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berserker [2022/12/28 10:18] timotej innate spellcasters keep casting when berserk |
berserker [2023/02/02 19:35] (current) loggy disassembly clearly shows this is openended 3d6 not fixed at 12 |
======Berserker====== | ======Berserker====== |
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{{abilities:berserker.png?nolink}} A berserker must fail a [[morale]] check vs 12 every time they take damage, or become berserk. | {{abilities:berserker.png?nolink}} Whenever a berserker takes damage, they roll an openended 3d6. If the result is less than their [[morale]], they become berserk. |
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{{abilities:gone_berserk.png?nolink}} A unit that has gone berserk will appear to gain a red pulsing glow. It will not cast spells or follow orders: it will instead run forward and attack the nearest enemy. It will not retreat, not even due to the [[turn timer]], and its morale is set to 99. The berserk state is cancelled if its [[fatigue]] reaches 100, though this does not prevent a unit berserking again once its fatigue falls. A unit that has gone berserk also gains fatigue per round (in a similar mechanism to [[exhaustion]]) equal to the (1 + berserk value)/2, rounded down. | {{abilities:gone_berserk.png?nolink}} A unit that has gone berserk will appear to gain a red pulsing glow. It will not cast spells or follow orders: it will instead run forward and attack the nearest enemy. It will not retreat, not even due to the [[turn timer]], and its morale is set to 99. The berserk state is cancelled if its [[fatigue]] reaches 100, though this does not prevent a unit berserking again once its fatigue falls. A unit that has gone berserk also gains fatigue per round (in a similar mechanism to [[exhaustion]]) equal to the (1 + berserk value)/2, rounded down. |