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atlantis-ma [2024/01/28 01:40] fenrir [Heroes] purpose of the Seer King's Void Sanity |
atlantis-ma [2024/02/02 18:15] (current) cactusowl [Table] |
=====National Features===== | =====National Features===== |
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^ Race ^ Military ^ Magic Access ^ Priests ^ Buildings ^ | ^ Race ^ Military ^ Magic Access ^ Priests ^ Buildings ^ |
| {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ -2 PRE vs. Humans \\ -1 DEF vs. Humans \\ -1 CS vs. Humans \\ **Junior Atlantians:** \\ Size 2 \\ Base 2 [[protection|PROT]] \\ +2 HP vs. Humans \\ +1 STR vs. Humans \\ **Shamblers:** \\ Size 3 \\ Base 6 PROT \\ +12 HP vs. Humans \\ +5 STR vs. Humans \\ **Some Humans:** \\ Average \\ {{:abilities:poor_amphibian.png?15&nolink}} Poor UW \\ No Darkvision | Poisonous Coral Gear \\ No Ranged Gear \\ Aquatic [[trample|Tramplers]] \\ Half-Giants \\ ({{:abilities:sacred.png?15&nolink}} Some [[Sacred]]) \\ Coastal Humans \\ **160 Leadership** \\ **Hunky Mages uwu** \\ **Thicc Priests umu** | {{path>W5}} (rare 6)\\ {{path>F2}} (rare 3) \\ {{path>E2}} (rare 3) \\ {{path>S2}} (rare 3) \\ **Hero:** {{path>S3}} | Powerful ({{path>H3}}) | {{:misc:gui:castle.png?32&nolink}} Castles (Standard) \\ Can build Underwater Forts | | | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ -2 PRE vs. Humans \\ -1 DEF vs. Humans \\ -1 CS vs. Humans \\ **Junior Atlantians:** \\ Size 2 \\ Base 2 [[protection|PROT]] \\ +2 HP vs. Humans \\ +1 STR vs. Humans \\ **Shamblers:** \\ Size 3 \\ Base 6 PROT \\ +12 HP vs. Humans \\ +5 STR vs. Humans \\ **Some Humans:** \\ Average \\ {{:abilities:poor_amphibian.png?15&nolink}} Poor UW \\ No Darkvision | Poisonous Coral Gear \\ No Ranged Gear \\ Aquatic [[trample|Tramplers]] \\ Half-Giants \\ ({{:abilities:sacred.png?15&nolink}} Some [[Sacred]]) \\ Coastal Humans | {{path>W5}} (rare 6)\\ {{path>F2}} (rare 3) \\ {{path>E2}} (rare 3) \\ {{path>S2}} (rare 3) \\ **Hero:** {{path>S3}} | Powerful ({{path>H3}}) | {{:misc:gui:castle.png?32&nolink}} Castles (Standard) \\ Can build Underwater Forts | |
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None of your Atlantian Mages are guaranteed to have Fire, Earth, or Astral. Your Kings of the Deep have a **doubled** 100% random and a 10% random with the same paths ({{:misc:magic:fire.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}); for example, each one has a 2.5% (1/40) chance of having only {{path>S1}}, a 25% (1/4) chance of having only {{path>S2}}, and a 0.625% (1/160) chance of having {{path>S3}}. Your other Atlantian Mages also get a 100% random with those four paths. | None of your Atlantian Mages are guaranteed to have Fire, Earth, or Astral. Your Kings of the Deep have a **doubled** 100% random and a 10% random with the same paths ({{:misc:magic:fire.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}); for example, each one has a 2.5% (1/40) chance of having only {{path>S1}}, a 25% (1/4) chance of having only {{path>S2}}, and a 0.625% (1/160) chance of having {{path>S3}}. Your other Atlantian Mages also get a 100% random with those four paths. |