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agartha-ma [2022/08/19 02:03]
cactusowl [Heroes] -- cleaned up text, made less guide-y in places
agartha-ma [2023/04/01 03:47] (current)
cactusowl [Table]
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 Their mages emphasize Earth, with some access to Death, Water, and Fire; their cap-only ??Oracle of the Ancients?? is one of the strongest earth mages in the game. All are also priests. Their mages emphasize Earth, with some access to Death, Water, and Fire; their cap-only ??Oracle of the Ancients?? is one of the strongest earth mages in the game. All are also priests.
  
-Their troops are all infantry, both Pale One and human, with a variety of armor weights; most emphasize defense over offense. They have cap-only sacred ??Ancient One??s (giant Pale Ones) and ??Shard Guard??, extremely slow but strong half-olms.+Their troops are all infantry, both Pale One and human, with a variety of armor weights; most emphasize defense over offense. They have cap-only sacred ??Ancient One??s (giant Pale Ones) and ??Shard Guard??, extremely slow but strong and durable half-olms.
  
 MA Agartha also has a variety of national summons, and these form a core part of the nation's character; the nation often relies on them heavily. They can summon mindblasting ??Great Olm??s, cheap ??Magma Child??ren, blobs of ??Living Mercury??, and ethereal ghostly ??Umbral??s and ??Penumbral??s. Their most iconic and unique summons are the tough sacred statues in a variety of sizes, such as ??Sentinel?? and ??Granite Guardian??. MA Agartha also has a variety of national summons, and these form a core part of the nation's character; the nation often relies on them heavily. They can summon mindblasting ??Great Olm??s, cheap ??Magma Child??ren, blobs of ??Living Mercury??, and ethereal ghostly ??Umbral??s and ??Penumbral??s. Their most iconic and unique summons are the tough sacred statues in a variety of sizes, such as ??Sentinel?? and ??Granite Guardian??.
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 MA Agartha's dominion empowers the constructs it creates. Constructs will have 10% increased hit points in this dominion for each candle present. This will help disciple players as well as enemies should they have any constructs. They also get +1 earth bless point as long as their pretender has other access to Earth blesses. MA Agartha's dominion empowers the constructs it creates. Constructs will have 10% increased hit points in this dominion for each candle present. This will help disciple players as well as enemies should they have any constructs. They also get +1 earth bless point as long as their pretender has other access to Earth blesses.
  
-^  Special Race Attributes                                                                                                                                                                                                                                                                                                                          ^  Military                                                                                                                                                           ^  Magic Access                                                                                                                                                                                                                        ^  Priests                                                    Buildings                                                                        ^ +^  Special Race Attributes                                                                                                                                                                                                                                                                                                  ^  Military                                                                                                                                                                               ^  Magic Access                                                                                                                                                                                                                        ^  Priests                                                    Buildings                                                                        ^ 
-**Statues!**\\ **Humans:** \\ {{:abilities:darkvision.png?20&nolink}}50% dark vision\\ \\ **Pale Ones:**\\ {{:abilities:amphibious.png?20&nolink}}Amphibious options \\ {{:abilities:siege_bonus.png?20&nolink}}Siege Bonuses\\ {{:abilities:darkvision.png?20&nolink}}100% dark vision\\ {{:abilities:cold_blooded.png?20&nolink}} Cold blooded  | Medium and Heavy Infantry\\ Powerful Defense \\ {{:abilities:siege_bonus.png?20&nolink}}Siege Bonuses \\ {{:misc:magic:earth.png?20&nolink}} Earth bless points +1  | {{:misc:magic:earth.png?20&nolink}} Earth (max 4)\\ {{:misc:magic:fire.png?20&nolink}} Fire (max 1)\\ {{:misc:magic:water.png?20&nolink}} Water (max 1, 2 with national summon)\\ {{:misc:magic:death.png?20&nolink}} Death (max 2)  | {{:magicpath:path_h.png?20&nolink}} Strong Priests (lvl3)  | {{:misc:gui:fortress.png?30&nolink}} Standard Forts\\ Can build Underwater Forts  |+| **Humans:** \\ {{:abilities:darkvision.png?20&nolink}}50% dark vision\\ \\ **Pale Ones:**\\ {{:abilities:amphibious.png?20&nolink}}Amphibious\\ {{:abilities:siege_bonus.png?20&nolink}}Siege Bonuses\\ {{:abilities:darkvision.png?20&nolink}}100% dark vision\\ {{:abilities:cold_blooded.png?20&nolink}} Cold blooded  | Medium and heavy infantry\\ Variety of efficient national summons\\ {{:abilities:siege_bonus.png?20&nolink}}Siege bonuses \\ {{:misc:magic:earth.png?20&nolink}} Earth bless points +1  | {{:misc:magic:earth.png?20&nolink}} Earth (max 4)\\ {{:misc:magic:fire.png?20&nolink}} Fire (max 1)\\ {{:misc:magic:water.png?20&nolink}} Water (max 1, 2 with national summon)\\ {{:misc:magic:death.png?20&nolink}} Death (max 2)  | {{:magicpath:path_h.png?20&nolink}} Strong Priests (lvl3)  | {{:misc:gui:fortress.png?30&nolink}} Standard Forts\\ Can build Underwater Forts  |
  
  
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 FIXME FIXME
 ==== Commanders ==== ==== Commanders ====
-^ Sprite                                                       ^ Unit Name                                                                                                                                                                         ^ SpecialAttributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             ^ Comments                                                                                                                                                                                                                                                ^ +^ Sprite                                                       ^ Unit Name                                                                                                                                                                                                                ^ SpecialAttributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             ^ Comments                                                                                                                                                                                                                                                ^ 
-| {{:nations:ma:agartha:agarthan_scout.png?nolink}}            | **??Agarthan Scout??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                          | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                                                                                                                                                                                              | Pretty much an indy scout.                                                                                                                                                                         +| {{:nations:ma:agartha:agarthan_scout.png?nolink}}            | **??Agarthan Scout??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                 | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                                                                                                                                                                                              | Pretty much an indy scout.                                                                                                                                                                                                                              
-| {{:nations:ma:agartha:cave_captain.png?nolink}}              | **??Cave Captain??**\\  {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 22\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                          | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  | 80 leadership human commander so he gives formations.                                                                                                                                                                                            +| {{:nations:ma:agartha:cave_captain.png?nolink}}              | **??Cave Captain??**\\  {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 22\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                 | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  | 80 leadership human commander so he gives formations.                                                                                                                                                                                                   
-| {{:nations:ma:agartha:troglodyte_trainer.png?nolink}}        | **??Troglodyte Trainer??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\  {{:misc:gui:resources.png?15&nolink}} 15\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                    | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (2)\\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (2)\\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2)                                                                                                                                                                                                                                                                                                     | Specializes in commanding ??Troglodyte Slave??s to improve their morale, but can't lead many. Rarely recruited (as with Troglodytes themselves)                                                +| {{:nations:ma:agartha:troglodyte_trainer.png?nolink}}        | **??Troglodyte Trainer??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\  {{:misc:gui:resources.png?15&nolink}} 15\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                           | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (2)\\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (2)\\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2)                                                                                                                                                                                                                                                                                                     | Specializes in commanding ??Troglodyte Slave??s to improve their morale, but can't lead many. Rarely recruited (as with Troglodytes themselves)                                                                                                         
-| {{:nations:ma:agartha:pale_one_captain.png?nolink}}          | **??Pale One Captain??**\\  {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 20\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ +Rec Caves         | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] 1\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] 1\\ [[Eyes]] 1\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                                                                                                  | A generic Pale One commander. Tougher and cheaper than the Cave Captain, and can go underwater, but can't do formations.                                                                                                                                                                                            +| {{:nations:ma:agartha:pale_one_captain.png?nolink}}          | **??Pale One Captain??**\\  {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 20\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ +Rec Caves                                                | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] 1\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] 1\\ [[Eyes]] 1\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                                                                                                  | A generic Pale One commander. Tougher and cheaper than the Cave Captain, and can go underwater, but can't do formations.                                                                                                                                
-| {{:nations:ma:agartha:wet_one_captain.png?nolink}}           | **??Wet One Captain??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 7\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ Underwater Fort Only  | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (2)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                                                                                                                                                               | Like a pale one captain but more vulnerable to stray arrows and without an inspiring leader bonus. Cheap.                                                                                                                                       +| {{:nations:ma:agartha:wet_one_captain.png?nolink}}           | **??Wet One Captain??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 7\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ Underwater Fort Only                                         | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (2)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                                                                                                                                                               | Like a pale one captain but more vulnerable to stray arrows and without an inspiring leader bonus. Cheap.                                                                                                                                               
-| {{:nations:ma:agartha:attendant_of_the_oracles.png?nolink}}  | **??Attendant of the Oracles??**\\  {{:misc:gui:gold.png?15&nolink}} 45\\  {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1              | {{path>H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)                                                                                                                                                                                                                                                                                                                                                                                                                                   | Cheap priest if needed. Can be useful for moving around and blessing raiding parties of sacreds. Notably has an innate bonus to [[Magic Leadership]] for leading statues, as do the two mages below.                                                                                                                                               +| {{:nations:ma:agartha:attendant_of_the_oracles.png?nolink}}  | **??Attendant of the Oracles??**\\  {{:misc:gui:gold.png?15&nolink}} 45\\  {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                     | {{path>H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)                                                                                                                                                                                                                                                                                                                                                                                                                                   | Cheap priest if needed. Can be useful for moving around and blessing raiding parties of sacreds. Notably has an innate bonus to [[Magic Leadership]] for leading statues, as do the two mages below.                                                    
-| {{:nations:ma:agartha:earth_reader.png?nolink}}              | **??Earth Reader#1473??**\\ {{:misc:gui:gold.png?15&nolink}} 80\\  {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                      | {{path>E1H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (5%)                                                                                                                                                                                                                                                                                                                                                           | Cheap research mage with a small fortune telling ability. Useful lab rats and in a pinch if you need to move troops around or to bless sacreds.                                                                                                         +| {{:nations:ma:agartha:earth_reader.png?nolink}}              | **??Earth Reader#1473??**\\ {{:misc:gui:gold.png?15&nolink}} 80\\  {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                             | {{path>E1H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (5%)                                                                                                                                                                                                                                                                                                                                                           | Cheap research mage with a small fortune telling ability. Useful lab rats, but have enough leadership to move troops around and can bless sacreds if an Oracle isn't around                                                                           
-| {{:nations:ma:agartha:golem_crafter.png?nolink}}             | **??Golem Crafter??**\\ {{:misc:gui:gold.png?15&nolink}} 210\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                          | {{path>F1W1E2H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)                                                                                                                                                                                                                                                                                                                                                                                                                             | Powerful and versatile mages who will be the backbone of Agarthan battle magic and ritual casting. Notably can cast most of your national summons.                                                                                                                                                      +| {{:nations:ma:agartha:golem_crafter.png?nolink}}             | **??Golem Crafter??**\\ {{:misc:gui:gold.png?15&nolink}} 210\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                 | {{path>F1W1E2H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)                                                                                                                                                                                                                                                                                                                                                                                                                             | Powerful and versatile mages who will be the backbone of Agarthan battle magic and ritual casting. Notably can cast most of your national summons.                                                                                                      
-| {{:nations:ma:agartha:ancient_lord.png?nolink}}              | **??Ancient Lord#2506??**\\ {{:misc:gui:gold.png?15&nolink}} 125\\ {{:misc:gui:resources.png?15&nolink}} 23\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                   | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] (1)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (5)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                                           | Good leadership and a sacred light thug chassis. Is in competition for commander points with Oracles, and is thus rarely recruited.                                                                                                          +| {{:nations:ma:agartha:ancient_lord.png?nolink}}              | **??Ancient Lord#2506??**\\ {{:misc:gui:gold.png?15&nolink}} 125\\ {{:misc:gui:resources.png?15&nolink}} 23\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only       | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] (1)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (5)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                                           | Good leadership and a sacred light thug chassis. Is in competition for commander points with Oracles, and is thus rarely recruited, since Oracles are so powerful and can thug themselves in a pinch                                                  
-| {{:nations:ma:agartha:oracle_of_the_ancients.png?nolink}}    | **??Oracle of the Ancients??**\\  {{:misc:gui:gold.png?15&nolink}} 375\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                 | {{path>E3D1H3,100%FWED,10%FWED}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] (1)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (5)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]  | Powerful Earth mages with great leadership, able to claim thrones and cast ??Divine Blessing?? all without dying to stray arrows. \\ \\ |+| {{:nations:ma:agartha:oracle_of_the_ancients.png?nolink}}    | **??Oracle of the Ancients??**\\  {{:misc:gui:gold.png?15&nolink}} 375\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>E3D1H3,100%FWED,10%FWED}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] (1)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (5)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]  | Powerful Earth mages with great leadership, able to claim thrones and cast ??Divine Blessing??all without dying to stray arrows. While they //can// serve as thugs in a pinch, they are generally more valuable as battlemages.\\ \\                  | 
 +| {{:nations:ma:agartha:olm_sage.png?nolink}}                  | **??Olm Sage??**\\ Summoned via ??Olm Conclave?? for {{gems>20W}} (also gives 10x {{:nations:ma:agartha:great_olm.png?nolink}}??Great Olm??                                                                            | {{path>W2E1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15)                                                                                                                                                               | Olm Sages are a relatively inexpensive and accessible summoned utility mage that provides your highest national water access. They are slow, but more durable than your humans. They can lead small squads of troops or large numbers of magic beings.  |
  
  
  
 ==== Units ==== ==== Units ====
-^ Sprite                                                                                     ^ Unit Name                                                                                                                                      ^ SpecialAttributes                                                                                                                                                                                                                                                                                                                                                                                                                            ^ Comments                                                                                                                                                                                                                                                                                                                                                                                     +^ Sprite                                                                                     ^ Unit Name                                                                                                                                                                                           ^ SpecialAttributes                                                                                                                                                                                                                                                                                                                                                                                                                                               ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
-| {{:nations:ma:agartha:agarthan_light_infantry.png?nolink}}                                 | **??Agarthan Light Infantry??**\\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9     | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)                                                                                                                                                                                                                                                                                                                                                                                 | Generic human infantry, similar to independents but with partial darkvision. Good if you need mass to your armies or during expansion.                                                                                                                                                                                                                                                                                       +| {{:nations:ma:agartha:agarthan_light_infantry.png?nolink}}                                 | **??Agarthan Light Infantry??**\\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                          | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)                                                                                                                                                                                                                                                                                                                                                                                                    | Generic human infantry, similar to independents but with partial darkvision. Good if you need mass to your armies or during expansion.                                                                                                                                                                                                                                                                                                                                                                                                                                                                 
-| {{:nations:ma:agartha:agarthan_infantry.png?nolink}}                                       | **??Agarthan Infantry??**\\  {{gold}} 10\\  {{:misc:gui:resources.png?15&nolink}} 22\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9         | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)                                                                                                                                                                                                                                                                                                                                                                                 | Human infantry with heavier armor; unexceptional but durable and reliable.                                                                                                                                                                                                                                                                                                               +| {{:nations:ma:agartha:agarthan_infantry.png?nolink}}                                       | **??Agarthan Infantry??**\\  {{gold}} 10\\  {{:misc:gui:resources.png?15&nolink}} 22\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                              | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)                                                                                                                                                                                                                                                                                                                                                                                                    | Human infantry with heavier armor; unexceptional but durable and reliable.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
-| {{:nations:ma:agartha:agarthan_heavy_infantry.png?nolink}}                                 | **??Agarthan Heavy Infantry??**\\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 27\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9     | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)                                                                                                                                                                                                                                                                                                                                                                                 | The best-armored of the three types of human infantry. Particularly vulnerable to fatigue plays but quite durable when given protection buffs.                                                                                                                                                                                +| {{:nations:ma:agartha:agarthan_heavy_infantry.png?nolink}}                                 | **??Agarthan Heavy Infantry??**\\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 27\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                          | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)                                                                                                                                                                                                                                                                                                                                                                                                    | The best-armored of the three types of human infantry. Particularly vulnerable to fatigue plays but quite durable when given protection buffs.                                                                                                                                                                                                                                                                                                                                                                                                                                                         
-| {{:nations:ma:agartha:troglodyte_slave.png?nolink}}                                        | **??Troglodyte Slave??**\\ {{gold}} 50\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 40            | {{:abilities:animal.png?15&nolink}} [[Animal]]\\ {{:abilities:slave.png?15&nolink}} [[Slave]]\\ {{:abilities:trample.png?15&nolink}} [[Trample]]                                                                                                                                                                                                                                                                                             | Size-4 tramplers; they will often die quickly. Circumstantially useful.                                                                                                                                                                                                                                                                                                                      +| {{:nations:ma:agartha:troglodyte_slave.png?nolink}}                                        | **??Troglodyte Slave??**\\ {{gold}} 50\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 40                                                                 | {{:abilities:animal.png?15&nolink}} [[Animal]]\\ {{:abilities:slave.png?15&nolink}} [[Slave]]\\ {{:abilities:trample.png?15&nolink}} [[Trample]]                                                                                                                                                                                                                                                                                                                | Size-4 tramplers; they will often die quickly. Circumstantially useful.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
-| {{:nations:ma:agartha:wet_one.png?nolink}}\\ {{:nations:ma:agartha:wet_one_2.png?nolink}}  | **??Wet One??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                      | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (2)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                                              | Unarmored Pale Ones recruitable underwater, sometimes recruited as a source of HP and siege strength but vulnerable in combat.                                                                                                                                                                                                                                                +| {{:nations:ma:agartha:wet_one.png?nolink}}\\ {{:nations:ma:agartha:wet_one_2.png?nolink}}  | **??Wet One??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                                                                           | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (2)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                                                                 | Unarmored Pale Ones recruitable underwater, sometimes recruited as a source of HP and siege strength but vulnerable in combat.                                                                                                                                                                                                                                                                                                                                                                                                                                                                         
-| {{:nations:ma:agartha:wet_one_3.png?nolink}}                                               | **??Wet One#1635??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 5\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                 | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (2)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                                              | Armored and slightly more skilled than the other Wet Ones for a slightly higher resource cost. Still vulnerable in combat.                                                                                                                                                                                                                                          +| {{:nations:ma:agartha:wet_one_3.png?nolink}}                                               | **??Wet One#1635??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 5\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                                                                      | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (2)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                                                                 | Armored and slightly more skilled than the other Wet Ones for a slightly higher resource cost. Still vulnerable in combat.                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
-| {{:nations:ma:agartha:pale_one_soldier.png?nolink}}                                        | **??Pale One Soldier??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 16\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18            | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (2)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                                              | Reasonably well-armored and gold cheap making them good chaff. Their acutely poor stats makes them unsuitable for actual killing. Worse stats than armored Wet Ones.                                                                                                                                                                                                                    +| {{:nations:ma:agartha:pale_one_soldier.png?nolink}}                                        | **??Pale One Soldier??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 16\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                                                                 | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (2)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                                                                                                                 | Reasonably well-armored and gold cheap making them good chaff. Their acutely poor stats makes them unsuitable for actual killing. Worse stats than armored Wet Ones.                                                                                                                                                                                                                                                                                                                                                                                                                                   
-| {{:nations:ma:agartha:defender_of_the_halls.png?nolink}}                                   | **??Defender of the Halls??**\\ {{gold}} 13\\ {{:misc:gui:resources.png?15&nolink}} 26\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 26      | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (2)\\ {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence Bonus]] (1)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                             | Elite Pale One troops, with human-level attack and defense stats but much higher HP and strength. Often used as line infantry alongside the humans.         +| {{:nations:ma:agartha:defender_of_the_halls.png?nolink}}                                   | **??Defender of the Halls??**\\ {{gold}} 13\\ {{:misc:gui:resources.png?15&nolink}} 26\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 26                                                           | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (2)\\ {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence Bonus]] (1)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                                         | Elite Pale One troops, with human-level attack and defense stats but much higher HP and strength. Often used as line infantry alongside the humans.                                                                                                                                                                                                                                                                                                                                                                                                                                                    
-| {{:nations:ma:agartha:ancient_one.png?nolink}}                                             | **??Ancient One#2188??**\\  {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 27\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 32   \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only         | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (5)\\ {{:abilities:standard.png?15&nolink}} [[Standard]] (1)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]   | Capital-only giant sacred Pale Ones who follow the same pattern: good strength and HP, but low attack and defense skills, compared to most cap-only sacreds. Their thrown rocks are inaccurate but serve somewhat like javelins.                                                                                                                                                                              +| {{:nations:ma:agartha:ancient_one.png?nolink}}                                             | **??Ancient One#2188??**\\  {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 27\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 32   \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only        | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (5)\\ {{:abilities:standard.png?15&nolink}} [[Standard]] (1)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                      | Capital-only giant sacred Pale Ones who follow the same pattern: good strength and HP, but low attack and defense skills, compared to most cap-only sacreds. Their thrown rocks are inaccurate but serve somewhat like javelins.                                                                                                                                                                                                                                                                                                                                                                       
-| {{:nations:ma:agartha:ancient_stone_hurler.png?nolink}}                                    | **??Ancient Stone Hurler#2189??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 13\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 32 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only   | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (10)\\ {{:abilities:standard.png?15&nolink}} [[Standard]] (1)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]  | Sacred Ancient Ones using boulders rather than spears. Sometimes recruited to kill high-defense targets with their boulders from behind a line of infantry. They have monstrous siege strength.                                                                                                                                                                                                                 +| {{:nations:ma:agartha:ancient_stone_hurler.png?nolink}}                                    | **??Ancient Stone Hurler#2189??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 13\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 32 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (10)\\ {{:abilities:standard.png?15&nolink}} [[Standard]] (1)\\ [[Eyes]] (1)\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]                     | Sacred Ancient Ones using boulders rather than spears. Sometimes recruited to kill high-defense targets with their boulders from behind a line of infantry. Even more siege strength than ordinary Ancient Ones                                                                                                                                                                                                                                                                                                                                                                                      
-| {{:nations:ma:agartha:shard_guard.png?nolink}}                                             | **??Shard Guard??**\\ {{gold}} 45\\  {{:misc:gui:resources.png?15&nolink}} 31\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 30   \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only              | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5)\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15)\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (2)\\ [[Eyes]] (1)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]   | Shard Guard are half-Olm half-Pale Ones. They are sacred and capital only melee units much like Ancient Ones but have several advantages over them. Shard Guard hit harder than Ancient ones, have cold and poison resistance, have higher stats (except for HP notably), have magic weapons, and are able to fit 2 to a square. Shard Guard are widely considered to be the best of the three capital only sacred units available to MA Agartha. Their main disadvantage is their extreme slowness; they will need to march across the battlefield enduring all sorts of punishment before engaging. |+| {{:nations:ma:agartha:shard_guard.png?nolink}}                                             | **??Shard Guard??**\\ {{gold}} 45\\  {{:misc:gui:resources.png?15&nolink}} 31\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 30   \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only             | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15)\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (2)\\ [[Eyes]] (1)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]  | Shard Guard are half-Olm half-Pale Ones. They are sacred and capital only melee units much like Ancient Ones but have several advantages over them. Shard Guard hit harder than Ancient ones, have cold and poison resistance, have higher stats (except for HP notably), have magic weapons, and are able to fit 2 to a square. Shard Guard are widely considered to be the best of the three capital only sacred units available to MA Agartha. Their main disadvantage is their extreme slowness; they will need to march across the battlefield enduring all sorts of punishment before engaging.  |
  
 ==== Heroes ==== ==== Heroes ====
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 | {{:nations:ma:agartha:onyx_oracle.png?nolink}}              | **??Kin-Breaker - Onyx Oracle??**\\ Minimum hero arrival turn: 20              | {{path>W1E3H3}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\  {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%)\\ [[Eyes]] (1)\\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]]\\ {{:abilities:resist_slash.png?15&nolink}} [[Slash Resistance]]\\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistance]]\\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]\\ {{:abilities:inanimate.png?15&nolink}} [[Need not Eat]]\\ {{:abilities:mindless.png?15&nolink}} [[Mindless]]\\ {{:abilities:does_not_heal_naturally.png?15&nolink}} [[Does Not Heal Naturally]]\\ {{:abilities:stone_being.png?15&nolink}} [[Stone Being]]\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\    | A ??Marble Oracle?? on steroids and with magic; a true SC except for two major flaws. Being a magic being leaves Kin-Breaker vulnerable to ??Moon Blade?? counter thugs. Being mindless and a magic being leaves Kin-Breaker vulnerable to exploding on the turn timer. Still, he is an extremely powerful mage and naturally tanky SC chassis. | | {{:nations:ma:agartha:onyx_oracle.png?nolink}}              | **??Kin-Breaker - Onyx Oracle??**\\ Minimum hero arrival turn: 20              | {{path>W1E3H3}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\  {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%)\\ [[Eyes]] (1)\\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]]\\ {{:abilities:resist_slash.png?15&nolink}} [[Slash Resistance]]\\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistance]]\\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]\\ {{:abilities:inanimate.png?15&nolink}} [[Need not Eat]]\\ {{:abilities:mindless.png?15&nolink}} [[Mindless]]\\ {{:abilities:does_not_heal_naturally.png?15&nolink}} [[Does Not Heal Naturally]]\\ {{:abilities:stone_being.png?15&nolink}} [[Stone Being]]\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\    | A ??Marble Oracle?? on steroids and with magic; a true SC except for two major flaws. Being a magic being leaves Kin-Breaker vulnerable to ??Moon Blade?? counter thugs. Being mindless and a magic being leaves Kin-Breaker vulnerable to exploding on the turn timer. Still, he is an extremely powerful mage and naturally tanky SC chassis. |
 | {{:nations:ma:agartha:decrepit.png?nolink}}                 | **??Golog - Decrepit??**\\ Minimum hero arrival turn: 10                 | {{path>E3D4H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (4)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%)\\ [[Eyes]] (1)\\ {{:abilities:old_age.png?15&nolink}} [[Old Age]]\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]        | A powerful death mage who should be kept safe and used for summoning powerful death mages such as ??Lich??es and used in combat for major spells like ??Darkness?? only if he is first protected with ??Twiceborn??. Death 4 is a breakpoint, allowing you to cast Liches and Wraith Lords, and he is your only access other than a god.                                               | | {{:nations:ma:agartha:decrepit.png?nolink}}                 | **??Golog - Decrepit??**\\ Minimum hero arrival turn: 10                 | {{path>E3D4H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (100%)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (4)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%)\\ [[Eyes]] (1)\\ {{:abilities:old_age.png?15&nolink}} [[Old Age]]\\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]        | A powerful death mage who should be kept safe and used for summoning powerful death mages such as ??Lich??es and used in combat for major spells like ??Darkness?? only if he is first protected with ??Twiceborn??. Death 4 is a breakpoint, allowing you to cast Liches and Wraith Lords, and he is your only access other than a god.                                               |
-| {{:nations:ma:agartha:mason_of_the_underworld.png?nolink}}  | **??Klaus - Mason of the Underworld??**  | {{path>F1W1E2D3H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (80)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (20)\\ {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence Bonus]] (20)\\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (1)\\ {{:abilities:clockwork_lord.png?15&nolink}} [[Clockwork Lord]] (1)\\ {{:abilities:old_age.png?15&nolink}} [[Old Age]]\\ {{:abilities:spy.png?15&nolink}} [[Spy]]\\ {{:abilities:mason.png?15&nolink}} [[Mason]]\\  | A powerful mage in his own right, Klaus is most notable for being a mason, able to upgrade forts as high as citadel tier! He also has a broad array of crosspaths making him useful as a ritual caster as well. \\ +| {{:nations:ma:agartha:mason_of_the_underworld.png?nolink}}  | **??Klaus - Mason of the Underworld??**  | {{path>F1W1E2D3H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (80)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (20)\\ {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence Bonus]] (20)\\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (1)\\ {{:abilities:clockwork_lord.png?15&nolink}} [[Clockwork Lord]] (1)\\ {{:abilities:old_age.png?15&nolink}} [[Old Age]]\\ {{:abilities:spy.png?15&nolink}} [[Spy]]\\ {{:abilities:mason.png?15&nolink}} [[Mason]]   |A powerful mage in his own right, Klaus is most notable for being a mason, able to upgrade forts as high as citadel tier! He also has a broad array of crosspaths making him useful as a ritual caster as well. \\ \\ Since Agartha gets so many goodies from its capital, his ability to upgrade your capital to a Citadel to make more Oracles is extremely powerful.|
-Since Agartha gets so many goodies from its capital, his ability to upgrade your capital to a Citadel to make more Oracles is extremely powerful.|+
  
  
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 **Magma Children**: These are incredibly cheap at 0.4 fire gems apiece; since ??Rhuax Pact?? summons them five at a time, many Agartha players make swarms of them. They are substantially better in heat scales thanks to their Heat Power ability. Since their attacks do armor-piercing defense-ignoring area-of-effect fire damage, anything without fire resistance will get shredded. Their fire shield and area attacks will eradicate swarmbugs and longdead.  **Magma Children**: These are incredibly cheap at 0.4 fire gems apiece; since ??Rhuax Pact?? summons them five at a time, many Agartha players make swarms of them. They are substantially better in heat scales thanks to their Heat Power ability. Since their attacks do armor-piercing defense-ignoring area-of-effect fire damage, anything without fire resistance will get shredded. Their fire shield and area attacks will eradicate swarmbugs and longdead. 
  
-These do 12 fire damage base, which increases to 15 in Heat 3 and 19 with ??Strength of Giants??Since their attacks ignore defense, pierce armor, and do area damage, anything in front of them that is not highly fire resistant and/or heavily armored will very rapidly get shredded.  +These do 12 fire damage base, which increases to 15 in Heat 3 and 19 with ??Strength of Giants??. They are efficient enough that many Agartha players take Heat 3 scales just for these. They are vulnerable to archery and evocations, however.
- +
-They are efficient enough that many Agartha players take Heat 3 scales just for these. They are vulnerable to archery and evocations, but they can do a frightening amount of damage in melee.+
  
 Note that their heat aura can pose a danger to anything deployed near them that is not fire resistant (and FR5 is not totally safe either).  Note that their heat aura can pose a danger to anything deployed near them that is not fire resistant (and FR5 is not totally safe either). 
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 As an earth nation with good troops, most of Agartha's combat magic is generally dedicated to buffing those troops to make them even stronger. Rather than killing people with magic directly, Agartha tends to kill people with grumpy ??Shard Guard??. As an earth nation with good troops, most of Agartha's combat magic is generally dedicated to buffing those troops to make them even stronger. Rather than killing people with magic directly, Agartha tends to kill people with grumpy ??Shard Guard??.
  
-You'll want to paint ??Strength of Giants?? and ??Legions of Steel?? on your stuff as often as you can, adding in ??Marble Warriors?? where appropriate once you get it. Obviously ??Army of Lead?? (or Gold) is excellent lategame. +They are often able to paint ??Strength of Giants?? and ??Legions of Steel?? on everything, adding in ??Marble Warriors?? where appropriate once you get it. They are also one of the few nations that can cast ??Weapons of Sharpness?? without difficulty, which is an immense buff to troop damage. Obviously ??Army of Lead?? (or Gold) is excellent lategame. 
  
-??Earth Meld?? and ??Maws of the Earth?? are also worth casting against nonflying targets so your troops can chop them up, and Maws is a decent direct damage spell. You have ??Earthquake?? for traps.+They have ready access to ??Earth Meld?? and ??Maws of the Earth??, which allow their less-skilled troops to hit things more readily and (for Maws) do area damage. 
  
-??Quickness?? and ??Quickening?? are excellent buffs and your Olm Sages will spend lots of time casting these. Don't forget ??Frozen Heart??, which all of your ??Golem Crafter??can cast, and is a great way to deal with thugs that forgot their cold resistance+Their Oracles can cast and survive ??Earthquake??, so they can set traps easily for nations that are vulnerable.
  
-??Darkness?? is hugesince almost all of your stuff can see in the dark. You will need help from a pretender or heroes to cast it. You'll likely have only few darkness casters -- pretender, valuable indiesheroes -- so ??Twiceborn?? them.+??Quickness?? and ??Quickening?? are excellent buffs for Shard Guard and summonsand can be cast by Olm Sages or Golem Crafters with booster. Also in Waterall Golem Crafters can cast ??Frozen Heart??, which can punish thugs or elites without cold resistance.
  
-??Rigor Mortis?? is also brutal, since your statues don't careyour umbrals don't care, and your mages won't die quickly because of ??Summon Earthpower??.+??Darkness?? is huge, since almost everything Agarthan can see in the dark. It is hard to castsince it requires Death 4; this is either a ??Mound Fiend?? holding a ??Skull Staff??, a pretender, a hero (Mason or Golog), or a high-level Death summon (Lich or Wraith)
  
-Finallygiven that you're a nation of impressively strong but slow infantry, ??Mass Flight?? is a gamechanger in some situations.+??Rigor Mortis?? generally hurts Agartha less than their enemiessince the statues don't carethe umbrals don't care, and the mages won't die quickly because of ??Summon Earthpower??.
  
 +As a nation of impressively strong but slow infantry, ??Mass Flight?? is a gamechanger in some situations.
 +
 +Since Agarthan troops and summons are core to the nation but slow, getting a ??Teleport?? caster can greatly enhance strategic mobility. This can be a pretender or an independent mage holding +leadership items such as ??Whip of Command??.
 ===== Strategy ===== ===== Strategy =====
  
  
 ====Expansion Strategies==== ====Expansion Strategies====
-//List some example expansion strategies hereIf strong bless or pretender is required then leave the specifics for the pretender section.//+MA Agartha'expansion is solid if unremarkableIndies generally do low damage, so your high-protection human infantry with good shields (for archer protection) deal with them with low attrition.  
 + 
 +Shard Guard with even light bless expand very well.
  
 +Since ??Attentive Statue??s are only Enchantment 1, you might have them in time to help with expansion. 
 ====Example Pretender Builds==== ====Example Pretender Builds====
  
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 You benefit greatly from resist blesses (so your mages don't wipe to battlefield-wide spells and your sacreds can endure punishment while they close to melee) and stat blesses -- particularly +attack. More Strength is useful, even on high-str things like Shard Guard and Sentinels, because it lets them hit through shields and slice through thugs/gods.  You benefit greatly from resist blesses (so your mages don't wipe to battlefield-wide spells and your sacreds can endure punishment while they close to melee) and stat blesses -- particularly +attack. More Strength is useful, even on high-str things like Shard Guard and Sentinels, because it lets them hit through shields and slice through thugs/gods. 
  
-Shard Guard require surprisingly low resource/recpoints, so this build takes a high domscore to produce lots of them despite Turmoil. Magma Children like it warm, so take Heat 3. +Shard Guard require surprisingly low resource/recpoints, so this build takes a high domscore to produce lots of them despite Turmoil. Magma Children like it warm, so take Heat 3. Magic 2 is a nice breakpoint since it gives opponents -1 MR, which your Olms appreciate.
  
 </WRAP> </WRAP>
agartha-ma.1660874603.txt.gz · Last modified: 2022/08/19 02:03 by cactusowl