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arcoscephale-ma [2022/04/23 21:38]
tlagnoj [Notable Generic Magic]
arcoscephale-ma [2024/02/28 17:45] (current)
fenrir [Heroes] comments, fixing Axieros
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-{{ :nations:flags:EA_arcoscephale.png?nolink|}}+{{ :nations:flags:ma_arcoscephale.png?nolink|}}
 ======  MA Arcoscephale, The Old Kingdom ======  ======  MA Arcoscephale, The Old Kingdom ====== 
  
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 | {{:nations:ma:arcoscephale:hoplite_commander.png?50&nolink}}    | **??Hoplite Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 31\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]](2)                                                                                                                                                                       | An 80 leadership commander. Costs more in resources than the Hypaspist Commander but has a longer spear and is better protected.                                                                                                                                            | | {{:nations:ma:arcoscephale:hoplite_commander.png?50&nolink}}    | **??Hoplite Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 31\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]](2)                                                                                                                                                                       | An 80 leadership commander. Costs more in resources than the Hypaspist Commander but has a longer spear and is better protected.                                                                                                                                            |
 | {{:nations:ma:arcoscephale:strategos.png?30&nolink}}            | **??Strategos??** \\ {{:misc:gui:gold.png?15&nolink}} 110 \\ {{:misc:gui:resources.png?15&nolink}} 30\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                       | {{:abilities:old_age.png?15&nolink}} [[Old Age]](55/50)                                                                                                                                                                                       | A 120 leadership commander for your big armies, but is old.                                                                                                                                                                                                                 | | {{:nations:ma:arcoscephale:strategos.png?30&nolink}}            | **??Strategos??** \\ {{:misc:gui:gold.png?15&nolink}} 110 \\ {{:misc:gui:resources.png?15&nolink}} 30\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                       | {{:abilities:old_age.png?15&nolink}} [[Old Age]](55/50)                                                                                                                                                                                       | A 120 leadership commander for your big armies, but is old.                                                                                                                                                                                                                 |
-| {{:nations:ma:arcoscephale:mystic.png?30&nolink}}               | **??Mystic#311??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>S1,100%FWES,50%F,50%W,50%E}} {{:misc:gui:research.png?15&nolink}} 12                                                                                                                                                                   | A good researcher for the price. Useful as a communion slave as well. All can do the usual S1 point buffs, especially body ethereal'd elephants, and with lucky randoms they can cast legions of steel after earthpower to turn hoplites into very durable line holders.    | +| {{:nations:ma:arcoscephale:mystic.png?30&nolink}}               | **??Mystic#311??** \\ {{:misc:gui:gold.png?15&nolink}} 135 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>S1,100%FWES,50%F,50%W,50%E}} {{:misc:gui:research.png?15&nolink}} 12                                                                                                                                                                   This is your jack of all trades. A good researcher for the price. Useful as a communion slave. Your primary battle mages. All can do the usual S1 point buffs, especially body ethereal'd elephants, with lucky randoms they can cast legions of steel after earthpower to turn hoplites into very durable line holders, and very much more.\\ ++ Mystics Randoms:| 
-| {{:nations:ma:arcoscephale:hiereia.png?30&nolink}}              | **??Hiereia??** \\ {{:misc:gui:gold.png?15&nolink}} 135 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  \\ + rec Foreign                                       | {{path>N1H1}} {{:misc:gui:research.png?15&nolink}} 7 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10) \\    {{:abilities:healer.png?15&nolink}} [[Healer]] (1)\\ [[Female]]  | A cheap healer with a single nature path, an understatement given with hoops other nations would jump through to get this, and this isn't your best healer.                                                                                                                 |+ 
 +{{ :nations:ma:arcoscephale:mystics_paths_tlagnoj.png?500 |}} 
 + 
 +++    | 
 +| {{:nations:ma:arcoscephale:hiereia.png?30&nolink}}              | **??Hiereia??** \\ {{:misc:gui:gold.png?15&nolink}} 110 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  \\ + rec Foreign                                       | {{path>N1H1}} {{:misc:gui:research.png?15&nolink}} 7 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10) \\    {{:abilities:healer.png?15&nolink}} [[Healer]] (1)\\ [[Female]]  | A cheap healer with a single nature path, an understatement given with hoops other nations would jump through to get this, and this isn't your best healer.                                                                                                                 |
 | {{:nations:ma:arcoscephale:archousa.png?30&nolink}}             | **??Archousa??** \\ {{:misc:gui:gold.png?15&nolink}} 165 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                        | {{path>N1H2}} {{:misc:gui:research.png?15&nolink}} 7 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10) \\    {{:abilities:healer.png?15&nolink}} [[Healer]] (3)\\ [[Female]]  | A holy 2 healer with a single nature path. More efficient as a healer. These allow your S3 astrologers to mind hunt without fear.                                                                                                                                           | | {{:nations:ma:arcoscephale:archousa.png?30&nolink}}             | **??Archousa??** \\ {{:misc:gui:gold.png?15&nolink}} 165 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                        | {{path>N1H2}} {{:misc:gui:research.png?15&nolink}} 7 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10) \\    {{:abilities:healer.png?15&nolink}} [[Healer]] (3)\\ [[Female]]  | A holy 2 healer with a single nature path. More efficient as a healer. These allow your S3 astrologers to mind hunt without fear.                                                                                                                                           |
 | {{:nations:ma:arcoscephale:astrologer.png?30&nolink}}           | **??Astrologer??** \\ {{:misc:gui:gold.png?15&nolink}} 195 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>S3,100%FWES,10%FWES}} {{:misc:gui:research.png?15&nolink}} 13 \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](10%)                                                                                                   | An important communion master. Uses communions to cast astral, fire, water and earth spells in battle. Can help you avoid bad events with his fortune teller ability. Not efficient as a researcher, his main focus is combat magic. They are also excellent mind hunters.  | | {{:nations:ma:arcoscephale:astrologer.png?30&nolink}}           | **??Astrologer??** \\ {{:misc:gui:gold.png?15&nolink}} 195 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>S3,100%FWES,10%FWES}} {{:misc:gui:research.png?15&nolink}} 13 \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](10%)                                                                                                   | An important communion master. Uses communions to cast astral, fire, water and earth spells in battle. Can help you avoid bad events with his fortune teller ability. Not efficient as a researcher, his main focus is combat magic. They are also excellent mind hunters.  |
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 | {{:nations:ma:arcoscephale:son_of_titans.png?30&nolink}}  | **??Pathos - Son of Titans??**  | {{:abilities:awe.png?15&nolink}} [[awe]](1)\\ {{:abilities:inspirational.png?15&nolink}} [[inspirational]](1)\\  {{:abilities:invulnerability.png?15&nolink}} [[invulnerability]](20)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     | 120ld hard to kill leader.               | | {{:nations:ma:arcoscephale:son_of_titans.png?30&nolink}}  | **??Pathos - Son of Titans??**  | {{:abilities:awe.png?15&nolink}} [[awe]](1)\\ {{:abilities:inspirational.png?15&nolink}} [[inspirational]](1)\\  {{:abilities:invulnerability.png?15&nolink}} [[invulnerability]](20)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     | 120ld hard to kill leader.               |
 | {{:nations:ma:arcoscephale:hero.png?30&nolink}}           | **??Anthromachus - Hero??**     | {{:abilities:inspirational.png?15&nolink}} [[inspirational]](1)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           | 160ld inspirational leader.              | | {{:nations:ma:arcoscephale:hero.png?30&nolink}}           | **??Anthromachus - Hero??**     | {{:abilities:inspirational.png?15&nolink}} [[inspirational]](1)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           | 160ld inspirational leader.              |
-| {{:nations:ma:arcoscephale:Kabeiride.png?30&nolink}}      | **??Axieros - Kabeiride??**     | {{path>W1N3H3}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:inspirational.png?15&nolink}} [[inspirational]](1)\\ {{:abilities:resist_poison.png?15&nolink}} [[resist poison]](5)\\ {{:abilities:healer.png?15&nolink}} [[healer]](3)\\ {{:abilities:awe.png?15&nolink}} [[awe]](4)\\ {{:abilities:Sailing.png?15&nolink}} [[Sailing]](2, Max 999)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]](40)\\ {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:poor_amphibian.png?15&nolink}} [[poor amphibian]]\\ {{:abilities:magic_being.png?15&nolink}} [[magic-being]]\\ {{:abilities:recuperation.png?15&nolink}} [[recuperation]]\\ {{:abilities:reduces_unrest.png?15&nolink}}[[reduces unrest]] (5)\\ [[Female]]  | Sailing crazy magic woman.               | +| {{:nations:ma:arcoscephale:Kabeiride.png?30&nolink}}      | **??Axieros - Kabeiride??**     | {{path>W1N3H2}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:inspirational.png?15&nolink}} [[inspirational]](1)\\ {{:abilities:resist_poison.png?15&nolink}} [[resist poison]](5)\\ {{:abilities:healer.png?15&nolink}} [[healer]](3)\\ {{:abilities:awe.png?15&nolink}} [[awe]](4)\\ {{:abilities:Sailing.png?15&nolink}} [[Sailing]](2, Max 999)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]](40)\\ {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:poor_amphibian.png?15&nolink}} [[poor amphibian]]\\ {{:abilities:magic_being.png?15&nolink}} [[magic-being]]\\ {{:abilities:recuperation.png?15&nolink}} [[recuperation]]\\ {{:abilities:reduces_unrest.png?15&nolink}}[[reduces unrest]] (5)\\ [[Female]]  | Sailing crazy magic woman.\\ She can cast ??Foul Vapors??              | 
-| {{:nations:ma:arcoscephale:Hierophant.png?30&nolink}}     | **??Orokestes - Hierophant??**  | {{path>F1A1W1E1S2H2}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | Holy 2 mage with a pile of magic paths.  |+| {{:nations:ma:arcoscephale:Hierophant.png?30&nolink}}     | **??Orokestes - Hierophant??**  | {{path>F1A1W1E1S2H2}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | A 1-in-32 ??Mystic?? with [[Air]] magic and [[Divine Magic|Priest]] levels. \\ A good multitool (for [[Sites|Site-searching]] and Communions), if you can keep him.  |
  
  
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 if you have a Matrix, then the priestess adds Nature to mix to furth your enemy disposal and army buffing options though at a higher fatigue cost on your Mystic communion slaves.  if you have a Matrix, then the priestess adds Nature to mix to furth your enemy disposal and army buffing options though at a higher fatigue cost on your Mystic communion slaves. 
  
-++++ Mystics Randoms:|+**Mystics** 
 + 
 +Almost all your mystics have high combat usefulness and even those with low paths like {{path>W1S1}} can spam ??Frozen Heart?? in a clinch. The most useful ones are of course the double paths {{path>F2}}, {{path>W2}}, {{path>E2}}, {{path>S2}}. A few notable combat magic crosspaths are {{path>F1E1}} which gives access to magma spells like ??Magma Eruption??, {{path>F1W2}} which gives access to acid spells like ??Acid Rain?? and {{path>F1S2}} which gives access to ??Astral Fires??.  
 + 
 +In battle your elemental and astral mystics can reach as high as {{path>F4}}, {{path>E4}}, {{path>W3}}, {{path>S4}} without the use of boosters using ??Phoenix Power??, ??Summon Earthpower?? and ??Power of the Spheres??. Remember ??Power of the Spheres?? takes 100 fatigue at {{path>S1}} so if using it one should preferably first get ??Light of the Northern Star?? up because it halves those 100 fatigue to 50. Remember all your mystics with atleast {{path>E1}} can use earth gems for reinvigoration from ??Summon Earthpower??.  
 + 
 +Cheap boosters in ??Water Bracelet??, ??Starshine Skullcap?? and ??Earth Boots?? bring your access to {{path>F4E5W4S5}}. That is enough to cast ??Weapons of Sharpness??, ??Army of Gold??, ??Grip of Winter??, ??Heat from Hell??, ??Flaming Arrows??, ??Will of the Fates?? and even ??Astral Tempest??. This is all from 135{{gold}} 1 turn recruit mages that doesn't need a temple. 
 + 
 +++++ Example of battle spells:| 
 + 
 +**{{path>E2}}**\\  
 + * ??Sow Dragon Teeth??\\  
 + * ??Strength of Giants??\\ 
 + * ??Legions of Steel??\\ 
 + * ??Lightning Resistance??\\  
 + * ??Marble Warriors??\\  
 + * ??Maws of the Earth??\\ 
 + * ??Summon Earth Elemental??\\ 
 + * ??Living Earth?? //(requires ??Summon Earthpower?? first)//\\ 
 + * ??Weapons of Sharpness?? //(requires ??Summon Earthpower?? and ??Power of the Spheres?? first)//\\ 
 + * ??Gifts from Heaven?? (since you have {{path>S1}})\\ 
 +**{{path>F2}}**\\  
 + * ??Incinerate??\\ 
 + * ??Cold Resistance??\\ 
 + * ??Flame Ward??\\  
 + * ??Falling Fires??\\  
 + * ??Summon Fire Elemental??\\ 
 + * ??Living Fire?? //(requires ??Phoenix Power?? first)//\\ 
 + * ??Flame Storm?? //(requires ??Phoenix Power?? and ??Power of the Spheres?? first)//\\ 
 + * ??Magma Eruption?? (with {{path>E1}})\\   
 +**{{path>W2}}**\\  
 + * ??Quickening??\\  
 + * ??Wave Warriors??\\  
 + * ??Fire Resistance??\\ 
 + * ??Winter Ward??\\ 
 + * ??Sailors' Death??\\ 
 + * ??Falling Frost??\\ 
 + * ??Summon Water Elemental??\\ 
 + * ??Living Water?? //(requires ??Summon Water Power?? first)//\\ 
 + * ??Acid Rain?? (with {{path>F1}})\\  
 +**{{path>S2}}**\\  
 + * ??Soul Slay??\\  
 + * ??Astral Geyser??\\  
 + * ??Battle Fortune??\\  
 + * ??Antimagic??\\ 
 + * ??Light of the Northern Star?? //(requires ??Power of the Spheres?? first)//\\ 
 + * ??Enslave Mind?? //(requires ??Power of the Spheres?? or ??Light of the Northern Star?? first)//\\ 
 + * ??Astral Fires?? (with {{path>F1}})\\
  
-{{ :nations:ma:arcoscephale:mystic_paths_tlagnoj.png?400 |}} 
 ++++ ++++
 +
 +**Mystic communions**
 +
 +With a nation that has communion masters and slaves with so many random paths, setting up communions to work as intended and be efficient can be hard as someone new to communions. There are a few key rules to remember when creating communions with Mystics:
 +
 +*Master casting spells that slaves do not have a path in creates huge amount of fatigue in slaves\\ 
 +*Least amount of fatigue in slaves is generated when slaves have **higher** path than the master.
 +
 +This means if you want to cast some big water spells, the most efficient master is a master with __only__ {{path>W1S1}}, this is because it can only cast water and astral spells. The best slave in this situation is any mystic with {{path>W2}}. This relation can be improved even further by having only one of several masters casting ??Power of the Spheres?? boosting all slaves paths by 1, while only boosting a single master by 1. If you want to cast big water and fire spells, your masters are {{path>F1S1}} and {{path>W1S1}} while your slaves are {{path>F1W1S1}}.
 +
 +If you are in a situation where a master mystic risk casting a spell in a path the slaves do not have off script, it should be equipped with a ranged magic item and put on fire after its script is done. You can also put off slave path ??Summon Earthpower?? this way on a communion.
  
 ====Magic Items==== ====Magic Items====
Line 143: Line 204:
 //List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.// //List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.//
  
 +<WRAP box centeralign>
 +<WRAP column twothirds>
 +{{:nations:ea:berytos:Telkhine.png |}}**Tlagnoj's Gasmaster** \\ Due to MA Arcoscephale having no particularly impressive troop lineup for the early game, combined with very powerful research and magic access in the mid game, it is prone to being a target for a first war. This pretender is made to be a solution for that. The Telkhine God-King will cost population for a few turns while you get crucial research and some gear for it forged, but once it has enough early research and some const 0 protection gear it can handle any indy province with ease due to it's access to ??Mistform?? ??Mossbody?? ??Ironskin?? ??Temper Flesh?? ??Flying Shield?? ??Personal Regeneration?? and more. It is also excellent paths for an early army killer thug. The reason for choosing a Telkhine above any other titan is that it autocasts ??Foul Vapours?? which can be extremely oppressive against many nations before they have the power to counter it and you have access to this way before anyone reaches Enchantment 5. Make sure you keep a waiting (=researching/forging) Telkhine in a low pop province due to its Reaper tag.
 +
 +With this pretender it is highly recommended to initiate an early war against an unsuspecting enemy nation, if you see an opportunity to wipe an army while expanding, do it.
 +
 +[[Mandarbmax Expansion Titans]]
 +</WRAP>
 +<WRAP column third>
 +**Chassis:** Awake ??Telkhine God-King?? \\
 +**Paths:** {{path>A2W2E2N2}} \\ 
 +**Bless:** None. \\
 +**Scales:** {{scales>dom3O0P2H3G0L0M3}}
 +</WRAP></WRAP>
 =====See More===== =====See More=====
 [[https://www.youtube.com/watch?v=kIk4qzWz0QI|Dominions 5 Nation Guide: MA Arco]] by Perun (2021) [[https://www.youtube.com/watch?v=kIk4qzWz0QI|Dominions 5 Nation Guide: MA Arco]] by Perun (2021)
arcoscephale-ma.1650749905.txt.gz · Last modified: 2022/04/23 21:38 by tlagnoj