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arbuckle-ermor-ma [2024/01/17 01:58]
jonarbuckle [Table] Did the Summoned Units table
arbuckle-ermor-ma [2024/01/29 23:55] (current)
jonarbuckle Messing about with folding
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 ==== Province Defense ==== ==== Province Defense ====
  
 +++++  Non-Fort PD:  |
 ^  **__Non-Fort PD:__**  ^^^^ ^  **__Non-Fort PD:__**  ^^^^
 ^  Type/Function      ^  Idle Sprite    Unit Card                          ^  Amount      ^ ^  Type/Function      ^  Idle Sprite    Unit Card                          ^  Amount      ^
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 | Troop at PD 20+      {{monsters:0186_Longdead_Velite.png?nolink}}       | ??Longdead Velite#186??                 | +2 per point        | | Troop at PD 20+      {{monsters:0186_Longdead_Velite.png?nolink}}       | ??Longdead Velite#186??                 | +2 per point        |
 | Troop at PD 20+      {{monsters:0187_Longdead_Legionnaire.png?nolink}}  | ??Longdead Legionnaire#187??        | +2 per point        | | Troop at PD 20+      {{monsters:0187_Longdead_Legionnaire.png?nolink}}  | ??Longdead Legionnaire#187??        | +2 per point        |
 +++++
 +
 +
 +^ Non-Fort PD ^ 
 +++++ Show Non-Fort PD:  |
 +^  Type/Function      ^  Idle Sprite    Unit Card                          ^  Amount      ^
 +| Commander at PD 1+  |  {{monsters:0190_Mound_King.png?nolink}}            | ??Mound King#190??                  | 1                   |
 +| Troop at PD 1+      |  ???                                                | Depends on the province's [[province-defence|poptype]]  | +variable per point |
 +| Commander at PD 20+ |  ???                                                | Depends on the province's [[province-defence|poptype]]  | 1                   |
 +| Troop at PD 20+      {{monsters:0186_Longdead_Velite.png?nolink}}       | ??Longdead Velite#186??                 | +2 per point        |
 +| Troop at PD 20+      {{monsters:0187_Longdead_Legionnaire.png?nolink}}  | ??Longdead Legionnaire#187??        | +2 per point        |
 +++++
 +
 +++++ Title |
 +
 +| This table | is only shown | when you unfold the block |
 +
 +++++
  
 ^  **__Fort PD:__**  ^^^^ ^  **__Fort PD:__**  ^^^^
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 |  {{monsters:0253_Dusk_Elder.png?nolink}}                | ??Dusk Elder#253??                |  {{path>F1S1D3}} \\ + 100% FAWESD\\ + 10% FAWESD  | Requires D3 to cast. Dusk Elders are expensive, but by far the best mage Ermor has in terms of "workhorse" combat spells that can be consistently cast to good effect, such as ??Bane Fire??, ??Cloud of Death??, ??Drain Life??, and can access even higher path levels with a gem and a turn spent on ??Power of the Spheres?? for spells like ??Pillar of Fire??, and ??Vortex of Unlife??. Even a single Dusk Elder can provide great utility to a large stack of Longdead with spells like ??Rigor Mortis??, ??Darkness??, and ??Antimagic?? (Keep in mind that any S1 can cast Antimagic with Power of the Sphere and two gems, and that Rigor Mortis and Darkness require a D4 to cast due to the maximum a mage only spending gems up to their path level to boost casting level and spend on spell for each cast). In addition to being the main combat mage for Ermor, they are also required for casting other Dusk Elders and Arch Bishops, needing either them or having a Pretender and/or Skull Staff.                                              | |  {{monsters:0253_Dusk_Elder.png?nolink}}                | ??Dusk Elder#253??                |  {{path>F1S1D3}} \\ + 100% FAWESD\\ + 10% FAWESD  | Requires D3 to cast. Dusk Elders are expensive, but by far the best mage Ermor has in terms of "workhorse" combat spells that can be consistently cast to good effect, such as ??Bane Fire??, ??Cloud of Death??, ??Drain Life??, and can access even higher path levels with a gem and a turn spent on ??Power of the Spheres?? for spells like ??Pillar of Fire??, and ??Vortex of Unlife??. Even a single Dusk Elder can provide great utility to a large stack of Longdead with spells like ??Rigor Mortis??, ??Darkness??, and ??Antimagic?? (Keep in mind that any S1 can cast Antimagic with Power of the Sphere and two gems, and that Rigor Mortis and Darkness require a D4 to cast due to the maximum a mage only spending gems up to their path level to boost casting level and spend on spell for each cast). In addition to being the main combat mage for Ermor, they are also required for casting other Dusk Elders and Arch Bishops, needing either them or having a Pretender and/or Skull Staff.                                              |
  
-^  **__Troops:__**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ||| +^  **__Troops:__**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ||| 
-^  Idle Sprite                                        ^  Unit Card                                                                                        Notable Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +^  Idle Sprite                                        ^  Unit Card                                                                                        Notable Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          
-|  {{monsters:0259_Lictor.png?nolink}}                | ??Lictor#259??                                                                                   | Sacred. Can be amassed very quickly with the item ??Black Laurel?? plus the basic ??Reanimate Lictor?? Spell for 1 gem per saacred, and the Arch Bishop's Priest Reanimation. They have 29 damage Battleaxes with 13 attack, as well as 20 hp, 5 head prot, 19 body prot, and 14 Magic Resistance. These all at base, without a Bless for them. Due to being able to be fielded in relatively great numbers and their very good ability to fight they are considered my most to be The MA Ermor Sacred, with KotUS and Wailing Ladies passively benefiting from whatever bless is tailored to the Lictors instead of trying to cover all bases with a bless for all and losing the strength of any of them. Lictors not having a head armor is a notable problem, as well as their weakness to anti-Undead spells, but as the sole massable unit that Ermor can muster their faults have to be accepted and worked around.                                                                                                                                                 +|  {{monsters:0259_Lictor.png?nolink}}                | ??Lictor#259??                                                                                   | Sacred. Can be amassed very quickly with the item ??Black Laurel?? plus the basic ??Reanimate Lictor?? Spell for 1 gem per saacred, and the Arch Bishop's Priest Reanimation. They have 29 damage Battleaxes with 13 attack, as well as 20 hp, 5 head prot, 19 body prot, and 14 Magic Resistance. These all at base, without a Bless for them. Due to being able to be fielded in relatively great numbers and their very good ability to fight they are considered my most to be The MA Ermor Sacred, with KotUS and Wailing Ladies passively benefiting from whatever bless is tailored to the Lictors instead of trying to cover all bases with a bless for all and losing the strength of any of them. Lictors not having a head armor is a notable problem, as well as their weakness to anti-Undead spells, but as the sole massable unit that Ermor can muster their faults have to be accepted and worked around.                                                                                                                                                                                                 
-|  {{monsters:0255_Wailing_Lady.png?nolink}}          | ??Wailing Lady#255??                                                                             | Sacred. Extremely expensive on a nation with an intense need for Death Gems, Ethereal and 20 hp do very little to protect Wailing Ladies, who by and large will die unless they receive prot buffs like ??Iron Warriors??, ??Marble Warriors??, or the non-native pathed Nature spells of ??Wooden Warriors?? and Mass Protection. If however, the exorbitant price for them is paid and they survive to see combat, they do have a Wail attack that forces a whole square to pass a MR check or die, and even if they survive there is a Fear effect rider too. Ladies also have Stealthy, potentially allowing them to choose engagements for fights against SCs and Thugs when lead by  Dusk Elder, but any such threat used against Ermor likely has a way to cut through theoretically infinite amounts of Longdead and will probably kill them before they fail an MR check. Again, at the judgement of 8 Lictors who can consistently deal 29+ damage every turn or 1 Wailing Lady, this unit is almost always a trap in terms of gem usage for multiplayer games. +|  {{monsters:0255_Wailing_Lady.png?nolink}}          | ??Wailing Lady#255??                                                                             | Sacred. Extremely expensive on a nation with an intense need for Death Gems, Ethereal and 20 hp do very little to protect Wailing Ladies, who by and large will die unless they receive prot buffs like ??Iron Warriors??, ??Marble Warriors??, or the non-native pathed Nature spells of ??Wooden Warriors?? and Mass Protection. If however, the exorbitant price for them is paid and they survive to see combat, they do have a Wail attack that forces a whole square to pass a MR check or die (even Undead, Inanimate, and/or Mindless units), and even if they survive there is a Fear effect rider too. Ladies also have Stealthy, potentially allowing them to choose engagements for fights against SCs and Thugs when lead by  Dusk Elder, but any such threat used against Ermor likely has a way to cut through theoretically infinite amounts of Longdead and will probably kill them before they fail an MR check. Again, at the judgement of 8 Lictors who can consistently deal 29+ damage every turn or 1 Wailing Lady, this unit is almost always a trap in terms of gem usage for multiplayer games. 
-|  {{monsters:0187_Longdead_Legionnaire.png?nolink}}  | ??Longdead Legionnaire#187??                                                                     | At a price of 50 for 15 gems, the spell ??Ermorian Legion?? would be a steal for many nations that would like functional chaff for a frontline. Given that any MA Ermor that survives to cast a level 6 spell likely produces literally hundreds of Longdead every single turn passively, purposefully spending gems to summon this unit is likely a waste of resources in a multiplayer game.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +|  {{monsters:0187_Longdead_Legionnaire.png?nolink}}  | ??Longdead Legionnaire#187??                                                                     | At a price of 50 for 15 gems, the spell ??Ermorian Legion?? would be a steal for many nations that would like functional chaff for a frontline. Given that any MA Ermor that survives to cast a level 6 spell likely produces literally hundreds of Longdead every single turn passively, purposefully spending gems to summon this unit is likely a waste of resources in a multiplayer game.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
-|  {{monsters:0628_Great_Lion.png?nolink}}            | ??Great Lion#628??((Available to all nations with access to the pretender homerealm 7, Africa))  | MA Ermor does not natively have Nature casters, and even if they did Great Lions are not worth 1 gem per unit with the Pretender Homerealm spell. They have a 17 and 15 damage at 13 attack skill, which with 10 defense skill and 13 morale doesn't fall into the usual flaw of animals in that they are easily repelled by even length 1 swords, but their decent offensive characteristics are failed by their undisciplined nature and having only 20 hp and 4 prot at size 3. Overall a passable (potentially even good) unit on near any nation that has been made absurdly expensive, and can't even be cast natively on MA Ermor.                                                                                                                                                                                                                                                                                                                                                                                                                                  |+|  {{monsters:0628_Great_Lion.png?nolink}}            | ??Great Lion#628??((Available to all nations with access to the pretender homerealm 7, Africa))  | MA Ermor does not natively have Nature casters, and even if they did Great Lions are not worth 1 gem per unit with the Pretender Homerealm spell. They have a 17 and 15 damage at 13 attack skill, which with 10 defense skill and 13 morale doesn't fall into the usual flaw of animals in that they are easily repelled by even length 1 swords, but their decent offensive characteristics are failed by their undisciplined nature and having only 20 hp and 4 prot at size 3. Overall a passable (potentially even good) unit on near any nation that has been made absurdly expensive, and can't even be cast natively on MA Ermor.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
 \\ \\
 ==== Heroes ==== ==== Heroes ====
arbuckle-ermor-ma.1705456715.txt.gz · Last modified: 2024/01/17 01:58 by jonarbuckle