User Tools

Site Tools


bogarus-la

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
bogarus-la [2023/02/27 09:52]
fenrir oops, forgot the Alchemist trait
bogarus-la [2023/11/16 06:20]
reinc
Line 49: Line 49:
 | {{:nations:la:bogarus:Alchemist.png?nolink}}         | **??Alchemist#1932??**\\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                               | {{path>F1E1S1}} {{:misc:gui:research.png?15&nolink}} 11\\  {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\  {{:abilities:alchemist.png?15&nolink}} [[Alchemist]] (50) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (50/48)                                                                                                                                                                                                                                                                                                                                 | Bogarus's **Alchemists** have two, technically three avenues for enriching their nation. \\ The actual [[alchemy-spell|Alchemy]] route converts your guaranteed {{:misc:magic:firegem.png?15&nolink}}Fire Gem income (and your potential {{:misc:magic:earthgem.png?15&nolink}}Earth Gem income) into a supplemental trickle of cash. If you have no care at all for gem-hoarding, you can [[alchemy|alchemize]] just your capital income into {{gems>9F}} every four turns, netting you 45 extra gold per turn at base. \\ Then there's the ??Firebird?? route; every turn, an Alchemist can spend {{gems>2F}} to summon one of these things, and each one has a 2% chance to bring a random good event to the province they're in. This is more of a "long-term" investment. \\ Lastly, there's the option of using the Alchemist to take new provinces. His paths all interact nicely for the purpose of blowing craters into enemy armies, though Communions will be needed to make this apparent. Alternatively, if you're keen on summoning stuff with the Occultists, three Alchemists and {{gems>2F}} (or one Alchemist, two Occultists, and {{gems>2F}}) can back them up with a ??Solar Eclipse??                                                                                                                               | | {{:nations:la:bogarus:Alchemist.png?nolink}}         | **??Alchemist#1932??**\\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                               | {{path>F1E1S1}} {{:misc:gui:research.png?15&nolink}} 11\\  {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\  {{:abilities:alchemist.png?15&nolink}} [[Alchemist]] (50) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (50/48)                                                                                                                                                                                                                                                                                                                                 | Bogarus's **Alchemists** have two, technically three avenues for enriching their nation. \\ The actual [[alchemy-spell|Alchemy]] route converts your guaranteed {{:misc:magic:firegem.png?15&nolink}}Fire Gem income (and your potential {{:misc:magic:earthgem.png?15&nolink}}Earth Gem income) into a supplemental trickle of cash. If you have no care at all for gem-hoarding, you can [[alchemy|alchemize]] just your capital income into {{gems>9F}} every four turns, netting you 45 extra gold per turn at base. \\ Then there's the ??Firebird?? route; every turn, an Alchemist can spend {{gems>2F}} to summon one of these things, and each one has a 2% chance to bring a random good event to the province they're in. This is more of a "long-term" investment. \\ Lastly, there's the option of using the Alchemist to take new provinces. His paths all interact nicely for the purpose of blowing craters into enemy armies, though Communions will be needed to make this apparent. Alternatively, if you're keen on summoning stuff with the Occultists, three Alchemists and {{gems>2F}} (or one Alchemist, two Occultists, and {{gems>2F}}) can back them up with a ??Solar Eclipse??                                                                                                                               |
 | {{:nations:la:bogarus:Master_of_names.png?nolink}}   | **??Master of Names??**\\ {{:misc:gui:gold.png?15&nolink}} 155\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                              | {{path>S2,100%FAB}} {{:misc:gui:research.png?15&nolink}} 17\\  {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\  {{:abilities:adept_researcher.png?15&nolink}} [[Adept Researcher]] (6)                                                                                                                                                                                                                                                                                                                 | The **Master of Names** is a high-quality Research monkey. Forget Occultists for a moment; if you need to catch up or get ahead on your Research, these guys can do it. \\ If you suddenly feel like dragging them out of the library, consider doing so with the {{path>F1}}'s (for ??Astral Fires?? and Gem-hunting for your Alchemists) or the {{path>B1}}'s (for additional Blood-hunting and the odd Horror job). The {{path>A1}}'s could make ??Owl Quill??s, if you want //more// Research.                                                                                                                                                                                                                                                                                     | | {{:nations:la:bogarus:Master_of_names.png?nolink}}   | **??Master of Names??**\\ {{:misc:gui:gold.png?15&nolink}} 155\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                              | {{path>S2,100%FAB}} {{:misc:gui:research.png?15&nolink}} 17\\  {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\  {{:abilities:adept_researcher.png?15&nolink}} [[Adept Researcher]] (6)                                                                                                                                                                                                                                                                                                                 | The **Master of Names** is a high-quality Research monkey. Forget Occultists for a moment; if you need to catch up or get ahead on your Research, these guys can do it. \\ If you suddenly feel like dragging them out of the library, consider doing so with the {{path>F1}}'s (for ??Astral Fires?? and Gem-hunting for your Alchemists) or the {{path>B1}}'s (for additional Blood-hunting and the odd Horror job). The {{path>A1}}'s could make ??Owl Quill??s, if you want //more// Research.                                                                                                                                                                                                                                                                                     |
-| {{:nations:la:bogarus:Fivefold_angel.png?nolink}}    | **??Fivefold Angel??**\\ {{:misc:gui:gold.png?15&nolink}} 225\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                               | {{path>B2H2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+5/month)\\  [[Start with Affliction]] (30%)\\ {{:abilities:spy.png?15&nolink}}[[Spy]] \\ {{:abilities:Blood_Vengeance.png?15&nolink}} [[Damage Reversal]] (0) \\  | What if a Skopets was dedicated to blood magic and messing with people?\\ The Angel is expensive with all its traitsbeing an 80 leadership spy, causing unrest, and having minor Blood Vengeance effect.\\ Tries to to be guy to cause problems for your opponents, but high price tag and weak body makes him situational at best.\\ Some speculative good points is that he saves you some blood slave when empowering in blood. And he can lead large stealthy raider armies.\\ He can potentially collect all score graphs if he can make it to an enemy capital without being patrolled out.  +| {{:nations:la:bogarus:Fivefold_angel.png?nolink}}    | **??Fivefold Angel??**\\ {{:misc:gui:gold.png?15&nolink}} 225\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                               | {{path>B2H2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+5/month)\\  [[Start with Affliction]] (30%)\\ {{:abilities:spy.png?15&nolink}}[[Spy]] \\ {{:abilities:Blood_Vengeance.png?15&nolink}} [[Damage Reversal]] (0) \\  | The real-life Skoptsy had two "seals" that suppressed whatever made them unholy; castration, and emasculation. (Don't look these up.) \\ Bogarus's **Fivefold Angels** add three more seals; a flaying of their backa removal of their left arm, and a removal of their right hand. This makes them the "ideal" Skoptsy gameplay-wise: useful (and reliable) Blood Mages, [[spy|superb information-gatherers]], stealthy as a scout, and annoying as heck to deal with. \\ Aside from their magic paths, the Fivefold Angel's only manner of dealing damage is through reflecting the damage others try to inflict upon them. The [[Magic Resistance]] check for hitting through this power is against 10; not a high bar to hurdle, but still capable of snagging people (especially those nefarious [[ulm-la|Ulmish]])There's probably //someone// out there who's managed to counter-thug with these guys. \\ Last-but-not-least, the Fivefold Angel can use ??Sabbath Master?? to boost their Priest level in battle. Only four slaves (not counting the Blood Slave) are necessary for getting a ??Fanaticism?? out, followed by ??Smite??s and (if you're facing one of //those// nations) high-grade ??Banishment??s   
-| {{:nations:la:bogarus:Starets.png?nolink}}           | **??Starets??**\\ {{:misc:gui:gold.png?15&nolink}} 255\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2A1S2B1,100%ASDB,10%FASB}} {{:misc:gui:research.png?15&nolink}} 25\\  {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\  {{:abilities:adept_researcher.png?15&nolink}} [[Adept Researcher]] (6) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (68/46)                                                                                                                                                                                                                                                                                                  | Your strong master mage with good path spread.\\ Creates army and thug wiperswhile ritualing summons like Demons and Horrors.                                                                                                                                                                                                                                                                                                                                                  |+| {{:nations:la:bogarus:Starets.png?nolink}}           | **??Starets??**\\ {{:misc:gui:gold.png?15&nolink}} 255\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2A1S2B1,100%ASDB,10%FASB}} {{:misc:gui:research.png?15&nolink}} 25\\  {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\  {{:abilities:adept_researcher.png?15&nolink}} [[Adept Researcher]] (6) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (68/46)                                                                                                                                                                                                                                                                                                  | The **Starets** is a Level 7 mage, in an era where most nations cap out at Level 5. He is old but skilled, national master of Fire and whichever path his primary random level favors, and the only Bogarusian path he //can't// helm in Communion is Earth. He's also between the Masters of Names and all of Bogarus's other mages in terms of Research efficiency. \\ Watch out for [[pangaea-la|Pangaea]], by the way; the Starets is resentful of being mandated by the church to accept your money, and his Morale (a mere 8) makes him quite susceptible to [[Seduction]]. Bodyguards can hold off assassins, but nothing can hold off the fantasy of serving anyone but you.                                                                                                                                                                                                                                                                                                                                                  |
  
  
Line 178: Line 178:
  
 </WRAP></WRAP> </WRAP></WRAP>
 +
 +**Blood Fountain** (Imprisoned): S4N8B9 Dom5Tur3Slo1Hea1Gro1Luc3Mag3. Bless: Far Caster, Unaging, Recuperation, Strong Vitae, Blood Vengeance. Makes Eparchs into formidable combat mages, prevents them and other commanders from getting old or injured/feebleminded. Blood Vengeance allows Khlysts to be relevant as evocation deterrent. End game is Astral Corruption - Eparchs still provide combat magic and demon banishment, and Luck scales with Firebirds provide magic items, while enemies have demons at best.\\ 
  
 =====Links===== =====Links=====
bogarus-la.txt · Last modified: 2023/11/16 06:20 by reinc