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baalz-zen [2021/06/30 23:20]
naaira [Specific Examples]
baalz-zen [2022/01/05 21:39] (current)
dude [The Po-Po (anti-thugs)] Poison for luck, as any forged weapon bypasses invulnerable
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 ====== Zen and the Art of Thugging ====== ====== Zen and the Art of Thugging ======
-[[https://discord.gg/GZDmhBVdHw|{{ :guides:clippy_discord_link.png?300}}]]**Author:** Baalz+[[https://discord.gg/GZDmhBVdHw|{{ :guides:clippy_discord_link.png?300}}]]**Author:** Baalz \\ 
 +The original guide can be found [[https://docs.google.com/document/d/1zhuK7-CvnuAnKM__93tS7EvtZ3MNuB44sYF9R96WcCg/edit|here]]
  
 //Note, this is version 2.0 of this guide.  The original was published on the Shrapnel forums in 2009 for Dominions 3.  I’ve made an effort to update the things which have changed, please comment if I missed any mechanics that need updating here.// //Note, this is version 2.0 of this guide.  The original was published on the Shrapnel forums in 2009 for Dominions 3.  I’ve made an effort to update the things which have changed, please comment if I missed any mechanics that need updating here.//
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 <WRAP column right box round 125px centeralign> <WRAP column right box round 125px centeralign>
 {{ :items:shield_of_gleaming_gold.png |}}</WRAP> {{ :items:shield_of_gleaming_gold.png |}}</WRAP>
-A **Jomon ??Shura??** equipped with a ??Shield of Gleaming Gold??. //Cost:// 20 gems. \\+A **Jomon ??Shura??** equipped with a ??Shield of Gleaming Gold??\\ //Cost:// 20 gems. \\
 The Shura immediately catches your eye in light of what we’ve been discussing. He’s ethereal and has a fear aura, has good armor and hitpoints and like all undead he’s cold immune with a 0 encumbrance. He is undead which opens up several counters, but still an outstanding value. His strength is 16 so the punch he’s throwing isn’t completely worthless, but the real charm is the fear aura will usually be all he needs to run off PD.</WRAP> The Shura immediately catches your eye in light of what we’ve been discussing. He’s ethereal and has a fear aura, has good armor and hitpoints and like all undead he’s cold immune with a 0 encumbrance. He is undead which opens up several counters, but still an outstanding value. His strength is 16 so the punch he’s throwing isn’t completely worthless, but the real charm is the fear aura will usually be all he needs to run off PD.</WRAP>
  
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 {{ :items:vine_shield.png |}} {{ :items:vine_shield.png |}}
 </WRAP> </WRAP>
-A **Mictlan ??Civateteo??** equipped with a ??Vine Shield?? & any decent armor & helmet. //Cost:// 36 slaves and about 20 gems. \\+A **Mictlan ??Civateteo??** equipped with a ??Vine Shield?? & any decent armor & helmet. \\ //Cost:// 36 slaves and about 20 gems. \\
 Like the Shura she’s ethereal with a fear aura. Unlike him she’s got a life draining attack and self blesses and is stealthy. It’s not like Mictlan is likely to have a good bless or anything…. Adding flying boots are nice options if you’ve got the gems and she’ll be sneaking around terrorizing everybody, and very hard to counter (remember what I just laid out about attack, sneak, attack, sneak...with flying!)</WRAP> Like the Shura she’s ethereal with a fear aura. Unlike him she’s got a life draining attack and self blesses and is stealthy. It’s not like Mictlan is likely to have a good bless or anything…. Adding flying boots are nice options if you’ve got the gems and she’ll be sneaking around terrorizing everybody, and very hard to counter (remember what I just laid out about attack, sneak, attack, sneak...with flying!)</WRAP>
  
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 {{ :items:fire_bola.png |}} {{ :items:fire_bola.png |}}
 </WRAP> </WRAP>
-**Argathan ??Oracle of the Dead??** leading **2 ??Umbral??s** wielding a couple ??Fire Bola??s. //Cost:// 400 gold and 12 gems. \\+**Argathan ??Oracle of the Dead??** leading **2 ??Umbral??s** wielding a couple ??Fire Bola??s. \\ //Cost:// 400 gold and 12 gems. \\
 ??Umbral??s are ethereal and have high hitpoints and a life draining attack. Stack ??Iron warriors?? on them and they’re incredibly hard to take down. The Oracle meanwhile gains reinvigoration from ??Summon Earthpower?? and possibly a blessing, and protection from ??Ironskin??/??Invulnerability?? and should be down to very low fatigue and able to handle a couple flankers (assuming they don’t just get pelted down by his high strength bola attacks firing at closest)</WRAP> ??Umbral??s are ethereal and have high hitpoints and a life draining attack. Stack ??Iron warriors?? on them and they’re incredibly hard to take down. The Oracle meanwhile gains reinvigoration from ??Summon Earthpower?? and possibly a blessing, and protection from ??Ironskin??/??Invulnerability?? and should be down to very low fatigue and able to handle a couple flankers (assuming they don’t just get pelted down by his high strength bola attacks firing at closest)</WRAP>
  
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 {{:items:hydra_skin_armor.png|}} {{:items:hydra_skin_armor.png|}}
 </WRAP> </WRAP>
-**EA Abyssian Anointed of Rhuax** sporting a fashionable ??Blood Stone??, ??Boots of the Messenger??, ??Enchanted Shield?? and ??Hydra Skin Armor??. //Cost:// 32 gems, 12 slaves & 440 gold. \\+**EA Abyssian Anointed of Rhuax** sporting a fashionable ??Blood Stone??, ??Boots of the Messenger??, ??Enchanted Shield?? and ??Hydra Skin Armor??\\ //Cost:// 32 gems, 12 slaves & 440 gold. \\
 With an earth/nature blessing and ??Summon Earthpower?? you’ve got a powerful reinvigoration, buffing ??Invulnerability?? brings your protection soaring up to the point your powerful regeneration is generally enough to ignore the hits which get through your high defense and burn the crap out of your attackers with your powerful fire shield. You’re vomiting ??Immolation?? every now and then in a wide area – the potency of this thug matches his high cost. If you’re lucky enough to land any of the 10% randoms other than fire even more buffing options become available.</WRAP> With an earth/nature blessing and ??Summon Earthpower?? you’ve got a powerful reinvigoration, buffing ??Invulnerability?? brings your protection soaring up to the point your powerful regeneration is generally enough to ignore the hits which get through your high defense and burn the crap out of your attackers with your powerful fire shield. You’re vomiting ??Immolation?? every now and then in a wide area – the potency of this thug matches his high cost. If you’re lucky enough to land any of the 10% randoms other than fire even more buffing options become available.</WRAP>
  
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 ===== The Po-Po (anti-thugs) ===== ===== The Po-Po (anti-thugs) =====
 +<WRAP group>
 +<WRAP column right 240px centeralign>
 +<WRAP box round>
 +<WRAP col2>
 +{{ :items:demon_bane.png |}}
 +**??Demon Bane??**
  
 +{{ :items:flambeau.png |}}
 +**??Flambeau??**
 +</WRAP>
 +{{ :items:moon_blade.png |}}
 +**??Moon Blade??**
 +
 +-----
 +<WRAP col2>
 +{{ :items:duskdagger.png |}}
 +**??Duskdagger??**
 +
 +{{ :items:gate_cleaver.png |}}
 +**??Gate Cleaver??**
 +</WRAP>
 +-----
 +{{ :items:axe_of_hate.png |}}
 +**??Axe of Hate??**
 +-----
 +{{ :items:flesh_eater.png |}}
 +**??Flesh Eater??**
 +-----
 +<WRAP col2>
 +{{ :items:sword_of_swiftness.png |}}
 +**??Sword of Swiftness??**
 +
 +{{ :items:wave_breaker.png |}}
 +**??Wave Breaker??**
 +</WRAP>
 +<WRAP col2>
 +{{ :items:stone_bird.png |}}
 +**??Stone Bird??**
 +
 +{{ :items:ring_of_the_warrior.png |}}
 +**??Ring of the Warrior??**
 +</WRAP>
 +-----
 +<WRAP col2>
 +{{ :items:serpent_kryss.png |}}
 +**??Serpent Kryss??**
 +
 +{{ :items:astral_serpent.png |}}
 +**??Astral Serpent??**
 +</WRAP>
 +</WRAP>
 +</WRAP>
 Anti-thugs are intended to carve up much bigger targets. Generally they’ll be targeting other thugs and SCs, but they can also be a good option for dealing with particularly tough troops like Niefel giants or Palashankas. The big difference between an anti-thug and a crowd control thug is the anti-thug is much more concerned about damage outlay than damage avoidance – the idea is to kill them quickly before they can hit you back much. Anti-thugs are seldom going to have shields, preferring to dual wield or go for the big two handed weapons. Foregoing their own buffs and flying in to smack the bad guys before they lay they can get their own buffs up is how they like to roll, but this is often complicated by wily opponents placing chaff around so some cleverness is often called for. Weaponry obviously varies a lot, but a couple weapons bear special consideration: Anti-thugs are intended to carve up much bigger targets. Generally they’ll be targeting other thugs and SCs, but they can also be a good option for dealing with particularly tough troops like Niefel giants or Palashankas. The big difference between an anti-thug and a crowd control thug is the anti-thug is much more concerned about damage outlay than damage avoidance – the idea is to kill them quickly before they can hit you back much. Anti-thugs are seldom going to have shields, preferring to dual wield or go for the big two handed weapons. Foregoing their own buffs and flying in to smack the bad guys before they lay they can get their own buffs up is how they like to roll, but this is often complicated by wily opponents placing chaff around so some cleverness is often called for. Weaponry obviously varies a lot, but a couple weapons bear special consideration:
  
-Demon Bane, Flambeau, Moon Blade – many of the things you’ll be targeting anti-thugs at are undead, demon or magic beings. These items lay out a lot of damage themselves, which stacks with your strength then multiplies. It's not uncommon for thugs to have strengths in the twenties (particularly if you kit them for it), it’s not hard to figure out what happens when you add a big number to that then multiply.+**??Demon Bane????Flambeau????Moon Blade??** – many of the things you’ll be targeting anti-thugs at are undead, demon or magic beings. These items lay out a lot of damage themselves, which stacks with your strength then multiplies. It's not uncommon for thugs to have strengths in the twenties (particularly if you kit them for it), it’s not hard to figure out what happens when you add a big number to that then multiply.
  
-Duskdagger Gate Cleaver – AN damage is great for taking down notoriously tough guys as not only does it ignore their armor, it also ignores their shield – punches right through it. Duskdaggers can be dual wielded, gate cleavers add a ton of their own damage, both are great in the right situations.+**??Duskdagger??, ??Gate Cleaver??** – AN damage is great for taking down notoriously tough guys as not only does it ignore their armor, it also ignores their shield – punches right through it. Duskdaggers can be dual wielded, gate cleavers add a ton of their own damage, both are great in the right situations.
  
-Axe of Hate – causes a fatigue effect which is a great way to bypass the rest of a SC’s strong defenses, particularly dual wielded by quickened guys.+**??Axe of Hate??** – causes a fatigue effect which is a great way to bypass the rest of a SC’s strong defenses, particularly dual wielded by quickened guys.
  
-Flesheater Axe – This dirt cheap item not only delivers a large amount of damage, the chest wound it inflicts can be a death sentence for non-zero encumbrance SCs even if they kill your anti-sc. They start racking up the fatigue, and…well I already covered what happens then.+**??Flesh Eater??** – This dirt cheap item not only delivers a large amount of damage, the chest wound it inflicts can be a death sentence for non-zero encumbrance SCs even if they kill your anti-sc. They start racking up the fatigue, and…well I already covered what happens then.
  
-Sword of Swiftness/wave breaker/stone bird – anything which gives you multiple attacks is invaluable for breaking through high defenses. Make sure you stack this with quickness and attack boosters like the ring of the warrior.+**??Sword of Swiftness??, ??Wave Breaker??, ??Stone Bird??** – anything which gives you multiple attacks is invaluable for breaking through high defenses. Make sure you stack this with ??Quickness?? and attack boosters like the ??Ring of the Warrior??.
  
-Serpent Kryss/Astral Serpent – often overlooked, death poison can be a great way to take down guys who aren’t poison immune if you expect your anti-thug to be on a kamikaze mission anyway. Particularly consider this if they’re using invulnerability.+**??Serpent Kryss??, ??Astral Serpent??** – often overlooked, death poison can be a great way to take down guys who aren’t poison immune if you expect your anti-thug to be on a kamikaze mission anyway. Particularly consider this if they’re using ??Luck??. 
 +</WRAP>
  
 +{{tag>Guides}}
baalz-zen.1625095247.txt.gz · Last modified: 2021/06/30 23:20 by naaira