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asphodel-ma [2022/02/06 23:23]
naaira [Example Pretender Builds]
asphodel-ma [2022/11/02 12:07] (current)
man-of-many-names [General Overview]
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 Asphodel is a nation of halfmen, such as centaurs, satyrs and minotaurs. As the game progresses provinces within the dominion of Asphodel will see their populations decrease. If the provinces are owned by Asphodel they receive undead manikins as the population is killed. In the early game Asphodel can make good use of strong halfmen troops (especially the sacred black centaurs), but as their population diminishes they will lack the gold and recruitment points for these units and will be forced to rely more on the freespawn undead manikins.  It is best to think of Asphodel as a pop kill undead nation with recruitable mages and play accordingly. Asphodel is a nation of halfmen, such as centaurs, satyrs and minotaurs. As the game progresses provinces within the dominion of Asphodel will see their populations decrease. If the provinces are owned by Asphodel they receive undead manikins as the population is killed. In the early game Asphodel can make good use of strong halfmen troops (especially the sacred black centaurs), but as their population diminishes they will lack the gold and recruitment points for these units and will be forced to rely more on the freespawn undead manikins.  It is best to think of Asphodel as a pop kill undead nation with recruitable mages and play accordingly.
  
-Because Asphodel's economy never fully transitions away from god, and because of the need for more forest provinces, they will be forced to expand continuously.  Having recruitable mages is both a blessing and a curse in this respect.  On the other hand, their ability to build forts in one turn and focus their money on mages will lead to a surge in research and gem income by the mid game.  This will be the time to push their advantage, with manikin armies getting strong spell support and powerful Carrion Lord thugs filling in the gaps.+Since Asphodel's economy never fully transitions away from gold, and because of the need for more forest provinces, they will be forced to expand continuously.  Having recruitable mages is both a blessing and a curse in this respect.  On the other hand, their ability to build forts in one turn and focus their money on mages will lead to a surge in research and gem income by the mid game.  This will be the time to push their advantage, with manikin armies getting strong spell support and powerful Carrion Lord thugs filling in the gaps.
  
 Asphodel is widely regarded as one of the worst nations in Dominions, and likely THE worst nation in the Middle Age.  They also have some of the lowest resolution pixel art you can find, a good indication that the nation hasn't gotten love in quite some time.  Winning with them will take quite a bit of luck, and at best you'll be playing with a handicap vs other players.  Still, they are a very cool concept and a lot of fun to play. Asphodel is widely regarded as one of the worst nations in Dominions, and likely THE worst nation in the Middle Age.  They also have some of the lowest resolution pixel art you can find, a good indication that the nation hasn't gotten love in quite some time.  Winning with them will take quite a bit of luck, and at best you'll be playing with a handicap vs other players.  Still, they are a very cool concept and a lot of fun to play.
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 | {{ nations:ma:asphodel:centauride_warrior.png?57&nolink }}  | **??Centauride Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                                                                                        | Has the [[Female]] tag                               | | {{ nations:ma:asphodel:centauride_warrior.png?57&nolink }}  | **??Centauride Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                                                                                        | Has the [[Female]] tag                               |
 | {{ nations:ma:asphodel:centaur_warrior.png?62&nolink }}     | **??Centaur Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21     | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+2)\\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                            |                                                      | | {{ nations:ma:asphodel:centaur_warrior.png?62&nolink }}     | **??Centaur Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21     | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+2)\\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                            |                                                      |
-| {{ nations:ma:asphodel:black_centaur.png?62&nolink }}       | **??Black Centaur??**\\ {{:misc:gui:gold.png?15&nolink}} 55\\ {{:misc:gui:resources.png?15&nolink}} 12\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21       | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3)\\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                                |+| {{ nations:ma:asphodel:black_centaur.png?62&nolink }}       | **??Black Centaur??**\\ {{:misc:gui:gold.png?15&nolink}} 55\\ {{:misc:gui:resources.png?15&nolink}} 12\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 29       | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3)\\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                                |
  
 As your dominion depletes your population over the course of the game you will slowly lose the ability to amass recruited troops and will have to rely on manikins instead. Asphodel shares many recruits with [[pangaea-ma|Pangaea]].  As your dominion depletes your population over the course of the game you will slowly lose the ability to amass recruited troops and will have to rely on manikins instead. Asphodel shares many recruits with [[pangaea-ma|Pangaea]]. 
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 ====Ritual Magic==== ====Ritual Magic====
 +**Globals:**
 +??Mother Oak?? gives you more Nature gems, the lifeblood of your nation, and should be contested in almost every game.
  
-??Mother Oak??+??Well of Misery?? is more difficult to research but gives a noticeable boost to Death gem generation.
  
-??Twiceborn??+??Enchanted Forests?? turns every forest into a temple, spreading your terrible dominion to all the other players. This is obviously more beneficial to you than to them.
  
-??Transformation??+??Wild Hunt?? is a niche global that you can cast if you have an excess of nature gems. It messes with enemy mages with priest levels.
  
-??Well of Misery??+??Utterdark?? comes very late in the game. It will mess with your opponents more than you.
  
-??Faery Trod??+**Other rituals** 
 +??Twiceborn?? + ??Transformation?? on Dryad Hags can help you create size 6 wight mages with a bit of luck.
  
-??Dark Slumber??+??Faery Trod?? is a nature-based teleportation spell that can help you move armies quickly from one forest to another.
  
-??Beckoning??+??Dark Slumber?? and ??Beckoning?? are remote attack spells that may prove useful throughout the game.
  
-??Wild Hunt?? 
- 
-??Haunted Forest?? 
- 
-??Enchanted Forests?? 
- 
-Immortal Summons - ??Call the Worm That Walks??, ??Call Wraith Lord??, ??Lichcraft??, ??Curse of Blood?? 
 ====Magic Items==== ====Magic Items====
-Asphodel enjoys a 2-gem discount on ??Thorn Spear??s, ??Thorn Staff??s and ??Skull Standard??s+Asphodel enjoys a discount on ??Thorn Spear??s, ??Thorn Staff??s and ??Skull Standard??s
  
 Do NOT use the ??Amulet of the Dead??, as this item does not boost your reanimation rates.  Manikins are similar to reanimating ??Lictor??s or ??Tomb Wyrm??s in this way. Do NOT use the ??Amulet of the Dead??, as this item does not boost your reanimation rates.  Manikins are similar to reanimating ??Lictor??s or ??Tomb Wyrm??s in this way.
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 <WRAP box 250px right> <WRAP box 250px right>
 ==== Immersion Census ==== ==== Immersion Census ====
-  * Respondents:+//Respondents: 5// 
   * **Expansion:** 4,4   * **Expansion:** 4,4
   * **Early game:** 3,6   * **Early game:** 3,6
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 </WRAP> </WRAP>
 //This is probably the most difficult section to get consensus for. Describe how strong the nation is during expansion, the early, mid and late game, and what makes it strong/weak at each of those points. This should give readers an idea of where the weaknesses of a nation lie (if they have not been shown already) and when to take advantage of a nation's strengths.// //This is probably the most difficult section to get consensus for. Describe how strong the nation is during expansion, the early, mid and late game, and what makes it strong/weak at each of those points. This should give readers an idea of where the weaknesses of a nation lie (if they have not been shown already) and when to take advantage of a nation's strengths.//
 +
 +Asphodel starts out strong with an easy expansion and a decent early game. Enchantment 5 gives a power spike vs nations without poison resistance.
 +
 +As nations get access to manikin counters in the form of ??Fire Elemental??s and thugs with ??Charcoal Shield??s, while Asphodel loses income due to its dominion effect, the nation enters more difficult territory. Thus Asphodel is on a timer to win the game.
 </WRAP> </WRAP>
 ====Expansion Strategies==== ====Expansion Strategies====
 //List some example expansion strategies here. If a strong bless or pretender is required then leave the specifics for the pretender section.// //List some example expansion strategies here. If a strong bless or pretender is required then leave the specifics for the pretender section.//
  
 +Asphodel has two inherent ways of expanding:
 +  * With a low dominion score Asphodel can recruit national troops for longer and expand with a mix of ??Centaur Warrior??s and Manikins.
 +  * With a medium dominion score and a bless ??Black Centaur??s can guarantee early expansion.
 +
 +Alternatively Asphodel can take an awake expander.
 ====Example Pretender Builds==== ====Example Pretender Builds====
 Asphodel is especially demanding when it comes to pretender design since the dominion can be very punishing. Going too high dominion will quickly drain your income. Going too low will not let you utilize Black Centaurs in the early game. Asphodel is especially demanding when it comes to pretender design since the dominion can be very punishing. Going too high dominion will quickly drain your income. Going too low will not let you utilize Black Centaurs in the early game.
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 <WRAP box> <WRAP box>
 <WRAP column twothirds centeralign> <WRAP column twothirds centeralign>
-{{:pretenders:statue_of_war.png |}}**Txoumin's "Large Repellers"** \\ This pretender is built around guaranteeing an easy early expansion with large repelling black centaurs. The bless can later be utilized by ??Centaur Hierophant??s to create cheap repelling thugs. Magic Resistance helps protect your mages who will be otherwise vulnerable to ??Mind Burn??, ??Soul Slay?? and other spells that do not target mindless. Luck is picked up as a source of income.+{{:pretenders:statue_of_war.png |}}**Txoumin's "Large Repellers"** \\ This pretender is built around guaranteeing an easy early expansion with large repelling black centaurs. The bless can later be utilized by ??Centaur Hierophant??s to create cheap repelling thugs. Magic Resistance helps protect your mages who will be otherwise vulnerable to ??Mind Burn??, ??Soul Slay?? and other spells that do not target mindless. Luck is picked up as a source of income. Txoumin won his game.
 </WRAP> </WRAP>
 <WRAP column third> <WRAP column third>
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   * [[https://www.youtube.com/watch?v=pngV_FLw2pY&t=2045s|GeneralConfusionPlays - Asphodel Nation Analysis Video]]   * [[https://www.youtube.com/watch?v=pngV_FLw2pY&t=2045s|GeneralConfusionPlays - Asphodel Nation Analysis Video]]
-  * [[http://dominionsmods.com/index.php?showtopic=3364|Taorec - Various nation guides including Asphodel]]   
-  * [[https://www.reddit.com/r/Dominions5/comments/i29v1m/asphodel_how_would_you_make_the_nation_better/|A reddit thread about improving Asphodel]]  
  
 {{template>nationindex}} {{template>nationindex}}
  
 {{tag>nation ma-nation}} {{tag>nation ma-nation}}
asphodel-ma.1644189801.txt.gz · Last modified: 2022/02/06 23:23 by naaira