User Tools

Site Tools


bcnoexceptions-ongtupqa

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
bcnoexceptions-ongtupqa [2020/10/18 19:01]
bcnoexceptions
bcnoexceptions-ongtupqa [2022/06/15 20:23] (current)
bcnoexceptions Update title?
Line 1: Line 1:
 +===The Mages are Restless - MA Ongtupqa (DE)===
 +
 ====What's all this then?==== ====What's all this then?====
-Ongtupqa is a nation added in Dominions Enhanced based on Native American lore. It is part of a lineage - EA Chaco, MA Ongtupqa, and LA Ongtupqa. This guide will focus on MA Ongtupqa. You're gonna have a good time playing this nation.+[[https://discord.gg/GZDmhBVdHw|{{ :guides:clippy_discord_link.png?300}}]]Ongtupqa is a nation added in Dominions Enhanced based on Native American lore. It is part of a lineage - EA Chaco, MA Ongtupqa, and LA Ongtupqa. This guide will focus on MA Ongtupqa. You're gonna have a good time playing this nation.
 ====Major Nation Strengths==== ====Major Nation Strengths====
   * Highly efficient recruit-anywhere sacreds that love a good bless   * Highly efficient recruit-anywhere sacreds that love a good bless
Line 165: Line 167:
 ====National Spells==== ====National Spells====
  
-Commander Summons:+===Commander Summons===
  
-Katsina Dance (Conj 5, N3E1, 25N)+==Katsina Dance (Conj 5, N3E1, 25N)==
 Gives a great thug chassis having N2E1H1 and a built-in vine shield. Can be lightly kitted (just armor + a brand) for simple tasks, or given a whole suit as an early SC. You'll spend quite a few Nature gems on these guys. Gives a great thug chassis having N2E1H1 and a built-in vine shield. Can be lightly kitted (just armor + a brand) for simple tasks, or given a whole suit as an early SC. You'll spend quite a few Nature gems on these guys.
 +
 Cast with an N random Katsina Priest, or a N random Povosqa. Just needs a thistle mace (and a Vision Quest in the case of the Povosqa). Cast with an N random Katsina Priest, or a N random Povosqa. Just needs a thistle mace (and a Vision Quest in the case of the Povosqa).
 +==Yaayapontsa Dance (Conj 6, F3A2H1, 30F)==
 +Another great thug/SC chassis, having F3A2 plus a random. Does **not** have the built-in Vine Shield, instead having Fear, and a Fire Shield. Can Cloud Trapeze, Mistform, Body of Flames, and Phoenix Pyre, amongst other things. Can also cast Desert Winds to supplement archers.
  
-Yaayapontsa Dance (Conj 6, F3A2H1, 30F) 
-Another great thug/SC chassis, having F3A2 plus a random. Does not have the built-in Vine Shield, instead having Fear, and a Fire Shield. Can Cloud Trapeze, Mistform, Body of Flames, and Phoenix Pyre, amongst other things. Can also cast Desert Winds to supplement archers. 
 Casting requires a fully-upgraded Povosqa with an F booster. Casting requires a fully-upgraded Povosqa with an F booster.
 +==Summon Achiyalatopa (Conj 6, S3, 20S, mountain/highland only)==
 +Summons a bird with A2S2. These are your primary way to get the AS cross-path, which adds options to your communions (Fog Warriors, anyone?). As birds, they also have high mobility and siege strength.
  
-Summon Achiyalatopa (Conj 6, S3, 20S, mountain/highland only) 
-Summons a bird with A2S2. These are your primary way to get the AS cross-path, which adds options to your communions (Fog Warriors, anyone?). As birds, they also have high mobility and siege strength. 
 Yayas can easily cast this. Yayas can easily cast this.
 +==Summon Corn Maiden (Conj 6, N3, 18N)==
 +Summons a caster with N2 plus a random, that increases Growth. If you take Death scales, you can park one of these in high-income provinces like capitals to mitigate the effects. 
  
-Summon Corn Maiden (Conj 6, N3, 18N) +Generally to be avoided - use the N gems on Katsinas - but a few could be useful. 
-Summons a caster with N2 plus a random, that increases Growth. If you take Death scales, you can park one of these in high-income provinces like capitals to mitigate the effects. Generally to be avoided - use the N gems on Katsinas - but a few could be useful. +==Summon Primordial Deer (Conj 6, N4, 25N)==
- +
-Summon Primordial Deer (Conj 6, N4, 25N)+
 Summons a big trampler that can lead armies and has 100 supply bonus. Generally not a great use of the gems in my opinion, but you can summon a bunch of creatures and do a druid impersonation if that strikes your fancy. Summons a big trampler that can lead armies and has 100 supply bonus. Generally not a great use of the gems in my opinion, but you can summon a bunch of creatures and do a druid impersonation if that strikes your fancy.
 +==Contact Coyote (Conj 7, F4, 40F)==
 +Summons a **unique** guy with F3A3N3, stealth, and glamour. Nihualla also has this spell, so if they are in the game, then you have a mini race for this guy, though he's not critical by any means. The paths are nice, particularly since he can summon Yaayapontas without any boosters.
 +==Summon Primordial Eagle (Conj 7, A4, 25A)==
 +Summons a bird with no magical paths that auto-casts Storm in battle. You'll know if that's something you need.
  
-Contact Coyote (Conj 7, F4, 40F) 
-Summons a unique guy with F3A3N3, stealth, and glamour. Nihualla also has this spell, so if they are in the game, then you have a mini race for this guy, though he's not critical by any means. The paths are nice, particularly since he can summon Yaayapontas without any boosters. 
- 
-Summon Primordial Eagle (Conj 7, A4, 25A) 
-Summons a bird with no magical paths that auto-casts Storm in battle. You'll know if that's something you need. 
 Hard-to-cast: your options are an upgraded Povosqa with two boosters (which require at least A4 to make anyways), Coyote with a booster, or your Pretender. Hard-to-cast: your options are an upgraded Povosqa with two boosters (which require at least A4 to make anyways), Coyote with a booster, or your Pretender.
 +==Wuya Dance (Conj 7, N3E2, 45N)==
 +Summons an SC chassis with N3E2H2 plus a random, and a built-in Vine Shield. Like Katsina Dance but bigger, with more than 2x the HP and more magic. Take note of Death Power -1.
  
-Wuya Dance (Conj 7, N3E2, 45N) 
-Summons an SC chassis with N3E2H2 plus a random, and a built-in Vine Shield. Like Katsina Dance but bigger, with more than 2x the HP and more magic. Take note of Death Power -1. 
 N random Katsina Priests or Povosqas are the best ways to cast this. N random Katsina Priests or Povosqas are the best ways to cast this.
- +==Summon Primordial Wolf (Conj 7, N5, 30N)==
-Summon Primordial Wolf (Conj 7, N5, 30N)+
 Summons a big sacred leader that auto-casts Howl in battle. He's a great leader, though take care to give him MR gear or a bunch of decoy animals, so someone doesn't just Charm Animal and steal him. Summons a big sacred leader that auto-casts Howl in battle. He's a great leader, though take care to give him MR gear or a bunch of decoy animals, so someone doesn't just Charm Animal and steal him.
 +
 Easiest way to cast this is to summon a Naiad and give her +2N worth of boosters. Easiest way to cast this is to summon a Naiad and give her +2N worth of boosters.
 +==Contact Masauwu (Conj 8, D4F3, 50D)==
 +Summons an awesome **unique** SC with F3E2D4. Can use him to climb Death too, though that's likely a waste of his talents. Only you have access to this guy.
  
-Contact Masauwu (Conj 8, D4F3, 50D) 
-Summons an awesome unique SC with F3E2D4. Can use him to climb Death too, though that's likely a waste of his talents. Only you have access to this guy. 
 None of your recruits have Death magic, so your options for casting this are your Pretender, or one of your heroes (Nequatewa). That hero's flavor text mentions this guy quite a bit, so consider Masauwu a bonus reward for getting that hero. None of your recruits have Death magic, so your options for casting this are your Pretender, or one of your heroes (Nequatewa). That hero's flavor text mentions this guy quite a bit, so consider Masauwu a bonus reward for getting that hero.
 +==Contact Spider Grandmother (Conj 8, N5, 50N)==
 +Another **unique** shared between you and Nihualla. She's a N4H3, which means she can claim thrones should you be unlucky enough to not have water for Bishop Fish.
  
-Contact Spider Grandmother (Conj 8, N5, 50N) +===Unit Summons===
-Another unique shared between you and Nihualla. She's a N4H3, which means she can claim thrones should you be unlucky enough to not have water for Bishop Fish.+
  
-Unit Summons: +==Summon Sacred Eagle (Conj 1, A1H1, 2A)==
- +
-Summon Sacred Eagle (Conj 1, A1H1, 2A)+
 Summons a blessable bird. The rate of summoning is slow enough that I wouldn't recommend casting this spell. Summons a blessable bird. The rate of summoning is slow enough that I wouldn't recommend casting this spell.
 +
 Only castable by A random Katsina Priests Only castable by A random Katsina Priests
 +==Summon Eagles (Conj 3, A2H1, 8A)==
 +Now we're talking - this gets you 5+ blessable birds. The birds aren't very tough, but they're good for sieges and can mess with enemy formations.
  
-Summon Eagles (Conj 3, A2H1, 8A) 
-Now we're talking - this gets you 5+ blessable birds. The birds aren't very tough, but they're good for sieges and can mess with enemy formations. 
 Requires an A random Katsina Priest with a booster to cast, or one of your national heroes Requires an A random Katsina Priest with a booster to cast, or one of your national heroes
- +==Summon Atahsaia (Conj 4, E3, 3E)==
-Summon Atahsaia (Conj 4, E3, 3E)+
 Summons a decent berserking troop; the problem is that you only get one. I wouldn't spend your earth gems / mage turns on these. Summons a decent berserking troop; the problem is that you only get one. I wouldn't spend your earth gems / mage turns on these.
- +==Ogre Dance (Conj 5, N1E1, 5N)==
-Ogre Dance (Conj 5, N1E1, 5N)+
 Summons a sacred dude with good HP and a built-in Vine Shield. The only armor is 10 Invulnerability, so these guys are fairly easy to kill until you can give them Iron Warriors buffs, and only getting one per mage turn means that they are hard to mass. Solid Gift of Reason target, though you could just cast Katsina Dance and save a step for a comparable result. Summons a sacred dude with good HP and a built-in Vine Shield. The only armor is 10 Invulnerability, so these guys are fairly easy to kill until you can give them Iron Warriors buffs, and only getting one per mage turn means that they are hard to mass. Solid Gift of Reason target, though you could just cast Katsina Dance and save a step for a comparable result.
- +==Katsina Warrior Dance (Conj 6, N2E1, 20N)==
-Katsina Warrior Dance (Conj 6, N2E1, 20N)+
 Summons 5+ sacred troops who, while only having half the HP of the Ogre, still have the Vine Shield. More efficient in terms of mage turns, though the low prot is still a concern. Summons 5+ sacred troops who, while only having half the HP of the Ogre, still have the Vine Shield. More efficient in terms of mage turns, though the low prot is still a concern.
- +===Other=== 
-Other: +==Vision Quest (Alt 3, 8E) / Vision Trance (Alt 6, 12E)==
-Vision Quest (Alt 3, 8E) / Vision Trance (Alt 6, 12E)+
 Upgrades your Povosqas. As mentioned above, upgraded Povosqas make a lot of the summons easier to cast. Upgrades your Povosqas. As mentioned above, upgraded Povosqas make a lot of the summons easier to cast.
- +==Powamuya (Ench 3, W2N2, 6W)==
-Powamuya (Ench 3, W2N2, 6W)+
 Gives +2 growth in the province for the rest of the year. This equals +2% income during that timeframe, plus +1.2% income over the whole game from pop growth. Gives +2 growth in the province for the rest of the year. This equals +2% income during that timeframe, plus +1.2% income over the whole game from pop growth.
 Debatable on whether it's worth the gems; I would only bother on provinces with 200+ gold income, and if I missed it I won't be losing any sleep. Debatable on whether it's worth the gems; I would only bother on provinces with 200+ gold income, and if I missed it I won't be losing any sleep.
- +====Boosting====
-Boosting+
 Thanks to your magic diversity, you can climb most of the paths pretty effectively. Here are some of your options in each. Thanks to your magic diversity, you can climb most of the paths pretty effectively. Here are some of your options in each.
  
-Fire - if you have a way to get one booster (usually from your Pretender), then an upgraded Povosqa (Alt 3) can summon an F3 Flame Spirit (Conj 6) or Yaayapontsa (also Conj 6). Don't bother with the Flame Spirit cause the Yaayapontsa is better and the cost is the same. Since this is your gateway to powerful summons and spells, I recommend choosing a Pretender that has one of the following to start this process: +**Fire** - if you have a way to get one booster (usually from your Pretender), then an upgraded Povosqa (Alt 3) can summon an F3 Flame Spirit (Conj 6) or Yaayapontsa (also Conj 6). Don't bother with the Flame Spirit cause the Yaayapontsa is better and the cost is the same. Since this is your gateway to powerful summons and spells, I recommend choosing a Pretender that has one of the following to start this process: 
-F4 +  F4 
-The FD crosspath +  The FD crosspath 
-A4E4 for forging a staff of Elemental Mastery +  A4E4 for forging a staff of Elemental Mastery 
-S6 for forging (through boosters) a Ring of Wizardry +  S6 for forging (through boosters) a Ring of Wizardry 
-A4B4 for forging (through boosters) a Robe of the Magi+  A4B4 for forging (through boosters) a Robe of the Magi
  
-Air - you can get A2 from Contact Faery (Conj 6) or Summon Achiyalatopa (also Conj 6). You can get A3 from summoning Coyote (Conj 7) provided you got to Fire 4. However, boosting past there requires either an A4 pretender, a Staff of Elemental Mastery, or a universal booster.+**Air** - you can get A2 from Contact Faery (Conj 6) or Summon Achiyalatopa (also Conj 6). You can get A3 from summoning Coyote (Conj 7) provided you got to Fire 4. However, boosting past there requires either an A4 pretender, a Staff of Elemental Mastery, or a universal booster.
  
-Water - you'll often have W3 Yayas, which can forge Robes / Bracelets to get to 5. You can also summon Naiads. From there, an Elemental Queen takes you the rest of the way.+**Water** - you'll often have W3 Yayas, which can forge Robes / Bracelets to get to 5. You can also summon Naiads. From there, an Elemental Queen takes you the rest of the way.
  
-Earth - E2 Katsina Priests can forge Earth Boots. Give them to an upgraded Povosqa (Alt 6) and he can cast Chthonic Awakening (Ench 7) to get an E4 caster, who can wear the boots to get to 5 and let a King go the rest of the way.+**Earth** - E2 Katsina Priests can forge Earth Boots. Give them to an upgraded Povosqa (Alt 6) and he can cast Chthonic Awakening (Ench 7) to get an E4 caster, who can wear the boots to get to 5 and let a King go the rest of the way.
  
-Astral - Earth random Yayas can wear the boots to make Crystal Coins. Any Yaya can make Starshine Skullcaps. Put both on a S3 Yaya and that takes you to 5. Going higher requires lucking into an S4 Yaya (1/40 chance), empowerment, an artifact, or a universal booster. However, if you empower once you can make the Ring of Sorcery and then a Ring of Wizardry.+**Astral** - Earth random Yayas can wear the boots to make Crystal Coins. Any Yaya can make Starshine Skullcaps. Put both on a S3 Yaya and that takes you to 5. Going higher requires lucking into an S4 Yaya (1/40 chance), empowerment, an artifact, or a universal booster. However, if you empower once you can make the Ring of Sorcery and then a Ring of Wizardry.
  
-Death - several of your heroes give you Death 2, which means you can make a Staff and summon Mound Kings (Conj 7) to get to Death 4. To get past Death 4 requires empowerment or a universal booster. At Death 5, you can forge a Skullface to get to death 6, as well as summon Liches (Ench 8)+**Death** - several of your heroes give you Death 2, which means you can make a Staff and summon Mound Kings (Conj 7) to get to Death 4. To get past Death 4 requires empowerment or a universal booster. At Death 5, you can forge a Skullface to get to death 6, as well as summon Liches (Ench 8)
  
-Nature - you can easily forge Thistle Maces, which you can give to N2 Yayas to forge Moonvine Bracelets. Put both on a summoned Naiad and you can forge a Treelord Staff, getting you to at least Nature 6. Make a copper arm if that's not enough.+**Nature** - you can easily forge Thistle Maces, which you can give to N2 Yayas to forge Moonvine Bracelets. Put both on a summoned Naiad and you can forge a Treelord Staff, getting you to at least Nature 6. Make a copper arm if that's not enough.
  
-Blood - nope (unless you take it on your pretender, which isn't a bad idea) +**Blood** - nope (unless you take it on your pretender, which isn't a bad idea)
- +
- +
-Overall:+
  
 +**Overall** \\
 As mentioned above, you can boost pretty effectively in most paths. As mentioned above, you can boost pretty effectively in most paths.
 I recommend having a way for your pretender to forge a universal booster or a fire booster, as that unlocks some of the Conj 6/7 stuff. I recommend having a way for your pretender to forge a universal booster or a fire booster, as that unlocks some of the Conj 6/7 stuff.
Line 267: Line 260:
 For combat, don't forget that you can forge Crystal Matrices and Berries of Gaia to bring non-Astral mages into communion! For combat, don't forget that you can forge Crystal Matrices and Berries of Gaia to bring non-Astral mages into communion!
  
 +====Summary====
 +This is a cool nation that can really make use of all the magic Dominions has to offer. You've got a lot of ways to play and clever synergies to exploit. Have fun with it!
 +
 +If you have any feedback or questions, send them to me (@bcnoexceptions on Discord).
  
 +{{tag>Guides}}
bcnoexceptions-ongtupqa.1603047696.txt.gz · Last modified: 2020/10/18 19:01 by bcnoexceptions