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alteration [2021/06/21 01:57]
joste [Generalization]
alteration [2023/08/25 15:03] (current)
mnl
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 ========Alteration======== ========Alteration========
  
-**Changes the physical world. Alteration spells can give units increased strength,  +//Changes the physical world. Alteration spells can give units increased strength,  
-resistance to fire, and the like. They can also change the weather.** - Illwinter.+resistance to fire, and the like. They can also change the weather.// -- Illwinter.
  
 Alteration is a very handy school. It's best-known for its "buff" spells, which alter your teammates to make them significantly tougher to harm through conventional means. ??Barkskin??, ??Stoneskin??, and ??Ironskin?? are the trademark examples, but there are other options provided by other paths. There are also "debuff" spells, such as ??Blindness?? & ??Shrink??, but not as many. Alteration is a very handy school. It's best-known for its "buff" spells, which alter your teammates to make them significantly tougher to harm through conventional means. ??Barkskin??, ??Stoneskin??, and ??Ironskin?? are the trademark examples, but there are other options provided by other paths. There are also "debuff" spells, such as ??Blindness?? & ??Shrink??, but not as many.
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   * {{:misc:magic:earth.png?15&nolink}}**Earth** & {{:misc:magic:nature.png?15&nolink}}**Nature** Get ??Iron Pigs??   * {{:misc:magic:earth.png?15&nolink}}**Earth** & {{:misc:magic:nature.png?15&nolink}}**Nature** Get ??Iron Pigs??
-  * {{:misc:magic:fire.png?15&nolink}}**Fire** & {{:misc:magic:water.png?15&nolink}}**Water** ??Boil?? and ??Manifest Vitrol?? a strong spell when spamable.+  * {{:misc:magic:fire.png?15&nolink}}**Fire** & {{:misc:magic:water.png?15&nolink}}**Water** ??Boil?? and ??Manifest Vitriol?? a strong spell when spamable.
   * {{:misc:magic:fire.png?15&nolink}}**Fire** & {{:misc:magic:astral.png?15&nolink}}**Astral** ??Inner Sun?? is situational backup plan, while ??Solar Eclipse?? grants nations acces to ??Darkness?? that don't have reliavle Death.   * {{:misc:magic:fire.png?15&nolink}}**Fire** & {{:misc:magic:astral.png?15&nolink}}**Astral** ??Inner Sun?? is situational backup plan, while ??Solar Eclipse?? grants nations acces to ??Darkness?? that don't have reliavle Death.
   * {{:misc:magic:water.png?15&nolink}}**Water** & {{:misc:magic:nature.png?15&nolink}}**Nature** get two great spell of thug-spell ??Mossbody?? and anti-supercombatent ??Bone Melter??.   * {{:misc:magic:water.png?15&nolink}}**Water** & {{:misc:magic:nature.png?15&nolink}}**Nature** get two great spell of thug-spell ??Mossbody?? and anti-supercombatent ??Bone Melter??.
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 **Alteration 1** **Alteration 1**
-^ Spell ^ Paths ^ Description  ^ Effect  ^ +^ Spell ^ Paths ^ Description 
-| ??Distill Gold??             | {{path>F1}}\\ {{gems>1F}}                            |+| ??Distill Gold??             | {{path>F1}}\\ {{gems>1F}}       An inefficient [[alchemy spell]].        |
  
 **Alteration 2** **Alteration 2**
-^ Spell ^ Paths ^ Description  ^ Effect  ^ +^ Spell ^ Paths ^ Description  ^  
-| ??Alchemical Transmutation?? | {{path>E1}}\\ {{gems>1E}}                            |+| ??Alchemical Transmutation?? | {{path>E1}}\\ {{gems>1E}}       An inefficient [[alchemy spell]].        |
  
 **Alteration 3** **Alteration 3**
-^ Spell ^ Paths ^ Description  ^ Effect  ^ +^ Spell ^ Paths ^ Description 
-| ??Inner Sun??                | {{path>F1S1}}\\ {{gems>1F}}                          |+| ??Inner Sun??                | {{path>F1S1}}\\ {{gems>1F}}     The caster will, if killed, explode, dealing damage to all undead nearby who fail a [[magic resistance]] check. It's unclear how to use this ritual strategically, but it's very cheap.  |
  
 **Alteration 4** **Alteration 4**
-^ Spell ^ Paths ^ Description  ^ Effect  ^ +^ Spell ^ Paths ^ Description 
-| ??Wolven Winter??            | {{path>W3}}\\ {{gems>5W}}                            +| ??Wolven Winter??            | {{path>W3}}\\ {{gems>5W}}       See [[remote attacks]]. 
-| ??Blight??                   | {{path>E2D1}}\\ {{gems>5E}}                          +| ??Blight??                   | {{path>E2D1}}\\ {{gems>5E}}     See [[remote attacks]]. |  
-| ??Arouse Hunger??            | {{path>D3}}\\ {{gems>8D}}                            |+| ??Arouse Hunger??            | {{path>D3}}\\ {{gems>8D}}       See [[remote attacks]]. |
  
 **Alteration 5** **Alteration 5**
-^ Spell ^ Paths ^ Description  ^ Effect  +^ Spell               ^ Paths                       ^ Description                               
-| ??Transmute Fire??           | {{path>F2}}\\ {{gems>1F}}                            +| ??Transmute Fire??  | {{path>F2}}\\ {{gems>1F}}   An efficient [[alchemy spell]].           
-| ??Baleful Star??             | {{path>S3}}\\ {{gems>7S}}                            +| ??Baleful Star??    | {{path>S3}}\\ {{gems>7S}}   See [[remote attacks|remote attack]].     
-| **??Mother Oak??**           | {{path>N5}}\\ {{gems>50N}}                           |+| **??Mother Oak??**  | {{path>N5}}\\ {{gems>50N}}  A gem generating [[global enchantment]].  | 
  
 **Alteration 6** **Alteration 6**
-^ Spell ^ Paths ^ Description  ^ Effect  ^ +^ Spell ^ Paths ^ Description 
-| ??Manifest Vitriol??         | {{path>W2F1}}\\ {{gems>3W}}                          +| ??Manifest Vitriol??         | {{path>W2F1}}\\ {{gems>3W}}     See [[summon-spells|summons]].  
-| ??Earth Gem Alchemy??        | {{path>E2}}\\ {{gems>1E}}                            +| ??Earth Gem Alchemy??        | {{path>E2}}\\ {{gems>1E}}       An efficient [[alchemy spell]]. 
-| ??Iron Pigs??                | {{path>E3N1}}\\ {{gems>9E}}                          +| ??Iron Pigs??                | {{path>E3N1}}\\ {{gems>9E}}     See [[summon-spells|summons]].  
-| ??Crumble??                  | {{path>E5}}\\ {{gems>20E}}      |                      +| ??Crumble??                  | {{path>E5}}\\ {{gems>20E}}      | Deals 250 siege damage to a fortress in a nearby province. Note that siege damage/repair happens after magic rituals in the [[turn order sequence]], so if the defenders have greater siege defense than the army [[siege|besieging]] the fortress, they may be able to repair the walls before you can storm the fort. 
-| ??Transformation??           | {{path>N2}}\\ {{gems>8N}}                            |+| ??Transformation??           | {{path>N2}}\\ {{gems>8N}}       Transforms the caster into a random animal, assuming the spell doesn't go awry. See [[Transformation]]. |
  
 **Alteration 7** **Alteration 7**
-^ Spell ^ Paths ^ Description  ^ Effect  ^ +^ Spell ^ Paths ^ Description 
-| ??Phantasmal Attack??        | {{path>A4}}\\ {{gems>8A}}                            +| ??Phantasmal Attack??        | {{path>A4}}\\ {{gems>8A}}       A [[remote attacks|remote attack]] spell, causing ~50 independent phantasmal troops to attack the target province. 
-| **??Sea of Ice??**           | {{path>W6}}\\ {{gems>80W}}      |                      +| **??Sea of Ice??**           | {{path>W6}}\\ {{gems>80W}}      | A [[global enchantment]] preventing normal movement between underwater provinces and land provinces. 
-| ??Iron Walls??               | {{path>E5}}\\ {{gems>10E}}      |                      |+| ??Iron Walls??               | {{path>E5}}\\ {{gems>10E}}      | Adds 1000 to the current and maximum wall strength to the fortress in the current province. Lasts 1 turn per additional gem put into the spell. Siege reports only look at the base wall strength, which means the report will say the walls are completely undamaged until all 1000 from Iron walls is gone. |
  
 **Alteration 8** **Alteration 8**
-^ Spell ^ Paths ^ Description  ^ Effect  ^ +^ Spell ^ Paths ^ Description 
-| **??Fata Morgana??**         | {{path>A7}}\\ {{gems>90A}}      |                      +| **??Fata Morgana??**         | {{path>A7}}\\ {{gems>90A}}      | A province defense boosting [[global enchantment]].
-| ??Wizard's Tower??           | {{path>E4}}\\ {{gems>50E}}      |                      |+| ??Wizard's Tower??           | {{path>E4}}\\ {{gems>50E}}      | Creates a permanent [[fort]] with 750 wall strength in a province you control.|
  
 **Alteration 9** **Alteration 9**
-^ Spell ^ Paths ^ Description  ^ Effect  ^ +^ Spell ^ Paths ^ Description 
-**??Wish??**                 | {{path>S9}}\\ {{gems>100S}}                          +| ??Wish??                     | {{path>S9}}\\ {{gems>100S}}     See [[wish]] for details on all the things you can wish for.
-| **??Utterdark??**            | {{path>D9}}\\ {{gems>100D}}                          |+| **??Utterdark??**            | {{path>D9}}\\ {{gems>100D}}     This [[global enchantment]] plunges your world into perpetual darkness.| 
  
 +{{template>magicindex}}
 {{tag>spell Magic-School stub}} {{tag>spell Magic-School stub}}
alteration.1624240636.txt.gz · Last modified: 2021/06/21 01:57 by joste