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blesses [2022/05/06 09:45]
nunda [Priest Levels] Linking divine magic
blesses [2023/06/14 11:29] (current)
zonk first draft of separate national bonus section
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 ======Blesses====== ======Blesses======
  
-A bless is a set of enhancements and bonuses that apply to a nation's [[scared]] commanders and units. The effects of a bless can include bonuses to [[units-attributes|units' attributes]], [[special abilities and resistances|unit-abilities]] and enhancements to weapons. Most bless effects are activated in combat by blessing a unit, but some apply continually. +A bless is a set of enhancements and bonuses that apply to a nation's [[sacred]] [[commander|commanders]] and units. The effects of a bless can include bonuses to [[units-attributes|units' attributes]], [[unit-abilities|special abilities]], [[physical-resistance|physical]] and [[elemental-resistance|elemental]] damage resistances, and enhancements to weapons. Most bless effects are activated in combat by blessing a unit, but some apply continually. 
  
-When creating a [[pretender|pretender]], a number of options are available for bless effects. The choice of effects is tied to a prentender's [[magic#magic-paths|magic paths]]and are an important part of pretender design. Each magic path on the pretender above 4 confers a number of bless points equal to the corresponding path level. Having 3 in all elemental or sorcery paths also enables bless points for those paths. Bless points can then be spent on the effects listed below. Some effects require certain [[scales|scale]] choices in addition to magic paths. Some options can be taken multiple times, which causes their effects to stack.+When creating a [[pretender|pretender]], a number of options are available for bless effects. The choice of effects is tied to a pretender's [[magic#magic-paths|magic paths]] and is an important part of pretender design. Each magic path above 3 on the pretender grants a number of bless points equal to the corresponding level. Having 3 in all elemental or sorcery paths also enables bless points for those paths. Bless points can then be spent on the effects listed below. Some effects require certain [[scales|scale]] choices in addition to magic paths. Some options can be taken multiple times, which causes their effects to stack.
  
 Additionally, the more powerful effects are //incarnate// only, activating only when the pretender god is present on the tactical map. These effects will be inactive both before the pretender awakens, and while the pretender is dead. Additionally, the more powerful effects are //incarnate// only, activating only when the pretender god is present on the tactical map. These effects will be inactive both before the pretender awakens, and while the pretender is dead.
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 ==== Fire ==== ==== Fire ====
 ^ Main Cost     ^ Secondary Cost       ^ Required Scale          ^ Name ^ Effect ^ Incarnate ^ Repeatable ^Notes ^ ^ Main Cost     ^ Secondary Cost       ^ Required Scale          ^ Name ^ Effect ^ Incarnate ^ Repeatable ^Notes ^
-| {{path>F1}}| | | Superior Morale | +1 Morale | | Yes | +| {{path>F1}}| | | Superior Morale | +1 [[Morale]] | | Yes | 
-| {{path>F1}}| {{path>D1}}| | Wasteland Survival | Wastland survival trait|  |  | +| {{path>F1}}| {{path>D1}}| | Wasteland Survival | [[Wasteland survival]] trait|  |  | 
-| {{path>F2}}| | | Minor Fire Resistance | FR+5 |  |  | +| {{path>F2}}| | | Minor Fire Resistance | [[Fire Resistance]] +5 |  |  | 
-| {{path>F3}}| | | Major Fire Resistance | Fr+10 |  |  | +| {{path>F3}}| | | Major Fire Resistance | [[Fire Resistance]] +10 |  |  | 
-| {{path>F3}}| | | Attack Skill | +2 attack skill |  | Yes | +| {{path>F3}}| | | Attack Skill | +2 [[attack skill]] |  | Yes | 
-| {{path>F4}}| | | Inspirational Presence | +1 Inspirational, +30 leadership|  | Yes  |+| {{path>F4}}| | | Inspirational Presence | +1 [[Inspirational]], +30 [[leadership]]|  | Yes  |
 | {{path>F5}}| | | Death Explosion | On death 10AP fire damage, (4+[[Size]]) AOE | Yes |  |  | | {{path>F5}}| | | Death Explosion | On death 10AP fire damage, (4+[[Size]]) AOE | Yes |  |  |
-| {{path>F5}}| | | Heat Aura | Heat3FR+10 | Yes |  |  | +| {{path>F5}}| | | Heat Aura | [[Heat Aura ]] (3)[[Fire Resistance]] +10 | Yes |  |  | 
-| {{path>F6}}| | | Fire Shield | Fire shield (6AP damage) | Yes |  |  | +| {{path>F6}}| | | Fire Shield | ??Fire Shield?? (7AP damage) | Yes |  |  | 
-| {{path>F6}}| | | Flaming Weapons | 6AP fire damage on all weapons except natural ranged weapons | Yes |  | [[Blesses#Strength booster|1]] | +| {{path>F6}}| | | Flaming Weapons | 6AP fire [[damage]] on all weapons except natural ranged weapons | Yes |  | [[Blesses#Strength booster|1]] | 
-| {{path>F7}}| | | Awe | Awe+1 | Yes |  |  |+| {{path>F7}}| | | Awe | [[Awe]]+1 | Yes |  |  |
  
 ==== Air ==== ==== Air ====
 ^ Main Cost     ^ Secondary Cost       ^ Required Scale          ^ Name ^ Effect ^ Incarnate ^ Repeatable ^ Notes ^ ^ Main Cost     ^ Secondary Cost       ^ Required Scale          ^ Name ^ Effect ^ Incarnate ^ Repeatable ^ Notes ^
-| {{path>A1}} |  |  | Minor Shock Resistance | SR+5 |  |  |  | +| {{path>A1}} |  |  | Minor Shock Resistance | [[Shock Resistance]] +5 |  |  |  | 
-| {{path>A1}} |  |  | Precision | Precision+1 |  | Yes |  |+| {{path>A1}} |  |  | Precision | [[Precision]]+1 |  | Yes |  |
 | {{path>A2}} |  |  | Farshot | Weapon Range +30% (not for spells or natural weapons) |  | Yes  |  | | {{path>A2}} |  |  | Farshot | Weapon Range +30% (not for spells or natural weapons) |  | Yes  |  |
-| {{path>A3}} |  |  | Swiftness | Swiftness trait (+30% combat speed, +1 defence) |  | Yes |  | +| {{path>A3}} |  |  | Swiftness | [[Swiftness]] trait (+30% combat speed, +1 defence) |  | Yes |  | 
-| {{path>A3}} |  |  | Major Shock Resistance | SR+10 |  |  |  | +| {{path>A3}} |  |  | Major Shock Resistance | [[Shock Resistance]] +10 |  |  |  | 
-| {{path>A4}} |  |  | Charged Bodies | 10AN shock damage on first hit (also hits the charged guy) |  |  |  | +| {{path>A4}} |  |  | Charged Bodies | [[Charged Bodies]] trait: 10AN shock damage on first hit (also hits the charged guy) |  |  |  | 
-| {{path>A5}} |  |  | Wind Walker | Map Movement +6 | Yes |  |  | +| {{path>A5}} |  |  | Wind Walker | [[Map Movement]] +6 | Yes |  |  | 
-| {{path>A6}} |  |  | Air Shield | Air shield 80 trait (Blocks 80% of all projectiles) | Yes |  |  | +| {{path>A6}} |  |  | Air Shield | [[Air shield]] 80 trait (Blocks 80% of all projectiles) | Yes |  |  | 
-| {{path>A7}} |  |  | Thunder Weapons | 1AN capped shock damage + 3AN fatigue damage on all weapons except natural ranged weapons. | Yes |  | [[Blesses#Strength booster|1]] |+| {{path>A7}} |  |  | Thunder Weapons | 1AN capped shock [[damage]] + 3AN [[fatigue]] damage on all weapons except natural ranged weapons. | Yes |  | [[Blesses#Strength booster|1]] |
  
 ==== Water ==== ==== Water ====
 ^ Main Cost     ^ Secondary Cost  ^ Required Scale  ^ Name                   ^ Effect                                                                                 ^ Incarnate  ^ Repeatable  ^ Notes                                                        ^ ^ Main Cost     ^ Secondary Cost  ^ Required Scale  ^ Name                   ^ Effect                                                                                 ^ Incarnate  ^ Repeatable  ^ Notes                                                        ^
-| {{path>W1}}                                   | Minor Cold Resistance CR+5                                                                                              |                                                                          | +| {{path>W1}}                                   | Minor Cold Resistance [[Cold Resistance]] +5                                                                                              |                                                                          | 
-| {{path>W1}}                   | {{cold}}1        | Winter's Gift          | Snow Move trait (No movement penalties from cold climate)                              |            |                                                                          | +| {{path>W1}}                   | {{cold}}1        | Winter's Gift          | [[Snow Move]] trait (No movement penalties from cold climate)                              |            |                                                                          | 
-| {{path>W1}}   | {{path>N1}}                     | Swamp Survival         | Swamp Survival trait                                                                              |             | [[Blesses#Swamp Survival|1]]                                 | +| {{path>W1}}   | {{path>N1}}                     | Swamp Survival         [[Swamp Survival]] trait                                                                              |             | [[Blesses#Swamp Survival|1]]                                 | 
-| {{path>W2}}                                   | Water Walking          | Swimming trait (Can cross rivers in heat dominion)                                                |                                                                          | +| {{path>W2}}                                   | Water Walking          | [[Swimming]] trait (Can cross rivers in heat dominion)                                                |                                                                          | 
-| {{path>W3}}                                   | Major Cold Resistance CR+10                                                                                  |            |                                                                          | +| {{path>W3}}                                   | Major Cold Resistance [[Cold Resistance]] +10                                                                                  |            |                                                                          | 
-| {{path>W3}}                                   | Defence Skill          | Defence  +2                                                                            |            | Yes                                                                      | +| {{path>W3}}                                   | Defence Skill          | [[Defence]]  +2                                                                            |            | Yes                                                                      | 
-| {{path>W4}}                   | {{cold}}1        | Frost Weapons          | 8 cold damage on all weapons except natural ranged weapons.                            |            |             | [[Blesses#Strength booster|1]], [[Blesses#Frost Weapons|2]] +| {{path>W4}}                   | {{cold}}1        | Frost Weapons          | 8 cold [[damage]] on all weapons except natural ranged weapons.                            |            |             | [[Blesses#Strength booster|1]], [[Blesses#Frost Weapons|2]] 
-| {{path>W5}}                                   | Chill Aura             | Chill aura 3, CR +10                                                                   | Yes        |                                                                          | +| {{path>W5}}                                   | Chill Aura             [[Chill aura]] 3, [[Cold Resistance]] +10                                                                   | Yes        |                                                                          | 
-| {{path>W7}}                                   | Water Breathing        | Water breathing trait                                                                  | Yes        |                                                                          | +| {{path>W7}}                                   | Water Breathing        | [[Water breathing]] trait                                                                  | Yes        |                                                                          | 
-| {{path>W10}}  |                 | {{magic}}1       | Quickness              | Quickness trait (2 attacks per combat turn, double combat speed, attack+2, defence+2)  | Yes        |                                                                          |+| {{path>W10}}  |                 | {{magic}}1       | Quickness              | [[Quickness]] trait (2 attacks per combat turn, double combat speed, attack+2, defence+2)  | Yes        |                                                                          |
  
 ==== Earth ==== ==== Earth ====
 ^ Main Cost     ^ Secondary Cost       ^ Required Scale          ^ Name ^ Effect  ^ Incarnate ^ Repeatable ^ Notes ^ ^ Main Cost     ^ Secondary Cost       ^ Required Scale          ^ Name ^ Effect  ^ Incarnate ^ Repeatable ^ Notes ^
-| {{path>E1}} |  |  | Mountain Survival | Mountain Survival trait |  |  |  |   +| {{path>E1}} |  |  | Mountain Survival | [[Mountain Survival]] trait |  |  |  |   
-| {{path>E2}} |  |  | Reinvigoration | Reinvigoration+1 |  | Yes |  |  +| {{path>E2}} |  |  | Reinvigoration | [[Reinvigoration]]+1 |  | Yes |  |  
-| {{path>E2}} |  |  | Reconstruction | Inanimates don't have 'Never heals' trait |  |  |  | +| {{path>E2}} |  |  | Reconstruction | [[Inanimate]]s don't have '[[Never heals]]' trait |  |  |  | 
-| {{path>E3}} |  |  | Strength of the Earth | Strength +2 |  | Yes | [[Blesses#Strength booster|1]] | +| {{path>E3}} |  |  | Strength of the Earth | [[Strength]] +2 |  | Yes | [[Blesses#Strength booster|1]] | 
-| {{path>E4}} |  |  | Unbreakable | 75% Affliction protection |  | |  |  +| {{path>E4}} |  |  | Unbreakable | 75% [[Affliction]] protection |  | |  |  
-| {{path>E4}} | {{path>N3}} |  | Larger | +1 Size, +30% HP, +3 Strength, -1 defence, +2 Map Movement |  |  | [[Blesses#Strength booster|1]] |  +| {{path>E4}} | {{path>N3}} |  | Larger | +1 [[Size]], +30% [[HP]], +3 [[Strength]], -1 [[defence]], +2 [[Map Movement]] |  |  | [[Blesses#Strength booster|1]] |  
-| {{path>E5}} |  |  | Fire&Shock Resistance | FR+10, SR+10 | Yes | |  | +| {{path>E5}} |  |  | Fire&Shock Resistance | [[Fire Resistance]] +10, [[Shock Resistance]] +10 | Yes | |  | 
-| {{path>E6}} |  |  | Hard Skin | Natural protection +5 | Yes | | |+| {{path>E6}} |  |  | Hard Skin | Natural [[protection]] +5 | Yes | | |
 | {{path>E8}} |  |  | Fortitude | Pierce, slash and blunt resistant traits (50% damage reduction)| Yes | | | | {{path>E8}} |  |  | Fortitude | Pierce, slash and blunt resistant traits (50% damage reduction)| Yes | | |
  
 ==== Astral ==== ==== Astral ====
-^ Main Cost     ^ Secondary Cost  ^ Required Scale   ^ Name                    ^ Effect                                                                                                                                                    ^ Incarnate  ^ Repeatable  ^ Notes                           ^ +^ Main Cost     ^ Secondary Cost  ^ Required Scale   ^ Name                    ^ Effect                                                                                                                                                        ^ Incarnate  ^ Repeatable  ^ Notes                           ^ 
-| {{path>S1}}                                    | Minor Magic Resistance MR+1                                                                                                                                                      |            |                                             | +| {{path>S1}}                                    | Minor Magic Resistance [[Magic Resistance]]+1                                                                                                                                        |            |                                             | 
-| {{path>S1}}                                    | Arcane Command          | +10 Magic Leadership                                                                                                                                      |            | Yes                                         | +| {{path>S1}}                                    | Arcane Command          | +10 [[Magic Leadership]]                                                                                                                                                 | Yes                                         | 
-| {{path>S1}}   | {{path>D1}}                      | Spirit Sight            | Spirit Sight trait (can see in darkness, no penalty versus invisible)                                                                                     |            |                                             | +| {{path>S1}}   | {{path>D1}}                      | Spirit Sight            | [[Spirit Sight]] trait (can see in darkness, no penalty versus [[invisible]]                                                                                |            |                                             | 
-| {{path>S3}}                                    | Major Magic Resistance MR+2                                                                                                                                                      |            |                                             | +| {{path>S3}}                                    | Major Magic Resistance [[Magic Resistance]]+2                                                                                                                                        |            |                                             | 
-| {{path>S3}}   | {{path>F1}}                      | Solar Weapons           | 3AP damage, triple versus undead/demons, except natural ranged attacks. It is fire damage and affected by corresponding resistances and vulnerabilities.  |            |             | [[Blesses#Strength booster|1]] +| {{path>S3}}   | {{path>F1}}                      | Solar Weapons           | 3AP [[damage]], triple versus undead/demons, except natural ranged attacks. It is fire damage and affected by corresponding resistances and vulnerabilities.  |            |             | [[Blesses#Strength booster|1]] 
-| {{path>S4}}                                    | Magic Weapons           | All weapons become magical except natural ranged weapons                                                                                                  |            |                                             | +| {{path>S4}}                                    | Magic Weapons           | All weapons become [[magic weapons|magical]] except natural ranged weapons                                                                                    |            |                                             | 
-| {{path>S4}}                                    | Far Caster              | +50% combat spell range                                                                                                                                   |            |                                             | +| {{path>S4}}                                    | Far Caster              | +50% combat spell [[Far Caster|range]]                                                                                                                        |            |                                             | 
-| {{path>S4}}                                    | Arcane Finesse          | +1 to magic resistance penetration, applies to spells and some magic natural attacks                                                                      |            |                                             | +| {{path>S4}}                                    | Arcane Finesse          | +1 to [[magic resistance]] penetration, applies to spells and some magic natural attacks                                                                      |            |                                             | 
-| {{path>S6}}                                    | Twist Fate              | Twist Fate buff (First successful attack is negated)                                                                                                      | Yes        |                                             | +| {{path>S6}}                                    | Twist Fate              | ??Twist Fate?? buff (First successful attack is negated)                                                                                                      | Yes        |                                             | 
-| {{path>S7}}                   | {{misfortune}}1  | Fateweaving             | MR Save or suffer Cursed Luck debuff on striking blessed unit                                                                                             | Yes        |             | [[Blesses#Fate Weaving|1]]      | +| {{path>S7}}                   | {{misfortune}}1  | Fateweaving             | MR save vs 16 or suffer [[Cursed Luck]] debuff when attacking blessed unit                                                                                    | Yes        |             | [[Blesses#Fate Weaving|1]]      | 
-| {{path>S9}}                   | {{luck}}2        | Luck                    | Luck trait                                                                                                                                                | Yes        |                                             | +| {{path>S9}}                   | {{luck}}2        | Luck                    | [[Luck]] trait                                                                                                                                                | Yes        |                                             | 
-| {{path>S10}}  |                 | {{magic}}3       | Etherealness            | Ethereal trait                                                                                                                                            | Yes        |                                             |+| {{path>S10}}  |                 | {{magic}}3       | Etherealness            | [[Ethereal]] trait                                                                                                                                            | Yes        |                                             |
  
 ==== Death ==== ==== Death ====
 ^ Main Cost     ^ Secondary Cost       ^ Required Scale          ^ Name ^ Effect  ^ Incarnate ^ Repeatable ^ Notes ^ ^ Main Cost     ^ Secondary Cost       ^ Required Scale          ^ Name ^ Effect  ^ Incarnate ^ Repeatable ^ Notes ^
-| {{path>D1}} |  |  | Undying | Undying HP+2 (Additional HP Pool once HP falls below 0, non-undead that end a battle still on the field but with negative HP die after battle)|  | Yes | [[Blesses#Undying|1]] | +| {{path>D1}} |  |  | Undying | [[Undying]] HP+2 (Additional HP Pool once HP falls below 0, non-[[undead]] that end a battle still on the field but with negative HP die after battle)|  | Yes | [[Blesses#Undying|1]] | 
-| {{path>D1}} |  |  | Undead Command | Undead leadership +20 |  | Yes |  | +| {{path>D1}} |  |  | Undead Command | [[Undead leadership]] +20 |  | Yes |  | 
-| {{path>D2}} |  | {{death}}2 | Half Dead | Sacred units don't need to eat and can resist disease|  | |  | +| {{path>D2}} |  | {{death}}2 | Half Dead | Sacred units don't need to eat and can resist [[disease]]|  | |  | 
-| {{path>D4}} |  |  | Withering Weapons | All weapons (except natural ranged ones) cause decay, MR resist |  | | [[Blesses#Strength booster|1]] | +| {{path>D4}} |  |  | Withering Weapons | All weapons (except natural ranged ones) cause [[decay]], MR resist |  | | [[Blesses#Strength booster|1]] | 
-| {{path>D5}} |  |  | Stygian Flesh | +10 Invulnerability | Yes |  |  | +| {{path>D5}} |  |  | Stygian Flesh | +10 [[Invulnerability]] | Yes |  |  | 
-| {{path>D6}} |  |  | Reforming Flesh | +10% regeneration for undead | Yes |  |  |+| {{path>D6}} |  |  | Reforming Flesh | +10% [[regeneration]] for [[undead]] | Yes |  |  |
 | {{path>D7}} |  |  | Reanimators | 50% to revive a killed enemy as undead minion | Yes |  |  | | {{path>D7}} |  |  | Reanimators | 50% to revive a killed enemy as undead minion | Yes |  |  |
-| {{path>D8}} |  |  | Death Weapons | All weapons (except natural ranged ones) deal additional 2AN & disease, individually MR resisted | Yes |  | [[Blesses#Strength booster|1]] | +| {{path>D8}} |  |  | Death Weapons | All weapons (except natural ranged ones) deal additional 2AN [[damage]] [[disease]], individually MR resisted | Yes |  | [[Blesses#Strength booster|1]] | 
-| {{path>D10}} |  |  | Fear | Fear 5 | Yes |  |  |+| {{path>D10}} |  |  | Fear | [[Fear]] 5 | Yes |  |  |
  
 ==== Nature ==== ==== Nature ====
 ^ Main Cost ^ Secondary Cost  ^ Required Scale ^ Name ^ Effect ^ Incarnate  ^ Repeatable  ^ Notes ^ ^ Main Cost ^ Secondary Cost  ^ Required Scale ^ Name ^ Effect ^ Incarnate  ^ Repeatable  ^ Notes ^
-| {{path>N1}} | | | Resilient | +1 HP | | Yes |  | +| {{path>N1}} | | | Resilient | +1 [[HP]] | | Yes |  | 
-| {{path>N1}} | | | Low Light Vision | 50% Darkvision |  |  |  | +| {{path>N1}} | | | Low Light Vision | 50% [[Darkvision]] |  |  |  | 
-| {{path>N1}} | | | Minor Poison Resistance  | +5 PR |  |  |  | +| {{path>N1}} | | | Minor Poison Resistance  | +5 [[Poison Resistance]] |  |  |  | 
-| {{path>N2}} | | | Major Poison Resistance  | +10 PR |  |  |  | +| {{path>N2}} | | | Major Poison Resistance  | +10 [[Poison Resistance]]|  |  |  | 
-| {{path>N2}} | | | Forest Survival| Forest Survival trait |  |  |  | +| {{path>N2}} | | | Forest Survival| [[Forest Survival]] trait |  |  |  | 
-| {{path>N3}} | | {{magic}}1 | Unaging | Sacreds age at 1/4th speed. Retroactive, except for certain commanders hard coded as Old  |  |  |  | +| {{path>N3}} | | {{magic}}1 | Unaging | Sacreds [[unit age|age]] at 1/4th speed. Retroactive, except for certain commanders hard coded as Old  |  |  |  | 
-| {{path>N4}} | | {{death}}1 | Poison Weapons | +5 poison damage on attacks, except natural ranged attacks |  |  | [[Blesses#Strength booster|1]] | +| {{path>N4}} | | {{death}}1 | Poison Weapons | +5 [[poison damage]] on attacks, except natural ranged attacks |  |  | [[Blesses#Strength booster|1]] | 
-| {{path>N5}} | | | Recuperation | Recuperation trait (recover from afflictions)| Yes |  |  | +| {{path>N5}} | | | Recuperation | [[Recuperation]] trait (recover from afflictions)| Yes |  |  | 
-| {{path>N5}} | | | Berserker | Berserker +2 | Yes |  |  | +| {{path>N5}} | | | Berserker | [[Berserker]] +2 | Yes |  |  | 
-| {{path>N6}} | |  | Barkskin  | Barkskin buff (10 natural prot, -5 FR)  | Yes |  |  | +| {{path>N6}} | |  | Barkskin ??Barkskin?? buff (10 natural [[protection]], -5 [[Fire Resistance]])  | Yes |  |  | 
-| {{path>N7}} | |  | Regeneration | Regeneration +10% | Yes |  | [[Blesses#Undying|1]]  |+| {{path>N7}} | |  | Regeneration | [[Regeneration]] +10% | Yes |  | [[Blesses#Undying|1]]  |
  
 ==== Blood ==== ==== Blood ====
 ^ Main Cost     ^ Secondary Cost       ^ Required Scale          ^ Name ^ Effect  ^ Incarnate ^ Repeatable ^ Notes ^ ^ Main Cost     ^ Secondary Cost       ^ Required Scale          ^ Name ^ Effect  ^ Incarnate ^ Repeatable ^ Notes ^
-| {{path>B1}} |  |  | Strong Vitae | +1 HP |  | Yes |  | +| {{path>B1}} |  |  | Strong Vitae | +1 [[HP]] |  | Yes |  | 
-| {{path>B3}} |  |  | Strength of the Flesh | +2 Strength |  | Yes | [[Blesses#Strength booster|1]] | +| {{path>B3}} |  |  | Strength of the Flesh | +2 [[Strength]] |  | Yes | [[Blesses#Strength booster|1]] | 
-| {{path>B4}} |  |  | Blood Surge | Upon killing, sacred gains temporary buff for a few rounds (+3 Att, +3 Str, +1 Def, +1 Reinvig). Does not trigger upon killing inanimates |  |  | [[Blesses#Strength booster|1]], [[Blesses#Blood Surge|2]] |+| {{path>B4}} |  |  | Blood Surge | Upon killing, sacred gains temporary buff for a few rounds (+3 Att, +3 Str, +1 Def, +1 Reinvig). Does not trigger upon killing [[inanimate]]s |  |  | [[Blesses#Strength booster|1]], [[Blesses#Blood Surge|2]] |
 | {{path>B5}} |  |  | Blood Bond | 50% of damage taken is transferred to other sacreds within 5 squares | Yes |  | [[Blesses#Blood Bond|1]]  | | {{path>B5}} |  |  | Blood Bond | 50% of damage taken is transferred to other sacreds within 5 squares | Yes |  | [[Blesses#Blood Bond|1]]  |
-| {{path>B6}} |  |  | Unholy Weapons | +10 AP damage, only affecting enemy sacreds and gods, on all weapons except natural ranged attacks | Yes |  |  | +| {{path>B6}} |  |  | Unholy Weapons | +10 AP [[damage]], only affecting enemy sacreds and gods, on all weapons except natural ranged attacks | Yes |  |  | 
-| {{path>B8}} |  |  | Blood Vengeance | Attackers must make MR save or take equal damage | Yes |  | [[Blesses#Blood Vengence|1]] |+| {{path>B8}} |  |  | Blood Vengeance | Grants the [[Blood Vengeance]] trait. Attackers must make MR save or take equal damage | Yes |  | [[Blesses#Blood Vengence|1]] |
  
  
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 ==Thunder weapons== ==Thunder weapons==
 Thunder weapons can stun for 1 round (-75% defense skill). Good vs size 3+ units and single units (giants & thugs), though larger units have an increased chance to resist based on their HP (stun chance = 5% + [(1 AN + DRN vs resistance) / target HP] %). Countered by any amount of shock resistance. Thunder weapons can stun for 1 round (-75% defense skill). Good vs size 3+ units and single units (giants & thugs), though larger units have an increased chance to resist based on their HP (stun chance = 5% + [(1 AN + DRN vs resistance) / target HP] %). Countered by any amount of shock resistance.
- 
-==Frost weapons== 
-Frost weapon with it's 8 damage is usually not capable to getting through even the weakest of prot and generally not considered useful. 
  
 ==Strength boosters== ==Strength boosters==
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   * A non-undead unit with Undying and a source of regeneration can heal in the after-battle-phase into positive HP-values to survive the battle even after dipping below 0 HP.   * A non-undead unit with Undying and a source of regeneration can heal in the after-battle-phase into positive HP-values to survive the battle even after dipping below 0 HP.
   * Undying does not count as max. HP for the purpose of HP regeneration per turn.   * Undying does not count as max. HP for the purpose of HP regeneration per turn.
 +  * Undying counts for the size of limb caps.
   * Luck on units with Undying only affects the initial hit bringing the unit to or below 0 HP. [TBD: Interaction with healing above 0 again to be determined.]   * Luck on units with Undying only affects the initial hit bringing the unit to or below 0 HP. [TBD: Interaction with healing above 0 again to be determined.]
 +  * If diseased and always blessed ([[Prophet]], ??Flask of Holy Water??), will survive on the map with negative hp. Not sure how this interacts with leaving combat or ??Fires from Afar??.
      
 ==Swamp Survival== ==Swamp Survival==
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 ==Blood Vengeance== ==Blood Vengeance==
-Blood Vengeance damage is untyped and tagged as internal, meaning many special types of reduction such as twist fate or mistform don't apply to it.+Blood Vengeance damage is untyped and tagged as internal, meaning many special types of reduction such as twist fate or mistform don't apply to it. Blood Vengeance gets its own +DRN -DRN roll. 
 ==== Common Bless Templates ==== ==== Common Bless Templates ====
 This section lists general bless templates that my be useful for a variety of nations. It is intended as a general starting point, not as a specific guide. See also [[pretenders]]. This section lists general bless templates that my be useful for a variety of nations. It is intended as a general starting point, not as a specific guide. See also [[pretenders]].
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   * **Full Resistances**: Carrying Fire, Cold, Shock and Poison resist allows sacred troops - which already tend to naturally be superior to normal chaff - to be quite resilient to spells that are typically used kill these. Useful in combination with casting cloud spells in combat. Also useful for making thugs difficult to counter.   * **Full Resistances**: Carrying Fire, Cold, Shock and Poison resist allows sacred troops - which already tend to naturally be superior to normal chaff - to be quite resilient to spells that are typically used kill these. Useful in combination with casting cloud spells in combat. Also useful for making thugs difficult to counter.
   * **Max Strength**: Makes your sacreds hit like trucks. Can solve some issues that might otherwise be quite a problem. Get at least +6 strength, usually with magic weapons as well.    * **Max Strength**: Makes your sacreds hit like trucks. Can solve some issues that might otherwise be quite a problem. Get at least +6 strength, usually with magic weapons as well. 
 +
 +
 +=====National bonuses=====
 +Some nations have bonus bless points, but they require the pretender to have bless points of that type in the first place (so relevant path at 4+ or all paths of that type at 3+).
 +^ Nation ^ Bonuses ^
 +| [[abysia-ea|EA Abysia]]  | {{path>F2}}|  
 +| [[abysia-ma|MA Abysia]]  | {{path>F1}}| 
 +| [[agartha-ea|EA Agartha]]| {{path>E2}}|  
 +| [[agartha-ma|MA Agarha]] | {{path>E1}}|
 +| [[marignon-ma|MA Marignon]] |{{path>F2}}{{path>S2}}|
 +| [[marignon-la|LA Marignon]] |{{path>F1}}{{path>S1}}{{path>B1}}|
 +| [[mictlan-ea|EA Mictlan]] |{{path>F1}}{{path>B2}}|
 +| [[mictlan-ma|MA Mictlan]] |{{path>A2}}{{path>N1}}|
 +| [[mictlan-la|LA Mictlan]] |{{path>W1}}{{path>B2}}|
 +| [[ind-ma|MA Ind]]| {{path>S1}}|  
 +| [[pythium-la|LA Pythium]] | +10 poison resistance, stacks with regular blesses |
  
  
  
  
blesses.1651830335.txt.gz · Last modified: 2022/05/06 09:45 by nunda