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| [[dom6/bless|{{:wiki:dom5_version.png?100 }}]] | [[:bless|{{:wiki:dom5_version.png?100 }}]] |
| ======Blesses====== | ======Blesses====== |
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| A bless is a set of enhancements and bonuses that apply to a nation's [[:sacred]] [[:commander|commanders]] and units. The effects of a bless can include bonuses to [[:units-attributes|units' attributes]], [[:unit-abilities|special abilities]], [[:physical-resistance|physical]] and [[:elemental-resistance|elemental]] damage resistances, and enhancements to weapons. Most bless effects are activated in combat by blessing a unit, but some apply continually. | A bless is a set of enhancements and bonuses that apply to a nation's [[sacred]] [[commander|commanders]] and units. The effects of a bless can include bonuses to [[units-attributes|units' attributes]], [[unit-abilities|special abilities]], [[physical-resistance|physical]] and [[elemental-resistance|elemental]] damage resistances, and enhancements to weapons. Most bless effects are activated in combat by blessing a unit, but some apply continually. |
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| When creating a [[:pretender|pretender]], a number of options are available for bless effects. The choice of effects is tied to a pretender's [[:magic#magic-paths|magic paths]] and is an important part of pretender design. Each magic path above 3 on the pretender grants a number of bless points equal to the corresponding level. Having 3 in all elemental or sorcery paths also enables bless points for those paths. Bless points can then be spent on the effects listed below. Some effects require certain [[:scales|scale]] choices in addition to magic paths. Some options can be taken multiple times, which causes their effects to stack. | When creating a [[pretender|pretender]], a number of options are available for bless effects. The choice of effects is tied to a pretender's [[magic#magic-paths|magic paths]] and is an important part of pretender design. Each magic path above 3 on the pretender grants a number of bless points equal to the corresponding level. Having 3 in all elemental or sorcery paths also enables bless points for those paths. Bless points can then be spent on the effects listed below. Some effects require certain [[scales|scale]] choices in addition to magic paths. Some options can be taken multiple times, which causes their effects to stack. |
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| Additionally, the more powerful effects are //incarnate// only, activating only when the pretender god is present on the tactical map. These effects will be inactive both before the pretender awakens, and while the pretender is dead. | Additionally, the more powerful effects are //incarnate// only, activating only when the pretender god is present on the tactical map. These effects will be inactive both before the pretender awakens, and while the pretender is dead. |
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| {{abilities:blessed.png?nolink=|}}[[:sacred]] units can become blessed by a priest, by certain items, or when in a battle with a [[:pretender]] or [[:disciple]] in friendly dominion. | {{abilities:blessed.png?nolink=|}}[[Sacred]] units can become blessed by a priest, by certain items, or when in a battle with a [[pretender]] or [[disciple]] in friendly dominion. |
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| =====Priest Levels===== | =====Priest Levels===== |
| {{path>H3}}+ priests can cast divine blessing, which blesses all sacred units on the battlefield. | {{path>H3}}+ priests can cast divine blessing, which blesses all sacred units on the battlefield. |
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| More on priestly spells at [[:divine-magic]]. | More on priestly spells at [[Divine Magic]]. |
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| =====Indirect Magic Path Bonuses===== | =====Indirect Magic Path Bonuses===== |
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| As well as bless effects, magic paths picked by a pretender can give indirect bonuses to the pretender themselves (though not their units). These can also be important in pretender design. The [[:magic|magic#indirect-magic-path-bonuses]] page lists the bonuses and discusses when they might be useful. | As well as bless effects, magic paths picked by a pretender can give indirect bonuses to the pretender themselves (though not their units). These can also be important in pretender design. The [[magic|magic#indirect-magic-path-bonuses]] page lists the bonuses and discusses when they might be useful. |
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| =====Bless effects ====== | =====Bless effects ====== |
| ==== Fire ==== | ==== Fire ==== |
| ^ Main Cost ^ Secondary Cost ^ Required Scale ^ Name ^ Effect ^ Incarnate ^ Repeatable ^Notes ^ | ^ Main Cost ^ Secondary Cost ^ Required Scale ^ Name ^ Effect ^ Incarnate ^ Repeatable ^Notes ^ |
| | {{path>F1}}| | | Superior Morale | +1 [[:morale]] | | Yes | | | {{path>F1}}| | | Superior Morale | +1 [[Morale]] | | Yes | |
| | {{path>F1}}| {{path>D1}}| | Wasteland Survival | [[:wasteland-survival]] trait| | | | | {{path>F1}}| {{path>D1}}| | Wasteland Survival | [[Wasteland survival]] trait| | | |
| | {{path>F2}}| | | Minor Fire Resistance | [[:fire-resistance]] +5 | | | | | {{path>F2}}| | | Minor Fire Resistance | [[Fire Resistance]] +5 | | | |
| | {{path>F3}}| | | Major Fire Resistance | [[:fire-resistance]] +10 | | | | | {{path>F3}}| | | Major Fire Resistance | [[Fire Resistance]] +10 | | | |
| | {{path>F3}}| | | Attack Skill | +2 [[attack skill]] | | Yes | | | {{path>F3}}| | | Attack Skill | +2 [[attack skill]] | | Yes | |
| | {{path>F4}}| | | Inspirational Presence | +1 [[:inspirational]], +30 [[:leadership]]| | Yes | | | {{path>F4}}| | | Inspirational Presence | +1 [[Inspirational]], +30 [[leadership]]| | Yes | |
| | {{path>F5}}| | | Death Explosion | On death 10AP fire damage, (4+[[:size]]) AOE | Yes | | | | | {{path>F5}}| | | Death Explosion | On death 10AP fire damage, (4+[[Size]]) AOE | Yes | | | |
| | {{path>F5}}| | | Heat Aura | [[:heat-aura]] (3), [[:fire-resistance]] +10 | Yes | | | | | {{path>F5}}| | | Heat Aura | [[Heat Aura ]] (3), [[Fire Resistance]] +10 | Yes | | | |
| | {{path>F6}}| | | Fire Shield | ??Fire Shield?? (7AP damage) | Yes | | | | | {{path>F6}}| | | Fire Shield | ??Fire Shield?? (7AP damage) | Yes | | | |
| | {{path>F6}}| | | Flaming Weapons | 6AP fire [[:damage]] on all weapons except natural ranged weapons | Yes | | [[:blesses#Strength booster|1]] | | | {{path>F6}}| | | Flaming Weapons | 6AP fire [[damage]] on all weapons except natural ranged weapons | Yes | | [[Blesses#Strength booster|1]] | |
| | {{path>F7}}| | | Awe | [[Awe]]+1 | Yes | | | | | {{path>F7}}| | | Awe | [[Awe]]+1 | Yes | | | |
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| ==== Air ==== | ==== Air ==== |
| ^ Main Cost ^ Secondary Cost ^ Required Scale ^ Name ^ Effect ^ Incarnate ^ Repeatable ^ Notes ^ | ^ Main Cost ^ Secondary Cost ^ Required Scale ^ Name ^ Effect ^ Incarnate ^ Repeatable ^ Notes ^ |
| | {{path>A1}} | | | Minor Shock Resistance | [[:shock-resistance]] +5 | | | | | | {{path>A1}} | | | Minor Shock Resistance | [[Shock Resistance]] +5 | | | | |
| | {{path>A1}} | | | Precision | [[:precision]]+1 | | Yes | | | | {{path>A1}} | | | Precision | [[Precision]]+1 | | Yes | | |
| | {{path>A2}} | | | Farshot | Weapon Range +30% (not for spells or natural weapons) | | Yes | | | | {{path>A2}} | | | Farshot | Weapon Range +30% (not for spells or natural weapons) | | Yes | | |
| | {{path>A3}} | | | Swiftness | [[:swiftness]] trait (+30% combat speed, +1 defence) | | Yes | | | | {{path>A3}} | | | Swiftness | [[Swiftness]] trait (+30% combat speed, +1 defence) | | Yes | | |
| | {{path>A3}} | | | Major Shock Resistance | [[:shock-resistance]] +10 | | | | | | {{path>A3}} | | | Major Shock Resistance | [[Shock Resistance]] +10 | | | | |
| | {{path>A4}} | | | Charged Bodies | [[:charged-bodies]] trait: 10AN shock damage on first hit (also hits the charged guy) | | | | | | {{path>A4}} | | | Charged Bodies | [[Charged Bodies]] trait: 10AN shock damage on first hit (also hits the charged guy) | | | | |
| | {{path>A5}} | | | Wind Walker | [[:map-movement]] +6 | Yes | | | | | {{path>A5}} | | | Wind Walker | [[Map Movement]] +6 | Yes | | | |
| | {{path>A6}} | | | Air Shield | [[Air shield]] 80 trait (Blocks 80% of all projectiles) | Yes | | | | | {{path>A6}} | | | Air Shield | [[Air shield]] 80 trait (Blocks 80% of all projectiles) | Yes | | | |
| | {{path>A7}} | | | Thunder Weapons | 1AN capped shock [[:damage]] + 3AN [[:fatigue]] damage on all weapons except natural ranged weapons. | Yes | | [[:blesses#Strength booster|1]] | | | {{path>A7}} | | | Thunder Weapons | 1AN capped shock [[damage]] + 3AN [[fatigue]] damage on all weapons except natural ranged weapons. | Yes | | [[Blesses#Strength booster|1]] | |
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| ==== Water ==== | ==== Water ==== |
| ^ Main Cost ^ Secondary Cost ^ Required Scale ^ Name ^ Effect ^ Incarnate ^ Repeatable ^ Notes ^ | ^ Main Cost ^ Secondary Cost ^ Required Scale ^ Name ^ Effect ^ Incarnate ^ Repeatable ^ Notes ^ |
| | {{path>W1}} | | | Minor Cold Resistance | [[:cold-resistance]] +5 | | | | | | {{path>W1}} | | | Minor Cold Resistance | [[Cold Resistance]] +5 | | | | |
| | {{path>W1}} | | {{cold}}1 | Winter's Gift | [[:snow-move]] trait (No movement penalties from cold climate) | | | | | | {{path>W1}} | | {{cold}}1 | Winter's Gift | [[Snow Move]] trait (No movement penalties from cold climate) | | | | |
| | {{path>W1}} | {{path>N1}} | | Swamp Survival | [[:swamp-survival]] trait | | | [[:blesses#Swamp Survival|1]] | | | {{path>W1}} | {{path>N1}} | | Swamp Survival | [[Swamp Survival]] trait | | | [[Blesses#Swamp Survival|1]] | |
| | {{path>W2}} | | | Water Walking | [[:swimming]] trait (Can cross rivers in heat dominion) | | | | | | {{path>W2}} | | | Water Walking | [[Swimming]] trait (Can cross rivers in heat dominion) | | | | |
| | {{path>W3}} | | | Major Cold Resistance | [[:cold-resistance]] +10 | | | | | | {{path>W3}} | | | Major Cold Resistance | [[Cold Resistance]] +10 | | | | |
| | {{path>W3}} | | | Defence Skill | [[:defence]] +2 | | Yes | | | | {{path>W3}} | | | Defence Skill | [[Defence]] +2 | | Yes | | |
| | {{path>W4}} | | {{cold}}1 | Frost Weapons | 8 cold [[:damage]] on all weapons except natural ranged weapons. | | | [[:blesses#Strength booster|1]], [[:blesses#Frost Weapons|2]] | | | {{path>W4}} | | {{cold}}1 | Frost Weapons | 8 cold [[damage]] on all weapons except natural ranged weapons. | | | [[Blesses#Strength booster|1]], [[Blesses#Frost Weapons|2]] | |
| | {{path>W5}} | | | Chill Aura | [[:chill-aura]] 3, [[:cold-resistance]] +10 | Yes | | | | | {{path>W5}} | | | Chill Aura | [[Chill aura]] 3, [[Cold Resistance]] +10 | Yes | | | |
| | {{path>W7}} | | | Water Breathing | [[:water-breathing]] trait | Yes | | | | | {{path>W7}} | | | Water Breathing | [[Water breathing]] trait | Yes | | | |
| | {{path>W10}} | | {{magic}}1 | Quickness | [[:quickness]] trait (2 attacks per combat turn, double combat speed, attack+2, defence+2) | Yes | | | | | {{path>W10}} | | {{magic}}1 | Quickness | [[Quickness]] trait (2 attacks per combat turn, double combat speed, attack+2, defence+2) | Yes | | | |
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| ==== Earth ==== | ==== Earth ==== |
| ^ Main Cost ^ Secondary Cost ^ Required Scale ^ Name ^ Effect ^ Incarnate ^ Repeatable ^ Notes ^ | ^ Main Cost ^ Secondary Cost ^ Required Scale ^ Name ^ Effect ^ Incarnate ^ Repeatable ^ Notes ^ |
| | {{path>E1}} | | | Mountain Survival | [[:mountain-survival]] trait | | | | | | {{path>E1}} | | | Mountain Survival | [[Mountain Survival]] trait | | | | |
| | {{path>E2}} | | | Reinvigoration | [[:reinvigoration]]+1 | | Yes | | | | {{path>E2}} | | | Reinvigoration | [[Reinvigoration]]+1 | | Yes | | |
| | {{path>E2}} | | | Reconstruction | [[:inanimate]]s don't have '[[:never-heals]]' trait | | | | | | {{path>E2}} | | | Reconstruction | [[Inanimate]]s don't have '[[Never heals]]' trait | | | | |
| | {{path>E3}} | | | Strength of the Earth | [[:strength]] +2 | | Yes | [[:blesses#Strength booster|1]] | | | {{path>E3}} | | | Strength of the Earth | [[Strength]] +2 | | Yes | [[Blesses#Strength booster|1]] | |
| | {{path>E4}} | | | Unbreakable | 75% [[Affliction]] protection | | | | | | {{path>E4}} | | | Unbreakable | 75% [[Affliction]] protection | | | | |
| | {{path>E4}} | {{path>N3}} | | Larger | +1 [[:size]], +30% [[:hp]], +3 [[:strength]], -1 [[:defence]], +2 [[:map-movement]] | | | [[:blesses#Strength booster|1]] | | | {{path>E4}} | {{path>N3}} | | Larger | +1 [[Size]], +30% [[HP]], +3 [[Strength]], -1 [[defence]], +2 [[Map Movement]] | | | [[Blesses#Strength booster|1]] | |
| | {{path>E5}} | | | Fire&Shock Resistance | [[:fire-resistance]] +10, [[:shock-resistance]] +10 | Yes | | | | | {{path>E5}} | | | Fire&Shock Resistance | [[Fire Resistance]] +10, [[Shock Resistance]] +10 | Yes | | | |
| | {{path>E6}} | | | Hard Skin | Natural [[:protection]] +5 | Yes | | | | | {{path>E6}} | | | Hard Skin | Natural [[protection]] +5 | Yes | | | |
| | {{path>E8}} | | | Fortitude | Pierce, slash and blunt resistant traits (50% damage reduction)| Yes | | | | | {{path>E8}} | | | Fortitude | Pierce, slash and blunt resistant traits (50% damage reduction)| Yes | | | |
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| ==== Astral ==== | ==== Astral ==== |
| ^ Main Cost ^ Secondary Cost ^ Required Scale ^ Name ^ Effect ^ Incarnate ^ Repeatable ^ Notes ^ | ^ Main Cost ^ Secondary Cost ^ Required Scale ^ Name ^ Effect ^ Incarnate ^ Repeatable ^ Notes ^ |
| | {{path>S1}} | | | Minor Magic Resistance | [[:magic-resistance]]+1 | | | | | | {{path>S1}} | | | Minor Magic Resistance | [[Magic Resistance]]+1 | | | | |
| | {{path>S1}} | | | Arcane Command | +10 [[:magic-leadership]] | | Yes | | | | {{path>S1}} | | | Arcane Command | +10 [[Magic Leadership]] | | Yes | | |
| | {{path>S1}} | {{path>D1}} | | Spirit Sight | [[:spirit-sight]] trait (can see in darkness, no penalty versus [[:invisible]]) | | | | | | {{path>S1}} | {{path>D1}} | | Spirit Sight | [[Spirit Sight]] trait (can see in darkness, no penalty versus [[invisible]]) | | | | |
| | {{path>S3}} | | | Major Magic Resistance | [[:magic-resistance]]+2 | | | | | | {{path>S3}} | | | Major Magic Resistance | [[Magic Resistance]]+2 | | | | |
| | {{path>S3}} | {{path>F1}} | | Solar Weapons | 3AP [[:damage]], triple versus undead/demons, except natural ranged attacks. It is fire damage and affected by corresponding resistances and vulnerabilities. | | | [[:blesses#Strength booster|1]] | | | {{path>S3}} | {{path>F1}} | | Solar Weapons | 3AP [[damage]], triple versus undead/demons, except natural ranged attacks. It is fire damage and affected by corresponding resistances and vulnerabilities. | | | [[Blesses#Strength booster|1]] | |
| | {{path>S4}} | | | Magic Weapons | All weapons become [[:magic-weapons|magical]] except natural ranged weapons | | | | | | {{path>S4}} | | | Magic Weapons | All weapons become [[magic weapons|magical]] except natural ranged weapons | | | | |
| | {{path>S4}} | | | Far Caster | +50% combat spell [[:far-caster|range]] | | | | | | {{path>S4}} | | | Far Caster | +50% combat spell [[Far Caster|range]] | | | | |
| | {{path>S4}} | | | Arcane Finesse | +1 to [[:magic-resistance]] penetration, applies to spells and some magic natural attacks | | | | | | {{path>S4}} | | | Arcane Finesse | +1 to [[magic resistance]] penetration, applies to spells and some magic natural attacks | | | | |
| | {{path>S6}} | | | Twist Fate | ??Twist Fate?? buff (First successful attack is negated) | Yes | | | | | {{path>S6}} | | | Twist Fate | ??Twist Fate?? buff (First successful attack is negated) | Yes | | | |
| | {{path>S7}} | | {{misfortune}}1 | Fateweaving | MR save vs 16 or suffer [[:cursed-luck]] debuff when attacking blessed unit | Yes | | [[:blesses#Fate Weaving|1]] | | | {{path>S7}} | | {{misfortune}}1 | Fateweaving | MR save vs 16 or suffer [[Cursed Luck]] debuff when attacking blessed unit | Yes | | [[Blesses#Fate Weaving|1]] | |
| | {{path>S9}} | | {{luck}}2 | Luck | [[:luck]] trait | Yes | | | | | {{path>S9}} | | {{luck}}2 | Luck | [[Luck]] trait | Yes | | | |
| | {{path>S10}} | | {{magic}}3 | Etherealness | [[:ethereal]] trait | Yes | | | | | {{path>S10}} | | {{magic}}3 | Etherealness | [[Ethereal]] trait | Yes | | | |
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| ==== Death ==== | ==== Death ==== |
| ^ Main Cost ^ Secondary Cost ^ Required Scale ^ Name ^ Effect ^ Incarnate ^ Repeatable ^ Notes ^ | ^ Main Cost ^ Secondary Cost ^ Required Scale ^ Name ^ Effect ^ Incarnate ^ Repeatable ^ Notes ^ |
| | {{path>D1}} | | | Undying | [[:undying]] HP+2 (Additional HP Pool once HP falls below 0, non-[[:undead]] that end a battle still on the field but with negative HP die after battle)| | Yes | [[:blesses#Undying|1]] | | | {{path>D1}} | | | Undying | [[Undying]] HP+2 (Additional HP Pool once HP falls below 0, non-[[undead]] that end a battle still on the field but with negative HP die after battle)| | Yes | [[Blesses#Undying|1]] | |
| | {{path>D1}} | | | Undead Command | [[:undead-leadership]] +20 | | Yes | | | | {{path>D1}} | | | Undead Command | [[Undead leadership]] +20 | | Yes | | |
| | {{path>D2}} | | {{death}}2 | Half Dead | Sacred units don't need to eat and can resist [[:disease]]| | | | | | {{path>D2}} | | {{death}}2 | Half Dead | Sacred units don't need to eat and can resist [[disease]]| | | | |
| | {{path>D4}} | | | Withering Weapons | All weapons (except natural ranged ones) cause [[:decay]], MR resist | | | [[:blesses#Strength booster|1]] | | | {{path>D4}} | | | Withering Weapons | All weapons (except natural ranged ones) cause [[decay]], MR resist | | | [[Blesses#Strength booster|1]] | |
| | {{path>D5}} | | | Stygian Flesh | +10 [[:invulnerability]] | Yes | | | | | {{path>D5}} | | | Stygian Flesh | +10 [[Invulnerability]] | Yes | | | |
| | {{path>D6}} | | | Reforming Flesh | +10% [[:regeneration]] for [[:undead]] | Yes | | | | | {{path>D6}} | | | Reforming Flesh | +10% [[regeneration]] for [[undead]] | Yes | | | |
| | {{path>D7}} | | | Reanimators | 50% to revive a killed enemy as undead minion | Yes | | | | | {{path>D7}} | | | Reanimators | 50% to revive a killed enemy as undead minion | Yes | | | |
| | {{path>D8}} | | | Death Weapons | All weapons (except natural ranged ones) deal additional 2AN [[:damage]] & [[:disease]], individually MR resisted | Yes | | [[:blesses#Strength booster|1]] | | | {{path>D8}} | | | Death Weapons | All weapons (except natural ranged ones) deal additional 2AN [[damage]] & [[disease]], individually MR resisted | Yes | | [[Blesses#Strength booster|1]] | |
| | {{path>D10}} | | | Fear | [[:fear]] 5 | Yes | | | | | {{path>D10}} | | | Fear | [[Fear]] 5 | Yes | | | |
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| ==== Nature ==== | ==== Nature ==== |
| ^ Main Cost ^ Secondary Cost ^ Required Scale ^ Name ^ Effect ^ Incarnate ^ Repeatable ^ Notes ^ | ^ Main Cost ^ Secondary Cost ^ Required Scale ^ Name ^ Effect ^ Incarnate ^ Repeatable ^ Notes ^ |
| | {{path>N1}} | | | Resilient | +1 [[:hp]] | | Yes | | | | {{path>N1}} | | | Resilient | +1 [[HP]] | | Yes | | |
| | {{path>N1}} | | | Low Light Vision | 50% [[:darkvision]] | | | | | | {{path>N1}} | | | Low Light Vision | 50% [[Darkvision]] | | | | |
| | {{path>N1}} | | | Minor Poison Resistance | +5 [[:poison-resistance]] | | | | | | {{path>N1}} | | | Minor Poison Resistance | +5 [[Poison Resistance]] | | | | |
| | {{path>N2}} | | | Major Poison Resistance | +10 [[:poison-resistance]]| | | | | | {{path>N2}} | | | Major Poison Resistance | +10 [[Poison Resistance]]| | | | |
| | {{path>N2}} | | | Forest Survival| [[:forest-survival]] trait | | | | | | {{path>N2}} | | | Forest Survival| [[Forest Survival]] trait | | | | |
| | {{path>N3}} | | {{magic}}1 | Unaging | Sacreds [[:unit-age|age]] at 1/4th speed. Retroactive, except for certain commanders hard coded as Old | | | | | | {{path>N3}} | | {{magic}}1 | Unaging | Sacreds [[unit age|age]] at 1/4th speed. Retroactive, except for certain commanders hard coded as Old | | | | |
| | {{path>N4}} | | {{death}}1 | Poison Weapons | +5 [[:poison-damage]] on attacks, except natural ranged attacks | | | [[:blesses#Strength booster|1]] | | | {{path>N4}} | | {{death}}1 | Poison Weapons | +5 [[poison damage]] on attacks, except natural ranged attacks | | | [[Blesses#Strength booster|1]] | |
| | {{path>N5}} | | | Recuperation | [[:recuperation]] trait (recover from afflictions)| Yes | | | | | {{path>N5}} | | | Recuperation | [[Recuperation]] trait (recover from afflictions)| Yes | | | |
| | {{path>N5}} | | | Berserker | [[Berserker]] +2 | Yes | | | | | {{path>N5}} | | | Berserker | [[Berserker]] +2 | Yes | | | |
| | {{path>N6}} | | | Barkskin | ??Barkskin?? buff (10 natural [[:protection]], -5 [[:fire-resistance]]) | Yes | | | | | {{path>N6}} | | | Barkskin | ??Barkskin?? buff (10 natural [[protection]], -5 [[Fire Resistance]]) | Yes | | | |
| | {{path>N7}} | | | Regeneration | [[:regeneration]] +10% | Yes | | [[:blesses#Undying|1]] | | | {{path>N7}} | | | Regeneration | [[Regeneration]] +10% | Yes | | [[Blesses#Undying|1]] | |
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| ==== Blood ==== | ==== Blood ==== |
| ^ Main Cost ^ Secondary Cost ^ Required Scale ^ Name ^ Effect ^ Incarnate ^ Repeatable ^ Notes ^ | ^ Main Cost ^ Secondary Cost ^ Required Scale ^ Name ^ Effect ^ Incarnate ^ Repeatable ^ Notes ^ |
| | {{path>B1}} | | | Strong Vitae | +1 [[:hp]] | | Yes | | | | {{path>B1}} | | | Strong Vitae | +1 [[HP]] | | Yes | | |
| | {{path>B3}} | | | Strength of the Flesh | +2 [[:strength]] | | Yes | [[:blesses#Strength booster|1]] | | | {{path>B3}} | | | Strength of the Flesh | +2 [[Strength]] | | Yes | [[Blesses#Strength booster|1]] | |
| | {{path>B4}} | | | Blood Surge | Upon killing, sacred gains temporary buff for a few rounds (+3 Att, +3 Str, +1 Def, +1 Reinvig). Does not trigger upon killing [[:inanimate]]s | | | [[:blesses#Strength booster|1]], [[:blesses#Blood Surge|2]] | | | {{path>B4}} | | | Blood Surge | Upon killing, sacred gains temporary buff for a few rounds (+3 Att, +3 Str, +1 Def, +1 Reinvig). Does not trigger upon killing [[inanimate]]s | | | [[Blesses#Strength booster|1]], [[Blesses#Blood Surge|2]] | |
| | {{path>B5}} | | | Blood Bond | 50% of damage taken is transferred to other sacreds within 5 squares | Yes | | [[:blesses#Blood Bond|1]] | | | {{path>B5}} | | | Blood Bond | 50% of damage taken is transferred to other sacreds within 5 squares | Yes | | [[Blesses#Blood Bond|1]] | |
| | {{path>B6}} | | | Unholy Weapons | +10 AP [[:damage]], only affecting enemy sacreds and gods, on all weapons except natural ranged attacks | Yes | | | | | {{path>B6}} | | | Unholy Weapons | +10 AP [[damage]], only affecting enemy sacreds and gods, on all weapons except natural ranged attacks | Yes | | | |
| | {{path>B8}} | | | Blood Vengeance | Grants the [[:blood-vengeance]] trait. Attackers must make MR save or take equal damage | Yes | | [[:blesses#Blood Vengence|1]] | | | {{path>B8}} | | | Blood Vengeance | Grants the [[Blood Vengeance]] trait. Attackers must make MR save or take equal damage | Yes | | [[Blesses#Blood Vengence|1]] | |
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| * Undying counts for the size of limb caps. | * Undying counts for the size of limb caps. |
| * Luck on units with Undying only affects the initial hit bringing the unit to or below 0 HP. [TBD: Interaction with healing above 0 again to be determined.] | * Luck on units with Undying only affects the initial hit bringing the unit to or below 0 HP. [TBD: Interaction with healing above 0 again to be determined.] |
| * If diseased and always blessed ([[:prophet]], ??Flask of Holy Water??), will survive on the map with negative hp. Not sure how this interacts with leaving combat or ??Fires from Afar??. | * If diseased and always blessed ([[Prophet]], ??Flask of Holy Water??), will survive on the map with negative hp. Not sure how this interacts with leaving combat or ??Fires from Afar??. |
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| ==Swamp Survival== | ==Swamp Survival== |
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| ==Fate Weaving== | ==Fate Weaving== |
| See [[:cursed-luck]] | See [[cursed-luck]] |
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| ==Blood Vengeance== | ==Blood Vengeance== |
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| ==== Common Bless Templates ==== | ==== Common Bless Templates ==== |
| This section lists general bless templates that my be useful for a variety of nations. It is intended as a general starting point, not as a specific guide. See also [[:pretenders]]. | This section lists general bless templates that my be useful for a variety of nations. It is intended as a general starting point, not as a specific guide. See also [[pretenders]]. |
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| * **RegenFortyBBond**: The combination of Regeneration, Fortitude and Blood Bond turns tanky sacreds into extreme damage sponges. A classic hellbless rush option. | * **RegenFortyBBond**: The combination of Regeneration, Fortitude and Blood Bond turns tanky sacreds into extreme damage sponges. A classic hellbless rush option. |
| | [[agartha-ea|EA Agartha]]| {{path>E2}}| | | [[agartha-ea|EA Agartha]]| {{path>E2}}| |
| | [[agartha-ma|MA Agarha]] | {{path>E1}}| | | [[agartha-ma|MA Agarha]] | {{path>E1}}| |
| | [[:marignon-ma|MA Marignon]] |{{path>F2}}{{path>S2}}| | | [[marignon-ma|MA Marignon]] |{{path>F2}}{{path>S2}}| |
| | [[:marignon-la|LA Marignon]] |{{path>F1}}{{path>S1}}{{path>B1}}| | | [[marignon-la|LA Marignon]] |{{path>F1}}{{path>S1}}{{path>B1}}| |
| | [[:mictlan-ea|EA Mictlan]] |{{path>F1}}{{path>B2}}| | | [[mictlan-ea|EA Mictlan]] |{{path>F1}}{{path>B2}}| |
| | [[:mictlan-ma|MA Mictlan]] |{{path>A2}}{{path>N1}}| | | [[mictlan-ma|MA Mictlan]] |{{path>A2}}{{path>N1}}| |
| | [[:mictlan-la|LA Mictlan]] |{{path>W1}}{{path>B2}}| | | [[mictlan-la|LA Mictlan]] |{{path>W1}}{{path>B2}}| |
| | [[:ind-ma|MA Ind]]| {{path>S1}}| | | [[ind-ma|MA Ind]]| {{path>S1}}| |
| | [[:pythium-la|LA Pythium]] | +10 poison resistance, stacks with regular blesses | | | [[pythium-la|LA Pythium]] | +10 poison resistance, stacks with regular blesses | |
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