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atlantis-ma [2022/06/04 08:03]
nunda typo, missing sacred tag
atlantis-ma [2024/02/02 18:15] (current)
cactusowl [Table]
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 =====National Features===== =====National Features=====
  
-^  Race                                                                                                      ^  Military                          ^  Magic Access                                                                                ^  Priests                ^  Buildings                                                                             +^  Race                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ^  Military                                                                                                                                                          ^  Magic Access                                                                                                         ^  Priests                ^  Buildings                                                                           
-| {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ -2 PRE vs. Humans \\ -1 DEF vs. Humans \\ -1 CS vs. Humans \\ **Junior Atlantians:** \\ Size 2 \\ Base 2 [[protection|PROT]] \\ +2 HP vs. Humans \\ +1 STR vs. Humans \\ **Shamblers:** \\ Size 3 \\ Base 6 PROT \\ +12 HP vs. Humans \\ +5 STR vs. Humans \\ **Some Humans:** \\ Average \\ {{:abilities:poor_amphibian.png?15&nolink}} Poor UW \\ No Darkvision | Poisonous Coral Gear \\ No Ranged Gear \\ Aquatic [[trample|Tramplers]] \\ Half-Giants \\ ({{:abilities:sacred.png?15&nolink}} Some [[Sacred]]) \\ Coastal Humans \\ **160 Leadership** \\ **Hunky Mages uwu** \\ **Thicc Priests umu** | {{path>W5}} (rare 6)\\ {{path>F2}} (rare 3) \\ {{path>E2}} (rare 3) \\ {{path>S2}} (rare 3) \\ **Hero:** {{path>S3}} | Powerful ({{path>H3}})  | {{:misc:gui:castle.png?32&nolink}} Castles (Standard) \\ Can build Underwater Forts  |+| {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ -2 PRE vs. Humans \\ -1 DEF vs. Humans \\ -1 CS vs. Humans \\ **Junior Atlantians:** \\ Size 2 \\ Base 2 [[protection|PROT]] \\ +2 HP vs. Humans \\ +1 STR vs. Humans \\ **Shamblers:** \\ Size 3 \\ Base 6 PROT \\ +12 HP vs. Humans \\ +5 STR vs. Humans \\ **Some Humans:** \\ Average \\ {{:abilities:poor_amphibian.png?15&nolink}} Poor UW \\ No Darkvision  | Poisonous Coral Gear \\ No Ranged Gear \\ Aquatic [[trample|Tramplers]] \\ Half-Giants \\ ({{:abilities:sacred.png?15&nolink}} Some [[Sacred]]) \\ Coastal Humans  | {{path>W5}} (rare 6)\\ {{path>F2}} (rare 3) \\ {{path>E2}} (rare 3) \\ {{path>S2}} (rare 3) \\ **Hero:** {{path>S3}}  | Powerful ({{path>H3}})  | {{:misc:gui:castle.png?32&nolink}} Castles (Standard) \\ Can build Underwater Forts  |
  
 None of your Atlantian Mages are guaranteed to have Fire, Earth, or Astral. Your Kings of the Deep have a **doubled** 100% random and a 10% random with the same paths ({{:misc:magic:fire.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}); for example, each one has a 2.5% (1/40) chance of having only {{path>S1}}, a 25% (1/4) chance of having only {{path>S2}}, and a 0.625% (1/160) chance of having {{path>S3}}. Your other Atlantian Mages also get a 100% random with those four paths. None of your Atlantian Mages are guaranteed to have Fire, Earth, or Astral. Your Kings of the Deep have a **doubled** 100% random and a 10% random with the same paths ({{:misc:magic:fire.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}); for example, each one has a 2.5% (1/40) chance of having only {{path>S1}}, a 25% (1/4) chance of having only {{path>S2}}, and a 0.625% (1/160) chance of having {{path>S3}}. Your other Atlantian Mages also get a 100% random with those four paths.
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 | {{:nations:ma:atlantis:coral_guard.png?nolink}}               | **??Coral Guard#108??**\\ {{:misc:gui:gold.png?15&nolink}} 15\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21                                                    | {{:abilities:amphibious.png?15&nolink}} [[amphibious]]\\ {{:abilities:darkvision.png?15&nolink}} [[darkvision]](50%) \\ {{:abilities:poison_barbs.png?15&nolink}} [[poison barbs]](5)                                                  | The elite Atlantian lineholder. More armor while having the normal 3 per square to be less easily harrased down than shamblers.                                                                                                                                                                                                                                                  | | {{:nations:ma:atlantis:coral_guard.png?nolink}}               | **??Coral Guard#108??**\\ {{:misc:gui:gold.png?15&nolink}} 15\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21                                                    | {{:abilities:amphibious.png?15&nolink}} [[amphibious]]\\ {{:abilities:darkvision.png?15&nolink}} [[darkvision]](50%) \\ {{:abilities:poison_barbs.png?15&nolink}} [[poison barbs]](5)                                                  | The elite Atlantian lineholder. More armor while having the normal 3 per square to be less easily harrased down than shamblers.                                                                                                                                                                                                                                                  |
 | {{:nations:ma:atlantis:coral_guard_2.png?nolink}}             | **??Coral Guard#1622??**\\ {{:misc:gui:gold.png?15&nolink}} 15\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21                                                   | {{:abilities:amphibious.png?15&nolink}} [[amphibious]]\\ {{:abilities:darkvision.png?15&nolink}} [[darkvision]](50%) \\ {{:abilities:poison_barbs.png?15&nolink}} [[poison barbs]](5)                                                  | The glaive variant is probably better than other Atlantians at dealing with most troops, given the damage it inflicts with its glaive will kill most humanoids not in heavy armor.                                                                                                                                                                                               | | {{:nations:ma:atlantis:coral_guard_2.png?nolink}}             | **??Coral Guard#1622??**\\ {{:misc:gui:gold.png?15&nolink}} 15\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21                                                   | {{:abilities:amphibious.png?15&nolink}} [[amphibious]]\\ {{:abilities:darkvision.png?15&nolink}} [[darkvision]](50%) \\ {{:abilities:poison_barbs.png?15&nolink}} [[poison barbs]](5)                                                  | The glaive variant is probably better than other Atlantians at dealing with most troops, given the damage it inflicts with its glaive will kill most humanoids not in heavy armor.                                                                                                                                                                                               |
-| {{:nations:ma:atlantis:Mother_guard.png?nolink}}              | **??Mother Guard??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 26 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 41 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:amphibious.png?15&nolink}} [[amphibious]]\\ {{:abilities:darkvision.png?15&nolink}} [[darkvision]](50%)\\ {{:abilities:poison_barbs.png?15&nolink}} [[poison barbs]](5)  | War Shambler, but even better while also having slightly less upkeep.\\ Limited by being cap only.                                                                                                                                                                                                                                                                               |+| {{:nations:ma:atlantis:Mother_guard.png?nolink}}              | **??Mother Guard??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 26 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 41 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:amphibious.png?15&nolink}} [[amphibious]]\\ {{:abilities:darkvision.png?15&nolink}} [[darkvision]](50%)\\ {{:abilities:poison_barbs.png?15&nolink}} [[poison barbs]](5) \\ {{:abilities:bodyguard.png?20&nolink}} [[bodyguard]](3) | War Shambler, but even better while also having slightly less upkeep.\\ Limited by being cap only.                                                                                                                                                                                                                                                                               |
 | {{:nations:ma:atlantis:War_lobster.png?nolink}}               | **??War Lobster??**\\ {{:misc:gui:gold.png?15&nolink}} 50\\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 44                                                         | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]]\\ {{:abilities:darkvision.png?15&nolink}} [[darkvision]](100%) \\ {{:abilities:trample.png?15&nolink}} [[trample]]  \\ [[Dying Shape]](??Giant Lobster??) \\ [[Mounted]]              | The unique size 5, Underwater Trampler, calver.\\ get a very defensive Lobster that can run over even sea horses and then put an Atlantian Shieldbearer on top for so the lobster gets harassment write-off as its uses this decoy dummy for mounted privileges.                                                                                                                 | | {{:nations:ma:atlantis:War_lobster.png?nolink}}               | **??War Lobster??**\\ {{:misc:gui:gold.png?15&nolink}} 50\\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 44                                                         | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]]\\ {{:abilities:darkvision.png?15&nolink}} [[darkvision]](100%) \\ {{:abilities:trample.png?15&nolink}} [[trample]]  \\ [[Dying Shape]](??Giant Lobster??) \\ [[Mounted]]              | The unique size 5, Underwater Trampler, calver.\\ get a very defensive Lobster that can run over even sea horses and then put an Atlantian Shieldbearer on top for so the lobster gets harassment write-off as its uses this decoy dummy for mounted privileges.                                                                                                                 |
 | {{:nations:ma:atlantis:soldier_of_the_deep.png?nolink}}       | **??Soldier of the Deep??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 \\ Coastal Forts Only                            | {{:abilities:poor_amphibian.png?15&nolink}}[[Poor amphibian]]                                                                                                                                                                          | Trading an Atlantian light infantry for a human trades HP and Str for average Def skill, Combat speed, +2 Morale, and average head prot from arrows.\\ Land chaff that can take shortcuts through water, but with so much Gift of Water breathing on your mages, they are bound to find better indies than them.                                                                 | | {{:nations:ma:atlantis:soldier_of_the_deep.png?nolink}}       | **??Soldier of the Deep??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 \\ Coastal Forts Only                            | {{:abilities:poor_amphibian.png?15&nolink}}[[Poor amphibian]]                                                                                                                                                                          | Trading an Atlantian light infantry for a human trades HP and Str for average Def skill, Combat speed, +2 Morale, and average head prot from arrows.\\ Land chaff that can take shortcuts through water, but with so much Gift of Water breathing on your mages, they are bound to find better indies than them.                                                                 |
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 ^ Sprite                                            ^ Unit Name                                                          ^ Magic Paths                                                                                                                                                                                                                                                                                                                                                                                                                                                          ^ Comments                                                                                                                                                                                                                         ^ ^ Sprite                                            ^ Unit Name                                                          ^ Magic Paths                                                                                                                                                                                                                                                                                                                                                                                                                                                          ^ Comments                                                                                                                                                                                                                         ^
 | {{:nations:ma:atlantis:Coral_Prince.png?nolink}}  | **??Shudul Cthuda - Coral Prince??**                               | {{path>W1H2}} {{:magicpath:path_r.png?20&nolink}} 7\\ {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:amphibious.png?15&nolink}} [[amphibious]]\\ {{:abilities:darkvision.png?15&nolink}} [[darkvision]](100%) \\ {{:abilities:poison_barbs.png?15&nolink}} [[poison barbs]](5)                                                                                                                                                                        | An upgraded Consort, with better Leadership.\\ Have better thug chassis but it's free.                                                                                                                                           | | {{:nations:ma:atlantis:Coral_Prince.png?nolink}}  | **??Shudul Cthuda - Coral Prince??**                               | {{path>W1H2}} {{:magicpath:path_r.png?20&nolink}} 7\\ {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:amphibious.png?15&nolink}} [[amphibious]]\\ {{:abilities:darkvision.png?15&nolink}} [[darkvision]](100%) \\ {{:abilities:poison_barbs.png?15&nolink}} [[poison barbs]](5)                                                                                                                                                                        | An upgraded Consort, with better Leadership.\\ Have better thug chassis but it's free.                                                                                                                                           |
-| {{:nations:ma:atlantis:Seer_King.png?nolink}}     | **??Chuddar Kadul - Seer King??**\\ Minimum Hero Turn arrival: 10  | {{path>W4S3}} {{:magicpath:path_r.png?20&nolink}} 19\\ {{:abilities:amphibious.png?15&nolink}} [[amphibious]]\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]](5) \\ {{:abilities:darkvision.png?15&nolink}} [[darkvision]](50%) \\ {{:abilities:water_breathing.png?15&nolink}} [[gift of Water breathing]](50)\\ {{:abilities:fortune_teller.png?20&nolink}}[[fortune teller]](15%) \\ {{:abilities:void_sanity.png?20&nolink}}[[Void Sanity]](100)  | King of the Deep that is most likely gets you to {{path>S4}}. even without empowerment with a ??Starshine Skullcap??, it forges ??Banner of the Northern Star?? and ??Crown of the Magi?? and teleport armies with ??Gateway?? |+| {{:nations:ma:atlantis:Seer_King.png?nolink}}     | **??Chuddar Kadul - Seer King??**\\ Minimum Hero Turn arrival: 10  | {{path>W4S3}} {{:magicpath:path_r.png?20&nolink}} 19\\ {{:abilities:amphibious.png?15&nolink}} [[amphibious]]\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]](5) \\ {{:abilities:darkvision.png?15&nolink}} [[darkvision]](50%) \\ {{:abilities:water_breathing.png?15&nolink}} [[gift of Water breathing]](50)\\ {{:abilities:fortune_teller.png?20&nolink}}[[fortune teller]](15%) \\ {{:abilities:void_sanity.png?20&nolink}}[[Void Sanity]](100)  | King of the Deep that is most likely gets you to {{path>S4}}. even without empowerment with a ??Starshine Skullcap??, it forges ??Banner of the Northern Star?? and ??Crown of the Magi?? and teleport armies with ??Gateway??. \\ If you conquer [[r-lyeh-ma|MA R'lyeh]], you can use this guy to summon from the Void Gate, about as safely as the Starspawn themselves.  |
 ===== Magic ===== ===== Magic =====
  
atlantis-ma.1654329796.txt.gz · Last modified: 2022/06/04 08:03 by nunda