth-Blooded??**\\ Hero Arrival turn Limit(20)                         | {{path>F2E5H3}} {{:misc:gui:research.png?15&nolink}}19\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](20%)\\ {{:abilities:reinvigoration.png?15&nolink}} [[Reinvigoration]](4)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]              | Your biggest earth mage, if for some reason you didn't take earth on your pretender for the free bless points this guy will be your big earth caster, dropping things like ??Earth Blood Deep Well??, ??Riches from Beneath??, and ??King of Elemental Earth??. If you did take an earth pretender then Ogon lets you spam ??Earth Attack?? or get off big earth spells early in fights when it is absolutely crucial.                                                                                                                    | 
-| {{:nations:ea:agartha:member_of_the_closed_council.png?nolink}}  | **??Moss Agate - Member of the Closed Council??**\\ Hero Arival turn Limiet(10)    | {{path>W1E4N2H3}} {{:misc:gui:research.png?15&nolink}}19\\ {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](15%)\\ {{:abilities:supply_bonus.png?15&nolink}} [[supply Bonus]](20)\\ [[eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[cold-blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]\\ [[Female]]  | Your ticket to breaking into nature magic! If for some reason you haven't found a single independent nature mage in the early age. On top of site searching for nature sites directly they can ??Contact Naiad??s to produce more nature mages. High level nature magic is fantastic for Agartha, letting them cast ??Mass Regeneration?? in combination with the usual earth based protection boosters for some fabulously tough troops as well as putting up ??Foul Vapors?? for important fights or to make PD traps all the nastier. +| {{:nations:ea:agartha:member_of_the_closed_council.png?nolink}}  | **??Moss Agate - Member of the Closed Council??**\\ Hero Arrival turn Limit(10)    | {{path>W1E4N2H3}} {{:misc:gui:research.png?15&nolink}}19\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](15%)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]](20)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]\\ [[Female]]  | Your ticket to breaking into nature magic! If for some reason you haven't found a single independent nature mage in the early age. On top of site searching for nature sites directly they can ??Contact Naiad??s to produce more nature mages. High level nature magic is fantastic for Agartha, letting them cast ??Mass Regeneration?? in combination with the usual earth based protection boosters for some fabulously tough troops as well as putting up ??Foul Vapors?? for important fights or to make PD traps all the nastier. 
-| {{:nations:ea:agartha:member_of_the_closed_council.png?nolink}}  | **??Lapis - Member of the Closed Council??**\\ Hero Arival turn Limiet(10)         | {{path>W2E4D2H3}} {{:misc:gui:research.png?15&nolink}}21\\ {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](20%)\\ {{:abilities:horror_mark.png?15&nolink}} [[horror mark]]\\ [[eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[cold-blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]\\ [[Female]]        | Oracle of the Dead with water magic!\\ Another nymph summoner, use two water booster to summon the  {{path>W3D3}} ??Kokythiad?? and use all the new water/death mages to cast ??Stygian Rains?? and toss around big water magic.                                                                                                                                                                                                                                                                                                          | +| {{:nations:ea:agartha:member_of_the_closed_council.png?nolink}}  | **??Lapis - Member of the Closed Council??**\\ Hero Arrival turn Limit(10)         | {{path>W2E4D2H3}} {{:misc:gui:research.png?15&nolink}}21\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](20%)\\ {{:abilities:horror_mark.png?15&nolink}} [[Horror Mark]]\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]\\ [[Female]]        | Oracle of the Dead with water magic!\\ Another nymph summoner, use two water boosters to summon the  {{path>W3D3}} ??Kokythiad?? and use all the new water/death mages to cast ??Stygian Rains?? and toss around big water magic.                                                                                                                                                                                                                                                                                                          | 
-| {{:nations:ea:agartha:member_of_the_closed_council.png?nolink}}  | **??Obsidian Eye - Member of the Closed Council??**\\ Hero Arival turn Limiet(10)  | {{path>E4D3H3}} {{:misc:gui:research.png?15&nolink}}19\\ {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](20%)\\ [[eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[cold-blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]                                                                                  | The most powerful death mage you are likely to get. Important for casting ??Darkness?? to win fights out of caves and casting ??Lichcraft?? to get more darkness casters. Remember to use twiceborn to keep them safe.                                                                                                                                                                                                                                                                                                                    | +| {{:nations:ea:agartha:member_of_the_closed_council.png?nolink}}  | **??Obsidian Eye - Member of the Closed Council??**\\ Hero Arival turn Limiet(10)  | {{path>E4D3H3}} {{:misc:gui:research.png?15&nolink}}19\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](20%)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                  | The most powerful death mage you are likely to get. Important for casting ??Darkness?? to win fights out of caves and casting ??Lichcraft?? to get more darkness casters. Remember to use twiceborn to keep them safe.                                                                                                                                                                                                                                                                                                                    | 
-| {{:nations:ea:agartha:ancient_olm.png?nolink}}                   | **??Deepthought - Ancient Olm??​**                                                 | {{path>W3E3}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:spirit_sight.png?15&nolink}}[[spirit-sight]]\\ {{:abilities:blind.png?15&nolink}} [[blind]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}}[[need not eat]] \\ {{:abilities:resist_cold.png?15&nolink}}[[Resist Cold]](10)\\ {{:abilities:resist_poison.png?15&nolink}}[[Resist Poison]](15)\\ {{:abilities:fortune_teller.png?15&nolink}}[[Fortune Teller]](15%)                                                  | Most powerful water mage in Agartha. Makes summoning a ??Queen of Elemental Water?? a snap. All other major water spells as well.                                                                                                                                                                                                                                                                                                                                                                                                         | +| {{:nations:ea:agartha:ancient_olm.png?nolink}}                   | **??Deepthought - Ancient Olm??​**                                                 | {{path>W3E3}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:spirit_sight.png?15&nolink}}[[Spirit Sight]]\\ {{:abilities:blind.png?15&nolink}} [[Blind]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}}[[Need not Eat]] \\ {{:abilities:resist_cold.png?15&nolink}}[[Resist Cold]](10)\\ {{:abilities:resist_poison.png?15&nolink}}[[Resist Poison]](15)\\ {{:abilities:fortune_teller.png?15&nolink}}[[Fortune Teller]](15%)                                                  | Most powerful water mage in Agartha. Makes summoning a ??Queen of Elemental Water?? a snap. All other major water spells as well.                                                                                                                                                                                                                                                                                                                                                                                                         | 
-| {{:nations:ea:agartha:olmspawn.png?nolink}}                      | **??Emberstream - Olm Spawn??​**  \\ Multi-hero                                    | {{path>W1E1H1,100%FWED}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:spirit_sight.png?15&nolink}}[[spirit-sight]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}}[[need not eat]] \\ {{:abilities:resist_cold.png?15&nolink}}[[Resist Cold]](5)\\ {{:abilities:resist_poison.png?15&nolink}}[[Resist Poison]](15)                                                                                                                                                            | A fun thug chassis. Slower than normal but decent combat stats for Agarthan.                                                                                                                                                                                                                                                                                                                                                                                                                                                              |+| {{:nations:ea:agartha:olmspawn.png?nolink}}                      | **??Emberstream - Olm Spawn??​**  \\ Multi-hero                                    | {{path>W1E1H1,100%FWED}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:spirit_sight.png?15&nolink}}[[Spirit Sight]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}}[[Need not Eat]] \\ {{:abilities:resist_cold.png?15&nolink}}[[Resist Cold]](5)\\ {{:abilities:resist_poison.png?15&nolink}}[[Resist Poison]](15)                                                                                                                                                            | The Agarthan multi-hero, it's most notable feature is that it's EA Agarthas best leader with 120 Leadership and 55 Magic Ldr. It's a decent thug chassis. Slower than normal but decent combat stats for an Agarthan.                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
 ===== Magic ===== ===== Magic =====
  
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-  ***??Revive Cavern Wights??** Conj 3, {{path>D1E1}}, {{gems>8D}}. ({{:nations:ea:agartha:cavern_Wight.png?nolink}}??Cavern Wight?? x3). An ??Wight?? upgread to Cavern Guard. Better stats with more defence and [[Cold Aura]]. +  ***??Revive Cavern Wights??** Conj 3, {{path>D1E1}}, {{gems>8D}}. ({{:nations:ea:agartha:cavern_Wight.png?nolink}}??Cavern Wight?? x3). Upgraded undead version of Cavern Guard. Comes with better stats with more defence and [[Cold Aura]]. Very expensive ritual for the benefit, also you're likely to take heat scales so the cold aura won't benefit you
-  ***??Bind Penumbral??** Conj 3, {{path>D1E1}}, {{gems>1D}}. ({{:nations:ma:agartha:penumbral.png?nolink}}??Penumbral?? x1) Pale one Ghost+  ***??Bind Penumbral??** Conj 3, {{path>D1E1}}, {{gems>1D}}. ({{:nations:ma:agartha:penumbral.png?nolink}}??Penumbral?? x1) Summons a ghost of a Pale One, comes with ethereal and life drain.  
-  ***??Bind Umbral??** Conj 5, {{path>D2E1}}, {{gems>2D}}. ({{:nations:ea:agartha:umbral.png?nolink}}??Umbral??x1). Better ghost of an Ancient Pale onehas the HP and Strength when pared with other troops to take the heat off them to be a good investment in strength gems. [[Armor piercing]] High damage [[life drain]] counter lots of things.+  ***??Bind Umbral??** Conj 5, {{path>D2E1}}, {{gems>2D}}. ({{:nations:ea:agartha:umbral.png?nolink}}??Umbral??x1). Summon a ghost of an Ancient Pale One. Comes with ethereal and life drain like the lesser Umbrals. [[Armor piercing]] High damage [[life drain]] counters lots of thingsHas the HP and Strength when paired with other troops to take the heat off them to be a good investment in death gems.
  
-  ***??Barathrus Pact??** Conj 3, {{path>E2}}, {{gems>2E}}, Practly Cap only. ({{:nations:ea:agartha:earth_elemental.png?nolink}}??Earth Elemental?? x1) Summon a terminate Earth Elemental. Too situational to have to produce one in the cap then have to lug it to the battlefield when ??Summon Earth Elemental?? works just as well.   +  ***??Barathrus Pact??** Conj 3, {{path>E2}}, {{gems>2E}}, Cap only. ({{:nations:ea:agartha:earth_elemental.png?nolink}}??Earth Elemental#495?? x1) Summon one 3rd stage Earth Elemental. Too situational to have to produce one in the cap then have to lug it to the battlefield when ??Summon Earth Elemental?? works just as well.   
-  ***??Rhuax Pact??** Conj 3, {{path>F1E1}}, {{gems>2F}}, Practly Cap only. ({{:nations:ea:agartha:magma_child.png?nolink}}??Magma Child?? x5). Lesser ??Fire Element??at a steal. The one of the best units Agartha can use as a frontline troop. another resone Agartha like {{heat}} scales. +  ***??Rhuax Pact??** Conj 3, {{path>F1E1}}, {{gems>2F}}, Cap only. ({{:nations:ea:agartha:magma_child.png?nolink}}??Magma Child?? x5). Fire elementals at a steal. One of the best units Agartha can use as a frontline troops and another reason why Agartha likes {{heat}} scales. This is why you rush Conjuration 3
-   +   ***??Living Mercury??** Enchantment 5, {{path>W1E1}}, {{gems>7W}}. ({{:nations:ma:agartha:living_mercury.png?nolink}}??Living Mercury#2515?? x1) Poisonous ??Water Elemental?? with more HP and Strength, Don't forget the [[Poison Cloud]]. Given water elemental's normal durability, you will be saving gems in the long term. A mid to late-game erosive troop. Be careful as this will kill your own living troops and mage with bad placement. Pairs best with the poison-resistant ??Magma Child??ren, and undead spam as they build a wall between the aura death while holding enemies in it. 
-  ***??Liquid Flames of Rhuax??** Evocation 5, {{path>F3E1}}. A ??Falling Fires?? sidegrade, doing 24 AP Fire DMG scaling with {{:misc:magic:fire.png?14&nolink}} (+2 Dmg) in the square hit, and doing 10 AP Fire DMG (unscaled) with a larger AOE. Squares caught in the second AOE get lingering clouds of [[Heat-Aura|Heat]] that cause 15 AN [[Fatigue]]. Unfortunately, it's not a very //cheap// spell; 52.5% of your Oracles of Subterranean Fires can cast it, but only 2.5% of your Oracles of Subterranean Fires can do it without spending {{gems>1F}}+ 
-  ***??Living Mercury??** Enchantment 5, {{path>W1E1}}, {{gems>7W}}. ({{:nations:ma:agartha:living_mercury.png?nolink}}??Living Mercury?? x1) what if ??Water Elemental?? but was a liquid metal that in real life is so poisonous it will shorten your life from even minor contact. Only a size 5 with 3 crush attacks, with more HP and Strength, Don't forget the [[Poison Cloud]]. Giving water elemental's normal durability, you will be saving gems in the long term. A mid to late-game erosive troop. Be careful as this will kill your own living troops and mage with bad placement. Pares best with Magma Child, and undead spam as they build a wall between the aura death while holding enemies in it.   +  ***??Liquid Flames of Rhuax??** Evocation 5, {{path>F3E1}}. A ??Falling Fires?? sidegrade, doing 24 AP Fire DMG scaling with {{:misc:magic:fire.png?14&nolink}} (+2 Dmg) in the square hit, and doing 10 AP Fire DMG (unscaled) with a larger AOE. Squares caught in the second AOE get lingering clouds of [[Heat-Aura|Heat]] that cause 15 AN [[Fatigue]]. Unfortunately, it's not a very accessible spell; Only 52.5% of your Oracles of Subterranean Fires are cast it without spending gems. 
-   +  
-  ***??Mirror of Earths Memories??** Thaumaturgy 4, {{path>W2E1}} for {{gems>5W}}. find the gems you national use if your find another cave.+  
 +  ***??Mirror of Earths Memories??** Thaumaturgy 4, {{path>W2E1}} for {{gems>5W}}. Remote site searching for all Earth, Fire, Water and Death sites, limited to caves though.
      
   ***??Unleash Imprisoned Ones??** Alteration 9, {{path>E6D4}}, {{gems>100E}}. ({{:nations:ea:agartha:god_vessel.png?nolink}}??God Vessel#2498??x1 & {{:nations:ea:agartha:god_vessel_2.png?nolink}}??God Vessel#2499??x1 & {{:nations:ea:agartha:god_vessel_3.png?nolink}}??God Vessel#2500??x1). You nuke your own capital, replacing your capital's Magic Sites with the **Chamber of the Broken Seal**, which provides {{gems>5D}} but increases {{:misc:scales:death.png?14&nolink}}Death [[Scales]]. In exchange, you get three super-powerful [[Undead]] chassis styled after Tartarians, who kill a **LOT** of your taxpayers each turn and passively turn a lot of [[Corpses]] into ??Soulless??. Your control over the three varies, with the Cyclopean one always making its own moves and the Cronus-like one listening to you a quarter of the time, but all have the same 25% chance to flip **independent** on you. On death they irreversibly turn into the ({{:nations:ea:agartha:legion_of_gods.png?nolink}}??Legion of Gods??), a [[True Ethereal]] [[Soul-Slay|Soul-Eater]] which also generates [[Unrest]] but actually has a lower chance to turn against you -- provided that it hasn't flipped already. This breaks you into [[Astral]], by the way, and may give you powerful [[Air]].   ***??Unleash Imprisoned Ones??** Alteration 9, {{path>E6D4}}, {{gems>100E}}. ({{:nations:ea:agartha:god_vessel.png?nolink}}??God Vessel#2498??x1 & {{:nations:ea:agartha:god_vessel_2.png?nolink}}??God Vessel#2499??x1 & {{:nations:ea:agartha:god_vessel_3.png?nolink}}??God Vessel#2500??x1). You nuke your own capital, replacing your capital's Magic Sites with the **Chamber of the Broken Seal**, which provides {{gems>5D}} but increases {{:misc:scales:death.png?14&nolink}}Death [[Scales]]. In exchange, you get three super-powerful [[Undead]] chassis styled after Tartarians, who kill a **LOT** of your taxpayers each turn and passively turn a lot of [[Corpses]] into ??Soulless??. Your control over the three varies, with the Cyclopean one always making its own moves and the Cronus-like one listening to you a quarter of the time, but all have the same 25% chance to flip **independent** on you. On death they irreversibly turn into the ({{:nations:ea:agartha:legion_of_gods.png?nolink}}??Legion of Gods??), a [[True Ethereal]] [[Soul-Slay|Soul-Eater]] which also generates [[Unrest]] but actually has a lower chance to turn against you -- provided that it hasn't flipped already. This breaks you into [[Astral]], by the way, and may give you powerful [[Air]].
 +       * Should your Legion of Gods flip on you, do **NOT** try [[thugs-and-supercombatants|thugging]] it; its three attacks are an AOE-1 [[cursed-luck|Luck-Cursing]], an AOE-1 [[life-drain|Life-Draining]], and a single-target suck that steals the target's ENTIRE HP **AND** [[Soul-Slay|Soul-Slays]] them. All three attacks can be negated by Magic Resistance, but the high magic paths on the bastard make these tougher-than-normal to resist. The Legion also has multiple tricks to handle traditional armies, such as [[true-ethereal|a 50% chance to dodge magic spells]], [[Unsurroundable|a massive bonus +10 against harassment]], and a Fear Aura that's thick enough to sometimes reach two squares out. On the other hand, the only tricks the Legion has against the [[Mindless]] are standard [[Ethereal|Etherealness]], [[Damage Reversal]], and the chance it might teleport right on top of your mind-possessing commanders.
  
 ==== Notable Generic Magic ==== ==== Notable Generic Magic ====
agartha-ea.1656673685.txt.gz · Last modified: 2022/07/01 11:08 by wigglefig