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beginner-s-guide_mapchoice [2020/03/20 05:29]
maerlande
beginner-s-guide_mapchoice [2020/03/20 19:22] (current)
txoumin
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 It allows you first to choose if you would prefer a map with fewer, normal or more provinces underwater.  It allows you first to choose if you would prefer a map with fewer, normal or more provinces underwater. 
-Note that unless you choosed an Underwarter nation, the map generator tends to already generate a fairly high number of those provinces. Furthermore as a beginner you'll learn very quickly that underwater nation setting their sights on you is NEVER a good news for you. And it will remain true as your level increase. +Note that unless you chose an Underwarter nation, the map generator tends to already generate a fairly high number of those provinces. Furthermore as a beginner you'll learn very quickly that underwater nation setting their sights on you is NEVER a good news for you. And it will remain true as your level increase. 
 For that reason I'd Highly recommand for newer player to choose the fewer category. For that reason I'd Highly recommand for newer player to choose the fewer category.
-It also ask you if you'd like to enable rivers and caves. +It also asks you if you'd like to enable rivers and caves. 
 I'd suggest to keep those two enabled.  I'd suggest to keep those two enabled. 
 The map generator usually generate very few caves ((And what better way to learn that caves give a malus to troops that cannot see in the dark than experiencing it by yourself!! :°)).  The map generator usually generate very few caves ((And what better way to learn that caves give a malus to troops that cannot see in the dark than experiencing it by yourself!! :°)). 
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 Rivers are elements of the map in between province that may or may not be crossed depending on the temperature scales(( heat doesn't allow your troops to cross a river, while cold freezing it allow passage, there's more to that but that's not the place to do speak about it)), and potential bridges being generated too.  Rivers are elements of the map in between province that may or may not be crossed depending on the temperature scales(( heat doesn't allow your troops to cross a river, while cold freezing it allow passage, there's more to that but that's not the place to do speak about it)), and potential bridges being generated too. 
  
-Finally you can choose to enable East/West Wraparound and North/South Wraparound +Finallyyou can choose to enable East/West Wraparound and North/South Wraparound 
 Most but not all multiplayer game will use both those settings, But it could be recommanded for a beginner not to activate one or both of them, allowing them to have one less border to worry about if said player were to spawn on the edges. It also limit your possible expansions direction. In the end the choice is yours, It can't be said to be more helpful, nor harmful. Most but not all multiplayer game will use both those settings, But it could be recommanded for a beginner not to activate one or both of them, allowing them to have one less border to worry about if said player were to spawn on the edges. It also limit your possible expansions direction. In the end the choice is yours, It can't be said to be more helpful, nor harmful.
-for reminder ((...)) is footnote that wouldn't appear unless hovered+
  
beginner-s-guide_mapchoice.1584682193.txt.gz · Last modified: 2020/03/20 05:29 by maerlande