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c-tis-ea [2022/04/19 12:59]
nunda minimum mr 11, chariot comment
c-tis-ea [2022/04/29 13:00]
nunda [National Magic & Summons] Crocodile unit ID, typos and links
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 | {{:nations:ea:ctis:slave_warrior.png?nolink}}   | **??Slave Warrior??** \\ {{gold}} 13\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:slave.png?20&nolink}}[[Slave]] \\ {{:abilities:resist_poison.png?20&nolink}}[[Poison resistance]] (5)                                                                                                               | ??Barbarian??s but in lizard flavor and generally better. Slave warriors are glass cannons with low defences and morale but has two strong attacks. Useful if killing power is needed quickly and cheaply.                                                                                                                                                                                                                                                                                                                                                                                                                                                                  | | {{:nations:ea:ctis:slave_warrior.png?nolink}}   | **??Slave Warrior??** \\ {{gold}} 13\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:slave.png?20&nolink}}[[Slave]] \\ {{:abilities:resist_poison.png?20&nolink}}[[Poison resistance]] (5)                                                                                                               | ??Barbarian??s but in lizard flavor and generally better. Slave warriors are glass cannons with low defences and morale but has two strong attacks. Useful if killing power is needed quickly and cheaply.                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
 | {{:nations:ea:ctis:runner.png?nolink}}          | **??Runner??**\\ {{gold}} 13\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                               | {{:abilities:slave.png?20&nolink}}[[Slave]] \\ {{:abilities:resist_poison.png?20&nolink}}[[Poison resistance]] (5)                                                                                                               | Slave Warriors but trade high damage for speed. Useful as cheaper Lizard Chariot for flanking to hit mages and archers or to rush in and interrupt long buff cycles on enemy thugs.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         | | {{:nations:ea:ctis:runner.png?nolink}}          | **??Runner??**\\ {{gold}} 13\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                               | {{:abilities:slave.png?20&nolink}}[[Slave]] \\ {{:abilities:resist_poison.png?20&nolink}}[[Poison resistance]] (5)                                                                                                               | Slave Warriors but trade high damage for speed. Useful as cheaper Lizard Chariot for flanking to hit mages and archers or to rush in and interrupt long buff cycles on enemy thugs.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
-| {{:nations:ea:ctis:falchioneer.png?nolink}}     | **??Falchioneer??**\\ {{gold}} 13\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                                                        | {{:abilities:ambidextrous.png?20&nolink}} [[Ambidextrous]] 2 \\ {{:abilities:resist_poison.png?20&nolink}}[[Poison resistance]] (7)                                                                                              | Armored like city guard but with helmets and with a pair of falchions instead of a shield and spear. Great damage output and attack density. A great blend of killing power and durability without breaking the bank. Be aware that they tire out quickly though.                                                                                                                                                                                                                                                                                                                                                                                                           |+| {{:nations:ea:ctis:falchioneer.png?nolink}}     | **??Falchioneer??**\\ {{gold}} 13\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                                                        | {{:abilities:ambidextrous.png?20&nolink}} [[Ambidextrous]] 2 \\ {{:abilities:resist_poison.png?20&nolink}}[[Poison resistance]] (7)                                                                                              | Armored like city guard but with helmets and a pair of falchions instead of a shield and spear. Great damage output and attack density. A great blend of killing power and durability without breaking the bank. Be aware that they tire out quickly.                                                                                                                                                                                                                                                                                                                                                                                                           |
 | {{:nations:ea:ctis:elite_warrior.png?nolink}}   | **??Elite Warrior??** \\ {{gold}} 15\\ {{:misc:gui:resources.png?15&nolink}} 9 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                       | {{:abilities:slave.png?20&nolink}}[[Slave]] \\ {{:abilities:resist_poison.png?20&nolink}}[[Poison resistance]] (5)                                                                                                               | Better Slave Warriors with armor and improved stats. Their lack of a helmet is a bummer on a unit costing 15g but their low resource and recruitment point cost makes them easy to spam in an emergency if high quality troops are needed quickly.                                                                                                                                                                                                                                                                                                                                                                                                                          | | {{:nations:ea:ctis:elite_warrior.png?nolink}}   | **??Elite Warrior??** \\ {{gold}} 15\\ {{:misc:gui:resources.png?15&nolink}} 9 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                       | {{:abilities:slave.png?20&nolink}}[[Slave]] \\ {{:abilities:resist_poison.png?20&nolink}}[[Poison resistance]] (5)                                                                                                               | Better Slave Warriors with armor and improved stats. Their lack of a helmet is a bummer on a unit costing 15g but their low resource and recruitment point cost makes them easy to spam in an emergency if high quality troops are needed quickly.                                                                                                                                                                                                                                                                                                                                                                                                                          |
-| {{:nations:ea:ctis:serpent_dancer.png?nolink}}  | **??Serpent Dancer??**\\ {{gold}} 19\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 22\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?20&nolink}}[[Poison resistance]] (15)                                                                                                           | Not a great sacred, but they can be blessed to counter partiular units. Decent defence but Low Prot and have a two handed staff that deals magic and poison damage. They don't trade well agenst ghosts, but with a poper bless and buffs, they can take down partiular elite units like Sacred giants, or the Jinn of [[Ubar (EA)|Ubar]]                                                                                                                                                                                                                                                                                                                                   | +| {{:nations:ea:ctis:serpent_dancer.png?nolink}}  | **??Serpent Dancer??**\\ {{gold}} 19\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 22\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?20&nolink}}[[Poison resistance]] (15)                                                                                                           | Not a great sacred, but they can be blessed to counter particular units. Decent defence but Low Prot and have a two handed staff that deals magic and poison damage. They don't trade well against ghosts, but with a proper bless and buffs, they can take down elite units like Sacred giants, or the Jinn of [[Ubar (EA)|Ubar]]                                                                                                                                                                                                                                                                                                                                  | 
-| {{:nations:ea:ctis:lizard_chariot.png?nolink}}  | **??Lizard Chariot??** \\ {{gold}} 45\\ {{:misc:gui:resources.png?15&nolink}} 26 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 47                                                    | {{:abilities:resist_poison.png?20&nolink}}[[Poison resistance]] (7) \\ {{:abilities:unsurroundable.png?20&nolink}} [[Unsurroundable]] (1) \\ {{:abilities:trample.png?20&nolink}} [[Trample]]\\ [[Mounted]]                      | Among the best national chariots in the EA. \\ Although it reacquires good scales, having 8-12 can wipe most Indies.\\ They are also fairly good at flanking if you have standard troops. \\ Can't swim.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |+| {{:nations:ea:ctis:lizard_chariot.png?nolink}}  | **??Lizard Chariot??** \\ {{gold}} 45\\ {{:misc:gui:resources.png?15&nolink}} 26 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 47                                                    | {{:abilities:resist_poison.png?20&nolink}}[[Poison resistance]] (7) \\ {{:abilities:unsurroundable.png?20&nolink}} [[Unsurroundable]] (1) \\ {{:abilities:trample.png?20&nolink}} [[Trample]]\\ [[Mounted]]                      | Among the best national chariots in the EA. \\ Although it requires good scales, having 8-12 can wipe most Indies.\\ They are also fairly good at flanking if you have standard troops. \\ Can't swim.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
 | {{:nations:ea:ctis:sacredserpent.png?nolink}}   | **??Sacred Serpent??**                                                                                                                                                                  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?20&nolink}}[[Poison resistance]] (5)\\ {{:abilities:standard.png?20&nolink}} [[Standard]] (1)\\ {{:abilities:animal.png?20&nolink}} [[Animal]]  | Produced for free in each temple by having a High Priest train them. They boost the morale of the squads they are attached to and can serve as decent troops in their own right with high attack skill and powerful poison- if not much protection, so their HP gets cut through quickly. They move quickly so they tend to run ahead of their squad mates and get killed so it is best to mix them in with slightly faster troops such as falchioneers or slave warriors.\\ By late game you should be able to crank out a pretty decent number of these each turn to leverage any bless you have. Casting ??Mass Regeneration?? and ??Stygian Rains?? on them is a boon.  | | {{:nations:ea:ctis:sacredserpent.png?nolink}}   | **??Sacred Serpent??**                                                                                                                                                                  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?20&nolink}}[[Poison resistance]] (5)\\ {{:abilities:standard.png?20&nolink}} [[Standard]] (1)\\ {{:abilities:animal.png?20&nolink}} [[Animal]]  | Produced for free in each temple by having a High Priest train them. They boost the morale of the squads they are attached to and can serve as decent troops in their own right with high attack skill and powerful poison- if not much protection, so their HP gets cut through quickly. They move quickly so they tend to run ahead of their squad mates and get killed so it is best to mix them in with slightly faster troops such as falchioneers or slave warriors.\\ By late game you should be able to crank out a pretty decent number of these each turn to leverage any bless you have. Casting ??Mass Regeneration?? and ??Stygian Rains?? on them is a boon.  |
 ==== Heroes ==== ==== Heroes ====
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 **??Pride of Lions??:** {{path>N2}} Conj 3 {{gems>10N}} (summon 10+ {{:nations:ea:ctis:great_lion.png?nolink}} ??Great Lion??). Summons Fast moving animal chaff.  **??Pride of Lions??:** {{path>N2}} Conj 3 {{gems>10N}} (summon 10+ {{:nations:ea:ctis:great_lion.png?nolink}} ??Great Lion??). Summons Fast moving animal chaff. 
  
-**??Sacred Crocodile??:** {{path>N2W2}} Conj 4 {{gems>3N}} (summon 1 {{:nations:ea:ctis:sacred_crocodile.png?nolink}} ??Sacred Crocodile??). Big Slow Heavy attack animal. A lot of their attributes make them fantastic Soul slay magnets to take the pressure off your mages.  +**??Sacred Crocodile??:** {{path>N2W2}} Conj 4 {{gems>3N}} (summon 1 {{:nations:ea:ctis:sacred_crocodile.png?nolink}} ??Sacred Crocodile#2186??). Big, slow and sacred attack animals. A lot of their attributes make them fantastic ??Soul Slay?? magnets to take the pressure off your mages.  
  
 **??Summon Monster Toads??:** {{path>N2}} Conj 5 {{gems>8N}} (summon 3 {{:nations:ea:ctis:monster_toad.png?nolink}} ??Monster Toad??). Sacred Tramplers that spread poison with their [[poison cloud]] and [[Poison Skin]]. Likely to Die, but will kill formation as the toads will suicidally trample to the middle of it to spread the Miasma.  **??Summon Monster Toads??:** {{path>N2}} Conj 5 {{gems>8N}} (summon 3 {{:nations:ea:ctis:monster_toad.png?nolink}} ??Monster Toad??). Sacred Tramplers that spread poison with their [[poison cloud]] and [[Poison Skin]]. Likely to Die, but will kill formation as the toads will suicidally trample to the middle of it to spread the Miasma. 
  
-**??Contact Couatl#362??:**  {{path>N1S1}} Conj 7 {{gems>40N}} (summon 1 {{:nations:ea:ctis:couatl.png?nolink}} ??Couatl??). Cost a lot of gems but any Shaman can summon this strong Flying Astro and Nature mage.+**??Contact Couatl#362??:**  {{path>N1S1}} Conj 7 {{gems>40N}} (summon 1 {{:nations:ea:ctis:couatl.png?nolink}} ??Couatl??). Cost a lot of gems but any ??Shaman?? can summon this strong [[Flying]] [[Astral]] and [[Nature]] mage.
  
-**??Contact Scorpion Man??:**{{path>E1F1}} Conj 8 {{gems>12E}} (summon 1 {{:nations:ea:ctis:scorpion_man.png?nolink}} ??Scorpion Man??). Comes too late to be useful. Scarying way infenty is not so good when late game is purely mage dominated.+**??Contact Scorpion Man??:**{{path>E1F1}} Conj 8 {{gems>12E}} (summon 1 {{:nations:ea:ctis:scorpion_man.png?nolink}} ??Scorpion Man??). Comes too late to be useful. Scaring away infantry is not so good when late game is purely mage dominated.
  
 ==== Magic Access ==== ==== Magic Access ====
c-tis-ea.txt · Last modified: 2022/11/03 01:16 by fenrir