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arcoscephale-la [2022/07/31 14:40]
nunda [National Magic & Summons] Ker can be natively summoned
arcoscephale-la [2024/01/06 20:19] (current)
fenrir [National Magic & Summons]
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 influences: elephants, mysteries and Chaldean astrologers. - Illwinter influences: elephants, mysteries and Chaldean astrologers. - Illwinter
  
-Arcoscephale is an old kingdomAlthough its glory days are long past, the ancient Astrologers who aided past kings in building Arcoscephale into mighty empire have recently emerged from their centuries-old seclusionto restore the Old Kingdom to world domination once more. Priestesses with great knowledge of healing are trained in ancient temples built during the peak of the Old Kingdom. The priestesses are able to scry upon enemy troops and provinces that are located within the God’Dominion. The war machine of ancient Arcoscephale has not changed over the past centuries. Cumbersome plate hauberks and long spears are still used and the cavalry is primitiveElephants and chariotsunpredictable but devastatingare still popular.+At the dawn of the Late Ages, the Old Kingdom of Arcoscephale was the domain of the Great Conqueror, an unrivaled military genius for his eraHaving come to lead an ancient realm with well-established military traditionhe advanced and refined that tradition further. Phalanges (the troop formation) marched out upon every corner of the Arcoscephalian corner of the world, far more varied and versatile than ever beforeThe horses that pulled Chariots in ancient times were now ridden by Agemata of nobles. The realms of [[Abysia-la|Abysia]] and [[gath-la|Gath]] were hemmed in the Great Conqueror's conquests, and his glorious campaign possibly destroyed [[uruk-ma|Uruk]], [[na-ba-ma|Na'Ba]], [[phaeacia-ma|Phaeacia]], and [[ind-ma|Ind]]; these latter possibilities are not confirmed, for nothing remains of each of them. The Great Conqueror could have taken [[bandar-log-ma|the Bandar Log]] of the time, too, had his troops not revolted at the possibility of becoming like the apes. And then, as quickly as the Great Conqueror rose, he fell to Death itself. 
 + 
 +When the Great Conqueror died, the Old Kingdom died with himHis Strategoi (generals) became inheritors of pieces of his realm, such as [[Erytheia-la|Erytheia]], and their personal squabbles led to generations of decline. For not foretelling the Great Conqueror'death, the Astrologers who foresaw his rise in the first place were all executed. The period of darkness affected Arcoscephale's mages and priests, who began to see the world as a cycle of ups and downs, deaths and rebirths; so shall it be with Arcoscephale today, if a capable Pretender can lead the new heart of Arcoscephale out of stagnation and back into glory. 
 + 
 +Due to its dramatic expansion over other realms and culturesArcoscephalian priesthoods have grown accustomed to the presence of the "lesser gods" of "lesser lands". Should one of the priests -- whether a Neokorosa Panageis, or a mysterious [[https://en.wikipedia.org/wiki/Sibyl|Sybil]] -- be present at the claiming of a foreign city with a temple, the temple will be added to their Pretender's collection.
 ===== General Overview ===== ===== General Overview =====
  
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 FIXME  FIXME 
  
-Decent B tier nation, Grate at expanding and strong mid-game with communions, but starts dropping like flies because of human limitation. Will have a hard time when stronger nations rush you without a awake pretender and they can have a decent death economy if they plan for it.+Decent B tier nation, Great at expanding and strong mid-game with communions, but starts dropping like flies because of human limitation. Will have a hard time when stronger nations rush you without a awake pretender and they can have a decent death economy if they plan for it.
 ===== National Features ===== ===== National Features =====
  
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-^ Sprite                                                           ^ Unit Name                                                                                                                                                                                                 ^ Special Attributes                                                                                                                                                                                                                                                                                                              ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +^ Sprite                                                           ^ Unit Name                                                                                                                                                                                                             ^ Special Attributes                                                                                                                                                                                                                                                                                                              ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
-| {{:nations:la:arcoscephale:scout.png?30&nolink}}                 | **??Scout#431??** \\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 5  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                   | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](50)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                                | A cheap scouting unit. Gets the job done.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +| {{:nations:la:arcoscephale:scout.png?30&nolink}}                 | **??Scout#431??** \\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 5  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                               | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](50)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                                | A cheap scouting unit. Gets the job done.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
-| {{:nations:ma:arcoscephale:hypaspist_commander.png?50&nolink}}   | **??Hypaspist Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 70 \\ {{:misc:gui:resources.png?15&nolink}} 25\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                         | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]](2)                                                                                                                                                                                                                                                         | An 80 leadership commander. Get simmilar commanders with minor differences in Cost, armour, encumbrance and map move. Pick by preference.                                                                                                                                                                                                                                                                                                                                                                                                                       +| {{:nations:ma:arcoscephale:hypaspist_commander.png?50&nolink}}   | **??Hypaspist Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 70 \\ {{:misc:gui:resources.png?15&nolink}} 25\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                     | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]](2)                                                                                                                                                                                                                                                         | An 80 leadership commander. Get simmilar commanders with minor differences in Cost, armour, encumbrance and map move. Pick by preference.                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
-| {{:nations:ma:arcoscephale:hoplite_commander.png?50&nolink}}     | **??Hoplite Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 31\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                           | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]](2)                                                                                                                                                                                                                                                         | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +| {{:nations:ma:arcoscephale:hoplite_commander.png?50&nolink}}     | **??Hoplite Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 31\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                       | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]](2)                                                                                                                                                                                                                                                         | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   
-| {{:nations:la:arcoscephale:phalangite_commander.png?50&nolink}}  | **??Phalangite Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 20\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                        | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]](2)                                                                                                                                                                                                                                                         | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +| {{:nations:la:arcoscephale:phalangite_commander.png?50&nolink}}  | **??Phalangite Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 20\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                    | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]](2)                                                                                                                                                                                                                                                         | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   
-| {{:nations:la:arcoscephale:Cerulean_commander.png?50&nolink}}    | **??Cerulean Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 25\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                                       | {{:abilities:animal.png?15&nolink}} [[animal]] \\ {{:abilities:beastmaster.png?15&nolink}} [[beastmaster]](1) \\   {{:abilities:forest_survival.png?15&nolink}} [[forest survival]] \\                                                                                                                                          | The leader of the Monkies. Cheapest recruitable means to give animals +2 [[morale]].\\ Also one of your better recruitable super light thug chassis given that Apes are a breed of Half-giants.                                                                                                                                                                                                                                                                                                                                                                      +| {{:nations:la:arcoscephale:Cerulean_commander.png?50&nolink}}    | **??Cerulean Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 25\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:animal.png?15&nolink}} [[animal]] \\ {{:abilities:beastmaster.png?15&nolink}} [[beastmaster]](1) \\   {{:abilities:forest_survival.png?15&nolink}} [[forest survival]] \\                                                                                                                                          | The leader of the Monkies. Cheapest recruitable means to give animals +2 [[morale]].\\ Also one of your better recruitable super light thug chassis given that Apes are a breed of Half-giants.                                                                                                                                                                                                                                                                                                                                                                                                                       
-| {{:nations:la:arcoscephale:agema_commander.png?50&nolink}}       | **??Agema Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 40\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                            | {{:abilities:inspirational.png?15&nolink}} [[inspirational]](1) \\ [[Mounted]]                                                                                                                                                                                                                                                  | Mounted horse Commander, gets +2 to morale. has the fastest map move.\\ The best commander as long your are not capped on resources.                                                                                                                                                                                                                                                                                                                                                                                                                               +| {{:nations:la:arcoscephale:agema_commander.png?50&nolink}}       | **??Agema Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 40\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                        | {{:abilities:inspirational.png?15&nolink}} [[inspirational]](1) \\ [[Mounted]]                                                                                                                                                                                                                                                  | Mounted horse Commander, gets +2 to morale. has the fastest map move.\\ The best commander as long your are not capped on resources.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  
-| {{:nations:ma:arcoscephale:strategos.png?30&nolink}}             | **??Strategos??** \\ {{:misc:gui:gold.png?15&nolink}} 110 \\ {{:misc:gui:resources.png?15&nolink}} 30\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                  | {{:abilities:old_age.png?15&nolink}} [[Old Age]](55/50)                                                                                                                                                                                                                                                                         | A 120 leadership commander for your big armies, but is slow, old and takes two commander points.\\ Agema is often better, unless you want to lead a bigger army with more squads.                                                                                                                                                                                                                                                                                                                                                                            +| {{:nations:ma:arcoscephale:strategos.png?30&nolink}}             | **??Strategos??** \\ {{:misc:gui:gold.png?15&nolink}} 110 \\ {{:misc:gui:resources.png?15&nolink}} 30\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                              | {{:abilities:old_age.png?15&nolink}} [[Old Age]](55/50)                                                                                                                                                                                                                                                                         | A 120 leadership commander for your big armies, but is slow, old and takes two commander points.\\ Agema is often better, unless you want to lead a bigger army with more squads.                                                                                                                                                                                                                                                                                                                                                                                                                                     
-| {{:nations:ma:arcoscephale:mystic.png?30&nolink}}                | **??Mystic#311??** \\ {{:misc:gui:gold.png?15&nolink}} 135 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                 | {{path>S1,100%FWES,50%F,50%W,50%E}} {{:misc:gui:research.png?15&nolink}} (9-15)                                                                                                                                                                                                                                                 | A good researcher for the price. Useful as a [[communion]] mage as well. All can do the usual S1 point buffs, especially ??Body Ethereal??'d elephants, and with lucky randoms they can cast ??Legions of Steel?? after ??Summon Earthpower?? to turn hoplites into very durable line holders.\\ ++ Mystics Randoms:| +| {{:nations:ma:arcoscephale:mystic.png?30&nolink}}                | **??Mystic#311??** \\ {{:misc:gui:gold.png?15&nolink}} 135 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                             | {{path>S1,100%FWES,50%F,50%W,50%E}} {{:misc:gui:research.png?15&nolink}} (9-15)                                                                                                                                                                                                                                                 | A good researcher for the price. Useful as a [[communion]] mage as well. All can do the usual S1 point buffs, especially ??Body Ethereal??'d elephants, and with lucky randoms they can cast ??Legions of Steel?? after ??Summon Earthpower?? to turn hoplites into very durable line holders.\\ ++ Mystics Randoms: {{ :nations:ma:arcoscephale:mystics_paths_tlagnoj.png?500 }}  ++                                                                                                                                                                                                                               
- +| {{:nations:la:arcoscephale:Orphic_mystic.png?30&nolink}}         | **??Orphic Mystic??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                          | {{path>D1N1,50%FWE,50%SDN}} {{:misc:gui:research.png?15&nolink}} (9-13)\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10) \\ {{:abilities:Reincarnation.png?15&nolink}}[[Reincarnation]](25) \\ {{:abilities:spell_singer.png?15&nolink}}[[spell singer]]                                                         | A light raider mage with both death and Nature. With randoms, can get other crosspaths to be even better at clearing out PD and giving new forging and ritual opportunities.\\ He is also a great use of ??Crystal Matrix?? with his contribution of nature, death, and crosspaths.\\ It's interesting to note that, through Reincarnation, your [[Pretender]] //might// inherit a Magic level from a dead Orphic Mystic. This happens only if your Pretender's level in that path is //lower// than what the dead Mystic has, with a higher likelihood of happening if the gap in skill is wider. Pretty cool, huh?  | 
-{{ :nations:ma:arcoscephale:mystics_paths_tlagnoj.png?500 |}} +| {{:nations:la:arcoscephale:Neokoros.png?30&nolink}}              | **??Neokoros??** \\ {{:misc:gui:gold.png?15&nolink}} 110 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                               | {{path>N1H1,20%DN}} {{:misc:gui:research.png?15&nolink}} 7 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10) \\    {{:abilities:healer.png?15&nolink}} [[Healer]] (1)\\ [[Female]]                                                                              | Cheapest healer, priest and nature mage. Having one in every army is the most efficient way to get more [[Temple]]s via the automatic national conversion. Can also stop an old mystic from dying.                                                                                                                                                                                                                                                                                                                                                                                                                    
- +| {{:nations:la:arcoscephale:Panageis.png?30&nolink}}              | **??Panageis??** \\ {{:misc:gui:gold.png?15&nolink}} 200 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                               | {{path>N1H2,100%DN}} {{:misc:gui:research.png?15&nolink}} 9 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10) \\  {{:abilities:healer.png?15&nolink}} [[Healer]] (2)\\ {{:abilities:Carcass_Collector.png?15&nolink}} [[Carcass Collector]](3) \\ [[Female]]    | Efficient healer but expensive if used just as a mage. Carcass Collector allows you to convert {{:misc:magic:naturegem.png?nolink}} to {{:misc:magic:deathgem.png?nolink}} at a one-for-one ratio, though this takes a mage turn. Since you'll have a {{path>D2}} Mage eventually but might not find a Death Gem [[magic-sites|Site]], this is pretty neat!\\ Can be used in the late game if you have Death pretender or rolling in gems despite it being the late age.                                                                                                                                              
-++                                                                                                                                                                                                                                                                                            +| {{:nations:la:arcoscephale:Sibyl.png?30&nolink}}                 | **??Sibyl??** \\ {{:misc:gui:gold.png?15&nolink}} 230 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only              | {{path>S2N1H2,100%WSDN,10%WSDN}} {{:misc:gui:research.png?15&nolink}} 13 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](20%) \\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10)  | The big mage, at least by the standards of the late age. Can bring holy magic, nature and death to [[communions]], possibly alongside ??Orphic Mystic??s if a few of them rolled astral. Can stop bad events. She also has respectable Astral straight out of the box, and can be up to {{path>S3}}. She's the best crafter of Nature boosters!                                                                                                                                                                                                                                                                       |
-| {{:nations:la:arcoscephale:Orphic_mystic.png?30&nolink}}         | **??Orphic Mystic??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                              | {{path>D1N1,50%FWE,50%SDN}} {{:misc:gui:research.png?15&nolink}} (9-13)\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10) \\ {{:abilities:Reincarnation.png?15&nolink}}[[Reincarnation]](50) \\ {{:abilities:spell_singer.png?15&nolink}}[[spell singer]]                                                         | A light raider mage with both death and Nature. With randoms, can get other crosspaths to be even better at clearing out PD and giving new forging and ritual opportunities.\\ He is also a great use of ??Crystal Matrix?? with his contribution of nature, death, and crosspaths.\\ It's interesting to note that, through Reincarnation, your [[Pretender]] //might// inherit a Magic level from a dead Orphic Mystic. This happens only if your Pretender's level in that path is //lower// than what the dead Mystic has, with a higher likelihood of happening if the gap in skill is wider. Pretty cool, huh?  | +
-| {{:nations:la:arcoscephale:Neokoros.png?30&nolink}}              | **??Neokoros??** \\ {{:misc:gui:gold.png?15&nolink}} 110 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                   | {{path>N1H1,20%DN}} {{:misc:gui:research.png?15&nolink}} 7 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10) \\    {{:abilities:healer.png?15&nolink}} [[Healer]] (1)\\ [[Female]]                                                                              | Cheapest healer, priest and nature mage. Having one in every army is the most efficient way to get more [[Temple]]s via the automatic national conversion. Can also stop an old mystic from dying.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +
-| {{:nations:la:arcoscephale:Panageis.png?30&nolink}}              | **??Panageis??** \\ {{:misc:gui:gold.png?15&nolink}} 200 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                   | {{path>N1H2,100%DN}} {{:misc:gui:research.png?15&nolink}} 9 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10) \\  {{:abilities:healer.png?15&nolink}} [[Healer]] (2)\\ {{:abilities:Carcass_Collector.png?15&nolink}} [[Carcass Collector]](3) \\ [[Female]]    | Efficient healer but expensive if used just as a mage. Carcass Collector allows you to convert {{:misc:magic:naturegem.png?nolink}} to {{:misc:magic:deathgem.png?nolink}} at a one-for-one ratio, though this takes a mage turn. Since you'll have a {{path>D2}} Mage eventually but might not find a Death Gem [[magic-sites|Site]], this is pretty neat!\\ Can be used in the late game if you have Death pretender or rolling in gems despite it being the late age.                                                                                                                                          +
-| {{:nations:la:arcoscephale:Sibyl.png?30&nolink}}                 | **??Sibyl??** \\ {{:misc:gui:gold.png?15&nolink}} 230 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>S2N1H2,100%WSDN,10%WSDN}} {{:misc:gui:research.png?15&nolink}} 13 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](20%) \\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10)  | The big mage, at least by the standards of the late age. Can bring holy magic, nature and death to [[communions]], possibly alongside ??Orphic Mystic??s if a few of them rolled astral. Can stop bad events. She also has respectable Astral straight out of the box, and can be up to {{path>S3}}. She's the best crafter of Nature boosters!                                                                                                                                                                                                                                                                                                                                                     |+
 ====Troops==== ====Troops====
  
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 ==== National Magic & Summons ==== ==== National Magic & Summons ====
  
-**??Curse Tablet??** Conjure 3, {{path>D1}} {{gems>3D}}.+**??Curse Tablet??** Conjure 3, {{path>D1}} {{gems>3D}}. Remote [[Cursed|cursing]] of **one** enemy [[Commander]], up to 2 provinces away. **[[Magic Resistance]] negates vs. 15**, while other Cursings **don't** allow for resisting. Is it good? Well, if one of your foes has an expander Pretender and gets a bit cheeky with rushing, Cursing that monster or supercombatant will allow your big armies to whittle them down more effectively, in a death-by-a-thousand-cuts style. This at least comes earlier than ??Baleful Star?? (which has a wider AOE and range), and is spammable on the same target province. On the other hand, Arcoscephale now has {{path>S2N1}}'s who can cast the typical ??Curse?? spell for free.
  
 **??Monster Boar??** Conjure 5, {{path>N3}} {{gems>10N}}, ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Monster Boar??x1) Primarily serves as an annoyance spell. Use to force the enemy to send forces to their money-making provinces to stop the unrest the boar is producing. **??Monster Boar??** Conjure 5, {{path>N3}} {{gems>10N}}, ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Monster Boar??x1) Primarily serves as an annoyance spell. Use to force the enemy to send forces to their money-making provinces to stop the unrest the boar is producing.
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 **??Summon Hound of Twilight??** Conjure 5, {{path>E2D1}} {{gems>4E}}, (summon a {{:nations:ea:arcoscephale:hound_of_twilight.png?nolink}} ??Hound of Twilight??) only Orphic Mystic with ??Earth Boots?? can cast. Decent patroller and [[Spirit-sight]] with [[Magic Weapons]]. **??Summon Hound of Twilight??** Conjure 5, {{path>E2D1}} {{gems>4E}}, (summon a {{:nations:ea:arcoscephale:hound_of_twilight.png?nolink}} ??Hound of Twilight??) only Orphic Mystic with ??Earth Boots?? can cast. Decent patroller and [[Spirit-sight]] with [[Magic Weapons]].
  
-**??Bind Keres??** Conjure 6, {{path>D2}} {{gems>12D}}, (summon 3 {{:nations:ea:arcoscephale:ker.png?nolink}} ??Ker??) ??Orphic Mystic??s can summon them. Summon hard-to-hit (invisible and etherial) flyers that can paralyze the undead. your answer to Sceleria as they stun lock shred their ghost mages and the super repel thug.   If ??Gift of Reason??ed they add {{path>D1B1}}. Doesn't look like much but you can still get useful spells and gear with only a {{path>B1}} (do need to collect slaves and you can empower instead).+**??Bind Keres??** Conjure 6, {{path>D2}} {{gems>12D}}, (summon 3 {{:nations:ea:arcoscephale:ker.png?nolink}} ??Ker??) ??Orphic Mystic??s can summon them. Summon hard-to-hit (invisible and ethereal) flyers that can paralyze the undead. your answer to Lemuria as they stun lock shred their ghost mages and the super repel thug. If ??Gift of Reason??ed they add {{path>D1B1}}. Doesn't look like much but you can still get useful spells and gear with only a {{path>B1}} (do need to collect slaves and you can empower instead).
  
 **??Craft Keledone??** Construction 7, {{path>E2S2}} {{gems>5E}}, (summon 1 {{:nations:ea:arcoscephale:keledone.png?nolink}} ??Keledone??) Summon a hard-to-kill [[immobile]] communion slave in case a fort gets besieged. Situationally useful. Late game Humans are super susceptible to board wipes, spend more resources to protect the masters instead of also the slaves. may make you think they only exist for that last hara when a future siege will mean you the game but can be sallied forth with ??Stygian Paths??.   **??Craft Keledone??** Construction 7, {{path>E2S2}} {{gems>5E}}, (summon 1 {{:nations:ea:arcoscephale:keledone.png?nolink}} ??Keledone??) Summon a hard-to-kill [[immobile]] communion slave in case a fort gets besieged. Situationally useful. Late game Humans are super susceptible to board wipes, spend more resources to protect the masters instead of also the slaves. may make you think they only exist for that last hara when a future siege will mean you the game but can be sallied forth with ??Stygian Paths??.  
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 **??Awaken Hamadryad??** Enchantment 5, {{path>N4}} {{gems>25N}}, (summon 1 {{:nations:ea:arcoscephale:hamadryad.png?nolink}} ??Hamadryad?? **??Awaken Hamadryad??** Enchantment 5, {{path>N4}} {{gems>25N}}, (summon 1 {{:nations:ea:arcoscephale:hamadryad.png?nolink}} ??Hamadryad??
  
-**??Sow Dragon Teeth??** Enchantment 6, {{path>E2}} {{gems>1E}}, (summon 10 {{:nations:ea:arcoscephale:spartae.png?nolink}} ??Spartae?? during Combat) +**??Sow Dragon Teeth??** Enchantment 6, {{path>E2}} {{gems>1E}}, (summon 10 {{:nations:ea:arcoscephale:spartae.png?nolink}} ??Spartae?? during Combat). For one gem, 10 guys with magic weapons is a good deal.
  
 **??From Death Comes Life??** Alteration 3, {{path>D1N1}} {{gems>3D}}. ??Panageis?? only. Cast ??Blood Fecundity?? with Death gems. need to spend precious gems to maintain the burst in the economy but taking {{growth}} scales will earn your more. **??From Death Comes Life??** Alteration 3, {{path>D1N1}} {{gems>3D}}. ??Panageis?? only. Cast ??Blood Fecundity?? with Death gems. need to spend precious gems to maintain the burst in the economy but taking {{growth}} scales will earn your more.
  
-**??Rhapsody of the Dead??** Thaumaturgy 3, {{path>D1}}. [[Spell singer]] only (??Orphic Mystic??s). situational spell for your death mages was they cast [[Fear]] non-[[mindless]] undead. Ment to help deal with Scalaria.+**??Rhapsody of the Dead??** Thaumaturgy 3, {{path>D1}}. [[Spell singer]] only (??Orphic Mystic??s). situational spell that lets them cast [[Fear]] on piles of non-[[mindless]] undead. Meant to help deal with Lemuria, but might also help against Ulm (since their ??Ghoul Guardian??s are vulnerable), and the [[abysia-la|two]] [[gath-la|nations]] who can summon routable undead elites; the spell can also punch through the poor Magic Resistance of T'ien Ch'i's ??Ancestral Spirit??s, but they have more than enough morale to stay in battle.
  
-**??Rhapsody of Life??** Thaumaturgy 3, {{path>N1}}. [[Spell singer]] only (??Orphic Mystic??s). Cast ??Heal?? and Remove 10 fatigue from a single target. As a heal it would be ok but the AI is terrible at choosing who to use it on.+**??Rhapsody of Life??** Thaumaturgy 3, {{path>N1}}. [[Spell singer]] only (??Orphic Mystic??s). Removes 10 damage and 10 fatigue from a single non-[[mindless]], non-[[inanimate]] target. It comes in the same Research school as useful Astral spells you'll probably pursue for your Mystics and Sibyls, and the fatigue reduction would be nice if the AI could be set to focus their attention on fellow mages. The AI isn't very good at choosing who to heal, however, so the "emergency" healing might not go where you need it.
  
  
arcoscephale-la.1659278453.txt.gz · Last modified: 2022/07/31 14:40 by nunda