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baalz-zen [2021/06/30 23:27]
naaira
baalz-zen [2022/01/05 21:39] (current)
dude [The Po-Po (anti-thugs)] Poison for luck, as any forged weapon bypasses invulnerable
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 ====== Zen and the Art of Thugging ====== ====== Zen and the Art of Thugging ======
-[[https://discord.gg/GZDmhBVdHw|{{ :guides:clippy_discord_link.png?300}}]]**Author:** Baalz+[[https://discord.gg/GZDmhBVdHw|{{ :guides:clippy_discord_link.png?300}}]]**Author:** Baalz \\ 
 +The original guide can be found [[https://docs.google.com/document/d/1zhuK7-CvnuAnKM__93tS7EvtZ3MNuB44sYF9R96WcCg/edit|here]]
  
 //Note, this is version 2.0 of this guide.  The original was published on the Shrapnel forums in 2009 for Dominions 3.  I’ve made an effort to update the things which have changed, please comment if I missed any mechanics that need updating here.// //Note, this is version 2.0 of this guide.  The original was published on the Shrapnel forums in 2009 for Dominions 3.  I’ve made an effort to update the things which have changed, please comment if I missed any mechanics that need updating here.//
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 ===== The Po-Po (anti-thugs) ===== ===== The Po-Po (anti-thugs) =====
 <WRAP group> <WRAP group>
-<WRAP column right 125px centeralign>+<WRAP column right 240px centeralign>
 <WRAP box round> <WRAP box round>
 +<WRAP col2>
 {{ :items:demon_bane.png |}} {{ :items:demon_bane.png |}}
 **??Demon Bane??** **??Demon Bane??**
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 {{ :items:flambeau.png |}} {{ :items:flambeau.png |}}
 **??Flambeau??** **??Flambeau??**
 +</WRAP>
 +{{ :items:moon_blade.png |}}
 +**??Moon Blade??**
  
-{{ :items:moonblade.png |}} +----- 
-**??Moonblade??**+<WRAP col2> 
 +{{ :items:duskdagger.png |}} 
 +**??Duskdagger??**
  
-{{ :items:demon_whip.png |}} +{{ :items:gate_cleaver.png |}} 
-**??Demon Whip??**+**??Gate Cleaver??** 
 +</WRAP> 
 +----- 
 +{{ :items:axe_of_hate.png |}} 
 +**??Axe of Hate??** 
 +----- 
 +{{ :items:flesh_eater.png |}} 
 +**??Flesh Eater??** 
 +----- 
 +<WRAP col2> 
 +{{ :items:sword_of_swiftness.png |}} 
 +**??Sword of Swiftness??**
  
-{{ :items:bane_blade_2h.png |}} +{{ :items:wave_breaker.png |}} 
-**??Bane Blade??** +**??Wave Breaker??** 
- +</WRAP> 
-{{ :items:axe_of_sharpness.png |}} +<WRAP col2> 
-**??Axe of Sharpness??**+{{ :items:stone_bird.png |}} 
 +**??Stone Bird??**
  
 +{{ :items:ring_of_the_warrior.png |}}
 +**??Ring of the Warrior??**
 +</WRAP>
 +-----
 +<WRAP col2>
 {{ :items:serpent_kryss.png |}} {{ :items:serpent_kryss.png |}}
 **??Serpent Kryss??** **??Serpent Kryss??**
  
-{{ :items:horned_helmet.png |}} +{{ :items:astral_serpent.png |}} 
-**??Horned Helmet??** +**??Astral Serpent??** 
- +</WRAP>
-{{ :items:dancing_trident.png |}} +
-**??Dancing Trident??** +
- +
-{{ :items:boots_of_the_messenger.png |}} +
-**??Boots of the Messenger??** +
- +
-{{ :items:shroud_of_the_battle_saint.png |}} +
-**??Shroud of the Battle Saint??**+
 </WRAP> </WRAP>
 </WRAP> </WRAP>
 Anti-thugs are intended to carve up much bigger targets. Generally they’ll be targeting other thugs and SCs, but they can also be a good option for dealing with particularly tough troops like Niefel giants or Palashankas. The big difference between an anti-thug and a crowd control thug is the anti-thug is much more concerned about damage outlay than damage avoidance – the idea is to kill them quickly before they can hit you back much. Anti-thugs are seldom going to have shields, preferring to dual wield or go for the big two handed weapons. Foregoing their own buffs and flying in to smack the bad guys before they lay they can get their own buffs up is how they like to roll, but this is often complicated by wily opponents placing chaff around so some cleverness is often called for. Weaponry obviously varies a lot, but a couple weapons bear special consideration: Anti-thugs are intended to carve up much bigger targets. Generally they’ll be targeting other thugs and SCs, but they can also be a good option for dealing with particularly tough troops like Niefel giants or Palashankas. The big difference between an anti-thug and a crowd control thug is the anti-thug is much more concerned about damage outlay than damage avoidance – the idea is to kill them quickly before they can hit you back much. Anti-thugs are seldom going to have shields, preferring to dual wield or go for the big two handed weapons. Foregoing their own buffs and flying in to smack the bad guys before they lay they can get their own buffs up is how they like to roll, but this is often complicated by wily opponents placing chaff around so some cleverness is often called for. Weaponry obviously varies a lot, but a couple weapons bear special consideration:
  
-Demon Bane, Flambeau, Moon Blade – many of the things you’ll be targeting anti-thugs at are undead, demon or magic beings. These items lay out a lot of damage themselves, which stacks with your strength then multiplies. It's not uncommon for thugs to have strengths in the twenties (particularly if you kit them for it), it’s not hard to figure out what happens when you add a big number to that then multiply.+**??Demon Bane????Flambeau????Moon Blade??** – many of the things you’ll be targeting anti-thugs at are undead, demon or magic beings. These items lay out a lot of damage themselves, which stacks with your strength then multiplies. It's not uncommon for thugs to have strengths in the twenties (particularly if you kit them for it), it’s not hard to figure out what happens when you add a big number to that then multiply.
  
-Duskdagger Gate Cleaver – AN damage is great for taking down notoriously tough guys as not only does it ignore their armor, it also ignores their shield – punches right through it. Duskdaggers can be dual wielded, gate cleavers add a ton of their own damage, both are great in the right situations.+**??Duskdagger??, ??Gate Cleaver??** – AN damage is great for taking down notoriously tough guys as not only does it ignore their armor, it also ignores their shield – punches right through it. Duskdaggers can be dual wielded, gate cleavers add a ton of their own damage, both are great in the right situations.
  
-Axe of Hate – causes a fatigue effect which is a great way to bypass the rest of a SC’s strong defenses, particularly dual wielded by quickened guys.+**??Axe of Hate??** – causes a fatigue effect which is a great way to bypass the rest of a SC’s strong defenses, particularly dual wielded by quickened guys.
  
-Flesheater Axe – This dirt cheap item not only delivers a large amount of damage, the chest wound it inflicts can be a death sentence for non-zero encumbrance SCs even if they kill your anti-sc. They start racking up the fatigue, and…well I already covered what happens then.+**??Flesh Eater??** – This dirt cheap item not only delivers a large amount of damage, the chest wound it inflicts can be a death sentence for non-zero encumbrance SCs even if they kill your anti-sc. They start racking up the fatigue, and…well I already covered what happens then.
  
-Sword of Swiftness/wave breaker/stone bird – anything which gives you multiple attacks is invaluable for breaking through high defenses. Make sure you stack this with quickness and attack boosters like the ring of the warrior.+**??Sword of Swiftness??, ??Wave Breaker??, ??Stone Bird??** – anything which gives you multiple attacks is invaluable for breaking through high defenses. Make sure you stack this with ??Quickness?? and attack boosters like the ??Ring of the Warrior??.
  
-Serpent Kryss/Astral Serpent – often overlooked, death poison can be a great way to take down guys who aren’t poison immune if you expect your anti-thug to be on a kamikaze mission anyway. Particularly consider this if they’re using invulnerability.+**??Serpent Kryss??, ??Astral Serpent??** – often overlooked, death poison can be a great way to take down guys who aren’t poison immune if you expect your anti-thug to be on a kamikaze mission anyway. Particularly consider this if they’re using ??Luck??.
 </WRAP> </WRAP>
  
-====SD ====+{{tag>Guides}}
baalz-zen.1625095631.txt.gz · Last modified: 2021/06/30 23:27 by naaira