User Tools

Site Tools


berserker

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
berserker [2022/12/28 10:18]
timotej innate spellcasters keep casting when berserk
berserker [2023/02/02 19:35] (current)
loggy disassembly clearly shows this is openended 3d6 not fixed at 12
Line 1: Line 1:
 ======Berserker====== ======Berserker======
  
-{{abilities:berserker.png?nolink}} A berserker must fail a [[morale]] check vs 12 every time they take damageor become berserk.+{{abilities:berserker.png?nolink}} Whenever berserker takes damage, they roll an openended 3d6. If the result is less than their [[morale]], they become berserk.
  
 {{abilities:gone_berserk.png?nolink}} A unit that has gone berserk will appear to gain a red pulsing glow. It will not cast spells or follow orders: it will instead run forward and attack the nearest enemy. It will not retreat, not even due to the [[turn timer]], and its morale is set to 99. The berserk state is cancelled if its [[fatigue]] reaches 100, though this does not prevent a unit berserking again once its fatigue falls. A unit that has gone berserk also gains fatigue per round (in a similar mechanism to [[exhaustion]]) equal to the (1  + berserk value)/2, rounded down. {{abilities:gone_berserk.png?nolink}} A unit that has gone berserk will appear to gain a red pulsing glow. It will not cast spells or follow orders: it will instead run forward and attack the nearest enemy. It will not retreat, not even due to the [[turn timer]], and its morale is set to 99. The berserk state is cancelled if its [[fatigue]] reaches 100, though this does not prevent a unit berserking again once its fatigue falls. A unit that has gone berserk also gains fatigue per round (in a similar mechanism to [[exhaustion]]) equal to the (1  + berserk value)/2, rounded down.
berserker.1672222737.txt.gz ยท Last modified: 2022/12/28 10:18 by timotej