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assassin [2022/02/24 10:28]
wigglefig
assassin [2023/12/19 18:57] (current)
revolutio
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 {{ abilities:assassin.png?nolink }}  {{ abilities:assassin.png?nolink }} 
 A commander with the assassin ability may attempt to assassinate a random enemy non-[[stealthy|hidden]] commander in the same province. Assassination attempts occur before many other events in the [[turn order]], such as movement. If the assassin is in a province where there is a hostile [[fort]] under [[siege]], they must have the {{abilities:scale_walls.png?nolink}} Scale Walls ability to be able to assassinate a commander inside. A commander with the assassin ability may attempt to assassinate a random enemy non-[[stealthy|hidden]] commander in the same province. Assassination attempts occur before many other events in the [[turn order]], such as movement. If the assassin is in a province where there is a hostile [[fort]] under [[siege]], they must have the {{abilities:scale_walls.png?nolink}} Scale Walls ability to be able to assassinate a commander inside.
 +Assassins from a third party not sieging the fort cannot assassinate anyone in a sieged fort province without the scale walls ability.
  
 If there is a non-hiding enemy commander in the province, an assassin will always find a target and trigger an assassination battle.  If there is a non-hiding enemy commander in the province, an assassin will always find a target and trigger an assassination battle. 
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 Similarly, the value listed on the assassin ability is the patience score, which reduces the odds of any bodyguards being present at an assassination attempt. Each point of Patience reduces the chance of a bodyguard showing up by 10%.  Each point of Bodyguard increases the chance of that particular bodyguard showing up by 10%.   Similarly, the value listed on the assassin ability is the patience score, which reduces the odds of any bodyguards being present at an assassination attempt. Each point of Patience reduces the chance of a bodyguard showing up by 10%.  Each point of Bodyguard increases the chance of that particular bodyguard showing up by 10%.  
  
 +Bodyguards do not follow their "bodyguard" tactics like they do in normal combat; they will move forward aggressively and try to kill the assassin.
 ====Blood Slaves==== ====Blood Slaves====
  
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 ====Seduction==== ====Seduction====
 A unit with the [[seduction]] trait can effectively serve as an assassin. A unit with the [[seduction]] trait can effectively serve as an assassin.
 +
 +====Charming====
 +Successful ??Charm?? or ??Enslave Mind?? during assassination results in a charmed unit attacking its current province at the regular battle phase.
  
 {{tag>unit-abilities}} {{tag>unit-abilities}}
  
assassin.1645698506.txt.gz ยท Last modified: 2022/02/24 10:28 by wigglefig