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agartha-ea [2022/07/29 15:55]
runarj [Units]
agartha-ea [2023/09/27 05:49] (current)
fenrir [National Spells & Summons]
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 ^ Sprite                                                              ^ Unit Name                                                                          ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ^ ^ Sprite                                                              ^ Unit Name                                                                          ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ^
-| {{:nations:ea:agartha:Earth-blooded.png?nolink}}                 | **??Ogon - Earth-Blooded??**\\ Hero Arival turn Limiet(20)                         | {{path>F2E5H3}} {{:misc:gui:research.png?15&nolink}}19\\ {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](20%)\\ {{:abilities:reinvigoration.png?15&nolink}} [[Reinvigoration]](4)\\ [[eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[cold-blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]              | Your biggest earth mage, if for some reason you didn't take earth on your pretender for the free bless points this guy will be your big earth caster, dropping things like ??Earth Blood Deep Well??, ??Riches from Beneath??, and ??King of Elemental Earth??. If you did take an earth pretender then Ogon lets you spam ??Earth Attack?? or get off big earth spells early in fights when it is absolutely crucial.                                                                                                                    | +| {{:nations:ea:agartha:Earth-blooded.png?nolink}}                 | **??Ogon - Earth-Blooded??**\\ Hero Arrival turn Limit(20)                         | {{path>F2E5H3}} {{:misc:gui:research.png?15&nolink}}19\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](20%)\\ {{:abilities:reinvigoration.png?15&nolink}} [[Reinvigoration]](4)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]              | Your biggest earth mage, if for some reason you didn't take earth on your pretender for the free bless points this guy will be your big earth caster, dropping things like ??Earth Blood Deep Well??, ??Riches from Beneath??, and ??King of Elemental Earth??. If you did take an earth pretender then Ogon lets you spam ??Earth Attack?? or get off big earth spells early in fights when it is absolutely crucial.                                                                                                                    | 
-| {{:nations:ea:agartha:member_of_the_closed_council.png?nolink}}  | **??Moss Agate - Member of the Closed Council??**\\ Hero Arival turn Limiet(10)    | {{path>W1E4N2H3}} {{:misc:gui:research.png?15&nolink}}19\\ {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](15%)\\ {{:abilities:supply_bonus.png?15&nolink}} [[supply Bonus]](20)\\ [[eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[cold-blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]\\ [[Female]]  | Your ticket to breaking into nature magic! If for some reason you haven't found a single independent nature mage in the early age. On top of site searching for nature sites directly they can ??Contact Naiad??s to produce more nature mages. High level nature magic is fantastic for Agartha, letting them cast ??Mass Regeneration?? in combination with the usual earth based protection boosters for some fabulously tough troops as well as putting up ??Foul Vapors?? for important fights or to make PD traps all the nastier. +| {{:nations:ea:agartha:member_of_the_closed_council.png?nolink}}  | **??Moss Agate - Member of the Closed Council??**\\ Hero Arrival turn Limit(10)    | {{path>W1E4N2H3}} {{:misc:gui:research.png?15&nolink}}19\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](15%)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]](20)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]\\ [[Female]]  | Your ticket to breaking into nature magic! If for some reason you haven't found a single independent nature mage in the early age. On top of site searching for nature sites directly they can ??Contact Naiad??s to produce more nature mages. High level nature magic is fantastic for Agartha, letting them cast ??Mass Regeneration?? in combination with the usual earth based protection boosters for some fabulously tough troops as well as putting up ??Foul Vapors?? for important fights or to make PD traps all the nastier. 
-| {{:nations:ea:agartha:member_of_the_closed_council.png?nolink}}  | **??Lapis - Member of the Closed Council??**\\ Hero Arival turn Limiet(10)         | {{path>W2E4D2H3}} {{:misc:gui:research.png?15&nolink}}21\\ {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](20%)\\ {{:abilities:horror_mark.png?15&nolink}} [[horror mark]]\\ [[eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[cold-blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]\\ [[Female]]        | Oracle of the Dead with water magic!\\ Another nymph summoner, use two water booster to summon the  {{path>W3D3}} ??Kokythiad?? and use all the new water/death mages to cast ??Stygian Rains?? and toss around big water magic.                                                                                                                                                                                                                                                                                                          | +| {{:nations:ea:agartha:member_of_the_closed_council.png?nolink}}  | **??Lapis - Member of the Closed Council??**\\ Hero Arrival turn Limit(10)         | {{path>W2E4D2H3}} {{:misc:gui:research.png?15&nolink}}21\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](20%)\\ {{:abilities:horror_mark.png?15&nolink}} [[Horror Mark]]\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]\\ [[Female]]        | Oracle of the Dead with water magic!\\ Another nymph summoner, use two water boosters to summon the  {{path>W3D3}} ??Kokythiad?? and use all the new water/death mages to cast ??Stygian Rains?? and toss around big water magic.                                                                                                                                                                                                                                                                                                          | 
-| {{:nations:ea:agartha:member_of_the_closed_council.png?nolink}}  | **??Obsidian Eye - Member of the Closed Council??**\\ Hero Arival turn Limiet(10)  | {{path>E4D3H3}} {{:misc:gui:research.png?15&nolink}}19\\ {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](20%)\\ [[eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[cold-blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[need not eat]]                                                                                  | The most powerful death mage you are likely to get. Important for casting ??Darkness?? to win fights out of caves and casting ??Lichcraft?? to get more darkness casters. Remember to use twiceborn to keep them safe.                                                                                                                                                                                                                                                                                                                    | +| {{:nations:ea:agartha:member_of_the_closed_council.png?nolink}}  | **??Obsidian Eye - Member of the Closed Council??**\\ Hero Arival turn Limiet(10)  | {{path>E4D3H3}} {{:misc:gui:research.png?15&nolink}}19\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](20%)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                  | The most powerful death mage you are likely to get. Important for casting ??Darkness?? to win fights out of caves and casting ??Lichcraft?? to get more darkness casters. Remember to use twiceborn to keep them safe.                                                                                                                                                                                                                                                                                                                    | 
-| {{:nations:ea:agartha:ancient_olm.png?nolink}}                   | **??Deepthought - Ancient Olm??​**                                                 | {{path>W3E3}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:spirit_sight.png?15&nolink}}[[spirit-sight]]\\ {{:abilities:blind.png?15&nolink}} [[blind]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}}[[need not eat]] \\ {{:abilities:resist_cold.png?15&nolink}}[[Resist Cold]](10)\\ {{:abilities:resist_poison.png?15&nolink}}[[Resist Poison]](15)\\ {{:abilities:fortune_teller.png?15&nolink}}[[Fortune Teller]](15%)                                                  | Most powerful water mage in Agartha. Makes summoning a ??Queen of Elemental Water?? a snap. All other major water spells as well.                                                                                                                                                                                                                                                                                                                                                                                                         | +| {{:nations:ea:agartha:ancient_olm.png?nolink}}                   | **??Deepthought - Ancient Olm??​**                                                 | {{path>W3E3}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:spirit_sight.png?15&nolink}}[[Spirit Sight]]\\ {{:abilities:blind.png?15&nolink}} [[Blind]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}}[[Need not Eat]] \\ {{:abilities:resist_cold.png?15&nolink}}[[Resist Cold]](10)\\ {{:abilities:resist_poison.png?15&nolink}}[[Resist Poison]](15)\\ {{:abilities:fortune_teller.png?15&nolink}}[[Fortune Teller]](15%)                                                  | Most powerful water mage in Agartha. Makes summoning a ??Queen of Elemental Water?? a snap. All other major water spells as well.                                                                                                                                                                                                                                                                                                                                                                                                         | 
-| {{:nations:ea:agartha:olmspawn.png?nolink}}                      | **??Emberstream - Olm Spawn??​**  \\ Multi-hero                                    | {{path>W1E1H1,100%FWED}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:spirit_sight.png?15&nolink}}[[spirit-sight]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}}[[need not eat]] \\ {{:abilities:resist_cold.png?15&nolink}}[[Resist Cold]](5)\\ {{:abilities:resist_poison.png?15&nolink}}[[Resist Poison]](15)                                                                                                                                                            | A fun thug chassis. Slower than normal but decent combat stats for Agarthan.                                                                                                                                                                                                                                                                                                                                                                                                                                                              |+| {{:nations:ea:agartha:olmspawn.png?nolink}}                      | **??Emberstream - Olm Spawn??​**  \\ Multi-hero                                    | {{path>W1E1H1,100%FWED}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:spirit_sight.png?15&nolink}}[[Spirit Sight]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}}[[Need not Eat]] \\ {{:abilities:resist_cold.png?15&nolink}}[[Resist Cold]](5)\\ {{:abilities:resist_poison.png?15&nolink}}[[Resist Poison]](15)                                                                                                                                                            | The Agarthan multi-hero, it's most notable feature is that it's EA Agarthas best leader with 120 Leadership and 55 Magic Ldr. It's a decent thug chassis. Slower than normal but decent combat stats for an Agarthan.                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
 ===== Magic ===== ===== Magic =====
  
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   ***??Bind Umbral??** Conj 5, {{path>D2E1}}, {{gems>2D}}. ({{:nations:ea:agartha:umbral.png?nolink}}??Umbral??x1). Summon a ghost of an Ancient Pale One. Comes with ethereal and life drain like the lesser Umbrals. [[Armor piercing]] High damage [[life drain]] counters lots of things. Has the HP and Strength when paired with other troops to take the heat off them to be a good investment in death gems.   ***??Bind Umbral??** Conj 5, {{path>D2E1}}, {{gems>2D}}. ({{:nations:ea:agartha:umbral.png?nolink}}??Umbral??x1). Summon a ghost of an Ancient Pale One. Comes with ethereal and life drain like the lesser Umbrals. [[Armor piercing]] High damage [[life drain]] counters lots of things. Has the HP and Strength when paired with other troops to take the heat off them to be a good investment in death gems.
  
-  ***??Barathrus Pact??** Conj 3, {{path>E2}}, {{gems>2E}}, Cap only. ({{:nations:ea:agartha:earth_elemental.png?nolink}}??Earth Elemental?? x1) Summon one 2nd stage Earth Elemental. Too situational to have to produce one in the cap then have to lug it to the battlefield when ??Summon Earth Elemental?? works just as well.  +  ***??Barathrus Pact??** Conj 3, {{path>E2}}, {{gems>2E}}, Cap only. ({{:nations:ea:agartha:earth_elemental.png?nolink}}??Earth Elemental#495?? x1) Summon one 3rd stage Earth Elemental. Too situational to have to produce one in the cap then have to lug it to the battlefield when ??Summon Earth Elemental?? works just as well.  
   ***??Rhuax Pact??** Conj 3, {{path>F1E1}}, {{gems>2F}}, Cap only. ({{:nations:ea:agartha:magma_child.png?nolink}}??Magma Child?? x5). Fire elementals at a steal. One of the best units Agartha can use as a frontline troops and another reason why Agartha likes {{heat}} scales. This is why you rush Conjuration 3.   ***??Rhuax Pact??** Conj 3, {{path>F1E1}}, {{gems>2F}}, Cap only. ({{:nations:ea:agartha:magma_child.png?nolink}}??Magma Child?? x5). Fire elementals at a steal. One of the best units Agartha can use as a frontline troops and another reason why Agartha likes {{heat}} scales. This is why you rush Conjuration 3.
    ***??Living Mercury??** Enchantment 5, {{path>W1E1}}, {{gems>7W}}. ({{:nations:ma:agartha:living_mercury.png?nolink}}??Living Mercury#2515?? x1) Poisonous ??Water Elemental?? with more HP and Strength, Don't forget the [[Poison Cloud]]. Given water elemental's normal durability, you will be saving gems in the long term. A mid to late-game erosive troop. Be careful as this will kill your own living troops and mage with bad placement. Pairs best with the poison-resistant ??Magma Child??ren, and undead spam as they build a wall between the aura death while holding enemies in it.    ***??Living Mercury??** Enchantment 5, {{path>W1E1}}, {{gems>7W}}. ({{:nations:ma:agartha:living_mercury.png?nolink}}??Living Mercury#2515?? x1) Poisonous ??Water Elemental?? with more HP and Strength, Don't forget the [[Poison Cloud]]. Given water elemental's normal durability, you will be saving gems in the long term. A mid to late-game erosive troop. Be careful as this will kill your own living troops and mage with bad placement. Pairs best with the poison-resistant ??Magma Child??ren, and undead spam as they build a wall between the aura death while holding enemies in it.
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   ***??Unleash Imprisoned Ones??** Alteration 9, {{path>E6D4}}, {{gems>100E}}. ({{:nations:ea:agartha:god_vessel.png?nolink}}??God Vessel#2498??x1 & {{:nations:ea:agartha:god_vessel_2.png?nolink}}??God Vessel#2499??x1 & {{:nations:ea:agartha:god_vessel_3.png?nolink}}??God Vessel#2500??x1). You nuke your own capital, replacing your capital's Magic Sites with the **Chamber of the Broken Seal**, which provides {{gems>5D}} but increases {{:misc:scales:death.png?14&nolink}}Death [[Scales]]. In exchange, you get three super-powerful [[Undead]] chassis styled after Tartarians, who kill a **LOT** of your taxpayers each turn and passively turn a lot of [[Corpses]] into ??Soulless??. Your control over the three varies, with the Cyclopean one always making its own moves and the Cronus-like one listening to you a quarter of the time, but all have the same 25% chance to flip **independent** on you. On death they irreversibly turn into the ({{:nations:ea:agartha:legion_of_gods.png?nolink}}??Legion of Gods??), a [[True Ethereal]] [[Soul-Slay|Soul-Eater]] which also generates [[Unrest]] but actually has a lower chance to turn against you -- provided that it hasn't flipped already. This breaks you into [[Astral]], by the way, and may give you powerful [[Air]].   ***??Unleash Imprisoned Ones??** Alteration 9, {{path>E6D4}}, {{gems>100E}}. ({{:nations:ea:agartha:god_vessel.png?nolink}}??God Vessel#2498??x1 & {{:nations:ea:agartha:god_vessel_2.png?nolink}}??God Vessel#2499??x1 & {{:nations:ea:agartha:god_vessel_3.png?nolink}}??God Vessel#2500??x1). You nuke your own capital, replacing your capital's Magic Sites with the **Chamber of the Broken Seal**, which provides {{gems>5D}} but increases {{:misc:scales:death.png?14&nolink}}Death [[Scales]]. In exchange, you get three super-powerful [[Undead]] chassis styled after Tartarians, who kill a **LOT** of your taxpayers each turn and passively turn a lot of [[Corpses]] into ??Soulless??. Your control over the three varies, with the Cyclopean one always making its own moves and the Cronus-like one listening to you a quarter of the time, but all have the same 25% chance to flip **independent** on you. On death they irreversibly turn into the ({{:nations:ea:agartha:legion_of_gods.png?nolink}}??Legion of Gods??), a [[True Ethereal]] [[Soul-Slay|Soul-Eater]] which also generates [[Unrest]] but actually has a lower chance to turn against you -- provided that it hasn't flipped already. This breaks you into [[Astral]], by the way, and may give you powerful [[Air]].
 +       * Should your Legion of Gods flip on you, do **NOT** try [[thugs-and-supercombatants|thugging]] it; its three attacks are an AOE-1 [[cursed-luck|Luck-Cursing]], an AOE-1 [[life-drain|Life-Draining]], and a single-target suck that steals the target's ENTIRE HP **AND** [[Soul-Slay|Soul-Slays]] them. All three attacks can be negated by Magic Resistance, but the high magic paths on the bastard make these tougher-than-normal to resist. The Legion also has multiple tricks to handle traditional armies, such as [[true-ethereal|a 50% chance to dodge magic spells]], [[Unsurroundable|a massive bonus +10 against harassment]], and a Fear Aura that's thick enough to sometimes reach two squares out. On the other hand, the only tricks the Legion has against the [[Mindless]] are standard [[Ethereal|Etherealness]], [[Damage Reversal]], and the chance it might teleport right on top of your mind-possessing commanders.
  
 ==== Notable Generic Magic ==== ==== Notable Generic Magic ====
agartha-ea.1659110141.txt.gz · Last modified: 2022/07/29 15:55 by runarj