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bogarus-la [2022/07/13 01:18] wigglefig |
bogarus-la [2024/07/09 05:09] (current) johnnydown Add Dom5 version marker |
{{ :nations:flags:la_bogarus.png?nolink|}} | [[dom6/bogarus-la|{{:wiki:dom5_version.png?100 }}]]{{ :nations:flags:la_bogarus.png?nolink|}} |
====== LA Bogarus, Age of Heroes ====== | ====== LA Bogarus, Age of Heroes ====== |
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^ Race ^ Military ^ Magic Access ^ Priests ^ Buildings ^ | ^ Race ^ Military ^ Magic Access ^ Priests ^ Buildings ^ |
| {{:misc:scales:cold.png?14&nolink}} Prefers Cold 2 \\ **Humans** \\ {{:abilities:resist_cold.png?15&nolink}}Cold Resistant (3) \\ Snow Move (only on least useful units) | Cheap Peasants \\ Med.-Hvy. Infantry \\ Horse Archers \\ Knights & Nomads \\ Flagellants \\ Bogatyrs | {{path>S3}} (rare 4) \\ {{path>F2}} (rare 3) \\ {{path>A2}} (rare 3) \\ {{path>B2}} (rare 3) \\ {{path>E1}} \\ {{path>D1}} \\ **National Summons**\\ {{path>A2S2}} (Require {{path>S3}})\\ {{path>A2S1N3}} (Require {{path>N4}} )\\ {{path>A2W1E2N4}} (Require {{path>N6}})\\ {{path>A3S1N2}} (Require {{path>A4}}) \\ {{path>W1D1}} (Require {{path>W1D1}} )\\ {{path>W3N1}} (Require {{path>W2}} )\\ {{path>W3E1N2}} (Require {{path>W3E1}}) | Powerful ({{path>H3}}) \\ {{:abilities:stealth.png?15&nolink}} Stealthy \\ {{path>H2}} off-capital\\ Summonable {{path>H3}} (Require {{path>S2}}) | {{:misc:gui:citadel.png?20&nolink}} Standard Forts \\ Nomadic Cavalry off-forts | | | {{:misc:scales:cold.png?14&nolink}} Prefers Cold 2 \\ **Humans** \\ {{:abilities:resist_cold.png?15&nolink}}Cold Resistant (3) \\ Snow Move (only on least useful units) | Cheap Peasants \\ Med.-Hvy. Infantry \\ Horse Archers \\ Knights & Nomads \\ Flagellants \\ Bogatyrs | {{path>S3}} (rare 4) \\ {{path>F2}} (rare 3) \\ {{path>A2}} (rare 3) \\ {{path>B2}} (rare 3) \\ {{path>E1}} \\ {{path>D1}} \\ **National Summons**\\ {{path>A2S2}} (Require {{path>S3}})\\ {{path>A2S1N3}} (Require {{path>N4}} )\\ {{path>A2W1E2N4}} (Require {{path>N6}})\\ {{path>A3S1N2}} (Require {{path>A4}}) \\ {{path>W1D1}} (Require {{path>W1D1}} )\\ {{path>W3N1}} (Require {{path>W2}} )\\ {{path>W3E1N2}} (Require {{path>W3E1}}) | {{path>H3}} Cap-only\\ {{path>H2}} in Forts\\ {{:abilities:stealth.png?15&nolink}} Stealthy \\ \\ Summonable {{path>H3}} (Require {{path>S2}}) | {{:misc:gui:citadel.png?20&nolink}} Standard Forts ([[fort|Citadels]]) \\ Nomadic Cavalry off-forts | |
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^ Grand Cathedral ^ Hall of Elders ^ | ^ Grand Cathedral ^ Hall of Elders ^ |
| * Enables recruitment of **??Eparch??s** {{:nations:la:bogarus:eparch.png?nolink}}\\ * Produces 1 {{:misc:magic:astralpearl.png?nolink}} per month | * Enable recruitment of **??Starets??** {{:nations:la:bogarus:starets.png?nolink}}\\ * Produces 1 {{:misc:magic:astralpearl.png?nolink}} per month\\ * Produces 1 {{:misc:magic:firegem.png?nolink}} per month\\ * Produces 1 {{:misc:magic:airgem.png?nolink}} per month | | | * Enables recruitment of **??Eparch??s** {{:nations:la:bogarus:eparch.png?nolink}}\\ * Produces {{gems>1S}} per month | * Enable recruitment of **??Starets??** {{:nations:la:bogarus:starets.png?nolink}}\\ * Produces {{gems>1S1F1A}} per month | |
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^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| {{:nations:la:bogarus:bogarusian_scout.png?nolink}} | **??Bogarusian Scout??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ | Scout that can move unimpeded through the cold. Indie scouts are plentiful in the Late Ages, however. | | | {{:nations:la:bogarus:bogarusian_scout.png?nolink}} | **??Bogarusian Scout??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ | Scout that can move unimpeded through the cold. Indie scouts are plentiful in the Late Ages, however. | |
| {{:nations:la:bogarus:Voivode.png?nolink}} | **??Voivode??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ | A very cheap 60 leadership commander, though he costs fort CP to recruit. | | | {{:nations:la:bogarus:Voivode.png?nolink}} | **??Voivode??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ | 60 leadership doesn't generally come this cheap, 1 CP aside. \\ **Voivodes** have 14 Map Movement, and they also ignore snow. This lets them cross two friendly forest/waste provinces at once in the cold, while leading piles of your more-unusual troops; your standard picks have only 12 Map Movement in Snow, unfortunately, though that's still enough to travel across two friendly-and-mundane provinces at once. | |
| {{:nations:la:bogarus:Knyaz.png?nolink}} | **??Knyaz??**\\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1) \\ [[Mounted]] | A commander with 80 leadership, which combined with being inspirational provides a +2 morale bonus to troops under his command. This at least keeps your poorly-equipped national units in the fight for slightly longer. | | | {{:nations:la:bogarus:Knyaz.png?nolink}} | **??Knyaz??**\\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1) \\ [[Mounted]] | The **Knyaz** is a mounted commander with 80 leadership and a point of Inspiration, giving those beneath him a +2 morale bonus. This at least keeps your poorly-equipped national units in the fight for slightly longer, by delaying a [[rout]]. \\ If you're feeling adventurous, you could try using their superhuman stats for thugging. | |
| {{:nations:la:bogarus:Veliki_Knyaz.png?nolink}} | **??Veliki Knyaz??**\\ {{:misc:gui:gold.png?15&nolink}} 130\\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1) \\ [[Mounted]] | 120 leadership commander for a total +3 bonus to morale, which is relatively rare among recruitable commanders. | | | {{:nations:la:bogarus:Veliki_Knyaz.png?nolink}} | **??Veliki Knyaz??**\\ {{:misc:gui:gold.png?15&nolink}} 130\\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1) \\ [[Mounted]] | The **Veliky Knyaz** is the leader of last resort, giving you 120 leadership and a point of Inspiration for the price of an Alchemist. Those beneath him have a +3 morale bonus, and that's without ??Sermon of Courage?? (bringing the bonus up to +4). \\ The "Grand Prince" is also the strongest unit Bogarusian [[gold]] can hire, at least physically. Just remember that every GP you hire is a minimum of 11 [[Research Points|RP]] per turn that you're saying "no" to. | |
| {{:nations:la:bogarus:Skopets.png?nolink}} | **??Skopets??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1,20%B}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+2/month)\\ [[Start with Affliction]] (20%)\\ | Stealthy fanatics, with 1 in 5 being blood mages.\\ Situational uses, as blessing is not a serious problem. \\ Use them to lead stealth raids. Filling them up with Khlyst for unrest bombings is a gimmicky tactic. | | | {{:nations:la:bogarus:Skopets.png?nolink}} | **??Skopets??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1,20%B}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+2/month)\\ [[Start with Affliction]] (20%)\\ | The **Skopets**, a self-castrated man, is a Stealthy {{path>H1}} Priest. His Khlysty followers are also Stealthy, so you could theoretically attempt to "elf" (stealth-[[raiding-pd-with-summons|raid]]) your foes; it might take a bunch of Khlysty, though, unless you've committed to the meme with a mighty [[Bless]].\\ Alternatively, since Skoptsy and Khlysty generate Unrest with their tenuous grip on orthodoxy, you can park your raiding force in semi-important enemy provinces and watch their income (and [[Dominion]]) spiral into irrelevancy. Results may vary. \\ One-in-five Skoptsy have {{path>B1}}, in case you like building [[temple|temples]] before [[laboratory|labs]]; that averages 350 gold and 5 CP per lab-less Blood Hunter, so that's a somewhat-reasonable option if you're far-more-lacking in gold than time. | |
| {{:nations:la:bogarus:Exarch.png?nolink}} | **??Exarch??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>H2}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) | Holy 2 but you don't have a good sacred troops, so more for the duty of dominion spreading and preaching out the unholy. | | | {{:nations:la:bogarus:Exarch.png?nolink}} | **??Exarch??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>H2}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) | The **Exarch** is about as cheap and plentiful as {{path>H2}} Priests can get. Their lousy 10 leadership probably has something to do with that.\\ Even with no bless worth mentioning, an {{path>H2}} is nothing to sneeze at; it can cast ??Sermon of Courage?? and ??Smite Demon??, its ??Banishment?? will be decent (a neat feature when facing the Late Ages' [[lemuria-la|spammy]] [[c-tis-la|Death]] nations), and it will push [[Dominion]] nicely. | |
| {{:nations:la:bogarus:Eparch.png?nolink}} | **??Eparch??**\\ {{:misc:gui:gold.png?15&nolink}} 145\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>H3}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (60/50) | One of the rare commanders in game that is a {{path>H3}} that requires less then 4 Commander recruitment points. Used for throne claiming and single target smites. | | | {{:nations:la:bogarus:Eparch.png?nolink}} | **??Eparch??**\\ {{:misc:gui:gold.png?15&nolink}} 145\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>H3}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (60/50) | For a nation with such a divided faith and such unliked Sacreds, Bogarus sure gets a lot of Priestly power. The **Eparchs** are {{path>H3}} Priests that require only 2 CP. Most others require 4! \\ Granted, most others have something else fastened to them, such as [[atlantis-ea|enormous Leadership scores]] or [[ermor-ea|true Healing]] or [[marignon-la|even a level of arcane magic]]; the Eparchs have only their {{path>H3}}. \\ Having relatively-spammable {{path>H3}}'s offers a bunch of Dominion-pushing power and plenty of ??Smite?? users. Kalendologists are cheaper "magic snipers" (having ??Mind Burn??), but Eparchs are more effective if your Pretender supports [[divine-magic#smite-spells|any of the nonstandard Smites]]. \\ You might not want to lean on the Eparchs too much, though; every Eparch you recruit is a Master of Names you're passing up on, and Research is quite important for putting your Mages to work. | |
| {{:nations:la:bogarus:Occultist.png?nolink}} | **??Occultist??**\\ {{:misc:gui:gold.png?15&nolink}} 100\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S1D1B1}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (50/50) | Your important massing mage. \\ Acts as a Blood hunter, cheap communion slave, and handles Death and Blood magics. | | | {{:nations:la:bogarus:Occultist.png?nolink}} | **??Occultist??**\\ {{:misc:gui:gold.png?15&nolink}} 100\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S1D1B1}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (50/50) | The **Occultist**, for all his petty misdeeds, is an excellent mage to stock up on. He's your cheapest Blood Hunter (not counting one-time infrastructure costs), your cheapest [[Communions|Communion]] Slave, and your best shot at finding {{:misc:magic:deathgem.png?nolink}}Death Gems in a reasonable span of time. \\ While building Communions, be aware of mismatched paths. Occultists are cheap, but they don't fare super well if their Masters are casting anything other than [[Astral]], [[Death]], or [[Blood]]. Likewise, being your only reliable Death mages, they can be a bit of a pain to your non-Occultist Slaves if they go off-script and start spamming ??Horde of Skeletons??. | |
| {{:nations:la:bogarus:Kalendologist.png?nolink}} | **??Kalendologist??**\\ {{:misc:gui:gold.png?15&nolink}} 105\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%) | Efficient Astral mage that stops many bad events. \\ Doesn't need a communion to spam ??Mind Burn?? and ??Paralyze??. | | | {{:nations:la:bogarus:Kalendologist.png?nolink}} | **??Kalendologist??**\\ {{:misc:gui:gold.png?15&nolink}} 105\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%) | The **Kalendologist** may seem a bit overpriced, at least if you're looking just at his Research Ability. \\ He's an out-of-the-box spammer of ??Mind Burn?? and ??Paralyze??, with no Communion required. Plug him into two Slaves, and he'll cast ??Soul Slay??. Plug him into four, and he'll cast ??Enslave Mind??. \\ There's also the Kalendologist's Fortune Teller ability, which will suppress bad random events. This could be used to take {{:misc:scales:misfortune.png?15&nolink}}Misfortune [[Scales]] and avoid the hits to your treasury and [[Gem|Gems]] stockpile that come with them; random events are distributed across all of your provinces, however, so you'll have to spread your Fortune Tellers out if you intend to lean into this strategy. On top of that, taking Misfortune results in getting fewer Bogatyrs, meaning you might have to pay for a Veliky Knyaz. | |
| {{:nations:la:bogarus:Astrapelagist.png?nolink}} | **??Astrapelagist??**\\ {{:misc:gui:gold.png?15&nolink}} 125\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>A2S1}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (5%) | Your air controllers, bringing down lighting and Air Elementals, while also predicting events like the Kalendologist. | | | {{:nations:la:bogarus:Astrapelagist.png?nolink}} | **??Astrapelagist??**\\ {{:misc:gui:gold.png?15&nolink}} 125\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>A2S1}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (5%) | The **Astrapelagist** harkens back to the Thunder Priests and Perkunus of [[rus-ea|Old Rus]], albeit without the Nature magic. \\ With his paths, he can cast ??Lightning Bolt?? right out of the box. With two Slaves, he can cast ??Thunder Strike?? (or ??Summon Air Elemental?? for {{gems>1A}}, if your foe has Shock Resistance). With four Slaves, he can cast ??Storm?? and upgrade the other Astrapelagists, letting them get out ??Thunder Strike?? (if they're not plugged in) or the infamous ??Fog Warriors?? (if they //are// plugged in).\\ Note that the Astrapelagist's {{path>A2}} makes him twice as hard as your {{path>A1}} Mages on Air-less Slaves. | |
| {{:nations:la:bogarus:Alchemist.png?nolink}} | **??Alchemist#1932??**\\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>F1E1S1}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:alchemist.png?15&nolink}} [[Alchemist]] (50) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (50/48) | The guy to most efficiently turn gems into mage and infrastructure money. \\ Also responsible for turning your fire gems into ??Firebird??s to flood your fort with good events.\\ In combat they are the fire earth of the communions, bringing the Magma, ??Astral Fires??, and ??Solar Eclipse?? when your armies are made of demons and undead | | | {{:nations:la:bogarus:Alchemist.png?nolink}} | **??Alchemist#1932??**\\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>F1E1S1}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:alchemist.png?15&nolink}} [[Alchemist]] (50) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (50/48) | Bogarus's **Alchemists** have two, technically three avenues for enriching their nation. \\ The actual [[alchemy-spell|Alchemy]] route converts your guaranteed {{:misc:magic:firegem.png?15&nolink}}Fire Gem income (and your potential {{:misc:magic:earthgem.png?15&nolink}}Earth Gem income) into a supplemental trickle of cash. If you have no care at all for gem-hoarding, you can [[alchemy|alchemize]] just your capital income into {{gems>9F}} every four turns, netting you 45 extra gold per turn at base. \\ Then there's the ??Firebird?? route; every turn, an Alchemist can spend {{gems>2F}} to summon one of these things, and each one has a 2% chance to bring a random good event to the province they're in. This is more of a "long-term" investment. \\ Lastly, there's the option of using the Alchemist to take new provinces. His paths all interact nicely for the purpose of blowing craters into enemy armies, though Communions will be needed to make this apparent. Alternatively, if you're keen on summoning stuff with the Occultists, three Alchemists and {{gems>2F}} (or one Alchemist, two Occultists, and {{gems>2F}}) can back them up with a ??Solar Eclipse??. | |
| {{:nations:la:bogarus:Master_of_names.png?nolink}} | **??Master of Names??**\\ {{:misc:gui:gold.png?15&nolink}} 155\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S2,100%FAB}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:adept_researcher.png?15&nolink}} [[Adept Researcher]] (6) | Your fast Researcher, whizzing through your goals while still providing useful magic to communions.\\ Your probably going to need them when you are playing catch-up after surviving expansion. | | | {{:nations:la:bogarus:Master_of_names.png?nolink}} | **??Master of Names??**\\ {{:misc:gui:gold.png?15&nolink}} 155\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S2,100%FAB}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:adept_researcher.png?15&nolink}} [[Adept Researcher]] (6) | The **Master of Names** is a high-quality Research monkey. Forget Occultists for a moment; if you need to catch up or get ahead on your Research, these guys can do it. \\ If you suddenly feel like dragging them out of the library, consider doing so with the {{path>F1}}'s (for ??Astral Fires?? and Gem-hunting for your Alchemists) or the {{path>B1}}'s (for additional Blood-hunting and the odd Horror job). The {{path>A1}}'s could make ??Owl Quill??s, if you want //more// Research. | |
| {{:nations:la:bogarus:Fivefold_angel.png?nolink}} | **??Fivefold Angel??**\\ {{:misc:gui:gold.png?15&nolink}} 225\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>B2H2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+5/month)\\ [[Start with Affliction]] (30%)\\ {{:abilities:spy.png?15&nolink}}[[Spy]] \\ {{:abilities:Blood_Vengeance.png?15&nolink}} [[Damage Reversal]] (0) \\ | What if a Skopets was dedicated to blood magic and messing with people?\\ The Angel is expensive with all its traits, being an 80 leadership spy, causing unrest, and having a minor Blood Vengeance effect.\\ Tries to to be a guy to cause problems for your opponents, but high price tag and weak body makes him situational at best.\\ Some speculative good points is that he saves you some blood slave when empowering in blood. And he can lead large stealthy raider armies.\\ He can potentially collect all score graphs if he can make it to an enemy capital without being patrolled out. | | | {{:nations:la:bogarus:Fivefold_angel.png?nolink}} | **??Fivefold Angel??**\\ {{:misc:gui:gold.png?15&nolink}} 225\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>B2H2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+5/month)\\ [[Start with Affliction]] (30%)\\ {{:abilities:spy.png?15&nolink}}[[Spy]] \\ {{:abilities:Blood_Vengeance.png?15&nolink}} [[Damage Reversal]] (0) \\ | The real-life Skoptsy had two "seals" that suppressed whatever made them unholy; castration, and emasculation. (Don't look these up.) \\ Bogarus's **Fivefold Angels** add three more seals; a flaying of their back, a removal of their left arm, and a removal of their right hand. This makes them the "ideal" Skoptsy gameplay-wise: useful (and reliable) Blood Mages, [[spy|superb information-gatherers]], stealthy as a scout, and annoying as heck to deal with. \\ Aside from their magic paths, the Fivefold Angel's only manner of dealing damage is through reflecting the damage others try to inflict upon them. The [[Magic Resistance]] check for hitting through this power is against a 10; not a high bar to hurdle, but still capable of snagging people (especially those nefarious [[ulm-la|Ulmish]]). There's probably //someone// out there who's managed to counter-thug with these guys. \\ Last-but-not-least, the Fivefold Angel can use ??Sabbath Master?? to boost their Priest level in battle. Only four slaves (not counting the Blood Slave) are necessary for getting a ??Fanaticism?? out, followed by ??Smite??s and (if you're facing one of //those// nations) high-grade ??Banishment??s. | |
| {{:nations:la:bogarus:Starets.png?nolink}} | **??Starets??**\\ {{:misc:gui:gold.png?15&nolink}} 255\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2A1S2B1,100%ASDB,10%FASB}} {{:misc:gui:research.png?15&nolink}} 25\\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:adept_researcher.png?15&nolink}} [[Adept Researcher]] (6) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (68/46) | Your strong master mage with a good path spread.\\ Creates army and thug wipers, while ritualing summons like Demons and Horrors. | | | {{:nations:la:bogarus:Starets.png?nolink}} | **??Starets??**\\ {{:misc:gui:gold.png?15&nolink}} 255\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2A1S2B1,100%ASDB,10%FASB}} {{:misc:gui:research.png?15&nolink}} 25\\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:adept_researcher.png?15&nolink}} [[Adept Researcher]] (6) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (68/46) | The **Starets** is a Level 7 mage, in an era where most nations cap out at Level 5. He is old but skilled, a national master of Fire and whichever path his primary random level favors, and the only Bogarusian path he //can't// helm in Communion is Earth. He's also between the Masters of Names and all of Bogarus's other mages in terms of Research efficiency. \\ Watch out for [[pangaea-la|Pangaea]], by the way; the Starets is resentful of being mandated by the church to accept your money, and his Morale (a mere 8) makes him quite susceptible to [[Seduction]]. Bodyguards can hold off assassins, but nothing can hold off the fantasy of serving anyone but you. | |
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^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| {{:nations:la:bogarus:Voi_spearman.png?nolink}} | **??Voi Spearman??**\\ {{:misc:gui:gold.png?15&nolink}} 8\\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 5 | {{:abilities:Resist_cold.png?20&nolink}}[[Cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ | Millie with javelin.\\ Not good with all the armor going around. | | | {{:nations:la:bogarus:Voi_spearman.png?nolink}} | **??Voi Spearman??**\\ {{:misc:gui:gold.png?15&nolink}} 8\\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 5 | {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ | Bogarus gets to choose between two militia-type troops with medium to low-damage weapons. | |
| {{:nations:la:bogarus:Voi_axeman.png?nolink}} | **??Voi Axeman??**\\ {{:misc:gui:gold.png?15&nolink}} 8\\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 5 | {{:abilities:Resist_cold.png?20&nolink}}[[Cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ | Millie with an axe\\ Not good. | | | {{:nations:la:bogarus:Voi_axeman.png?nolink}} | **??Voi Axeman??**\\ {{:misc:gui:gold.png?15&nolink}} 8\\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 5 | {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ | ::: | |
| {{:nations:la:bogarus:Voi_archer.png?nolink}} | **??Voi Archer??**\\ {{:misc:gui:gold.png?15&nolink}} 8\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 5 | {{:abilities:Resist_cold.png?20&nolink}}[[Cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ | Bowmen in a crossbow age. \\ OK later on with ??Wind Guide?? and ??Flaming Arrows??. | | | {{:nations:la:bogarus:Voi_archer.png?nolink}} | **??Voi Archer??**\\ {{:misc:gui:gold.png?15&nolink}} 8\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 5 | {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ | Cheap archers that can do work with ??Flaming Arrows??, but are otherwise difficult to make use of. | |
| {{:nations:la:bogarus:Khlyst.png?nolink}} | **??Khlyst??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 5 | {{:abilities:sacred.png?20&nolink}}[[Sacred]] \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](40)\\ {{:abilities:Resist_cold.png?20&nolink}}[[Cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ {{:abilities:cause_unrest.png?20&nolink}}[[Cause Unrest]](+0.5 per month)\\ [[Start with affliction]](10%)\\ | Masochistic fanatics. Are one of the cheapest recruitable sacreds in game, and they show it by having horrible stats and a chance to have an affliction. \\ They are flimsy and can't hit to far above their weight class, unlike ??Flagellant??s. You need a hellbless to make them viable front liners, but scales are more essential to your survival. \\ They are your only recruitable stealthy national troops. | | | {{:nations:la:bogarus:Khlyst.png?nolink}} | **??Khlyst??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 5 | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]](+0.5/month)\\ [[Start with Affliction]] (10%)\\ | Masochistic fanatics. Are one of the cheapest recruitable sacreds in game, and they show it by having horrible stats and a chance to have an affliction. Unlike their closest comparison, [[Marignon | Marignon's]] ??Flagellant??s, Khylsty do not do much damage to make up for this weakness. They do at least provide a stealthy, unrest-causing option to Bogarus. | |
| {{:nations:la:bogarus:Peshtsi_spearman.png?nolink}} | **??Peshtsi Spearman??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | {{:abilities:Resist_cold.png?20&nolink}}[[Cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ | Better equipped, but still not good enough.\\ Your best ground troop is the City guard, as he has an ok melee defense and provides extra siege chaff. | | | {{:nations:la:bogarus:Peshtsi_axeman.png?nolink}} | **??Peshtsi Axeman??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ | Peshtsi are up to 11 protection from the Voi's 8, which is not much of an improvement. They retain the medium to low-damage weapons of the Voi. | |
| {{:nations:la:bogarus:Peshtsi_axeman.png?nolink}} | **??Peshtsi Axeman??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | {{:abilities:Resist_cold.png?20&nolink}}[[Cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ | ::: | | | {{:nations:la:bogarus:Peshtsi_spearman.png?nolink}} | **??Peshtsi Spearman??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ | ::: | |
| {{:nations:la:bogarus:Peshtsi_city_guard.png?nolink}} | **??Peshtsi City Guard??**\\ {{:misc:gui:gold.png?15&nolink}} 11\\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 12 | {{:abilities:Resist_cold.png?20&nolink}}[[Cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ {{:abilities:castle_defence_bonus.png?15&nolink}}[[Castle Defence Bonus]](1) | ::: | | | {{:nations:la:bogarus:Peshtsi_city_guard.png?nolink}} | **??Peshtsi City Guard??**\\ {{:misc:gui:gold.png?15&nolink}} 11\\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 12 | {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence Bonus]] (1) | At 14 protection, the Peshtsi City Guard are sadly the most durable of Bogarus' foot troops. The broad sword does not overcome the low-damage weakness of Bogarus' other troops. | |
| {{:nations:la:bogarus:Grid_Druzhina.png?nolink}} | **??Grid Druzhina??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 28 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 36 | {{:abilities:Resist_cold.png?20&nolink}}[[Cold Resistance]] (3) \\ [[Mounted]] | Light archer cavalry with sword and hoof attack.\\ Is your best "cheap" flanker. | | | {{:nations:la:bogarus:Grid_Druzhina.png?nolink}} | **??Grid Druzhina??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 28 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 36 | {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ [[Mounted]] | Light archer cavalry with sword and hoof attack.\\ Is your best "cheap" flanker. | |
| {{:nations:la:bogarus:Malaia_Druzhina.png?nolink}} | **??Malaia Druzhina??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 42 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 46 | {{:abilities:Resist_cold.png?20&nolink}}[[Cold Resistance]] (3) \\ {{:abilities:bodyguard.png?20&nolink}}[[Bodyguard]] (3) \\ [[Mounted]] | A heavy cavalry; is equivalent to the [[man-la|Man's]] ??Tower Knight??. \\ Your most viable expanders. | | | {{:nations:la:bogarus:Malaia_Druzhina.png?nolink}} | **??Malaia Druzhina??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 42 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 46 | {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:bodyguard.png?15&nolink}}[[Bodyguard]] (3) \\ [[Mounted]] | Roughly equivalent to [[man-la|Man's]] ??Tower Knight??, Malaia Druzhina are expensive but reliable heavy cavalry among the mostly chaffy Bogarus lineup. \\ Your most viable expanders. | |
| {{:nations:la:bogarus:Black_hood.png?nolink}} | **??Black Hood??**\\ {{:misc:gui:gold.png?15&nolink}} 18\\ {{:misc:gui:resources.png?15&nolink}} 16 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 20 \\ Foreign Rec only | {{:abilities:Resist_cold.png?20&nolink}}[[Cold Resistance]] (3) \\ [[Mounted]] | Bowman on a horse that can only be recruited outside forts.\\ You may take them instead of Voi Archers if you want your unbuffed arrows to have a better chance to land accurately and deal damage. \\ Don't have them fight crossbows. | | |
| {{:nations:la:bogarus:Styag.png?nolink}} | **??Styag??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 23 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 36 \\ Foreign Rec only | {{:abilities:Resist_cold.png?20&nolink}}[[Cold Resistance]] (3) \\ {{:abilities:standard.png?20&nolink}}[[Standard]] (1) \\ [[Mounted]] | Mounted standard with a lance. \\ Recruit only one to boost your Druzhina's moral. | | The following units can only be recruited outside of forts. |
| ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| | {{:nations:la:bogarus:Black_hood.png?nolink}} | **??Black Hood??**\\ {{:misc:gui:gold.png?15&nolink}} 18\\ {{:misc:gui:resources.png?15&nolink}} 16 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 20 | {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ [[Mounted]] | Bowman on a horse that can only be recruited outside forts.\\ You may take them instead of Voi Archers if you want your unbuffed arrows to have a better chance to land accurately and deal damage. \\ Don't have them fight crossbows. | |
| | {{:nations:la:bogarus:Styag.png?nolink}} | **??Styag??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 23 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 36 | {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:standard.png?15&nolink}}[[Standard]] (1) \\ [[Mounted]] | Mounted standard with a lance. \\ Recruit only one to boost your Druzhina's moral. | |
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==== Heroes ==== | ==== Heroes ==== |
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^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| {{:nations:la:bogarus:Bogatyr.png?nolink}} | **??Bogatyr??**\\ Multi-hero | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}}[[Sacred]] \\ {{:abilities:Resist_cold.png?20&nolink}}[[Cold Resistance]] (3) \\ {{:abilities:inspirational.png?20&nolink}}[[Inspirational]] (1) \\ [[Mounted]] | Veliki Knyaz that is a sacred knight. \\ Saves on army leaders and can be light thugged. | | | {{:nations:la:bogarus:Bogatyr.png?nolink}} | **??Bogatyr??**\\ Multi-hero | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Resist_cold.png?15&nolink}} [[Cold Resistance]] (3) \\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] (1) \\ [[Mounted]] | Veliki Knyaz that is a sacred knight. \\ Saves on army leaders and can be light thugged. | |
| {{:nations:la:bogarus:Deathless.png?nolink}} | **??Koschei - Deathless??** \\ Turn Arrival Limit: 10 | {{path>A2W2D3}} {{:misc:gui:research.png?15&nolink}}19\\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (25)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:chill_aura.png?15&nolink}} [[Cold Aura]] (5) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (8) \\ {{:abilities:immortality.png?15&nolink}} [[Immortality]] \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (440/50) | The living Lich, if not the originator of the Lich trope.\\ Crosspaths of Air, Water and Death, with ??Stygian Rain??, ??Wailing Winds??, ??Freezing Mist??. | | | {{:nations:la:bogarus:Deathless.png?nolink}} | **??Koschei - Deathless??** \\ Turn Arrival Limit: 10 | {{path>A2W2D3}} {{:misc:gui:research.png?15&nolink}}19\\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (25)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:chill_aura.png?15&nolink}} [[Cold Aura]] (5) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (8) \\ {{:abilities:immortality.png?15&nolink}} [[Immortality]] \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (440/50) | The living Lich, if not the originator of the Lich trope.\\ Crosspaths of Air, Water and Death, with ??Stygian Rain??, ??Wailing Winds??, ??Freezing Mist??. | |
| {{:nations:la:bogarus:Patriarch.png?nolink}} | **??Alexej - Patriarch??** | {{path>D1B2H4}} {{:misc:gui:research.png?15&nolink}}11\\ {{:abilities:sacred.png?20&nolink}}[[Sacred]] \\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (3)\\ [[Dominon Attracts]] (??Khlyst??) | Grants access to ??Fanaticsm?? and give you an influx of disposable flagellants. | | | {{:nations:la:bogarus:Patriarch.png?nolink}} | **??Alexej - Patriarch??** | {{path>D1B2H4}} {{:misc:gui:research.png?15&nolink}}11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (3)\\ [[Dominion Attracts]]: ??Khlyst?? | Grants access to ??Fanaticsm?? and give you an influx of disposable flagellants. | |
| {{:nations:ea:rus:hag.png?nolink}} | **??Baba Yaga - Hag??** \\ Turn Arrival Limit: 20 | {{path>A3W1D3N2}} {{:misc:gui:research.png?15&nolink}}23\\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (15)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (8) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) | Grants Bogarus nature access. | | | {{:nations:ea:rus:hag.png?nolink}} | **??Baba Yaga - Hag??** \\ Turn Arrival Limit: 20 | {{path>A3W1D3N2}} {{:misc:gui:research.png?15&nolink}}23\\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (15)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (8) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) | Grants Bogarus nature access. | |
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===== Magic ===== | ===== Magic ===== |
==== Magic Access ==== | ==== Magic Access ==== |
FIXME What magic path/mages define your nation, what can you level, e.g., thunderstriking, astral, elementals, earth buffs, blood, what is recruitable anywhere and good, what are some summons you are likely able to get and are useable | |
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If nothing else, Bogarus has quite-nice Magic access: | If nothing else, Bogarus' magic access is quite nice: |
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* [[Astral|{{:misc:magic:astral.png?nolink}}]] **Level 3 Astral** on a quarter of your Starets, and plentiful {{path>S2}}'s | * [[Astral|{{:misc:magic:astral.png?nolink}}]] **Level 3 Astral** on a quarter of your Starets, and plentiful {{path>S2}}'s |
* [[Death|{{:misc:magic:death.png?nolink}}]] **Level 1 Death** on your Occultists & a quarter of your Starets | * [[Death|{{:misc:magic:death.png?nolink}}]] **Level 1 Death** on your Occultists & a quarter of your Starets |
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**All** of your Mages have at least {{path>S1}}, allowing you to boost any of the above in battle via [[Communions]]. You don't even need the Starets for your Communions, since they don't have any paths that are unique to them; on the other hand, your potential Communion Slaves are so varied that you can avoid burnout with relative ease. | **All** of your mages have at least {{path>S1}}, allowing you to boost any of the above in battle via [[communions]]. You don't even need the Starets for your communions, since they don't have any paths that are unique to them; on the other hand, your potential communion slaves are so varied that you can avoid burnout with relative ease. |
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Unfortunately, your Magical depth isn't super conducive for ladder-climbing, just missing many key boosters. [[Empowerment]] isn't a //great// option either, since your Mages are all so old. The age issue can be compensated for with some of your national summons, but your actual access to those isn't great. | Unfortunately, your magical depth isn't super conducive for ladder-climbing, just missing many key boosters. [[Empowerment]] isn't a //great// option either, since your mages are all so old. The age issue can be compensated for with some of your national summons, but your actual access to those isn't great. |
==== National Spells ==== | ==== National Spells ==== |
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***??Sloth of Bears??** {{path>N2}} Conjure 3, for {{gems>8N}}, ({{:nations:ea:rus:Great_bear.png?nolink}} ??Great Bear??x10 + [lv]) Summons more bears for sieges, but they are not so good in combat. | ***??Sloth of Bears??** {{path>N2}} Conjure 3, for {{gems>8N}}, ({{:nations:ea:rus:Great_bear.png?nolink}} ??Great Bear??x10 + [lv]) Summons more bears for sieges, but they are not so good in combat. |
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***??Contact Sirin??** {{path>S2}} Conjure 3, for {{gems>8S}}, ({{:nations:ea:rus:sirin.png?nolink}} ??Sirin??) A way to steal male commanders. If that doesn't work, giving them ??Handful of Acorns?? and some other weapon that can be used in the misc slot, like ??The Pebble Pouch?? can dispatch a variety of problems | ***??Contact Sirin??** {{path>S2}} Conjure 3, for {{gems>8S}}, ({{:nations:ea:rus:sirin.png?nolink}} ??Sirin??) A way to steal male commanders. If that doesn't work, giving them ??Handful of Acorns?? and a weapon that can be used in the misc slot, can dispatch a variety of problems |
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***??Summon Likho??** {{path>D1}} Conjure 4, for {{gems>10D}}, ({{:nations:ea:rus:likho.png?nolink}} ??Likho??) Summon and let her sit in a enemy province to cause annoyances. | ***??Summon Likho??** {{path>D1}} Conjure 4, for {{gems>10D}}, ({{:nations:ea:rus:likho.png?nolink}} ??Likho??) Summon and let her sit in a enemy province to cause annoyances. |
***??Send Bukavac??** {{path>W4}} Conjure 5, for {{gems>5W}}, ({{:nations:ea:rus:Bukavac.png?nolink}} ??Bukavac??) Only targets Sea provinces. They are very hard to deal with, especially if you are having a bunch of Vodyanoy send several against a single providence. These are giant Tramplers that will clear out fish-man settlements and many of their armies. | ***??Send Bukavac??** {{path>W4}} Conjure 5, for {{gems>5W}}, ({{:nations:ea:rus:Bukavac.png?nolink}} ??Bukavac??) Only targets Sea provinces. They are very hard to deal with, especially if you are having a bunch of Vodyanoy send several against a single providence. These are giant Tramplers that will clear out fish-man settlements and many of their armies. |
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***??Contact Beregina??** {{path>W3E1}} Conjure 6, for {{gems>35W}}, ({{:nations:ea:rus:Beregina.png?nolink}} ??Beregina??) An amphibious Water mage with Nature support spells that may to take a decently sized force underwater. | ***??Contact Beregina??** {{path>W3E1}} Conjure 6, for {{gems>35W}}, ({{:nations:ea:rus:Beregina.png?nolink}} ??Beregina??) An amphibious Water mage with Nature support spells that may take a decently sized force underwater. |
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***??Contact Cloud Vila??** {{path>A4}} Conjure 7, for {{gems>40A}}, ({{:nations:ea:rus:Cloud_Vila.png?nolink}} ??Cloud Vila??) Mountains and borders only. Take a strong Air mage Seducer, that's a flying True Healer. Also, a means to go into nature magic by forging the boosters needed to summon a Mountain Vila. | ***??Contact Cloud Vila??** {{path>A4}} Conjure 7, for {{gems>40A}}, ({{:nations:ea:rus:Cloud_Vila.png?nolink}} ??Cloud Vila??) Mountains and borders only. Take a strong Air mage Seducer, that's a flying True Healer. Also, a means to go into nature magic by forging the boosters needed to summon a Mountain Vila. |
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</WRAP></WRAP> | </WRAP></WRAP> |
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| **Blood Fountain** (Imprisoned): S4N8B9 Dom5Tur3Slo1Hea1Gro1Luc3Mag3. Bless: Far Caster, Unaging, Recuperation, Strong Vitae, Blood Vengeance. Makes Eparchs into formidable combat mages, prevents them and other commanders from getting old or injured/feebleminded. Blood Vengeance allows Khlysts to be relevant as evocation deterrent. End game is Astral Corruption - Eparchs still provide combat magic and demon banishment, and Luck scales with Firebirds provide magic items, while enemies have demons at best.\\ |
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=====Links===== | =====Links===== |