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baalz-the-beast-of-the-savanna [2020/10/01 11:42]
naaira created
baalz-the-beast-of-the-savanna [2020/11/13 15:25] (current)
naaira [Baalz' MA Machaka Guide: The Beast of the Savanna]
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 ====== Baalz' MA Machaka Guide: The Beast of the Savanna ====== ====== Baalz' MA Machaka Guide: The Beast of the Savanna ======
 +~~NOTOC~~
  
-//Original guide can be found [[https://docs.google.com/document/d/1TNJnwYSsxmB8PwAHjLwW4QyXoCqZUdpGvQYE4Kmwb9o/edit|here]]//+[[https://discord.gg/GZDmhBVdHw|{{ :guides:clippy_discord_link.png?300}}]]//Original guide can be found [[https://docs.google.com/document/d/1TNJnwYSsxmB8PwAHjLwW4QyXoCqZUdpGvQYE4Kmwb9o/edit|here]]// \\ \\ 
 +MA Machaka has an image problem.  Lightly equipped tribes folk with super expensive sacred spiders, and really their only decent mages are capital only - right?  This image is not just why most people think of Machaka as a third tier nation, it also becomes a self fulfilling prophecy if that’s how you approach playing them.  This nation is a beast though, or rather a lot of beasts rolled into one - you just have to know how to channel them.
  
-{{:nations:flags:ma_machaka.png?100 |}}MA Machaka has an image problem.  Lightly equipped tribes folk with super expensive sacred spiders, and really their only decent mages are capital only - right?  This image is not just why most people think of Machaka as a third tier nation, it also becomes a self fulfilling prophecy if that’s how you approach playing them.  This nation is a beast though, or rather a lot of beasts rolled into one - you just have to know how to channel them. +{{:nations:flags:ma_machaka.png?80 |}}Let me paint a different picture for you - one of rapid initial expansion, devastating combat magic coming in great quantity and diversity, steel blender walls the enemy trickles into in disarray, stealthy and fast raiding, and a lot sneaky tricks your opponent will never see coming.  The earlier era of Machaka is more overt in the animal strengths they channel, but despite a strong spider branding MA Machaka also roars like a lion, smashes like a rhino, and completely overwhelms like a croc. Let me teach you how to see the beast of the savanna - though I wouldn't advise getting in its way. 
- +
-Let me paint a different picture for you - one of rapid initial expansion, devastating combat magic coming in great quantity and diversity, steel blender walls the enemy trickles into in disarray, stealthy and fast raiding, and a lot sneaky tricks your opponent will never see coming.  The earlier era of Machaka is more overt in the animal strengths they channel, but despite a strong spider branding MA Machaka also roars like a lion, smashes like a rhino, and completely overwhelms like a croc. Let me teach you how to see the beast of the savanna - though I wouldn't advise getting in its way. +
  
 ===== The Spider ===== ===== The Spider =====
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 So how does this look when all those animal aspects work together? Fast initial expansion with good scales.  Top tier research with an above average number of mages. Strong early counters to elves, giants, elemental resistance sacreds and most everything you’ll run into. Transition into a mid game terror with walls of very gnarly heavy infantry screening artillery powerhouses, again with good answers to everything from chaff to SCs to elemental resistances.  Sorcerers with absurd map moves and tough armor show up to every battle that matters in numbers you wouldn’t believe, and start branching out with stealthy raiding thugs zooming around.  Elite snipers reach out to the enemy back field and obliterate absolutely anything with banefire. {{ :nations:flags:ma_machaka.png?100|}} Earthquakes tear up enemy mages, while Firestorms and Heat from Hell make it pointless to bring anything to the fight without fire resistance.  Skeletons and poison clouds, Webs and Corpse Candles, Howl and Willo Wisps - it's pretty difficult to even get across the battlefield to the armor piercing phalanxes with 25 protection. Then the precision boosted Pillars of Fire start, and rain down in the dozens.  This doesn’t sound like a third tier nation to me…  So how does this look when all those animal aspects work together? Fast initial expansion with good scales.  Top tier research with an above average number of mages. Strong early counters to elves, giants, elemental resistance sacreds and most everything you’ll run into. Transition into a mid game terror with walls of very gnarly heavy infantry screening artillery powerhouses, again with good answers to everything from chaff to SCs to elemental resistances.  Sorcerers with absurd map moves and tough armor show up to every battle that matters in numbers you wouldn’t believe, and start branching out with stealthy raiding thugs zooming around.  Elite snipers reach out to the enemy back field and obliterate absolutely anything with banefire. {{ :nations:flags:ma_machaka.png?100|}} Earthquakes tear up enemy mages, while Firestorms and Heat from Hell make it pointless to bring anything to the fight without fire resistance.  Skeletons and poison clouds, Webs and Corpse Candles, Howl and Willo Wisps - it's pretty difficult to even get across the battlefield to the armor piercing phalanxes with 25 protection. Then the precision boosted Pillars of Fire start, and rain down in the dozens.  This doesn’t sound like a third tier nation to me… 
  
 +{{tag>Guides}}
  
  
  
baalz-the-beast-of-the-savanna.1601552562.txt.gz · Last modified: 2020/10/01 11:42 by naaira