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atlantis-ma [2022/07/24 08:04] nunda [Troops] mother guard missing bodyguard tag |
atlantis-ma [2024/02/02 18:15] (current) cactusowl [Table] |
=====National Features===== | =====National Features===== |
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^ Race ^ Military ^ Magic Access ^ Priests ^ Buildings ^ | ^ Race ^ Military ^ Magic Access ^ Priests ^ Buildings ^ |
| {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ -2 PRE vs. Humans \\ -1 DEF vs. Humans \\ -1 CS vs. Humans \\ **Junior Atlantians:** \\ Size 2 \\ Base 2 [[protection|PROT]] \\ +2 HP vs. Humans \\ +1 STR vs. Humans \\ **Shamblers:** \\ Size 3 \\ Base 6 PROT \\ +12 HP vs. Humans \\ +5 STR vs. Humans \\ **Some Humans:** \\ Average \\ {{:abilities:poor_amphibian.png?15&nolink}} Poor UW \\ No Darkvision | Poisonous Coral Gear \\ No Ranged Gear \\ Aquatic [[trample|Tramplers]] \\ Half-Giants \\ ({{:abilities:sacred.png?15&nolink}} Some [[Sacred]]) \\ Coastal Humans \\ **160 Leadership** \\ **Hunky Mages uwu** \\ **Thicc Priests umu** | {{path>W5}} (rare 6)\\ {{path>F2}} (rare 3) \\ {{path>E2}} (rare 3) \\ {{path>S2}} (rare 3) \\ **Hero:** {{path>S3}} | Powerful ({{path>H3}}) | {{:misc:gui:castle.png?32&nolink}} Castles (Standard) \\ Can build Underwater Forts | | | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ -2 PRE vs. Humans \\ -1 DEF vs. Humans \\ -1 CS vs. Humans \\ **Junior Atlantians:** \\ Size 2 \\ Base 2 [[protection|PROT]] \\ +2 HP vs. Humans \\ +1 STR vs. Humans \\ **Shamblers:** \\ Size 3 \\ Base 6 PROT \\ +12 HP vs. Humans \\ +5 STR vs. Humans \\ **Some Humans:** \\ Average \\ {{:abilities:poor_amphibian.png?15&nolink}} Poor UW \\ No Darkvision | Poisonous Coral Gear \\ No Ranged Gear \\ Aquatic [[trample|Tramplers]] \\ Half-Giants \\ ({{:abilities:sacred.png?15&nolink}} Some [[Sacred]]) \\ Coastal Humans | {{path>W5}} (rare 6)\\ {{path>F2}} (rare 3) \\ {{path>E2}} (rare 3) \\ {{path>S2}} (rare 3) \\ **Hero:** {{path>S3}} | Powerful ({{path>H3}}) | {{:misc:gui:castle.png?32&nolink}} Castles (Standard) \\ Can build Underwater Forts | |
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None of your Atlantian Mages are guaranteed to have Fire, Earth, or Astral. Your Kings of the Deep have a **doubled** 100% random and a 10% random with the same paths ({{:misc:magic:fire.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}); for example, each one has a 2.5% (1/40) chance of having only {{path>S1}}, a 25% (1/4) chance of having only {{path>S2}}, and a 0.625% (1/160) chance of having {{path>S3}}. Your other Atlantian Mages also get a 100% random with those four paths. | None of your Atlantian Mages are guaranteed to have Fire, Earth, or Astral. Your Kings of the Deep have a **doubled** 100% random and a 10% random with the same paths ({{:misc:magic:fire.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}); for example, each one has a 2.5% (1/40) chance of having only {{path>S1}}, a 25% (1/4) chance of having only {{path>S2}}, and a 0.625% (1/160) chance of having {{path>S3}}. Your other Atlantian Mages also get a 100% random with those four paths. |
^ Sprite ^ Unit Name ^ Magic Paths ^ Comments ^ | ^ Sprite ^ Unit Name ^ Magic Paths ^ Comments ^ |
| {{:nations:ma:atlantis:Coral_Prince.png?nolink}} | **??Shudul Cthuda - Coral Prince??** | {{path>W1H2}} {{:magicpath:path_r.png?20&nolink}} 7\\ {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:amphibious.png?15&nolink}} [[amphibious]]\\ {{:abilities:darkvision.png?15&nolink}} [[darkvision]](100%) \\ {{:abilities:poison_barbs.png?15&nolink}} [[poison barbs]](5) | An upgraded Consort, with better Leadership.\\ Have better thug chassis but it's free. | | | {{:nations:ma:atlantis:Coral_Prince.png?nolink}} | **??Shudul Cthuda - Coral Prince??** | {{path>W1H2}} {{:magicpath:path_r.png?20&nolink}} 7\\ {{:abilities:sacred.png?15&nolink}} [[sacred]]\\ {{:abilities:amphibious.png?15&nolink}} [[amphibious]]\\ {{:abilities:darkvision.png?15&nolink}} [[darkvision]](100%) \\ {{:abilities:poison_barbs.png?15&nolink}} [[poison barbs]](5) | An upgraded Consort, with better Leadership.\\ Have better thug chassis but it's free. | |
| {{:nations:ma:atlantis:Seer_King.png?nolink}} | **??Chuddar Kadul - Seer King??**\\ Minimum Hero Turn arrival: 10 | {{path>W4S3}} {{:magicpath:path_r.png?20&nolink}} 19\\ {{:abilities:amphibious.png?15&nolink}} [[amphibious]]\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]](5) \\ {{:abilities:darkvision.png?15&nolink}} [[darkvision]](50%) \\ {{:abilities:water_breathing.png?15&nolink}} [[gift of Water breathing]](50)\\ {{:abilities:fortune_teller.png?20&nolink}}[[fortune teller]](15%) \\ {{:abilities:void_sanity.png?20&nolink}}[[Void Sanity]](100) | King of the Deep that is most likely gets you to {{path>S4}}. even without empowerment with a ??Starshine Skullcap??, it forges ??Banner of the Northern Star?? and ??Crown of the Magi?? and teleport armies with ??Gateway??. | | | {{:nations:ma:atlantis:Seer_King.png?nolink}} | **??Chuddar Kadul - Seer King??**\\ Minimum Hero Turn arrival: 10 | {{path>W4S3}} {{:magicpath:path_r.png?20&nolink}} 19\\ {{:abilities:amphibious.png?15&nolink}} [[amphibious]]\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]](5) \\ {{:abilities:darkvision.png?15&nolink}} [[darkvision]](50%) \\ {{:abilities:water_breathing.png?15&nolink}} [[gift of Water breathing]](50)\\ {{:abilities:fortune_teller.png?20&nolink}}[[fortune teller]](15%) \\ {{:abilities:void_sanity.png?20&nolink}}[[Void Sanity]](100) | King of the Deep that is most likely gets you to {{path>S4}}. even without empowerment with a ??Starshine Skullcap??, it forges ??Banner of the Northern Star?? and ??Crown of the Magi?? and teleport armies with ??Gateway??. \\ If you conquer [[r-lyeh-ma|MA R'lyeh]], you can use this guy to summon from the Void Gate, about as safely as the Starspawn themselves. | |
===== Magic ===== | ===== Magic ===== |
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