Differences
This shows you the differences between two versions of the page.
Both sides previous revision
Previous revision
|
|
aquatic [2022/06/19 10:00] nunda internal link |
aquatic [2023/10/25 07:47] (current) nunda Turns out amphibious units have encumbrance reduction too |
{{abilities:aquatic.png?nolink}} An aquatic unit cannot leave [[underwater]] provinces without an [[item]] such as an ??Amulet of the Fish?? or ??Shambler Skin Armor?? which enables it to breathe air. If forced onto dry land by any means, it will suffocate and die. | {{abilities:aquatic.png?nolink}} An aquatic unit cannot leave [[underwater]] provinces without an [[item]] such as an ??Amulet of the Fish?? or ??Shambler Skin Armor?? which enables it to breathe air. If forced onto dry land by any means, it will suffocate and die. |
| |
Unlike [[Amphibious]] units, Aquatic units have -1 [[Encumbrance]] in their natural habitat, but will lose it if they go above water via items. This is not reflected in the recruitment screen. | Like [[Amphibious]] units, Aquatic units have -1 [[Encumbrance]] in their natural habitat, but will lose it if they go above water via items. This is not reflected in the recruitment screen. |
| |
{{tag>unit-abilities}} | {{tag>unit-abilities}} |