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awe [2020/03/20 18:50]
loggy created
awe [2023/05/02 06:00] (current)
cactusowl
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 ======Awe====== ======Awe======
  
-{{abilities:awe.png?nolink}} A unit with awe forces attackers to pass a morale check of 10 + the awe value before they can initiate an attack. Units which fail their morale check briefly glow white.+{{abilities:awe.png?nolink}} Awe represents the reluctance of the weak-willed to harm targets who are particularly beautiful (such as ??Kydnid?? or ??Dryad Hoplite??) or full of splendor (such as ??Angel of the Host??). A unit with awe forces attackers to pass a morale check of 10 + the awe value before they can initiate an attack. Units which fail their morale check briefly glow white.
  
-A number of abilities confer awe, but only under certain sitautions:+A number of abilities confer awe, but only under certain situations:
  
   * {{abilities:animal_awe.png?nolink}} Animal Awe - effective only vs [[animal]]s   * {{abilities:animal_awe.png?nolink}} Animal Awe - effective only vs [[animal]]s
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   * {{abilities:sun_awe.png?nolink}} Sun Awe - effective only when the sun is visible   * {{abilities:sun_awe.png?nolink}} Sun Awe - effective only when the sun is visible
  
-{{tag>:unit-abilities}}+Additionally, some [[xibalba-ea|EA Xibalban]] units have "Theft of the sun awe", which appears to grant awe only while their national [[global enchantment]] ??Theft of the Sun?? is active. This ability displays no icon, regardless of whether theft of the sun is active or not. 
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 +Should a creature have multiple different kinds of awe applicable to an attacker, only the highest value takes effect. 
 + 
 +Some items (such as the ??Crown of Command??) grant commanders the ability to lead more troops. Any commander to gain a total of +100 leadership from such items gains awe 1, then another 1 for every 25 points of leadership added over 100. 
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 +{{tag>:unit-abilities Combat-Mechanics}}
awe.1584730211.txt.gz · Last modified: 2020/03/20 18:50 by loggy