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alteration [2021/04/28 21:48]
fenrir [Combat Magic] added spells from 0 - 4, still need descriptions and effects
alteration [2023/08/25 15:03] (current)
mnl
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 ========Alteration======== ========Alteration========
  
-**Changes the physical world. Alteration spells can give units increased strength,  +//Changes the physical world. Alteration spells can give units increased strength,  
-resistance to fire, and the like. They can also change the weather.** - Illwinter.+resistance to fire, and the like. They can also change the weather.// -- Illwinter.
  
 Alteration is a very handy school. It's best-known for its "buff" spells, which alter your teammates to make them significantly tougher to harm through conventional means. ??Barkskin??, ??Stoneskin??, and ??Ironskin?? are the trademark examples, but there are other options provided by other paths. There are also "debuff" spells, such as ??Blindness?? & ??Shrink??, but not as many. Alteration is a very handy school. It's best-known for its "buff" spells, which alter your teammates to make them significantly tougher to harm through conventional means. ??Barkskin??, ??Stoneskin??, and ??Ironskin?? are the trademark examples, but there are other options provided by other paths. There are also "debuff" spells, such as ??Blindness?? & ??Shrink??, but not as many.
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   * {{:misc:magic:astral.png?15&nolink}}**Astral** primarily allows you to alter your fate (??Twist Fate??, ??Luck??), but can also be used to alter time (??Time Stop??) and space (??Body Ethereal??). It also allows you to alter the allegiances of [[Magic Being]]s.   * {{:misc:magic:astral.png?15&nolink}}**Astral** primarily allows you to alter your fate (??Twist Fate??, ??Luck??), but can also be used to alter time (??Time Stop??) and space (??Body Ethereal??). It also allows you to alter the allegiances of [[Magic Being]]s.
   * {{:misc:magic:death.png?15&nolink}}**Death** lets you alter the life force of beings, making them weaker (??Weakness??) or even stealing their HP (??Drain Life??), but it also lets you make things more "dead" (??Hand of Dust??, ??Disintegrate??, and technically ??Skeletal Legion??). The caster can use it to make themselves [[Invulnerability|Invulnerable]] and/or [[physical-resistance|Pierce-Resistant]].   * {{:misc:magic:death.png?15&nolink}}**Death** lets you alter the life force of beings, making them weaker (??Weakness??) or even stealing their HP (??Drain Life??), but it also lets you make things more "dead" (??Hand of Dust??, ??Disintegrate??, and technically ??Skeletal Legion??). The caster can use it to make themselves [[Invulnerability|Invulnerable]] and/or [[physical-resistance|Pierce-Resistant]].
-  * {{:misc:magic:nature.png?15&nolink}}**Nature** is the source of ??Barkskin??, but it also allows you to alter beings in a less-drastic manner. You can make them bigger (??Enlarge??, ??Swarm??, ??Mother Oak??), smaller (??Shrink??), or even entirely-different beings. It also allows the caster to self-apply a broad array of Elemental Resistances, such as [[Poison Resistance]].+  * {{:misc:magic:nature.png?15&nolink}}**Nature** is the source of ??Barkskin??, but it also allows you to alter beings in a less-drastic manner. You can make them bigger (??Enlarge??, ??Swarm??, ??Mother Oak??), smaller (??Shrink??), or even entirely different beings. It also allows the caster to self-apply a broad array of Elemental Resistances, such as [[Poison Resistance]].
 ===Crosspaths=== ===Crosspaths===
  
 +  * {{:misc:magic:earth.png?15&nolink}}**Earth** & {{:misc:magic:nature.png?15&nolink}}**Nature** Get ??Iron Pigs??
 +  * {{:misc:magic:fire.png?15&nolink}}**Fire** & {{:misc:magic:water.png?15&nolink}}**Water** ??Boil?? and ??Manifest Vitriol?? a strong spell when spamable.
 +  * {{:misc:magic:fire.png?15&nolink}}**Fire** & {{:misc:magic:astral.png?15&nolink}}**Astral** ??Inner Sun?? is situational backup plan, while ??Solar Eclipse?? grants nations acces to ??Darkness?? that don't have reliavle Death.
 +  * {{:misc:magic:water.png?15&nolink}}**Water** & {{:misc:magic:nature.png?15&nolink}}**Nature** get two great spell of thug-spell ??Mossbody?? and anti-supercombatent ??Bone Melter??.
 +  * {{:misc:magic:water.png?15&nolink}}**Water** & {{:misc:magic:death.png?15&nolink}}**Death** ??Stygian Skin?? thug spell.
 +  * {{:misc:magic:earth.png?15&nolink}}**Earth** & {{:misc:magic:death.png?15&nolink}}**Death** a advance warfare spell of ??Blight?? to infict pelalies on emey provences.
 =====Combat Magic=====  =====Combat Magic===== 
  
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 | ??Swarm??                   | {{path>N1}}\\ {{gems>1N}}                    |          | ??Swarm??                   | {{path>N1}}\\ {{gems>1N}}                    |         
 | ??Shrink??                  | {{path>N2}}                                  |          | ??Shrink??                  | {{path>N2}}                                  |         
 +
 +**Alteration 5**
 +^ Spell ^ Paths ^ Description  ^ Effect  ^
 +| ??Cold Resistance??         | {{path>F3}}\\ {{gems>1F}}                    |         |
 +| ??Incinerate??              | {{path>F3}}                                  |         |
 +| ??Solar Eclipse??           | {{path>F3S1}}\\ {{gems>1F}}                  |         |
 +| ??Phantasmal Army??         | {{path>A4}}\\ {{gems>1A}}                    |         
 +| ??Fire Resistance??         | {{path>W3}}\\ {{gems>1W}}                    |         
 +| ??Bone Melter??             | {{path>W3N2}}                                |         
 +| ??Iron Warriors??           | {{path>E2}}                                  |         
 +| ??Lightning Resistance??    | {{path>E3}}\\ {{gems>1E}}                    |         
 +| ??Maws of the Earth??       | {{path>E3}}\\ {{gems>1E}}                    |         
 +| ??Shatter??                 | {{path>E3}}                                  |         
 +| ??Enfeeble??                | {{path>D2}}\\ {{gems>1D}}                    |         
 +| ??Invulnerability??         | {{path>D3}}                                  |         
 +| ??Drain Life??              | {{path>D4}}                                  |         |
 +| ??Wooden Warriors??         | {{path>N2}}                                  |         
 +
 +**Alteration 6**
 +^ Spell ^ Paths ^ Description  ^ Effect  ^
 +| ??Blindness??               | {{path>F1}}                                  |         |
 +| ??Boil??                    | {{path>F3W1}}                                |         |
 +| ??False Horror??            | {{path>A3}}                                  |         |
 +| ??Frozen Heart??            | {{path>W1}}                                  |         
 +| ??Wave Warriors??           | {{path>W3}}\\ {{gems>1W}}                    |         
 +| ??Iron Bane??               | {{path>E3}}\\ {{gems>1E}}                    |         
 +| ??Petrify??                 | {{path>E5}}                                  |         
 +| ??Control??                 | {{path>S3}}\\ {{gems>1S}}                    |         
 +| ??Battle Fortune??          | {{path>S3}}\\ {{gems>1S}}                    |         
 +| ??Soul Vortex??             | {{path>D3}}                                  |         
 +| ??Skeletal Legion??         | {{path>D4}}\\ {{gems>1D}}                    |         
 +| ??Darkness??                | {{path>D4}}\\ {{gems>4D}}                    |         
 +| ??Army of Giants??          | {{path>N3}}\\ {{gems>1N}}                    |         |
 +
 +**Alteration 7**
 +^ Spell ^ Paths ^ Description  ^ Effect  ^
 +| ??Phoenix Pyre??             | {{path>F2}}                                  |         |
 +| ??Fog Warriors??             | {{path>A5}}\\ {{gems>3A}}                    |         |
 +| ??Prison of Sedna??          | {{path>W3}}\\ {{gems>1W}}                    |         |
 +| ??Marble Warriors??          | {{path>E3}}\\ {{gems>1E}}                    |         
 +| ??Doom??                     | {{path>S4}}\\ {{gems>1S}}                    |         
 +| ??Bone Grinding??            | {{path>D7}}\\ {{gems>1D}}                    |         
 +| ??Curse of the Frog Prince?? | {{path>N2}}                                  |         
 +| ??Creeping Doom??            | {{path>N3}}\\ {{gems>1N}}                    |         
 +| ??Mass Protection??          | {{path>N3}}\\ {{gems>1N}}                    |         
 +
 +**Alteration 8**
 +^ Spell ^ Paths ^ Description  ^ Effect  ^
 +| ??Conflagration??            | {{path>F2}}                                  |         |
 +| ??Warriors of Muspelheim??   | {{path>F4}}\\ {{gems>2F}}                    |         |
 +| ??Quickening??               | {{path>W2}}\\ {{gems>1W}}                    |         |
 +| ??Liquify??                  | {{path>W4}}\\                                |         
 +| ??Warriors of Niefelheim??   | {{path>W4}}\\ {{gems>2W}}                    |         
 +| ??Ground Army??              | {{path>E4}}\\ {{gems>2E}}                    |         
 +| ??Will of the Fates??        | {{path>S4}}\\ {{gems>4S}}                    |         
 +| ??Time Stop??                | {{path>S6}}\\ {{gems>1S}}                    |         
 +| ??Disintegrate??             | {{path>D2}}                                  |         |
 +| ??Polymorph??                | {{path>N3}}\\ {{gems>2N}}                    |         |
 +
 +**Alteration 9**
 +^ Spell ^ Paths ^ Description  ^ Effect  ^
 +| ??Army of Gold??             | {{path>E5}}\\ {{gems>3E}}                    |         |
 +| ??Army of Lead??             | {{path>E5}}\\ {{gems>3E}}                    |         |
 +| ??Arcane Domination??        | {{path>S7}}\\ {{gems>7S}}                    |         |
 +| ??Army of Rats??             | {{path>N7}}\\ {{gems>5N}}                    |         
 +
 =====Rituals===== =====Rituals=====
-^ Spell  ^ Description  ^ Effect  ^ 
-|        |              |         | 
-|        |              |         | 
-|        |              |         | 
-|        |              |         | 
  
 +**Alteration 1**
 +^ Spell ^ Paths ^ Description  ^
 +| ??Distill Gold??             | {{path>F1}}\\ {{gems>1F}}       | An inefficient [[alchemy spell]].        |
 +
 +**Alteration 2**
 +^ Spell ^ Paths ^ Description 
 +| ??Alchemical Transmutation?? | {{path>E1}}\\ {{gems>1E}}       | An inefficient [[alchemy spell]].        |
 +
 +**Alteration 3**
 +^ Spell ^ Paths ^ Description  ^
 +| ??Inner Sun??                | {{path>F1S1}}\\ {{gems>1F}}     | The caster will, if killed, explode, dealing damage to all undead nearby who fail a [[magic resistance]] check. It's unclear how to use this ritual strategically, but it's very cheap.  |
 +
 +**Alteration 4**
 +^ Spell ^ Paths ^ Description  ^
 +| ??Wolven Winter??            | {{path>W3}}\\ {{gems>5W}}       | See [[remote attacks]]. |
 +| ??Blight??                   | {{path>E2D1}}\\ {{gems>5E}}     | See [[remote attacks]]. | 
 +| ??Arouse Hunger??            | {{path>D3}}\\ {{gems>8D}}       | See [[remote attacks]]. |
 +
 +**Alteration 5**
 +^ Spell               ^ Paths                       ^ Description                               ^
 +| ??Transmute Fire??  | {{path>F2}}\\ {{gems>1F}}   | An efficient [[alchemy spell]].           |
 +| ??Baleful Star??    | {{path>S3}}\\ {{gems>7S}}   | See [[remote attacks|remote attack]].     |
 +| **??Mother Oak??**  | {{path>N5}}\\ {{gems>50N}}  | A gem generating [[global enchantment]].  |
 +
 +
 +**Alteration 6**
 +^ Spell ^ Paths ^ Description  ^
 +| ??Manifest Vitriol??         | {{path>W2F1}}\\ {{gems>3W}}     | See [[summon-spells|summons]].  |
 +| ??Earth Gem Alchemy??        | {{path>E2}}\\ {{gems>1E}}       | An efficient [[alchemy spell]]. |
 +| ??Iron Pigs??                | {{path>E3N1}}\\ {{gems>9E}}     | See [[summon-spells|summons]].  |
 +| ??Crumble??                  | {{path>E5}}\\ {{gems>20E}}      | Deals 250 siege damage to a fortress in a nearby province. Note that siege damage/repair happens after magic rituals in the [[turn order sequence]], so if the defenders have greater siege defense than the army [[siege|besieging]] the fortress, they may be able to repair the walls before you can storm the fort. |
 +| ??Transformation??           | {{path>N2}}\\ {{gems>8N}}       | Transforms the caster into a random animal, assuming the spell doesn't go awry. See [[Transformation]]. |
 +
 +**Alteration 7**
 +^ Spell ^ Paths ^ Description  ^
 +| ??Phantasmal Attack??        | {{path>A4}}\\ {{gems>8A}}       | A [[remote attacks|remote attack]] spell, causing ~50 independent phantasmal troops to attack the target province. |
 +| **??Sea of Ice??**           | {{path>W6}}\\ {{gems>80W}}      | A [[global enchantment]] preventing normal movement between underwater provinces and land provinces. |
 +| ??Iron Walls??               | {{path>E5}}\\ {{gems>10E}}      | Adds 1000 to the current and maximum wall strength to the fortress in the current province. Lasts 1 turn per additional gem put into the spell. Siege reports only look at the base wall strength, which means the report will say the walls are completely undamaged until all 1000 from Iron walls is gone. |
 +
 +**Alteration 8**
 +^ Spell ^ Paths ^ Description  ^
 +| **??Fata Morgana??**         | {{path>A7}}\\ {{gems>90A}}      | A province defense boosting [[global enchantment]].|
 +| ??Wizard's Tower??           | {{path>E4}}\\ {{gems>50E}}      | Creates a permanent [[fort]] with 750 wall strength in a province you control.|
 +
 +**Alteration 9**
 +^ Spell ^ Paths ^ Description  ^
 +| ??Wish??                     | {{path>S9}}\\ {{gems>100S}}     | See [[wish]] for details on all the things you can wish for.|
 +| **??Utterdark??**            | {{path>D9}}\\ {{gems>100D}}     | This [[global enchantment]] plunges your world into perpetual darkness.|
 +
 +
 +{{template>magicindex}}
 {{tag>spell Magic-School stub}} {{tag>spell Magic-School stub}}
alteration.1619646525.txt.gz · Last modified: 2021/04/28 21:48 by fenrir