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beginner-s-guide [2020/10/01 12:04] maerlande |
beginner-s-guide [2020/10/03 03:39] bonewhite [Review your Nation] fleshed out how to review your nation, with links to more in-depth articles |
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====== A Beginner' | ====== A Beginner' | ||
- | Recently new players have been commenting that it's hard to find the lingo and slang used a lot discussing the game. This wiki page is a good start and feel free to post questions in the discussion page. [[https:// | + | Hello my friends. |
+ | |||
+ | Recently new players have been commenting that it's hard to find the lingo and slang used a lot discussing the game. This wiki page is a good start and feel free to post questions in the discussion page. [[https:// | ||
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- | ==== Single Player Setup ==== | + | Your first step is start Dominions 5 and choose " |
- | + | ||
- | Your first step is start Dominions 5 and choose " | + | |
=== Map Selection=== | === Map Selection=== | ||
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=== Game Settings === | === Game Settings === | ||
- | Here I'll fastly cover the settings that really matter for a new player. | + | Here I'll fastly cover the settings that really matter for a new player. |
* I'd recommend to play with random events set on rare for a beginner. | * I'd recommend to play with random events set on rare for a beginner. | ||
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* Then probably the most Important aspect of this selection : The number of ascension point required. And number of thrones of each level present in the game. I'd recommend to set the thrones to level 2 or 1 being as many as the total nation count for the game and divide the total value of those throne +1 as the required number of ascension point required. It'll ensure a fairly doable game condition for you, and a defeat that won't come too fast either otherwise. | * Then probably the most Important aspect of this selection : The number of ascension point required. And number of thrones of each level present in the game. I'd recommend to set the thrones to level 2 or 1 being as many as the total nation count for the game and divide the total value of those throne +1 as the required number of ascension point required. It'll ensure a fairly doable game condition for you, and a defeat that won't come too fast either otherwise. | ||
- | === Review your Nation === | + | ===== Review your Nation |
- | The game includes a nice feature to make reviewing each nation quick. | + | The game includes a nice feature to make reviewing each nation quick. |
- | | + | ==== Nation Complexity ==== |
- | * What makes a nation | + | |
- | * How to quickly review the commanders and troops of a nation. | + | Dominions is a rather asymmetrical game - and perhaps the biggest strategical choice you'll make is your choice of nation. Most game rules are adhered to by each nation, |
- | * Things to look for on commanders | + | |
+ | For your first few games I recommend picking | ||
+ | ~~ avoids most(?) special-rule nations such as Mictlan and pop-kill // | ||
+ | |||
+ | ==== Important Unit Features ==== | ||
+ | |||
+ | Inspecting each of your units is important | ||
+ | |||
+ | === Sacred | ||
+ | |||
+ | A sacred commander or unit can recieve your Pretender' | ||
+ | |||
+ | === Priest === | ||
+ | |||
+ | A priest commander has a priest level of 1 or higher, can bless sacred units in combat. This gives them the same bless you choose in Pretender design (below), making them quite powerful. | ||
+ | |||
+ | === Magic === | ||
+ | |||
+ | Commanders can also have one or more levels of [[magic|magic]], | ||
+ | |||
+ | Magic users can also [[research|Research]], | ||
+ | |||
+ | === Other Key Features === | ||
+ | |||
+ | Some races are adept at flying, others can travel across rivers or underwater. Your nation summary will likely brief you on the key features of your nation. | ||
+ | |||
+ | ==== Further Reading ==== | ||
+ | |||
+ | Each nation' | ||
===== Pretender design ===== | ===== Pretender design ===== | ||
* [[pretender-archetypes|Pretenders Archetypes]] There are a few main options for competitive Pretenders you can choose from. Scales builds, Bless builds, Expander builds, Specific Spell builds, and Rainbow builds. | * [[pretender-archetypes|Pretenders Archetypes]] There are a few main options for competitive Pretenders you can choose from. Scales builds, Bless builds, Expander builds, Specific Spell builds, and Rainbow builds. | ||
+ | |||
+ | ==== Your first game Pretender ==== | ||
+ | |||
+ | Awake Pretenders with an Expander build are a good choice for your first game. This allows you to have a combat-suited Pretender from turn 1 that can help you expand and explore more of Dominion' | ||
+ | |||
+ | You can find many suggestions for your Pretender' | ||
+ | |||
+ | Note that your pretender will only receive your bless //if// you are attacking or defending a province with your [[dominion|Dominion]]. | ||
+ | |||
+ | ==== Subsequent Games ==== | ||
+ | |||
+ | For later games, feel free to mix up your Pretender design. This is often done in consideration with a race's [[power-curve|Power Curve]] | ||
===== First turns ===== | ===== First turns ===== | ||