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Astral Corruption is a [[Global Enchantment]] that is available at [[Blood Magic]] 7, requiring {{path> | Astral Corruption is a [[Global Enchantment]] that is available at [[Blood Magic]] 7, requiring {{path> | ||
- | The disruption this can cause to most nations occasionally causes this spell to be banned in some multiplayer games. It can also have a severe impact on diplomacy and national | + | The disruption this can cause to most nations occasionally causes this spell to be banned in some multiplayer games. It can also have a severe impact on diplomacy and international |
=== Mechanics === | === Mechanics === | ||
- | The presence of Astral Corruption sets the global horror level to 10 if it was less than that. For a discussion of this and its effects, see the [[Horror]] article. | + | The presence of Astral Corruption sets the global horror level to 10 if it was less than that. For a full discussion of this and its effects, see the [[Horror]] article. |
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+ | However, assuming that the Cataclysm is not active the chances of a non-[[Mindless]] mage being attacked when forging an item or casting a ritual spell with a non-blood component is approximately given by: | ||
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+ | Performing these activities with a mage with //any// number of horror marks is therefore extremely likely to result in the mage becoming attacked. For forged items with two different gem costs, the two components are evaluated separately. This seems to still affect ritual spells cast for free through magic items, despite them costing no gems. | ||
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+ | {{template> |