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blesses [2022/08/24 09:19] timotej [Table] added fateweaving MR check difficulty |
blesses [2023/06/14 11:29] (current) zonk first draft of separate national bonus section |
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| A bless is a set of enhancements and bonuses that apply to a nation' | A bless is a set of enhancements and bonuses that apply to a nation' | ||
| - | When creating a [[pretender|pretender]], | + | When creating a [[pretender|pretender]], |
| Additionally, | Additionally, | ||
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| | {{path> | | {{path> | ||
| | {{path> | | {{path> | ||
| - | | {{path> | + | | {{path> |
| | {{path> | | {{path> | ||
| | {{path> | | {{path> | ||
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| ==Thunder weapons== | ==Thunder weapons== | ||
| Thunder weapons can stun for 1 round (-75% defense skill). Good vs size 3+ units and single units (giants & thugs), though larger units have an increased chance to resist based on their HP (stun chance = 5% + [(1 AN + DRN vs resistance) / target HP] %). Countered by any amount of shock resistance. | Thunder weapons can stun for 1 round (-75% defense skill). Good vs size 3+ units and single units (giants & thugs), though larger units have an increased chance to resist based on their HP (stun chance = 5% + [(1 AN + DRN vs resistance) / target HP] %). Countered by any amount of shock resistance. | ||
| - | |||
| - | ==Frost weapons== | ||
| - | Frost weapon with it's 8 damage is usually not capable to getting through even the weakest of prot and generally not considered useful. | ||
| ==Strength boosters== | ==Strength boosters== | ||
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| * A non-undead unit with Undying and a source of regeneration can heal in the after-battle-phase into positive HP-values to survive the battle even after dipping below 0 HP. | * A non-undead unit with Undying and a source of regeneration can heal in the after-battle-phase into positive HP-values to survive the battle even after dipping below 0 HP. | ||
| * Undying does not count as max. HP for the purpose of HP regeneration per turn. | * Undying does not count as max. HP for the purpose of HP regeneration per turn. | ||
| + | * Undying counts for the size of limb caps. | ||
| * Luck on units with Undying only affects the initial hit bringing the unit to or below 0 HP. [TBD: Interaction with healing above 0 again to be determined.] | * Luck on units with Undying only affects the initial hit bringing the unit to or below 0 HP. [TBD: Interaction with healing above 0 again to be determined.] | ||
| + | * If diseased and always blessed ([[Prophet]], | ||
| | | ||
| ==Swamp Survival== | ==Swamp Survival== | ||
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| ==Blood Vengeance== | ==Blood Vengeance== | ||
| - | Blood Vengeance damage is untyped and tagged as internal, meaning many special types of reduction such as twist fate or mistform don't apply to it. | + | Blood Vengeance damage is untyped and tagged as internal, meaning many special types of reduction such as twist fate or mistform don't apply to it. Blood Vengeance gets its own +DRN -DRN roll. |
| ==== Common Bless Templates ==== | ==== Common Bless Templates ==== | ||
| This section lists general bless templates that my be useful for a variety of nations. It is intended as a general starting point, not as a specific guide. See also [[pretenders]]. | This section lists general bless templates that my be useful for a variety of nations. It is intended as a general starting point, not as a specific guide. See also [[pretenders]]. | ||
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| * **Full Resistances**: | * **Full Resistances**: | ||
| * **Max Strength**: Makes your sacreds hit like trucks. Can solve some issues that might otherwise be quite a problem. Get at least +6 strength, usually with magic weapons as well. | * **Max Strength**: Makes your sacreds hit like trucks. Can solve some issues that might otherwise be quite a problem. Get at least +6 strength, usually with magic weapons as well. | ||
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| + | |||
| + | =====National bonuses===== | ||
| + | Some nations have bonus bless points, but they require the pretender to have bless points of that type in the first place (so relevant path at 4+ or all paths of that type at 3+). | ||
| + | ^ Nation ^ Bonuses ^ | ||
| + | | [[abysia-ea|EA Abysia]] | ||
| + | | [[abysia-ma|MA Abysia]] | ||
| + | | [[agartha-ea|EA Agartha]]| {{path> | ||
| + | | [[agartha-ma|MA Agarha]] | {{path> | ||
| + | | [[marignon-ma|MA Marignon]] |{{path> | ||
| + | | [[marignon-la|LA Marignon]] |{{path> | ||
| + | | [[mictlan-ea|EA Mictlan]] |{{path> | ||
| + | | [[mictlan-ma|MA Mictlan]] |{{path> | ||
| + | | [[mictlan-la|LA Mictlan]] |{{path> | ||
| + | | [[ind-ma|MA Ind]]| {{path> | ||
| + | | [[pythium-la|LA Pythium]] | +10 poison resistance, stacks with regular blesses | | ||