This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Last revision Both sides next revision | ||
blesses [2022/08/24 09:19] timotej [Table] added fateweaving MR check difficulty |
blesses [2023/06/14 10:56] zonk |
||
---|---|---|---|
Line 4: | Line 4: | ||
A bless is a set of enhancements and bonuses that apply to a nation' | A bless is a set of enhancements and bonuses that apply to a nation' | ||
- | When creating a [[pretender|pretender]], | + | When creating a [[pretender|pretender]], |
Additionally, | Additionally, | ||
Line 41: | Line 41: | ||
| {{path> | | {{path> | ||
| {{path> | | {{path> | ||
- | | {{path> | + | | {{path> |
| {{path> | | {{path> | ||
| {{path> | | {{path> | ||
Line 140: | Line 140: | ||
==Thunder weapons== | ==Thunder weapons== | ||
Thunder weapons can stun for 1 round (-75% defense skill). Good vs size 3+ units and single units (giants & thugs), though larger units have an increased chance to resist based on their HP (stun chance = 5% + [(1 AN + DRN vs resistance) / target HP] %). Countered by any amount of shock resistance. | Thunder weapons can stun for 1 round (-75% defense skill). Good vs size 3+ units and single units (giants & thugs), though larger units have an increased chance to resist based on their HP (stun chance = 5% + [(1 AN + DRN vs resistance) / target HP] %). Countered by any amount of shock resistance. | ||
- | |||
- | ==Frost weapons== | ||
- | Frost weapon with it's 8 damage is usually not capable to getting through even the weakest of prot and generally not considered useful. | ||
==Strength boosters== | ==Strength boosters== | ||
Line 156: | Line 153: | ||
* A non-undead unit with Undying and a source of regeneration can heal in the after-battle-phase into positive HP-values to survive the battle even after dipping below 0 HP. | * A non-undead unit with Undying and a source of regeneration can heal in the after-battle-phase into positive HP-values to survive the battle even after dipping below 0 HP. | ||
* Undying does not count as max. HP for the purpose of HP regeneration per turn. | * Undying does not count as max. HP for the purpose of HP regeneration per turn. | ||
+ | * Undying counts for the size of limb caps. | ||
* Luck on units with Undying only affects the initial hit bringing the unit to or below 0 HP. [TBD: Interaction with healing above 0 again to be determined.] | * Luck on units with Undying only affects the initial hit bringing the unit to or below 0 HP. [TBD: Interaction with healing above 0 again to be determined.] | ||
+ | * If diseased and always blessed ([[Prophet]], | ||
| | ||
==Swamp Survival== | ==Swamp Survival== | ||
Line 168: | Line 167: | ||
==Blood Vengeance== | ==Blood Vengeance== | ||
- | Blood Vengeance damage is untyped and tagged as internal, meaning many special types of reduction such as twist fate or mistform don't apply to it. | + | Blood Vengeance damage is untyped and tagged as internal, meaning many special types of reduction such as twist fate or mistform don't apply to it. Blood Vengeance gets its own +DRN -DRN roll. |
+ | |||
+ | == National bonuses == | ||
+ | Some nations have bonus bless points, but they require the pretender to have bless points of that type in the first place (so relevant path at 4+ or all paths of that type at 3+). | ||
+ | |||
+ | [[pythium-la|LA Pythium]]' | ||
==== Common Bless Templates ==== | ==== Common Bless Templates ==== | ||
This section lists general bless templates that my be useful for a variety of nations. It is intended as a general starting point, not as a specific guide. See also [[pretenders]]. | This section lists general bless templates that my be useful for a variety of nations. It is intended as a general starting point, not as a specific guide. See also [[pretenders]]. |