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dom5:blesses [2026/10/26 11:36] – ↷ Page moved from blesses to dom5:blesses migrationdom5:blesses [2026/10/26 11:48] (current) – ↷ Links adapted because of a move operation migration
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-[[dom6/bless|{{:wiki:dom5_version.png?100 }}]]+[[:bless|{{:wiki:dom5_version.png?100 }}]]
 ======Blesses====== ======Blesses======
  
-A bless is a set of enhancements and bonuses that apply to a nation's [[:sacred]] [[:commander|commanders]] and units. The effects of a bless can include bonuses to [[:units-attributes|units' attributes]], [[:unit-abilities|special abilities]], [[:physical-resistance|physical]] and [[:elemental-resistance|elemental]] damage resistances, and enhancements to weapons. Most bless effects are activated in combat by blessing a unit, but some apply continually. +A bless is a set of enhancements and bonuses that apply to a nation's [[sacred]] [[commander|commanders]] and units. The effects of a bless can include bonuses to [[units-attributes|units' attributes]], [[unit-abilities|special abilities]], [[physical-resistance|physical]] and [[elemental-resistance|elemental]] damage resistances, and enhancements to weapons. Most bless effects are activated in combat by blessing a unit, but some apply continually. 
  
-When creating a [[:pretender|pretender]], a number of options are available for bless effects. The choice of effects is tied to a pretender's [[:magic#magic-paths|magic paths]] and is an important part of pretender design. Each magic path above 3 on the pretender grants a number of bless points equal to the corresponding level. Having 3 in all elemental or sorcery paths also enables bless points for those paths. Bless points can then be spent on the effects listed below. Some effects require certain [[:scales|scale]] choices in addition to magic paths. Some options can be taken multiple times, which causes their effects to stack.+When creating a [[pretender|pretender]], a number of options are available for bless effects. The choice of effects is tied to a pretender's [[magic#magic-paths|magic paths]] and is an important part of pretender design. Each magic path above 3 on the pretender grants a number of bless points equal to the corresponding level. Having 3 in all elemental or sorcery paths also enables bless points for those paths. Bless points can then be spent on the effects listed below. Some effects require certain [[scales|scale]] choices in addition to magic paths. Some options can be taken multiple times, which causes their effects to stack.
  
 Additionally, the more powerful effects are //incarnate// only, activating only when the pretender god is present on the tactical map. These effects will be inactive both before the pretender awakens, and while the pretender is dead. Additionally, the more powerful effects are //incarnate// only, activating only when the pretender god is present on the tactical map. These effects will be inactive both before the pretender awakens, and while the pretender is dead.
  
-{{abilities:blessed.png?nolink=|}}[[:sacred]] units can become blessed by a priest, by certain items, or when in a battle with a [[:pretender]] or [[:disciple]] in friendly dominion. +{{abilities:blessed.png?nolink=|}}[[Sacred]] units can become blessed by a priest, by certain items, or when in a battle with a [[pretender]] or [[disciple]] in friendly dominion. 
  
 =====Priest Levels===== =====Priest Levels=====
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 {{path>H3}}+ priests can cast divine blessing, which blesses all sacred units on the battlefield. {{path>H3}}+ priests can cast divine blessing, which blesses all sacred units on the battlefield.
  
-More on priestly spells at [[:divine-magic]].+More on priestly spells at [[Divine Magic]].
  
 =====Indirect Magic Path Bonuses===== =====Indirect Magic Path Bonuses=====
  
-As well as bless effects, magic paths picked by a pretender can give indirect bonuses to the pretender themselves (though not their units). These can also be important in pretender design. The [[:magic|magic#indirect-magic-path-bonuses]] page lists the bonuses and discusses when they might be useful. +As well as bless effects, magic paths picked by a pretender can give indirect bonuses to the pretender themselves (though not their units). These can also be important in pretender design. The [[magic|magic#indirect-magic-path-bonuses]] page lists the bonuses and discusses when they might be useful. 
  
 =====Bless effects ====== =====Bless effects ======
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 ==== Fire ==== ==== Fire ====
 ^ Main Cost     ^ Secondary Cost       ^ Required Scale          ^ Name ^ Effect ^ Incarnate ^ Repeatable ^Notes ^ ^ Main Cost     ^ Secondary Cost       ^ Required Scale          ^ Name ^ Effect ^ Incarnate ^ Repeatable ^Notes ^
-| {{path>F1}}| | | Superior Morale | +1 [[:morale]] | | Yes | +| {{path>F1}}| | | Superior Morale | +1 [[Morale]] | | Yes | 
-| {{path>F1}}| {{path>D1}}| | Wasteland Survival | [[:wasteland-survival]] trait|  |  | +| {{path>F1}}| {{path>D1}}| | Wasteland Survival | [[Wasteland survival]] trait|  |  | 
-| {{path>F2}}| | | Minor Fire Resistance | [[:fire-resistance]] +5 |  |  | +| {{path>F2}}| | | Minor Fire Resistance | [[Fire Resistance]] +5 |  |  | 
-| {{path>F3}}| | | Major Fire Resistance | [[:fire-resistance]] +10 |  |  |+| {{path>F3}}| | | Major Fire Resistance | [[Fire Resistance]] +10 |  |  |
 | {{path>F3}}| | | Attack Skill | +2 [[attack skill]] |  | Yes | | {{path>F3}}| | | Attack Skill | +2 [[attack skill]] |  | Yes |
-| {{path>F4}}| | | Inspirational Presence | +1 [[:inspirational]], +30 [[:leadership]]|  | Yes  | +| {{path>F4}}| | | Inspirational Presence | +1 [[Inspirational]], +30 [[leadership]]|  | Yes  | 
-| {{path>F5}}| | | Death Explosion | On death 10AP fire damage, (4+[[:size]]) AOE | Yes |  |  | +| {{path>F5}}| | | Death Explosion | On death 10AP fire damage, (4+[[Size]]) AOE | Yes |  |  | 
-| {{path>F5}}| | | Heat Aura | [[:heat-aura]] (3), [[:fire-resistance]] +10 | Yes |  |  |+| {{path>F5}}| | | Heat Aura | [[Heat Aura ]] (3), [[Fire Resistance]] +10 | Yes |  |  |
 | {{path>F6}}| | | Fire Shield | ??Fire Shield?? (7AP damage) | Yes |  |  | | {{path>F6}}| | | Fire Shield | ??Fire Shield?? (7AP damage) | Yes |  |  |
-| {{path>F6}}| | | Flaming Weapons | 6AP fire [[:damage]] on all weapons except natural ranged weapons | Yes |  | [[:blesses#Strength booster|1]] |+| {{path>F6}}| | | Flaming Weapons | 6AP fire [[damage]] on all weapons except natural ranged weapons | Yes |  | [[Blesses#Strength booster|1]] |
 | {{path>F7}}| | | Awe | [[Awe]]+1 | Yes |  |  | | {{path>F7}}| | | Awe | [[Awe]]+1 | Yes |  |  |
  
 ==== Air ==== ==== Air ====
 ^ Main Cost     ^ Secondary Cost       ^ Required Scale          ^ Name ^ Effect ^ Incarnate ^ Repeatable ^ Notes ^ ^ Main Cost     ^ Secondary Cost       ^ Required Scale          ^ Name ^ Effect ^ Incarnate ^ Repeatable ^ Notes ^
-| {{path>A1}} |  |  | Minor Shock Resistance | [[:shock-resistance]] +5 |  |  |  | +| {{path>A1}} |  |  | Minor Shock Resistance | [[Shock Resistance]] +5 |  |  |  | 
-| {{path>A1}} |  |  | Precision | [[:precision]]+1 |  | Yes |  |+| {{path>A1}} |  |  | Precision | [[Precision]]+1 |  | Yes |  |
 | {{path>A2}} |  |  | Farshot | Weapon Range +30% (not for spells or natural weapons) |  | Yes  |  | | {{path>A2}} |  |  | Farshot | Weapon Range +30% (not for spells or natural weapons) |  | Yes  |  |
-| {{path>A3}} |  |  | Swiftness | [[:swiftness]] trait (+30% combat speed, +1 defence) |  | Yes |  | +| {{path>A3}} |  |  | Swiftness | [[Swiftness]] trait (+30% combat speed, +1 defence) |  | Yes |  | 
-| {{path>A3}} |  |  | Major Shock Resistance | [[:shock-resistance]] +10 |  |  |  | +| {{path>A3}} |  |  | Major Shock Resistance | [[Shock Resistance]] +10 |  |  |  | 
-| {{path>A4}} |  |  | Charged Bodies | [[:charged-bodies]] trait: 10AN shock damage on first hit (also hits the charged guy) |  |  |  | +| {{path>A4}} |  |  | Charged Bodies | [[Charged Bodies]] trait: 10AN shock damage on first hit (also hits the charged guy) |  |  |  | 
-| {{path>A5}} |  |  | Wind Walker | [[:map-movement]] +6 | Yes |  |  |+| {{path>A5}} |  |  | Wind Walker | [[Map Movement]] +6 | Yes |  |  |
 | {{path>A6}} |  |  | Air Shield | [[Air shield]] 80 trait (Blocks 80% of all projectiles) | Yes |  |  | | {{path>A6}} |  |  | Air Shield | [[Air shield]] 80 trait (Blocks 80% of all projectiles) | Yes |  |  |
-| {{path>A7}} |  |  | Thunder Weapons | 1AN capped shock [[:damage]] + 3AN [[:fatigue]] damage on all weapons except natural ranged weapons. | Yes |  | [[:blesses#Strength booster|1]] |+| {{path>A7}} |  |  | Thunder Weapons | 1AN capped shock [[damage]] + 3AN [[fatigue]] damage on all weapons except natural ranged weapons. | Yes |  | [[Blesses#Strength booster|1]] |
  
 ==== Water ==== ==== Water ====
 ^ Main Cost     ^ Secondary Cost  ^ Required Scale  ^ Name                   ^ Effect                                                                                 ^ Incarnate  ^ Repeatable  ^ Notes                                                        ^ ^ Main Cost     ^ Secondary Cost  ^ Required Scale  ^ Name                   ^ Effect                                                                                 ^ Incarnate  ^ Repeatable  ^ Notes                                                        ^
-| {{path>W1}}   |                 |                 | Minor Cold Resistance  | [[:cold-resistance]] +5                                                                                   |            |             |                                                              | +| {{path>W1}}   |                 |                 | Minor Cold Resistance  | [[Cold Resistance]] +5                                                                                   |            |             |                                                              | 
-| {{path>W1}}   |                 | {{cold}}1        | Winter's Gift          | [[:snow-move]] trait (No movement penalties from cold climate)                              |            |             |                                                              | +| {{path>W1}}   |                 | {{cold}}1        | Winter's Gift          | [[Snow Move]] trait (No movement penalties from cold climate)                              |            |             |                                                              | 
-| {{path>W1}}   | {{path>N1}}     |                 | Swamp Survival         | [[:swamp-survival]] trait                                                                   |            |             | [[:blesses#Swamp Survival|1]]                                 | +| {{path>W1}}   | {{path>N1}}     |                 | Swamp Survival         | [[Swamp Survival]] trait                                                                   |            |             | [[Blesses#Swamp Survival|1]]                                 | 
-| {{path>W2}}   |                 |                 | Water Walking          | [[:swimming]] trait (Can cross rivers in heat dominion)                                     |            |             |                                                              | +| {{path>W2}}   |                 |                 | Water Walking          | [[Swimming]] trait (Can cross rivers in heat dominion)                                     |            |             |                                                              | 
-| {{path>W3}}   |                 |                 | Major Cold Resistance  | [[:cold-resistance]] +10                                                                                  |            |             |                                                              | +| {{path>W3}}   |                 |                 | Major Cold Resistance  | [[Cold Resistance]] +10                                                                                  |            |             |                                                              | 
-| {{path>W3}}   |                 |                 | Defence Skill          | [[:defence]]  +2                                                                            |            | Yes         |                                                              | +| {{path>W3}}   |                 |                 | Defence Skill          | [[Defence]]  +2                                                                            |            | Yes         |                                                              | 
-| {{path>W4}}   |                 | {{cold}}1        | Frost Weapons          | 8 cold [[:damage]] on all weapons except natural ranged weapons.                            |            |             | [[:blesses#Strength booster|1]], [[:blesses#Frost Weapons|2]]  | +| {{path>W4}}   |                 | {{cold}}1        | Frost Weapons          | 8 cold [[damage]] on all weapons except natural ranged weapons.                            |            |             | [[Blesses#Strength booster|1]], [[Blesses#Frost Weapons|2]]  | 
-| {{path>W5}}   |                 |                 | Chill Aura             | [[:chill-aura]] 3, [[:cold-resistance]] +10                                                                   | Yes        |             |                                                              | +| {{path>W5}}   |                 |                 | Chill Aura             | [[Chill aura]] 3, [[Cold Resistance]] +10                                                                   | Yes        |             |                                                              | 
-| {{path>W7}}   |                 |                 | Water Breathing        | [[:water-breathing]] trait                                                                  | Yes        |             |                                                              | +| {{path>W7}}   |                 |                 | Water Breathing        | [[Water breathing]] trait                                                                  | Yes        |             |                                                              | 
-| {{path>W10}}  |                 | {{magic}}1       | Quickness              | [[:quickness]] trait (2 attacks per combat turn, double combat speed, attack+2, defence+2)  | Yes        |             |                                                              |+| {{path>W10}}  |                 | {{magic}}1       | Quickness              | [[Quickness]] trait (2 attacks per combat turn, double combat speed, attack+2, defence+2)  | Yes        |             |                                                              |
  
 ==== Earth ==== ==== Earth ====
 ^ Main Cost     ^ Secondary Cost       ^ Required Scale          ^ Name ^ Effect  ^ Incarnate ^ Repeatable ^ Notes ^ ^ Main Cost     ^ Secondary Cost       ^ Required Scale          ^ Name ^ Effect  ^ Incarnate ^ Repeatable ^ Notes ^
-| {{path>E1}} |  |  | Mountain Survival | [[:mountain-survival]] trait |  |  |  |   +| {{path>E1}} |  |  | Mountain Survival | [[Mountain Survival]] trait |  |  |  |   
-| {{path>E2}} |  |  | Reinvigoration | [[:reinvigoration]]+1 |  | Yes |  |  +| {{path>E2}} |  |  | Reinvigoration | [[Reinvigoration]]+1 |  | Yes |  |  
-| {{path>E2}} |  |  | Reconstruction | [[:inanimate]]s don't have '[[:never-heals]]' trait |  |  |  | +| {{path>E2}} |  |  | Reconstruction | [[Inanimate]]s don't have '[[Never heals]]' trait |  |  |  | 
-| {{path>E3}} |  |  | Strength of the Earth | [[:strength]] +2 |  | Yes | [[:blesses#Strength booster|1]] |+| {{path>E3}} |  |  | Strength of the Earth | [[Strength]] +2 |  | Yes | [[Blesses#Strength booster|1]] |
 | {{path>E4}} |  |  | Unbreakable | 75% [[Affliction]] protection |  | |  |  | {{path>E4}} |  |  | Unbreakable | 75% [[Affliction]] protection |  | |  | 
-| {{path>E4}} | {{path>N3}} |  | Larger | +1 [[:size]], +30% [[:hp]], +3 [[:strength]], -1 [[:defence]], +2 [[:map-movement]] |  |  | [[:blesses#Strength booster|1]] |  +| {{path>E4}} | {{path>N3}} |  | Larger | +1 [[Size]], +30% [[HP]], +3 [[Strength]], -1 [[defence]], +2 [[Map Movement]] |  |  | [[Blesses#Strength booster|1]] |  
-| {{path>E5}} |  |  | Fire&Shock Resistance | [[:fire-resistance]] +10, [[:shock-resistance]] +10 | Yes | |  | +| {{path>E5}} |  |  | Fire&Shock Resistance | [[Fire Resistance]] +10, [[Shock Resistance]] +10 | Yes | |  | 
-| {{path>E6}} |  |  | Hard Skin | Natural [[:protection]] +5 | Yes | | |+| {{path>E6}} |  |  | Hard Skin | Natural [[protection]] +5 | Yes | | |
 | {{path>E8}} |  |  | Fortitude | Pierce, slash and blunt resistant traits (50% damage reduction)| Yes | | | | {{path>E8}} |  |  | Fortitude | Pierce, slash and blunt resistant traits (50% damage reduction)| Yes | | |
  
 ==== Astral ==== ==== Astral ====
 ^ Main Cost     ^ Secondary Cost  ^ Required Scale   ^ Name                    ^ Effect                                                                                                                                                        ^ Incarnate  ^ Repeatable  ^ Notes                           ^ ^ Main Cost     ^ Secondary Cost  ^ Required Scale   ^ Name                    ^ Effect                                                                                                                                                        ^ Incarnate  ^ Repeatable  ^ Notes                           ^
-| {{path>S1}}   |                 |                  | Minor Magic Resistance  | [[:magic-resistance]]+1                                                                                                                                        |            |             |                                 | +| {{path>S1}}   |                 |                  | Minor Magic Resistance  | [[Magic Resistance]]+1                                                                                                                                        |            |             |                                 | 
-| {{path>S1}}   |                 |                  | Arcane Command          | +10 [[:magic-leadership]]                                                                                                                                      |            | Yes         |                                 | +| {{path>S1}}   |                 |                  | Arcane Command          | +10 [[Magic Leadership]]                                                                                                                                      |            | Yes         |                                 | 
-| {{path>S1}}   | {{path>D1}}     |                  | Spirit Sight            | [[:spirit-sight]] trait (can see in darkness, no penalty versus [[:invisible]])                                                                                 |            |             |                                 | +| {{path>S1}}   | {{path>D1}}     |                  | Spirit Sight            | [[Spirit Sight]] trait (can see in darkness, no penalty versus [[invisible]])                                                                                 |            |             |                                 | 
-| {{path>S3}}   |                 |                  | Major Magic Resistance  | [[:magic-resistance]]+2                                                                                                                                        |            |             |                                 | +| {{path>S3}}   |                 |                  | Major Magic Resistance  | [[Magic Resistance]]+2                                                                                                                                        |            |             |                                 | 
-| {{path>S3}}   | {{path>F1}}     |                  | Solar Weapons           | 3AP [[:damage]], triple versus undead/demons, except natural ranged attacks. It is fire damage and affected by corresponding resistances and vulnerabilities.  |            |             | [[:blesses#Strength booster|1]]  | +| {{path>S3}}   | {{path>F1}}     |                  | Solar Weapons           | 3AP [[damage]], triple versus undead/demons, except natural ranged attacks. It is fire damage and affected by corresponding resistances and vulnerabilities.  |            |             | [[Blesses#Strength booster|1]]  | 
-| {{path>S4}}   |                 |                  | Magic Weapons           | All weapons become [[:magic-weapons|magical]] except natural ranged weapons                                                                                    |            |             |                                 | +| {{path>S4}}   |                 |                  | Magic Weapons           | All weapons become [[magic weapons|magical]] except natural ranged weapons                                                                                    |            |             |                                 | 
-| {{path>S4}}   |                 |                  | Far Caster              | +50% combat spell [[:far-caster|range]]                                                                                                                        |            |             |                                 | +| {{path>S4}}   |                 |                  | Far Caster              | +50% combat spell [[Far Caster|range]]                                                                                                                        |            |             |                                 | 
-| {{path>S4}}   |                 |                  | Arcane Finesse          | +1 to [[:magic-resistance]] penetration, applies to spells and some magic natural attacks                                                                      |            |             |                                 |+| {{path>S4}}   |                 |                  | Arcane Finesse          | +1 to [[magic resistance]] penetration, applies to spells and some magic natural attacks                                                                      |            |             |                                 |
 | {{path>S6}}   |                 |                  | Twist Fate              | ??Twist Fate?? buff (First successful attack is negated)                                                                                                      | Yes        |             |                                 | | {{path>S6}}   |                 |                  | Twist Fate              | ??Twist Fate?? buff (First successful attack is negated)                                                                                                      | Yes        |             |                                 |
-| {{path>S7}}   |                 | {{misfortune}}1  | Fateweaving             | MR save vs 16 or suffer [[:cursed-luck]] debuff when attacking blessed unit                                                                                    | Yes        |             | [[:blesses#Fate Weaving|1]]      | +| {{path>S7}}   |                 | {{misfortune}}1  | Fateweaving             | MR save vs 16 or suffer [[Cursed Luck]] debuff when attacking blessed unit                                                                                    | Yes        |             | [[Blesses#Fate Weaving|1]]      | 
-| {{path>S9}}   |                 | {{luck}}2        | Luck                    | [[:luck]] trait                                                                                                                                                | Yes        |             |                                 | +| {{path>S9}}   |                 | {{luck}}2        | Luck                    | [[Luck]] trait                                                                                                                                                | Yes        |             |                                 | 
-| {{path>S10}}  |                 | {{magic}}3       | Etherealness            | [[:ethereal]] trait                                                                                                                                            | Yes        |             |                                 |+| {{path>S10}}  |                 | {{magic}}3       | Etherealness            | [[Ethereal]] trait                                                                                                                                            | Yes        |             |                                 |
  
 ==== Death ==== ==== Death ====
 ^ Main Cost     ^ Secondary Cost       ^ Required Scale          ^ Name ^ Effect  ^ Incarnate ^ Repeatable ^ Notes ^ ^ Main Cost     ^ Secondary Cost       ^ Required Scale          ^ Name ^ Effect  ^ Incarnate ^ Repeatable ^ Notes ^
-| {{path>D1}} |  |  | Undying | [[:undying]] HP+2 (Additional HP Pool once HP falls below 0, non-[[:undead]] that end a battle still on the field but with negative HP die after battle)|  | Yes | [[:blesses#Undying|1]] | +| {{path>D1}} |  |  | Undying | [[Undying]] HP+2 (Additional HP Pool once HP falls below 0, non-[[undead]] that end a battle still on the field but with negative HP die after battle)|  | Yes | [[Blesses#Undying|1]] | 
-| {{path>D1}} |  |  | Undead Command | [[:undead-leadership]] +20 |  | Yes |  | +| {{path>D1}} |  |  | Undead Command | [[Undead leadership]] +20 |  | Yes |  | 
-| {{path>D2}} |  | {{death}}2 | Half Dead | Sacred units don't need to eat and can resist [[:disease]]|  | |  | +| {{path>D2}} |  | {{death}}2 | Half Dead | Sacred units don't need to eat and can resist [[disease]]|  | |  | 
-| {{path>D4}} |  |  | Withering Weapons | All weapons (except natural ranged ones) cause [[:decay]], MR resist |  | | [[:blesses#Strength booster|1]] | +| {{path>D4}} |  |  | Withering Weapons | All weapons (except natural ranged ones) cause [[decay]], MR resist |  | | [[Blesses#Strength booster|1]] | 
-| {{path>D5}} |  |  | Stygian Flesh | +10 [[:invulnerability]] | Yes |  |  | +| {{path>D5}} |  |  | Stygian Flesh | +10 [[Invulnerability]] | Yes |  |  | 
-| {{path>D6}} |  |  | Reforming Flesh | +10% [[:regeneration]] for [[:undead]] | Yes |  |  |+| {{path>D6}} |  |  | Reforming Flesh | +10% [[regeneration]] for [[undead]] | Yes |  |  |
 | {{path>D7}} |  |  | Reanimators | 50% to revive a killed enemy as undead minion | Yes |  |  | | {{path>D7}} |  |  | Reanimators | 50% to revive a killed enemy as undead minion | Yes |  |  |
-| {{path>D8}} |  |  | Death Weapons | All weapons (except natural ranged ones) deal additional 2AN [[:damage]] & [[:disease]], individually MR resisted | Yes |  | [[:blesses#Strength booster|1]] | +| {{path>D8}} |  |  | Death Weapons | All weapons (except natural ranged ones) deal additional 2AN [[damage]] & [[disease]], individually MR resisted | Yes |  | [[Blesses#Strength booster|1]] | 
-| {{path>D10}} |  |  | Fear | [[:fear]] 5 | Yes |  |  |+| {{path>D10}} |  |  | Fear | [[Fear]] 5 | Yes |  |  |
  
 ==== Nature ==== ==== Nature ====
 ^ Main Cost ^ Secondary Cost  ^ Required Scale ^ Name ^ Effect ^ Incarnate  ^ Repeatable  ^ Notes ^ ^ Main Cost ^ Secondary Cost  ^ Required Scale ^ Name ^ Effect ^ Incarnate  ^ Repeatable  ^ Notes ^
-| {{path>N1}} | | | Resilient | +1 [[:hp]] | | Yes |  | +| {{path>N1}} | | | Resilient | +1 [[HP]] | | Yes |  | 
-| {{path>N1}} | | | Low Light Vision | 50% [[:darkvision]] |  |  |  | +| {{path>N1}} | | | Low Light Vision | 50% [[Darkvision]] |  |  |  | 
-| {{path>N1}} | | | Minor Poison Resistance  | +5 [[:poison-resistance]] |  |  |  | +| {{path>N1}} | | | Minor Poison Resistance  | +5 [[Poison Resistance]] |  |  |  | 
-| {{path>N2}} | | | Major Poison Resistance  | +10 [[:poison-resistance]]|  |  |  | +| {{path>N2}} | | | Major Poison Resistance  | +10 [[Poison Resistance]]|  |  |  | 
-| {{path>N2}} | | | Forest Survival| [[:forest-survival]] trait |  |  |  | +| {{path>N2}} | | | Forest Survival| [[Forest Survival]] trait |  |  |  | 
-| {{path>N3}} | | {{magic}}1 | Unaging | Sacreds [[:unit-age|age]] at 1/4th speed. Retroactive, except for certain commanders hard coded as Old  |  |  |  | +| {{path>N3}} | | {{magic}}1 | Unaging | Sacreds [[unit age|age]] at 1/4th speed. Retroactive, except for certain commanders hard coded as Old  |  |  |  | 
-| {{path>N4}} | | {{death}}1 | Poison Weapons | +5 [[:poison-damage]] on attacks, except natural ranged attacks |  |  | [[:blesses#Strength booster|1]] | +| {{path>N4}} | | {{death}}1 | Poison Weapons | +5 [[poison damage]] on attacks, except natural ranged attacks |  |  | [[Blesses#Strength booster|1]] | 
-| {{path>N5}} | | | Recuperation | [[:recuperation]] trait (recover from afflictions)| Yes |  |  |+| {{path>N5}} | | | Recuperation | [[Recuperation]] trait (recover from afflictions)| Yes |  |  |
 | {{path>N5}} | | | Berserker | [[Berserker]] +2 | Yes |  |  | | {{path>N5}} | | | Berserker | [[Berserker]] +2 | Yes |  |  |
-| {{path>N6}} | |  | Barkskin  | ??Barkskin?? buff (10 natural [[:protection]], -5 [[:fire-resistance]])  | Yes |  |  | +| {{path>N6}} | |  | Barkskin  | ??Barkskin?? buff (10 natural [[protection]], -5 [[Fire Resistance]])  | Yes |  |  | 
-| {{path>N7}} | |  | Regeneration | [[:regeneration]] +10% | Yes |  | [[:blesses#Undying|1]]  |+| {{path>N7}} | |  | Regeneration | [[Regeneration]] +10% | Yes |  | [[Blesses#Undying|1]]  |
  
 ==== Blood ==== ==== Blood ====
 ^ Main Cost     ^ Secondary Cost       ^ Required Scale          ^ Name ^ Effect  ^ Incarnate ^ Repeatable ^ Notes ^ ^ Main Cost     ^ Secondary Cost       ^ Required Scale          ^ Name ^ Effect  ^ Incarnate ^ Repeatable ^ Notes ^
-| {{path>B1}} |  |  | Strong Vitae | +1 [[:hp]] |  | Yes |  | +| {{path>B1}} |  |  | Strong Vitae | +1 [[HP]] |  | Yes |  | 
-| {{path>B3}} |  |  | Strength of the Flesh | +2 [[:strength]] |  | Yes | [[:blesses#Strength booster|1]] | +| {{path>B3}} |  |  | Strength of the Flesh | +2 [[Strength]] |  | Yes | [[Blesses#Strength booster|1]] | 
-| {{path>B4}} |  |  | Blood Surge | Upon killing, sacred gains temporary buff for a few rounds (+3 Att, +3 Str, +1 Def, +1 Reinvig). Does not trigger upon killing [[:inanimate]]s |  |  | [[:blesses#Strength booster|1]], [[:blesses#Blood Surge|2]] | +| {{path>B4}} |  |  | Blood Surge | Upon killing, sacred gains temporary buff for a few rounds (+3 Att, +3 Str, +1 Def, +1 Reinvig). Does not trigger upon killing [[inanimate]]s |  |  | [[Blesses#Strength booster|1]], [[Blesses#Blood Surge|2]] | 
-| {{path>B5}} |  |  | Blood Bond | 50% of damage taken is transferred to other sacreds within 5 squares | Yes |  | [[:blesses#Blood Bond|1]]  | +| {{path>B5}} |  |  | Blood Bond | 50% of damage taken is transferred to other sacreds within 5 squares | Yes |  | [[Blesses#Blood Bond|1]]  | 
-| {{path>B6}} |  |  | Unholy Weapons | +10 AP [[:damage]], only affecting enemy sacreds and gods, on all weapons except natural ranged attacks | Yes |  |  | +| {{path>B6}} |  |  | Unholy Weapons | +10 AP [[damage]], only affecting enemy sacreds and gods, on all weapons except natural ranged attacks | Yes |  |  | 
-| {{path>B8}} |  |  | Blood Vengeance | Grants the [[:blood-vengeance]] trait. Attackers must make MR save or take equal damage | Yes |  | [[:blesses#Blood Vengence|1]] |+| {{path>B8}} |  |  | Blood Vengeance | Grants the [[Blood Vengeance]] trait. Attackers must make MR save or take equal damage | Yes |  | [[Blesses#Blood Vengence|1]] |
  
  
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   * Undying counts for the size of limb caps.   * Undying counts for the size of limb caps.
   * Luck on units with Undying only affects the initial hit bringing the unit to or below 0 HP. [TBD: Interaction with healing above 0 again to be determined.]   * Luck on units with Undying only affects the initial hit bringing the unit to or below 0 HP. [TBD: Interaction with healing above 0 again to be determined.]
-  * If diseased and always blessed ([[:prophet]], ??Flask of Holy Water??), will survive on the map with negative hp. Not sure how this interacts with leaving combat or ??Fires from Afar??.+  * If diseased and always blessed ([[Prophet]], ??Flask of Holy Water??), will survive on the map with negative hp. Not sure how this interacts with leaving combat or ??Fires from Afar??.
      
 ==Swamp Survival== ==Swamp Survival==
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 ==Fate Weaving==   ==Fate Weaving==  
-See [[:cursed-luck]]+See [[cursed-luck]]
  
 ==Blood Vengeance== ==Blood Vengeance==
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 ==== Common Bless Templates ==== ==== Common Bless Templates ====
-This section lists general bless templates that my be useful for a variety of nations. It is intended as a general starting point, not as a specific guide. See also [[:pretenders]].+This section lists general bless templates that my be useful for a variety of nations. It is intended as a general starting point, not as a specific guide. See also [[pretenders]].
  
   * **RegenFortyBBond**: The combination of Regeneration, Fortitude and Blood Bond turns tanky sacreds into extreme damage sponges. A classic hellbless rush option.    * **RegenFortyBBond**: The combination of Regeneration, Fortitude and Blood Bond turns tanky sacreds into extreme damage sponges. A classic hellbless rush option. 
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 | [[agartha-ea|EA Agartha]]| {{path>E2}}|   | [[agartha-ea|EA Agartha]]| {{path>E2}}|  
 | [[agartha-ma|MA Agarha]] | {{path>E1}}| | [[agartha-ma|MA Agarha]] | {{path>E1}}|
-| [[:marignon-ma|MA Marignon]] |{{path>F2}}{{path>S2}}| +| [[marignon-ma|MA Marignon]] |{{path>F2}}{{path>S2}}| 
-| [[:marignon-la|LA Marignon]] |{{path>F1}}{{path>S1}}{{path>B1}}| +| [[marignon-la|LA Marignon]] |{{path>F1}}{{path>S1}}{{path>B1}}| 
-| [[:mictlan-ea|EA Mictlan]] |{{path>F1}}{{path>B2}}| +| [[mictlan-ea|EA Mictlan]] |{{path>F1}}{{path>B2}}| 
-| [[:mictlan-ma|MA Mictlan]] |{{path>A2}}{{path>N1}}| +| [[mictlan-ma|MA Mictlan]] |{{path>A2}}{{path>N1}}| 
-| [[:mictlan-la|LA Mictlan]] |{{path>W1}}{{path>B2}}| +| [[mictlan-la|LA Mictlan]] |{{path>W1}}{{path>B2}}| 
-| [[:ind-ma|MA Ind]]| {{path>S1}}|   +| [[ind-ma|MA Ind]]| {{path>S1}}|   
-| [[:pythium-la|LA Pythium]] | +10 poison resistance, stacks with regular blesses |+| [[pythium-la|LA Pythium]] | +10 poison resistance, stacks with regular blesses |
  
  
  
  
dom5/blesses.txt · Last modified: by migration

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