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atlantis-la [2022/05/22 11:46]
wigglefig Completed magic access, rewrote notable generic magic section
atlantis-la [2022/07/20 00:29] (current)
wigglefig
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 ===== General Overview ===== ===== General Overview =====
  
-Atlantis is strong, both on-land and under the sea. It would love to get back underwater, in fact, where the medium-sized Mages and their powers of [[Communions|Communion]] are waiting. Heavy Ice-protected infantry are the cornerstone of their armies (though they do have other options), and practically all of them have Magic Ice Weapons that handle both [[r-lyeh-la|R'lyeh]] and [[lemuria-la|Lemuria]]. The underwater Atlantians in particular are a massive middle finger to R'lyeh, since they have [[Void Sanity]]. Your big Capital Mage is also really good on-land, occasionally providing a crosspath (Death and Air) that's as nation-defining [[fomoria-ea|as always]]. On the other hand, the best parts of Atlantis are quite expensive, and its lack of Nature Magic might run it into trouble against nations who use another [[pythium-la|nation-defining]] crosspath (Nature and Water).+Atlantis is strong, both on-land and under the sea. It would love to get back underwater, in fact, where the medium-sized Mages and their powers of [[Communions|Communion]] are waiting. Heavy Ice-protected infantry are the cornerstone of their armies (though they do have other options), and practically all of them have Magic Ice Weapons that handle [[lemuria-la|Lemuria]]. The underwater Atlantians in particular are a massive middle finger to R'lyeh, since they have [[Void Sanity]]. Your big Capital Mage is also really good on-land, occasionally providing a crosspath (Death and Air) that's as nation-defining [[fomoria-ea|as always]]. On the other hand, the best parts of Atlantis are quite expensive, and its lack of Nature Magic might run it into trouble against nations who use another [[pythium-la|nation-defining]] crosspath (Nature and Water).
  
 ===== National Features ===== ===== National Features =====
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 ===== National Units ===== ===== National Units =====
-//Ya bois are somewhat-[[cold-resistance|Cold-Resistant]] [[amphibious|Amphibians]] with partial [[Darkvision]]; all of these traits are pretty good for taking the seas, as you can imagine, but the first thing is great for on-land Water Magic while the last thing is neat for ??Darkness?? plays. They also have [[snow-move|Snow Shoes]]; this combined with the [[Ice Protection]] on most of your troops highly incentivizes going all-in on Cold [[Scales]]unless you prefer quantity of troops (from Income) over quality (from rock-solid Ice Armor).//+LA Atlantian troops are somewhat [[cold-resistance|cold-resistant]] [[amphibious|amphibians]] with partial [[darkvision]]; all of these traits are pretty good for taking the seas, as you can imagine, but the first thing is great for on-land Water Magic while the last thing is neat for ??Darkness?? plays. They also have [[snow-move|Snow Shoes]]; this combined with the [[Ice Protection]] means they operate at the fullest capacity in cold scalesand do not do so well in heat.
  
 ==== Commanders ==== ==== Commanders ====
 //Keep descriptions to the point! Discussion of what to use certain magic paths for, thug equipment, etc. quickly becomes redundant over several nation pages, so describe the unit's function and leave it at that. Elaborate only if it is exceptional and/or a particular strength of the roster. Combine entries if the units are very similar.//  //Keep descriptions to the point! Discussion of what to use certain magic paths for, thug equipment, etc. quickly becomes redundant over several nation pages, so describe the unit's function and leave it at that. Elaborate only if it is exceptional and/or a particular strength of the roster. Combine entries if the units are very similar.// 
 ^ Sprite  ^ Unit Name  ^ Special Attributes  ^ Description  ^ ^ Sprite  ^ Unit Name  ^ Special Attributes  ^ Description  ^
-| {{:nations:la:atlantis:tent_owner.png?nolink}}    | **??Tent Owner??**\\ {{gold}} 25\\ {{resources}} 6 \\ {{recpoints}} 1                             | {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]  | Amphibious scout with 10 leadership! Less stealthy than a generic scout, however.  |+| {{:nations:la:atlantis:tent_owner.png?nolink}}    | **??Tent Owner??**\\ {{gold}} 25\\ {{resources}} 6 \\ {{recpoints}} 1                             | {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]  | Amphibious scout with 10 leadership! Less stealthy than a generic scout, however.  |
 | {{:nations:la:atlantis:snow_captain.png?nolink}}    | **??Snow Captain??**\\ {{gold}} 70\\ {{resources}} 26 \\ {{recpoints}} 1                             | {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:ice_protection.png?15&nolink}} [[Ice Protection]] (1)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]  | 80 leadership commander.  | | {{:nations:la:atlantis:snow_captain.png?nolink}}    | **??Snow Captain??**\\ {{gold}} 70\\ {{resources}} 26 \\ {{recpoints}} 1                             | {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:ice_protection.png?15&nolink}} [[Ice Protection]] (1)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]  | 80 leadership commander.  |
 | {{:nations:la:atlantis:ice_captain.png?nolink}}    | **??Ice Captain??**\\ {{gold}} 110\\ {{resources}} 32 \\ {{recpoints}} 2                             | {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:ice_protection.png?15&nolink}} [[Ice Protection]] (2)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]  | 120 leadership commander.  | | {{:nations:la:atlantis:ice_captain.png?nolink}}    | **??Ice Captain??**\\ {{gold}} 110\\ {{resources}} 32 \\ {{recpoints}} 2                             | {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:ice_protection.png?15&nolink}} [[Ice Protection]] (2)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]  | 120 leadership commander.  |
-| {{:nations:la:atlantis:tungalik.png?nolink}}    | **??Tungalik??**\\ {{gold}} 110\\ {{resources}} 4\\ {{recpoints}} 2                             | {{path>W1D1H1}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]  | 40 leadership mage-priest. The only mage that can be recruited in Atlantis's non-capital land forts. Somewhat expensive for the research and lacks combat utility, but their upkeep is halved due to their sacred status. +| {{:nations:la:atlantis:tungalik.png?nolink}}    | **??Tungalik??**\\ {{gold}} 110\\ {{resources}} 4\\ {{recpoints}} 2                             | {{path>W1D1H1}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]  | 40 leadership mage-priest. The only mage that can be recruited in Atlantis's non-capital land forts. Somewhat expensive for the research and lacks combat utility prior to spells like ??Frozen Heart??, but their upkeep is halved due to their sacred status. 
-| {{:nations:la:atlantis:Angakok.png?nolink}}    | **??Angakok??**\\ {{gold}} 425\\ {{resources}} 1 \\ {{recpoints}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                             | {{path>W3D2H2,100%AWED,10%AWED}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (10)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:water_breathing.png?15&nolink}} [[Gift of Water Breathing]] (20)\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 6)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]  | Centrepiece caster, priest and 80 leadership sailing commander. Provides access to the coveted {{:misc:magic:air.png?14&nolink}}{{:misc:magic:death.png?14&nolink}} crosspath. Can thug in a pinch, especially the {{:misc:magic:earth.png?14&nolink}}earth varieties, but are rather expensive for the job.  |+| {{:nations:la:atlantis:Angakok.png?nolink}}    | **??Angakok??**\\ {{gold}} 425\\ {{resources}} 1 \\ {{recpoints}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                             | {{path>W3D2H2,100%AWED,10%AWED}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (10)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:water_breathing.png?15&nolink}} [[Gift of Water Breathing]] (20)\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 6)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]  | Centrepiece caster, priest and 80 leadership sailing commander. A critical mage for LA Atlantis, bringing ??Stygian Rains?? to the battle field and providing access to the coveted {{:misc:magic:air.png?14&nolink}}{{:misc:magic:death.png?14&nolink}} crosspath. Can thug in a pinch, especially the {{:misc:magic:earth.png?14&nolink}}earth varieties, but are rather expensive for the job.  |
  
 The following commanders can only be recruited from underwater forts. The following commanders can only be recruited from underwater forts.
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 | {{:nations:la:atlantis:merciful_mother.png?nolink}}    | **??Merciful Mother??**\\ {{gold}} 95\\ {{resources}} 5\\ {{recpoints}} 2                             | {{path>H2}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:void_sanity.png?15&nolink}} [[Void Sanity]] (10)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ [[Female]]  | 40 leadership priest.  | | {{:nations:la:atlantis:merciful_mother.png?nolink}}    | **??Merciful Mother??**\\ {{gold}} 95\\ {{resources}} 5\\ {{recpoints}} 2                             | {{path>H2}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:void_sanity.png?15&nolink}} [[Void Sanity]] (10)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ [[Female]]  | 40 leadership priest.  |
 | {{:nations:la:atlantis:unsleeping_consort.png?nolink}}    | **??Unsleeping Consort??**\\ {{gold}} 115\\ {{resources}} 26\\ {{recpoints}} 1                             | {{path>H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:void_sanity.png?15&nolink}} [[Void Sanity]] (10)\\ {{:abilities:poison_barbs.png?15&nolink}} [[Poison Barbs]] (5)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]  | 80 leadership lesser priest.  | | {{:nations:la:atlantis:unsleeping_consort.png?nolink}}    | **??Unsleeping Consort??**\\ {{gold}} 115\\ {{resources}} 26\\ {{recpoints}} 1                             | {{path>H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:void_sanity.png?15&nolink}} [[Void Sanity]] (10)\\ {{:abilities:poison_barbs.png?15&nolink}} [[Poison Barbs]] (5)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]  | 80 leadership lesser priest.  |
-| {{:nations:la:atlantis:forgiving_father.png?nolink}}    | **??Forgiving Father??**\\ {{gold}} 185\\ {{resources}} 4\\ {{recpoints}} 2                             | {{path>W2S1,100%FWES}}{{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:water_breathing.png?15&nolink}} [[Gift of Water Breathing]] (10)\\ {{:abilities:void_sanity.png?15&nolink}} [[Void Sanity]] (10)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]  | Off-cap combat mage with more utility than the Tungalik, but less research compared to gold cost. Can bring {{:misc:magic:earth.png?14&nolink}}earth into communions. |+| {{:nations:la:atlantis:forgiving_father.png?nolink}}    | **??Forgiving Father??**\\ {{gold}} 185\\ {{resources}} 4\\ {{recpoints}} 2                             | {{path>W2S1,100%FWES}}{{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:water_breathing.png?15&nolink}} [[Gift of Water Breathing]] (10)\\ {{:abilities:void_sanity.png?15&nolink}} [[Void Sanity]] (10)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]  | Off-cap combat mage with more utility than the Tungalik, but slightly less research compared to gold cost. Can bring {{:misc:magic:earth.png?14&nolink}}earth into communions.\\ \\ As the only {{misc:magic:astral.png?14&nolink}}astral mage on Atlantis' roster, the Forgiving Father is somewhat vulnerable to ??Magic Duel??.  |
  
  
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   * {{path>F1}} on Forgiving Fathers   * {{path>F1}} on Forgiving Fathers
   * {{path>A1}} on Angakut   * {{path>A1}} on Angakut
-  * {{path>W4}} on Angakut, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea?? and [[Queen of Elemental Water]] (expensive!)+  * {{path>W4}} on Angakut, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea?? and [[Elemental Royalty#Queen of Elemental Water|Queen of Elemental Water]] (expensive!)
   * {{path>E1}} on Forgiving Fathers   * {{path>E1}} on Forgiving Fathers
  
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   * {{path>S2}} on Forgiving Fathers, {{path>S3}} via a ??Starshine Skullcap??   * {{path>S2}} on Forgiving Fathers, {{path>S3}} via a ??Starshine Skullcap??
   * {{path>D3}} on Angakut, {{path>D4}} via a ??Skull Staff??   * {{path>D3}} on Angakut, {{path>D4}} via a ??Skull Staff??
-  * No {{misc:magic:nature.png?14&nolink}}nature at all! +  * No {{misc:magic:nature.png?14&nolink}}nature magic 
-  * No {{misc:magic:blood.png?14&nolink}}blood at all!+  * No {{misc:magic:blood.png?14&nolink}}blood magic
  
 ==== National Spells ==== ==== National Spells ====
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 ==== Notable Generic Magic ==== ==== Notable Generic Magic ====
  
-LA Atlantis is notable for getting an enormous amount of value from research in [[Evocation]]. At Evocation 6 is the classic ??Wailing Winds??, castable by 25% of Angakoks and one of the most difficult spells in the game to play against. Evocation 7 brings the critical ??Stygian Rains??, a spell which LA Atlantis is uniquely suited to make use of as the battlefield-wide [[invulnerability]] is nullified for opponents by Atlantis' ubiquitous magic weaponsInvulnerability 15 combined with ice armor brings Ice Guard to an impressive 29 protection (vs. mundane weapons) in {{:misc:scales:cold.png?14&nolink}}3 scales.+LA Atlantis is notable for getting an enormous amount of value from research in [[Evocation]]. At Evocation 6 is the classic ??Wailing Winds??, castable by 25% of Angakoks and one of the most difficult spells in the game to play against. Evocation 7 brings the critical ??Stygian Rains??, a spell which LA Atlantis is uniquely suited to make use ofthe battlefield-wide [[invulnerability]] is nullified for opponents by Atlantis' ubiquitous magic weapons, so it is pure benefit! Invulnerability 15 combined with ice armor brings Ice Guard to an impressive 29 protection (vs. mundane weapons) in {{:misc:scales:cold.png?14&nolink}}3 scales. Also in the Evocation tree is ??Maelstrom??, allowing LA Atlantis to pick up a powerful gem generator without using too much more research.
  
 Speaking of {{:misc:scales:cold.png?14&nolink}}cold scales, Ice Guard drop to 11 protection in {{:misc:scales:heat.png?14&nolink}}3, which opponents are liable to counterpick in anticipation of Atlantis' amazing troops. For critical battles where friendly dominion hasn't had the time to catch up, several early ??Wolven Winter?? (Alteration 4) casts may be useful to keep that temperature down and dramatically improve the effectiveness of your troops.  Speaking of {{:misc:scales:cold.png?14&nolink}}cold scales, Ice Guard drop to 11 protection in {{:misc:scales:heat.png?14&nolink}}3, which opponents are liable to counterpick in anticipation of Atlantis' amazing troops. For critical battles where friendly dominion hasn't had the time to catch up, several early ??Wolven Winter?? (Alteration 4) casts may be useful to keep that temperature down and dramatically improve the effectiveness of your troops. 
atlantis-la.1653219961.txt.gz · Last modified: 2022/05/22 11:46 by wigglefig