User Tools

Site Tools


agartha-ea

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
agartha-ea [2022/07/29 19:00]
runarj [National Spells & Summons] Wrong type of Elemental.
agartha-ea [2023/09/27 05:49] (current)
fenrir [National Spells & Summons]
Line 85: Line 85:
 | {{:nations:ea:agartha:member_of_the_closed_council.png?nolink}}  | **??Obsidian Eye - Member of the Closed Council??**\\ Hero Arival turn Limiet(10)  | {{path>E4D3H3}} {{:misc:gui:research.png?15&nolink}}19\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](20%)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                  | The most powerful death mage you are likely to get. Important for casting ??Darkness?? to win fights out of caves and casting ??Lichcraft?? to get more darkness casters. Remember to use twiceborn to keep them safe.                                                                                                                                                                                                                                                                                                                    | | {{:nations:ea:agartha:member_of_the_closed_council.png?nolink}}  | **??Obsidian Eye - Member of the Closed Council??**\\ Hero Arival turn Limiet(10)  | {{path>E4D3H3}} {{:misc:gui:research.png?15&nolink}}19\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 100%\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]](5)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](20%)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                  | The most powerful death mage you are likely to get. Important for casting ??Darkness?? to win fights out of caves and casting ??Lichcraft?? to get more darkness casters. Remember to use twiceborn to keep them safe.                                                                                                                                                                                                                                                                                                                    |
 | {{:nations:ea:agartha:ancient_olm.png?nolink}}                   | **??Deepthought - Ancient Olm??​**                                                 | {{path>W3E3}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:spirit_sight.png?15&nolink}}[[Spirit Sight]]\\ {{:abilities:blind.png?15&nolink}} [[Blind]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}}[[Need not Eat]] \\ {{:abilities:resist_cold.png?15&nolink}}[[Resist Cold]](10)\\ {{:abilities:resist_poison.png?15&nolink}}[[Resist Poison]](15)\\ {{:abilities:fortune_teller.png?15&nolink}}[[Fortune Teller]](15%)                                                  | Most powerful water mage in Agartha. Makes summoning a ??Queen of Elemental Water?? a snap. All other major water spells as well.                                                                                                                                                                                                                                                                                                                                                                                                         | | {{:nations:ea:agartha:ancient_olm.png?nolink}}                   | **??Deepthought - Ancient Olm??​**                                                 | {{path>W3E3}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:spirit_sight.png?15&nolink}}[[Spirit Sight]]\\ {{:abilities:blind.png?15&nolink}} [[Blind]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}}[[Need not Eat]] \\ {{:abilities:resist_cold.png?15&nolink}}[[Resist Cold]](10)\\ {{:abilities:resist_poison.png?15&nolink}}[[Resist Poison]](15)\\ {{:abilities:fortune_teller.png?15&nolink}}[[Fortune Teller]](15%)                                                  | Most powerful water mage in Agartha. Makes summoning a ??Queen of Elemental Water?? a snap. All other major water spells as well.                                                                                                                                                                                                                                                                                                                                                                                                         |
-| {{:nations:ea:agartha:olmspawn.png?nolink}}                      | **??Emberstream - Olm Spawn??​**  \\ Multi-hero                                    | {{path>W1E1H1,100%FWED}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:spirit_sight.png?15&nolink}}[[Spirit Sight]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}}[[Need not Eat]] \\ {{:abilities:resist_cold.png?15&nolink}}[[Resist Cold]](5)\\ {{:abilities:resist_poison.png?15&nolink}}[[Resist Poison]](15)                                                                                                                                                            | A fun thug chassis. Slower than normal but decent combat stats for Agarthan.                                                                                                                                                                                                                                                                                                                                                                                                                                                              |+| {{:nations:ea:agartha:olmspawn.png?nolink}}                      | **??Emberstream - Olm Spawn??​**  \\ Multi-hero                                    | {{path>W1E1H1,100%FWED}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:spirit_sight.png?15&nolink}}[[Spirit Sight]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}}[[Need not Eat]] \\ {{:abilities:resist_cold.png?15&nolink}}[[Resist Cold]](5)\\ {{:abilities:resist_poison.png?15&nolink}}[[Resist Poison]](15)                                                                                                                                                            | The Agarthan multi-hero, it's most notable feature is that it's EA Agarthas best leader with 120 Leadership and 55 Magic Ldr. It's a decent thug chassis. Slower than normal but decent combat stats for an Agarthan.                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
 ===== Magic ===== ===== Magic =====
  
Line 115: Line 115:
      
   ***??Unleash Imprisoned Ones??** Alteration 9, {{path>E6D4}}, {{gems>100E}}. ({{:nations:ea:agartha:god_vessel.png?nolink}}??God Vessel#2498??x1 & {{:nations:ea:agartha:god_vessel_2.png?nolink}}??God Vessel#2499??x1 & {{:nations:ea:agartha:god_vessel_3.png?nolink}}??God Vessel#2500??x1). You nuke your own capital, replacing your capital's Magic Sites with the **Chamber of the Broken Seal**, which provides {{gems>5D}} but increases {{:misc:scales:death.png?14&nolink}}Death [[Scales]]. In exchange, you get three super-powerful [[Undead]] chassis styled after Tartarians, who kill a **LOT** of your taxpayers each turn and passively turn a lot of [[Corpses]] into ??Soulless??. Your control over the three varies, with the Cyclopean one always making its own moves and the Cronus-like one listening to you a quarter of the time, but all have the same 25% chance to flip **independent** on you. On death they irreversibly turn into the ({{:nations:ea:agartha:legion_of_gods.png?nolink}}??Legion of Gods??), a [[True Ethereal]] [[Soul-Slay|Soul-Eater]] which also generates [[Unrest]] but actually has a lower chance to turn against you -- provided that it hasn't flipped already. This breaks you into [[Astral]], by the way, and may give you powerful [[Air]].   ***??Unleash Imprisoned Ones??** Alteration 9, {{path>E6D4}}, {{gems>100E}}. ({{:nations:ea:agartha:god_vessel.png?nolink}}??God Vessel#2498??x1 & {{:nations:ea:agartha:god_vessel_2.png?nolink}}??God Vessel#2499??x1 & {{:nations:ea:agartha:god_vessel_3.png?nolink}}??God Vessel#2500??x1). You nuke your own capital, replacing your capital's Magic Sites with the **Chamber of the Broken Seal**, which provides {{gems>5D}} but increases {{:misc:scales:death.png?14&nolink}}Death [[Scales]]. In exchange, you get three super-powerful [[Undead]] chassis styled after Tartarians, who kill a **LOT** of your taxpayers each turn and passively turn a lot of [[Corpses]] into ??Soulless??. Your control over the three varies, with the Cyclopean one always making its own moves and the Cronus-like one listening to you a quarter of the time, but all have the same 25% chance to flip **independent** on you. On death they irreversibly turn into the ({{:nations:ea:agartha:legion_of_gods.png?nolink}}??Legion of Gods??), a [[True Ethereal]] [[Soul-Slay|Soul-Eater]] which also generates [[Unrest]] but actually has a lower chance to turn against you -- provided that it hasn't flipped already. This breaks you into [[Astral]], by the way, and may give you powerful [[Air]].
 +       * Should your Legion of Gods flip on you, do **NOT** try [[thugs-and-supercombatants|thugging]] it; its three attacks are an AOE-1 [[cursed-luck|Luck-Cursing]], an AOE-1 [[life-drain|Life-Draining]], and a single-target suck that steals the target's ENTIRE HP **AND** [[Soul-Slay|Soul-Slays]] them. All three attacks can be negated by Magic Resistance, but the high magic paths on the bastard make these tougher-than-normal to resist. The Legion also has multiple tricks to handle traditional armies, such as [[true-ethereal|a 50% chance to dodge magic spells]], [[Unsurroundable|a massive bonus +10 against harassment]], and a Fear Aura that's thick enough to sometimes reach two squares out. On the other hand, the only tricks the Legion has against the [[Mindless]] are standard [[Ethereal|Etherealness]], [[Damage Reversal]], and the chance it might teleport right on top of your mind-possessing commanders.
  
 ==== Notable Generic Magic ==== ==== Notable Generic Magic ====
agartha-ea.1659121200.txt.gz · Last modified: 2022/07/29 19:00 by runarj