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battle-enchantment [2021/11/19 21:58] wigglefig |
battle-enchantment [2023/01/15 19:18] loggy ark clarification |
| ??Wrathful Skies?? | {{path>A5}} | {{gems>2A}} | Evocation 6 | Strikes 0.3% of the battlefield with 15 [[AN]] [[shock damage]] every 320 [[ticks]]. Storm doubles the area struck. Expected hits per tile per round: 7% | | | ??Wrathful Skies?? | {{path>A5}} | {{gems>2A}} | Evocation 6 | Strikes 0.3% of the battlefield with 15 [[AN]] [[shock damage]] every 320 [[ticks]]. Storm doubles the area struck. Expected hits per tile per round: 7% | |
| ??Wailing Winds?? | {{path>D4A1}} | {{gems>2D}} | Evocation 6 | Strikes 5% of the battlefield with a strength 1 [[Fear]] effect every 320 [[ticks]]. Does not affect friendlies. | | | ??Wailing Winds?? | {{path>D4A1}} | {{gems>2D}} | Evocation 6 | Strikes 5% of the battlefield with a strength 1 [[Fear]] effect every 320 [[ticks]]. Does not affect friendlies. | |
| ??Rain of Stones?? | {{path>E3A1}} | {{gems>1E}} | Evocation 7 | Every 320 ticks, strikes 1% of the battlefield with falling stones that inflict 5 nonmagical [[capped damage|capped]] [[blunt damage]] to a creature in the affected square. Additionally hits 10% of squares containing units for 5 nonmagical blunt damage, which may miss all units in the square as per usual ranged attack calculations. | | | ??Rain of Stones?? | {{path>E3A1}} | {{gems>1E}} | Evocation 7 | Every 320 ticks, strikes 1% of the battlefield with falling stones that inflict 5 non-magical [[capped damage|capped]] [[blunt damage]] to a creature in the affected square. Additionally hits 10% of squares containing units for 5 non-magical blunt damage, which may miss all units in the square as per usual ranged attack calculations. | |
| ??Fire Storm?? | {{path>F5}} | {{gems>3F}} | Evocation 7 | Strikes 3% of the battlefield with 6 [[AP]] [[fire damage]] every 320 [[ticks]]. Expected hits per tile per round: 70% | | | ??Fire Storm?? | {{path>F5}} | {{gems>3F}} | Evocation 7 | Strikes 3% of the battlefield with 6 [[AP]] [[fire damage]] every 320 [[ticks]]. Expected hits per tile per round: 70% | |
| ??Acid Storm?? | {{path>W4F1}} | {{gems>3W}} | Evocation 7 | Strikes 3% of the battlefield with 4 [[AP]] [[acid damage]] every 320 [[ticks]]. Expected hits per tile per round: 70% | | | ??Acid Storm?? | {{path>W4F1}} | {{gems>3W}} | Evocation 7 | Strikes 3% of the battlefield with 4 [[AP]] [[acid damage]] every 320 [[ticks]]. Expected hits per tile per round: 70% | |
| ??Astral Tempest?? | {{path>S5}} | {{gems>2S}} | Evocation 8 | Every 320 ticks: Strikes 2% of the battlefield with 1 [[AN]] magic damage, negated by [[Magic Resistance|MR]]. Additionally strikes 4% of the battlefield with 100 [[Interrupt damage]], that does not affect [[Mindless]] creatures and can be negated by passing a [[Magic Resistance|MR]] check. Expected hits per tile per round for damage: 7%. Expected hits per tile per round for interupt: 14% | | | ??Astral Tempest?? | {{path>S5}} | {{gems>2S}} | Evocation 8 | Every 320 ticks: Strikes 2% of the battlefield with 1 [[AN]] magic damage, negated by [[Magic Resistance|MR]]. Additionally strikes 4% of the battlefield with 100 [[Interrupt damage]], that does not affect [[Mindless]] creatures and can be negated by passing a [[Magic Resistance|MR]] check. Expected hits per tile per round for damage: 7%. Expected hits per tile per round for interrupt: 14% (NOTE: these percentages vs hit rates disagree by a factor of 15. Not sure which one is off so I can't fix it.)| |
| ??Meteor Shower?? | {{path>E5S4}} | {{gems>3E}} | Evocation 9 | Every 320 ticks, each square has a 3/4000 chance to have a meteor dropped on it, inflicting 150 magical [[blunt damage]]. Expected hits per tile per round: 1.74% | | | ??Meteor Shower?? | {{path>E5S4}} | {{gems>3E}} | Evocation 9 | Every 320 ticks, each square has a 3/4000 chance to have a meteor dropped on it, inflicting 150 magical [[blunt damage]]. Expected hits per tile per round: 1.74% | |
| ??Quagmire?? | {{path>W4}} | {{gems>1W}} | Enchantment 5 | Creatures without [[swamp survival]] have -1 attack, -1 defence, +2 encumbrance, and -20% combat speed. | | | ??Quagmire?? | {{path>W4}} | {{gems>1W}} | Enchantment 5 | Creatures without [[swamp survival]] have -1 attack, -1 defence, +2 encumbrance, and -20% combat speed. | |
| ??Friendly Currents?? | {{path>W3}} | {{gems>1W}} | Enchantment 5 | | | | ??Friendly Currents?? | {{path>W3}} | {{gems>1W}} | Enchantment 5 | | |
| ??Foul Vapors?? | {{path>N3W1}} | {{gems>1N}} | Enchantment 5 | Strikes 1% of the battlefield with 5 [[AN]] [[poison damage]] every 320 [[ticks]]. Expected hits per tile per round: 23% | | | ??Foul Vapors?? | {{path>N3W1}} | {{gems>1N}} | Enchantment 5 | Strikes 1% of the battlefield with 5 [[AN]] [[poison damage]] every 320 [[ticks]]. Expected hits per tile per round: 23% | |
| ??Rigor Mortis?? | {{path>D4}} | {{gems>3D}} | Enchantment 6 | Strikes 3% of the battlefield with 10 [[AN]] [[fatigue damage]] every 320 [[ticks]]. Undead and inanimates are unaffected. Approximately 7 fatigue a round per tile.| | | ??Rigor Mortis?? | {{path>D4}} | {{gems>3D}} | Enchantment 6 | Strikes 3% of the battlefield with 10 [[AN]] [[fatigue damage]] every 320 [[ticks]]. Undead and inanimate beings are unaffected. Approximately 7 fatigue a round per tile.| |
| ??Relief?? | {{path>N5}} | {{gems>1N}} | Enchantment 6 | Strikes 6% of the field every 320 [[ticks]]. Friendly units lose 1 fatigue. Approximately 3.8 fatigue reduction per round.| | | ??Relief?? | {{path>N5}} | {{gems>1N}} | Enchantment 6 | Strikes 6% of the field every 320 [[ticks]]. Friendly units lose DRN+1 fatigue. Approximately 3.8 fatigue reduction per round.| |
| ??Heat from Hell?? | {{path>F4}} | {{gems>2F}} | Enchantment 6 | Strikes 3% of the battlefield with [[AN]] [[fire damage|fire]] [[fatigue damage]] every 320 [[ticks]]. The amount of damage dealt is 5+Heat scale, -3 if raining. Does nothing if ??Grip of Winter?? is also active. Approximately 1.4, 3.5, 5.8 fatigue per round fatigue per round in cold 3, neutral, and heat 3 respectively (with no resistances). | | | ??Heat from Hell?? | {{path>F4}} | {{gems>2F}} | Enchantment 6 | Strikes 3% of the battlefield with [[AN]] [[fire damage|fire]] [[fatigue damage]] every 320 [[ticks]]. The amount of damage dealt is 5+Heat scale, -3 if raining. Does nothing if ??Grip of Winter?? is also active. Approximately 1.4, 3.5, 5.8 fatigue per round fatigue per round in cold 3, neutral, and heat 3 respectively (with no resistances). | |
| ??Grip of Winter?? | {{path>W4}} | {{gems>2W}} | Enchantment 6 | Strikes 3% of the battlefield with [[AN]] [[cold damage|cold]] [[fatigue damage]] every 320 [[ticks]]. The amount of damage dealt is 4+Cold scale, +2 if it is snowing and a storm is present. Does nothing if ??Heat from Hell?? is also active. Approximately .7, 2.8, 4.9 fatigue per round in heat 3, neutral and cold 3 respectively (with no resistances). | | | ??Grip of Winter?? | {{path>W4}} | {{gems>2W}} | Enchantment 6 | Strikes 3% of the battlefield with [[AN]] [[cold damage|cold]] [[fatigue damage]] every 320 [[ticks]]. The amount of damage dealt is 4+Cold scale, +2 if it is snowing and a storm is present. Does nothing if ??Heat from Hell?? is also active. Approximately .7, 2.8, 4.9 fatigue per round in heat 3, neutral and cold 3 respectively (with no resistances). | |
| ??Solar Brilliance?? | {{path>S5}} | {{gems>3S}} | Enchantment 7 | Every 320 ticks: 5% of the battlefield must make an easy [[Magic Resistance|MR]] check or become blinded. 5% of the battlefield is struck for 5 [[AP]] damage if [[Undead]] or [[Demon|Demonic]], with an easy [[Magic Resistance|MR]] check to negate. Expected hits per tile per round: 117% | | | ??Solar Brilliance?? | {{path>S5}} | {{gems>3S}} | Enchantment 7 | Every 320 ticks: 5% of the battlefield must make an easy [[Magic Resistance|MR]] check or become blinded. 5% of the battlefield is struck for 5 [[AP]] damage if [[Undead]] or [[Demon|Demonic]], with an easy [[Magic Resistance|MR]] check to negate. Expected hits per tile per round: 117%. Counteracts penalties related to darkness while active. Cannot be used in caves, underwater or during [[assassin|assassinations]] at night unless a unit with the localsun property is present. | |
| ??Mists of Deception?? | {{path>A6}} | {{gems>2A}} | Enchantment 8 | Applies ??Mist??. Summons 1 phantasm per turn for each air level of the caster. | | | ??Mists of Deception?? | {{path>A6}} | {{gems>2A}} | Enchantment 8 | Applies ??Mist??. Summons 1 phantasm per turn for each air level of the caster. | |
| ??Fields of the Dead?? | {{path>D5E2}} | {{gems>1D}} | Enchantment 9 | | | | ??Fields of the Dead?? | {{path>D5E2}} | {{gems>1D}} | Enchantment 9 | | |
| ??Demon Cleansing?? | {{path>W5}} | {{gems>1W}} | Enchantment 9 | All [[demon]]s on the battlefield take double damage. | | | ??Demon Cleansing?? | {{path>W5}} | {{gems>1W}} | Enchantment 9 | All [[demon]]s on the battlefield take double damage. | |
| ??The Ravenous Swarm?? | {{path>N3}} | {{gems>1N}} | Thaumaturgy 5 | A random undead target takes 7 [[AN]] damage per round. If there are no undead, it begins attacking the living instead. | | | ??The Ravenous Swarm?? | {{path>N3}} | {{gems>1N}} | Thaumaturgy 5 | A random undead target takes 7 [[AN]] damage per round. If there are no undead, it begins attacking the living instead. | |
| ??Growing Fury?? | {{path>N4}} | {{gems>1N}} | Thaumaturgy 5 | Affects the battlefield every 320 ticks. All friendly units with an inherent [[berserker]] value, or those whose current hitpoints are lower than their maximum immediately go berserk. Other friendly units have a flat 5% chance instead. As with usual berserking, this does not affect most mounted units, [[Mindless]] units, or [[Slave Vessel|Slave Vessels]]. | | | ??Growing Fury?? | {{path>N4}} | {{gems>1N}} | Thaumaturgy 5 | Affects the battlefield every 320 ticks. All friendly units with an inherent [[berserker]] value, or those whose current hit points are lower than their maximum immediately go berserk. Other friendly units have a flat 5% chance instead. As with usual berserking, this does not affect most mounted units, [[Mindless]] units, or [[Slave Vessel|Slave Vessels]]. | |
| ??Soul Drain?? | {{path>S5D5}} | {{gems>5S}} | Thaumaturgy 8 | 3% of the battlefield suffers 2 [[AN]] magical life steal every 320 ticks. [[Magic resistance]] avoids the damage. [[Inanimate]] creatures are unaffected by this spell. Expected hits per tile per round: 70% | | | ??Soul Drain?? | {{path>S5D5}} | {{gems>5S}} | Thaumaturgy 8 | 3% of the battlefield suffers 2 [[AN]] magical life steal every 320 ticks. [[Magic resistance]] avoids the damage. [[Inanimate]] creatures are unaffected by this spell. Expected hits per tile per round: 70% | |
| ??Blood Rain?? | {{path>B3}} | {{gems>3B}} | Blood 7 | All units on the battlefield suffer -4 morale. | | | ??Blood Rain?? | {{path>B3}} | {{gems>3B}} | Blood 7 | All units on the battlefield suffer -4 morale. | |
| ??Divine Channeling?? | {{path>H5}} | | | All friendly {{path>H1}} priests gain +1 holy level. | | | ??Divine Channeling?? | {{path>H5}} | | | All friendly {{path>H1}} priests gain +1 holy level. | |
| ??Dance of the Morrigans?? ([[fomoria-ea|EA Fomoria]]) | {{path>D5A2}} | {{gems>4D}} | Conjuration 8 | | | | ??Dance of the Morrigans?? ([[fomoria-ea|EA Fomoria]]) | {{path>D5A2}} | {{gems>4D}} | Conjuration 8 | | |
| ??The Ark?? | Caused by the presence of the ??The Ark?? artifact in battle. ||| Strikes 3% of the battlefield every 320 ticks. All units affected make a [[Magic Resistance|MR]] check. Sacred units, prophets, or pretenders belonging to Ark's owner are entirely unaffected, even upon failing this. All other units are struck for 2 [[AN]] magical damage. Additionally, there are 20% chances, rolled independently of each other, that each struck unit becomes diseased and blinded((Analysis of the Dominions 5.51b executable)). | | | ??The Ark?? | Caused by the presence of the ??The Ark?? artifact in battle. ||| Strikes 3% of the battlefield every 320 ticks. All units affected make a [[Magic Resistance|MR]] check. Sacred units, prophets, or pretenders belonging to Ark's owner are entirely unaffected, even upon failing this. All other units that failed their MR check are struck for 2 [[AN]] magical damage. Additionally, there are 20% chances, rolled independently of each other, that each struck unit becomes diseased and blinded without further MR checks((Analysis of the Dominions 5.51b executable)). | |
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Whilst not technically battle enchantments, the presence of the following [[Global Enchantment]]s act as if they were battle enchantments: | Whilst not technically battle enchantments, the presence of the following [[Global Enchantment]]s act as if they were battle enchantments: |
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^ Global Enchantment ^ Paths ^ Gems ^ Research ^ Effect ^ | ^ Global Enchantment ^ Paths ^ Gems ^ Research ^ Effect ^ |
| ??The Eyes of God?? | {{path>S5}} | {{gems>50S}} | Enchantment 5 | Active only in its caster's dominion. Every 320 [[ticks]], strikes 6% of the battlefield. Affected enemy illusionary creatures must make a [[Magic Resistance|MR]] check or take 999 [[AN]] magical damage. | | | ??The Eyes of God?? | {{path>S5}} | {{gems>50S}} | Enchantment 5 | Active only in its caster's dominion. Every 320 [[ticks]], strikes 6% of the battlefield. Affected enemy illusory creatures must make a [[Magic Resistance|MR]] check or take 999 [[AN]] magical damage. | |
| ??Foul Air?? | {{path>D5A1}} | {{gems>75D}} | Thaumaturgy 6 | Active only in land provinces. Every 320 ticks, applies disease to any unit in battle whose current hitpoints are less than their maximum, and that are not [[Demon]]ic or [[Inanimate]]. | | | ??Foul Air?? | {{path>D5A1}} | {{gems>75D}} | Thaumaturgy 6 | Active only in land provinces. Every 320 ticks, applies disease to any unit in battle whose current hit points are less than their maximum, and that are not [[demon|demonic]] or [[inanimate]]. | |