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arcoscephale-ma [2022/04/24 18:37]
tlagnoj [Notable Generic Magic]
arcoscephale-ma [2024/02/28 17:45] (current)
fenrir [Heroes] comments, fixing Axieros
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-{{ :nations:flags:EA_arcoscephale.png?nolink|}}+{{ :nations:flags:ma_arcoscephale.png?nolink|}}
 ======  MA Arcoscephale, The Old Kingdom ======  ======  MA Arcoscephale, The Old Kingdom ====== 
  
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 | {{:nations:ma:arcoscephale:son_of_titans.png?30&nolink}}  | **??Pathos - Son of Titans??**  | {{:abilities:awe.png?15&nolink}} [[awe]](1)\\ {{:abilities:inspirational.png?15&nolink}} [[inspirational]](1)\\  {{:abilities:invulnerability.png?15&nolink}} [[invulnerability]](20)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     | 120ld hard to kill leader.               | | {{:nations:ma:arcoscephale:son_of_titans.png?30&nolink}}  | **??Pathos - Son of Titans??**  | {{:abilities:awe.png?15&nolink}} [[awe]](1)\\ {{:abilities:inspirational.png?15&nolink}} [[inspirational]](1)\\  {{:abilities:invulnerability.png?15&nolink}} [[invulnerability]](20)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     | 120ld hard to kill leader.               |
 | {{:nations:ma:arcoscephale:hero.png?30&nolink}}           | **??Anthromachus - Hero??**     | {{:abilities:inspirational.png?15&nolink}} [[inspirational]](1)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           | 160ld inspirational leader.              | | {{:nations:ma:arcoscephale:hero.png?30&nolink}}           | **??Anthromachus - Hero??**     | {{:abilities:inspirational.png?15&nolink}} [[inspirational]](1)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           | 160ld inspirational leader.              |
-| {{:nations:ma:arcoscephale:Kabeiride.png?30&nolink}}      | **??Axieros - Kabeiride??**     | {{path>W1N3H3}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:inspirational.png?15&nolink}} [[inspirational]](1)\\ {{:abilities:resist_poison.png?15&nolink}} [[resist poison]](5)\\ {{:abilities:healer.png?15&nolink}} [[healer]](3)\\ {{:abilities:awe.png?15&nolink}} [[awe]](4)\\ {{:abilities:Sailing.png?15&nolink}} [[Sailing]](2, Max 999)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]](40)\\ {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:poor_amphibian.png?15&nolink}} [[poor amphibian]]\\ {{:abilities:magic_being.png?15&nolink}} [[magic-being]]\\ {{:abilities:recuperation.png?15&nolink}} [[recuperation]]\\ {{:abilities:reduces_unrest.png?15&nolink}}[[reduces unrest]] (5)\\ [[Female]]  | Sailing crazy magic woman.               | +| {{:nations:ma:arcoscephale:Kabeiride.png?30&nolink}}      | **??Axieros - Kabeiride??**     | {{path>W1N3H2}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:inspirational.png?15&nolink}} [[inspirational]](1)\\ {{:abilities:resist_poison.png?15&nolink}} [[resist poison]](5)\\ {{:abilities:healer.png?15&nolink}} [[healer]](3)\\ {{:abilities:awe.png?15&nolink}} [[awe]](4)\\ {{:abilities:Sailing.png?15&nolink}} [[Sailing]](2, Max 999)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]](40)\\ {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:poor_amphibian.png?15&nolink}} [[poor amphibian]]\\ {{:abilities:magic_being.png?15&nolink}} [[magic-being]]\\ {{:abilities:recuperation.png?15&nolink}} [[recuperation]]\\ {{:abilities:reduces_unrest.png?15&nolink}}[[reduces unrest]] (5)\\ [[Female]]  | Sailing crazy magic woman.\\ She can cast ??Foul Vapors??              | 
-| {{:nations:ma:arcoscephale:Hierophant.png?30&nolink}}     | **??Orokestes - Hierophant??**  | {{path>F1A1W1E1S2H2}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | Holy 2 mage with a pile of magic paths.  |+| {{:nations:ma:arcoscephale:Hierophant.png?30&nolink}}     | **??Orokestes - Hierophant??**  | {{path>F1A1W1E1S2H2}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | A 1-in-32 ??Mystic?? with [[Air]] magic and [[Divine Magic|Priest]] levels. \\ A good multitool (for [[Sites|Site-searching]] and Communions), if you can keep him.  |
  
  
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 **Mystics** **Mystics**
  
-Almost all your mystics have high combat usefulness and even those with low paths like {{path>W1S1}} can spam frozen heart in a clinch. The most useful ones are of course the double paths {{path>F2}}, {{path>W2}}, {{path>E2}}, {{path>S2}}. A few notable combat magic crosspaths are {{path>F1E1}} which gives access to magma spells like ??Magma Eruption??, {{path>F1W2}} which gives access to acid spells like ??Acid Rain?? and {{path>F1S2}} which gives access to ??Astral Fires??+Almost all your mystics have high combat usefulness and even those with low paths like {{path>W1S1}} can spam ??Frozen Heart?? in a clinch. The most useful ones are of course the double paths {{path>F2}}, {{path>W2}}, {{path>E2}}, {{path>S2}}. A few notable combat magic crosspaths are {{path>F1E1}} which gives access to magma spells like ??Magma Eruption??, {{path>F1W2}} which gives access to acid spells like ??Acid Rain?? and {{path>F1S2}} which gives access to ??Astral Fires??
  
 In battle your elemental and astral mystics can reach as high as {{path>F4}}, {{path>E4}}, {{path>W3}}, {{path>S4}} without the use of boosters using ??Phoenix Power??, ??Summon Earthpower?? and ??Power of the Spheres??. Remember ??Power of the Spheres?? takes 100 fatigue at {{path>S1}} so if using it one should preferably first get ??Light of the Northern Star?? up because it halves those 100 fatigue to 50. Remember all your mystics with atleast {{path>E1}} can use earth gems for reinvigoration from ??Summon Earthpower?? In battle your elemental and astral mystics can reach as high as {{path>F4}}, {{path>E4}}, {{path>W3}}, {{path>S4}} without the use of boosters using ??Phoenix Power??, ??Summon Earthpower?? and ??Power of the Spheres??. Remember ??Power of the Spheres?? takes 100 fatigue at {{path>S1}} so if using it one should preferably first get ??Light of the Northern Star?? up because it halves those 100 fatigue to 50. Remember all your mystics with atleast {{path>E1}} can use earth gems for reinvigoration from ??Summon Earthpower??
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 ++++ Example of battle spells:| ++++ Example of battle spells:|
  
-*{{path>E2}}\\  +**{{path>E2}}**\\  
-*??Sow Dragon Teeth??\\  + * ??Sow Dragon Teeth??\\  
-*??Strength of Giants??\\  + * ??Strength of Giants??\\ 
-*??Marble Warriors??\\  + * ??Legions of Steel??\\ 
-*??Maws of the Earth??\\  + * ??Lightning Resistance??\\  
-*{{path>F2}}\\  + * ??Marble Warriors??\\  
-*??Pillar of Fire??\\  + * ??Maws of the Earth??\\ 
-*??Falling Fires??\\  + * ??Summon Earth Elemental??\\ 
-*??Summon Fire Elemental??\\  + * ??Living Earth?? //(requires ??Summon Earthpower?? first)//\\ 
-*{{path>W2}}\\  + * ??Weapons of Sharpness?? //(requires ??Summon Earthpower?? and ??Power of the Spheres?? first)//\\ 
-*??Quickness??/??Quickening??\\  + * ??Gifts from Heaven?? (since you have {{path>S1}})\\ 
-*??Wave Warriors??\\  +**{{path>F2}}**\\  
-*??Falling Frost??\\  + * ??Incinerate??\\ 
-*{{path>S2}}\\  + * ??Cold Resistance??\\ 
-*??Soul Slay??\\  + * ??Flame Ward??\\  
-*??Astral Geyser??\\  + * ??Falling Fires??\\  
-*??Battle Fortune??\\ + * ??Summon Fire Elemental??\\ 
 + * ??Living Fire?? //(requires ??Phoenix Power?? first)//\\ 
 + * ??Flame Storm?? //(requires ??Phoenix Power?? and ??Power of the Spheres?? first)//\\ 
 + * ??Magma Eruption?? (with {{path>E1}})\\   
 +**{{path>W2}}**\\  
 + * ??Quickening??\\  
 + ??Wave Warriors??\\  
 + * ??Fire Resistance??\\ 
 + * ??Winter Ward??\\ 
 + * ??Sailors' Death??\\ 
 + * ??Falling Frost??\\ 
 + * ??Summon Water Elemental??\\ 
 + * ??Living Water?? //(requires ??Summon Water Power?? first)//\\ 
 + * ??Acid Rain?? (with {{path>F1}})\\  
 +**{{path>S2}}**\\  
 + * ??Soul Slay??\\  
 + * ??Astral Geyser??\\  
 + * ??Battle Fortune??\\  
 + * ??Antimagic??\\ 
 + * ??Light of the Northern Star?? //(requires ??Power of the Spheres?? first)//\\ 
 + * ??Enslave Mind?? //(requires ??Power of the Spheres?? or ??Light of the Northern Star?? first)//\\ 
 + * ??Astral Fires?? (with {{path>F1}})\\
  
 ++++ ++++
  
 +**Mystic communions**
  
 +With a nation that has communion masters and slaves with so many random paths, setting up communions to work as intended and be efficient can be hard as someone new to communions. There are a few key rules to remember when creating communions with Mystics:
 +
 +*Master casting spells that slaves do not have a path in creates huge amount of fatigue in slaves\\ 
 +*Least amount of fatigue in slaves is generated when slaves have **higher** path than the master.
 +
 +This means if you want to cast some big water spells, the most efficient master is a master with __only__ {{path>W1S1}}, this is because it can only cast water and astral spells. The best slave in this situation is any mystic with {{path>W2}}. This relation can be improved even further by having only one of several masters casting ??Power of the Spheres?? boosting all slaves paths by 1, while only boosting a single master by 1. If you want to cast big water and fire spells, your masters are {{path>F1S1}} and {{path>W1S1}} while your slaves are {{path>F1W1S1}}.
 +
 +If you are in a situation where a master mystic risk casting a spell in a path the slaves do not have off script, it should be equipped with a ranged magic item and put on fire after its script is done. You can also put off slave path ??Summon Earthpower?? this way on a communion.
  
 ====Magic Items==== ====Magic Items====
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 //List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.// //List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.//
  
 +<WRAP box centeralign>
 +<WRAP column twothirds>
 +{{:nations:ea:berytos:Telkhine.png |}}**Tlagnoj's Gasmaster** \\ Due to MA Arcoscephale having no particularly impressive troop lineup for the early game, combined with very powerful research and magic access in the mid game, it is prone to being a target for a first war. This pretender is made to be a solution for that. The Telkhine God-King will cost population for a few turns while you get crucial research and some gear for it forged, but once it has enough early research and some const 0 protection gear it can handle any indy province with ease due to it's access to ??Mistform?? ??Mossbody?? ??Ironskin?? ??Temper Flesh?? ??Flying Shield?? ??Personal Regeneration?? and more. It is also excellent paths for an early army killer thug. The reason for choosing a Telkhine above any other titan is that it autocasts ??Foul Vapours?? which can be extremely oppressive against many nations before they have the power to counter it and you have access to this way before anyone reaches Enchantment 5. Make sure you keep a waiting (=researching/forging) Telkhine in a low pop province due to its Reaper tag.
 +
 +With this pretender it is highly recommended to initiate an early war against an unsuspecting enemy nation, if you see an opportunity to wipe an army while expanding, do it.
 +
 +[[Mandarbmax Expansion Titans]]
 +</WRAP>
 +<WRAP column third>
 +**Chassis:** Awake ??Telkhine God-King?? \\
 +**Paths:** {{path>A2W2E2N2}} \\ 
 +**Bless:** None. \\
 +**Scales:** {{scales>dom3O0P2H3G0L0M3}}
 +</WRAP></WRAP>
 =====See More===== =====See More=====
 [[https://www.youtube.com/watch?v=kIk4qzWz0QI|Dominions 5 Nation Guide: MA Arco]] by Perun (2021) [[https://www.youtube.com/watch?v=kIk4qzWz0QI|Dominions 5 Nation Guide: MA Arco]] by Perun (2021)
arcoscephale-ma.1650825454.txt.gz · Last modified: 2022/04/24 18:37 by tlagnoj